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GDM 2026

Faction Changelog

Every faction's changes across each data version. Filter to a single faction.

Each entry below is one data version, with the points, keyword, ability and detachment changes grouped by faction. Use the filter to follow a single faction across every data version. Core Rules, FAQ and mission changes live in the Core Rules Data Changelog.

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Data version 913

2026-07-28

Faction changes across 5 factions.

Adeptus Astartes

Bladeguard Veteran Squad

  • Updated"Bladeguard" ability
    Before
    At the start of the Fight phase, you can select one of the following abilities to apply to models in this unit until the end of the phase: ■ Swords of the Chapter: Each time a model in this unit makes a melee attack, re-roll a Hit roll of 1. ■ Shields of the Chapter: Each time an invulnerable saving throw is made for a model in this unit, re-roll a saving throw of 1.
    After
    (Once per turn, per unit): In the Fight phase, when this unit is selected to fight or when an enemy unit targets this unit, you can select one of the following: ▪ This unit’s melee attacks have +1 to hit rolls. ▪ Or: Attacks that target this unit have -1 to hit rolls.

Agents of the Imperium

Callidus Assassin

  • Decreasedpoints (Veiled Blade Elimination Force)140115changed from 140 to 115

Culexus Assassin

  • Decreasedpoints (Veiled Blade Elimination Force)12595changed from 125 to 95

Eversor Assassin

  • Added+ 1 model (Veiled Blade Elimination Force) option at 115 pts

Vindicare Assassin

  • Decreasedpoints (Veiled Blade Elimination Force)155130changed from 155 to 130

Veiled Blade Elimination Force (detachment rule)

  • Decreased"Decoy Targets" cost+40 pts+15 ptschanged from +40 pts to +15 pts
  • Decreased"Esoteric Explosives" cost+40 pts+10 ptschanged from +40 pts to +10 pts
  • Decreased"Intraneural Biotech" cost+35 pts+15 ptschanged from +35 pts to +15 pts
  • Decreased"Micromelta Rounds" cost+45 pts+20 ptschanged from +45 pts to +20 pts

Heretic Astartes

Errata / FAQ

  • RemovedFAQWhen a model ‘fights on death’, can that model’s unit make a Dark Pact?

    Codex: Chaos Space Marines

    Removed
    No, as the unit is not selected to fight.

Necrons

Night Scythe

  • Updated"Invasion Beams" ability
    Before
    … embark within this TRANSPORT. That unit can embark within this TRANSPORT in a turn it disembarked from this TRANSPORT.
    After
    … embark within this TRANSPORT.
  • Lost"Frame" keyword

Errata / FAQ

  • RemovedErrataNight Scythe

    Codex: Necrons

    Removed
    ▪ Core Abilities: Add ‘Deep Strike'.

Tyranids

Errata / FAQ

  • UpdatedErrataVenomthropes, Foul Spores ability

    Codex: Tyranids, changed errata text

    Before
    Change to: ‘Friendly TYRANIDS units within 6' of this unit have Stealth.'
    After
    Change to: ‘Friendly TYRANIDS units within 6" of this unit have Stealth.'

Data version 912

2026-07-23

Faction update to Heretic Astartes.

Heretic Astartes

Cypher

  • Updated"Agent of Discord" ability
    Before
    … the CP cost of tht use of that stratagem by 1CP.
    After
    … the CP cost of that use of that stratagem by 1CP.

Data version 909

2026-07-22

Faction changes across 28 factions.

Adepta Sororitas

Celestian Sacresants

  • Increasedadditional selection cost+15+10 pts; applies after 1 selection -> 2 selectionschanged from +15 to +10 pts; applies after 1 selection -> 2 selectionsfrom the 3rd selection onwards

Dominion Squad

  • Decreasedpoints10090changed from 100 to 90

Hospitaller

  • Decreasedpoints7565changed from 75 to 65

Imagifier

  • Decreasedpoints6555changed from 65 to 55

Immolator

  • Decreasedpoints110100changed from 110 to 100
  • Increasedadditional selection cost+10+15changed from +10 to +15from the 4th selection onwards

Intranzia Fraye

  • Decreasedpoints150135changed from 150 to 135

Junith Eruita

  • Decreasedpoints115105changed from 115 to 105
  • Updated"The Pulpit of Saint Holline’s Basilica" ability
    Before
    While this model is leading a unit, each time an attack targets that unit, subtract 1 from the Hit roll.
    After
    This unit has STEALTH Melee attacks that target this unit have -1 to hit rolls
  • Updatedleader options

Morvenn Vahl

  • Increasedpoints185200changed from 185 to 200

Repentia Squad

  • Decreasedpoints10 models160140changed from 160 to 140,5 models7570changed from 75 to 70

Seraphim Squad

  • Decreasedpoints10 models160150changed from 160 to 150,5 models8575changed from 85 to 75

Sisters Novitiate Squad

  • Decreasedpoints10090changed from 100 to 90

Sororitas Rhino

  • Decreasedpoints7565changed from 75 to 65
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Zephyrim Squad

  • Decreasedpoints10 models160150changed from 160 to 150,5 models8075changed from 80 to 75
  • Gained+ additional selection cost (+10 pts) from the 3rd selection onwards

Blinding Radiance (stratagem)

  • Updatedtargeting rule and effect
    Before
    … targets. One ADEPTA SORORITAS unit from your army … a friendly ADEPTA SORORITAS unit is within 3" …
    After
    … targets. One ADEPTA SORORITAS INFANTRY unit from your army … a friendly ADEPTA SORORITAS INFANTRY unit is within 3" …

Catechism of Divine Penitence (enhancement)

  • Decreasedpoints2015changed from 20 to 15
    Before
    … bearer gains the PENITENT keyword and, during the Declare Battle Formations step, can be attached to a REPENTIA SQUAD unit.
    After
    … bearer gains the PENITENT keyword.
  • Updateddescription
    Before
    … bearer gains the PENITENT keyword and, during the Declare Battle Formations step, can be attached to a REPENTIA SQUAD unit.
    After
    … bearer gains the PENITENT keyword.

Divine Intervention (stratagem)

  • Updatedeffect
    Before
    … destroyed. You can discard 1‐3 Miracle dice. At the end of the phase, set the last destroyed model from your unit back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy models. Roll one D3, adding … you discarded. That model is set back up with that number of wounds …
    After
    … destroyed. You can discard 1-3 Miracle dice. At the end of the phase, set up one destroyed CHARACTER model from your unit on the battlefield, unengaged and as close as possible to where it was destroyed. That model is not part of an attached unit and its unit has a starting strength of 1. Roll one D3, adding … you discarded. That model has that number of wounds …

Hagiomnifex (Upgrade) (enhancement)

  • Updateddescription
    Before
    Adepta Sororitas Character unit only (excluding Penitent units). …
    After
    Adepta Sororitas Character model only (excluding Penitent units). …

Light of the Emperor (stratagem)

  • IncreasedCP cost12changed from 1 to 2

Psalm of Righteous Judgement (enhancement)

  • Decreasedpoints3020changed from 30 to 20

Refrain of Enduring Faith (enhancement)

  • Decreasedpoints2515changed from 25 to 15

Bringers of Flame (detachment)

  • Decreasedpoints32changed from 3 to 2
  • Updatedforce dispositionPurge the FoePriority Assetschanged from Purge the Foe to Priority Assets

Penitent Host (detachment)

  • Updatedforce dispositionTake and HoldPurge the Foechanged from Take and Hold to Purge the Foe

Sanctified Orators (detachment)

  • Updatedforce dispositionPurge the FoeDisruptionchanged from Purge the Foe to Disruption

Errata / FAQ

  • AddedErrataArmy of Faith, Blinding Radiance, Target and Effect Sections

    Codex: Adepta Sororitas

    Added
    Change to: ‘TARGET: One ADEPTA SORORITAS INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks, or one friendly ADEPTA SORORITAS JUMP PACK unit within 3" of such a unit. EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll. If you targeted an ADEPTA SORORITAS JUMP PACK unit from your army with this Stratagem, then until the end of the phase, while a friendly ADEPTA SORORITAS INFANTRY unit is unit is within 3" of your unit, each time an attack targets that unit, subtract 1 from the Hit roll.'
  • AddedErrataArmy of Faith Detachment

    Codex: Adepta Sororitas

    Added
    Light of the Emperor Stratagem, CP Cost Change to '2CP'.
  • AddedErrataJunith Eruita, The Pulpit of Saint Holline's Basilica Ability

    Codex: Adepta Sororitas

    Added
    Change to: - This unit has Stealth. - Melee attacks that target this unit have ‑1 to hit rolls.
  • AddedErrataHallowed Martyrs Detachment, Divine Intervention Stratagem, Effect Section

    Codex: Adepta Sororitas

    Added
    Change to 'You can discard 1-3 Miracle dice. At the end of the phase, set up one destroyed CHARACTER model from your unit on the battlefield, unengaged and as close as possible to where it was destroyed. That model is not part of an attached unit and its unit has a starting strength of 1. Roll one D3, adding 1 to the result for each Miracle dice you discarded. That model has that number of wounds remaining (up to its starting number of wounds).'
  • AddedErrataPenitent Host Detachment - Catechism of Divine Penitence Enhancement

    Codex: Adepta Sororitas

    Added
    Change to: ‘CANONESS, PALATINE or MINISTORUM PRIEST model only. The bearer gains the PENITENT keyword.'
  • AddedFAQHow do Miracle Dice work during the attack sequence?

    Codex: Adepta Sororitas

    Added
    During the attack sequence, an Adepta Sororitas player's attacking unit can use an Act of Faith when making hit rolls (where they can substitute a dice from any given group of attacks before making the roll), wound rolls (where they can substitute a dice from any given group of hits before making the roll) or damage rolls (when they can substitute a dice for a single damage roll before making the roll). An Adepta Sororitas player's target unit can use an Act of Faith when making save rolls (where they can substitute a dice for any given group of wounding attacks before making the roll).

Adeptus Astartes

Aggressor Squad

  • Decreasedpoints6 models180165changed from 180 to 165,3 models9080changed from 90 to 80

Apothecary Biologis

  • Lostattachment to Eradicator Squad with Heavy Bolters (Support)

Captain in Gravis Armour

  • Lostattachment to Eradicator Squad with Heavy Bolters (Leader)

Captain Titus

  • Increasedpoints90100changed from 90 to 100

Cato Sicarius

  • Increasedpoints95105changed from 95 to 105

Centurion Devastator Squad

  • Increased"Twin lascannon" wargear option cost05changed from 0 to 5

Chaplain with Jump Pack

  • Gained+ "Absolvor bolt pistol" ranged weapon
  • Gained+ "Absolvor bolt pistol at 0 pts" wargear option

Chief Librarian Tigurius

  • Decreasedpoints9585changed from 95 to 85
  • Updated"Master of Prescience" ability
    Before
    While this model is leading a unit, each time an attack targets that unit, subtract 1 from the Hit roll. In addition, once per battle round, when you target that unit with the Counteroffensive/Fire Overwatch/Heroic Intervention stratagem, that use is -1 CP.
    After
    ▪ This unit has Stealth. ▪ Melee attacks that target this unit have ‐1 to hit rolls. ▪ (Once per battle round, per army) When you target this unit with the Counteroffensive/Fire Overwatch/Heroic Intervention stratagem, that use is ‐1 CP.

Company Heroes

  • Lost"Company Heroes" ability
    Removed
    *You must attach one* CAPTAIN *or* CHAPTER MASTER *model to this unit. If this is not possible, this unit does not take part in the battle and counts as having been destroyed.*

Drop Pod

  • Decreasedpoints7060changed from 70 to 60
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Eradicator Squad with Heavy Bolters

  • Increasedpoints7080changed from 70 to 80
  • Lostadditional selection cost (+10 pts) (was from the 3rd selection onwards)

Impulsor

  • Decreasedpoints8070changed from 80 to 70
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Inceptor Squad

  • Increasedpoints6 models240250changed from 240 to 250,3 models120125changed from 120 to 125

Infernus Squad

  • Increasedpoints10 models170180changed from 170 to 180

Intercessor Squad

  • Gained"Hail of Bolts" ability
    Added
    In your Shooting phase, when this unit is selected to shoot, select up to one visible enemy unit. While making those attacks, this unit’s Bolt Rifle attacks that targeted that enemy unit have +2 A.
  • Lost"Target Elimination" ability
    Removed
    Each time this unit is selected to shoot, it can use this ability. If it does, until the end of the phase, add 2 to the Attacks characteristic of bolt rifles equipped by models in this unit and you can only select one enemy unit as the target of all of this unit’s attacks.

Iron Father Feirros

  • Lostattachment to Eradicator Squad with Heavy Bolters (Leader)

Land Speeder

  • Increasedpoints95105changed from 95 to 105
  • Lostadditional selection cost (+10 pts) (was from the 3rd selection onwards)

Librarian

  • Increasedpoints6070changed from 60 to 70
  • Gained+ additional selection cost (+10 pts) from the 3rd selection onwards

Lieutenant with Combi-weapon

  • Increasedpoints8595changed from 85 to 95

Marneus Calgar in Armour of Antilochus

  • Increasedpoints140155changed from 140 to 155

Razorback

  • Decreasedpoints9585changed from 95 to 85
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Repulsor Executioner

  • Increasedpoints230255changed from 230 to 255
  • Increased"Heavy laser destroyer" wargear option cost010changed from 0 to 10

Rhino

  • Decreasedpoints7565changed from 75 to 65
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Roboute Guilliman

  • Increasedpoints340355changed from 340 to 355
  • Gained+ "Mobile" keyword

Sternguard Veteran Squad

  • Increasedpoints10 models190200changed from 190 to 200

Storm Speeder Hammerstrike

  • Increasedpoints130140changed from 130 to 140

Stormhawk Interceptor

  • Lost"Frame" keyword

Stormraven Gunship

  • Lost"Frame" keyword

Stormtalon Gunship

  • Lost"Frame" keyword

Suboden Khan

  • Decreasedpoints10090changed from 100 to 90

Suppressor Squad

  • Increasedpoints7585changed from 75 to 85

Thunderhawk Gunship

  • Lost"Aircraft" keyword
  • Lost"Frame" keyword

Tor Garadon

  • Lostattachment to Eradicator Squad with Heavy Bolters (Leader)

Uriel Ventris

  • Increasedpoints95105changed from 95 to 105
  • Gained+ attachment to Victrix Honour Guard (Leader)
  • Updatedleader options

Vanguard Veteran Squad with Jump Packs

  • Increasedpoints10 models210220changed from 210 to 220,5 models100110changed from 100 to 110,5 models100105changed from 100 to 105
  • Gained+ "Heavy Bolt Pistol" ranged weapon
  • Gained+ "Plasma pistol at 0 pts" wargear option
  • Gained+ "Heavy Bolt Pistol at 0 pts" wargear option
  • Gained+ "Master-crafted Power Weapon at 0 pts" wargear option
  • Gained+ "Master-crafted Power Weapon" melee weapon

Victrix Honour Guard

  • Increasedpoints6 models220230changed from 220 to 230
  • Increased"Banner of Macragge" wargear option cost1015changed from 10 to 15

Wardens of Ultramar

  • Increasedpoints110120changed from 110 to 120
  • Lost"HEROES OF ULTRAMAR" ability
    Removed
    At the start of the Declare Battle Formations step, this unit can join one of the following units. This unit then counts as part of that unit for the rest of the battle, and that unit’s Starting Strength is increased accordingly. ■ ASSAULT INTERCESSOR SQUAD ■ BLADEGUARD VETERAN SQUAD ■ INTERCESSOR SQUAD ■ STERNGUARD VETERAN SQUAD This unit cannot join an Attached unit, and only CAPTAIN TITUS can join a unit this unit has joined.

Oath of Moment (army rule)

  • Updatedrules
    Before
    … or SPACE WOLVES keywords, add 1 to the Wound roll as well.
    After
    … or SPACE WOLVES keywords, or one or more units from those factions' Munitorum Field Manual sections, add 1 to the Wound roll as well.

Shadowmark Talon (detachment rule)

  • Updatedparagraph 1 text
    Before
    … has the Benefit of Cover against that attack.
    After
    … has the Benefit of Cover.

Armour of Antoninus (enhancement)

  • Increasedpoints1020changed from 10 to 20

Artificer Armour (enhancement)

  • Increasedpoints1020changed from 10 to 20

Evasive Manoeuvres (stratagem)

  • Updatedeffect
    Before
    … subtract 1 from the Hit roll and subtract 1 from the Wound roll.
    After
    … subtract 1 from the Wound roll.

Fusillade (enhancement)

  • Increasedpoints2025changed from 20 to 25
    Before
    Adeptus Astartes Psyker model only. This unit’s ranged attacks have: [Anti‑Monster/Vehicle 5+] . If this unit has the Pyromancy Discipline ability, [Sustained Hits 1] .
    After
    ADEPTUS ASTARTES PSYKER model only. This unit’s ranged attacks have: ▪ [LETHAL HITS]. ▪ If this unit has the Pyromancy Discipline ability, [SUSTAINED HITS 1].
  • Updateddescription
    Before
    Adeptus Astartes Psyker model only. This unit’s ranged attacks have: [Anti‑Monster/Vehicle 5+] . If this unit has the Pyromancy Discipline ability, [Sustained Hits 1] .
    After
    ADEPTUS ASTARTES PSYKER model only. This unit’s ranged attacks have: ▪ [LETHAL HITS]. ▪ If this unit has the Pyromancy Discipline ability, [SUSTAINED HITS 1].

Ride Hard, Ride Fast (stratagem)

  • Updatedeffect
    Before
    … subtract 1 from the Hit roll and subtract 1 from the Wound roll.
    After
    … subtract 1 from the Wound roll.

Shock Assault (stratagem)

  • Updatedtargeting rule, timing condition, and effect
    Before
    Your Charge phase. One ADEPTUS ASTARTES MOUNTED unit from your army that has not declared a charge this phase. Until the end of the turn, you can re-roll Charge rolls made for your unit and melee weapons equipped by models in that unit have the [LANCE] ability.
    After
    Fight phase, when a friendly ADEPTUS ASTARTES unit is selected to fight. That ADEPTUS ASTARTES unit. Your unit’s melee attacks have [LANCE].

Temporal Corridor (enhancement)

  • Increasedpoints1525changed from 15 to 25
    Before
    Adeptus Astartes Psyker model only. At the end of your opponent’s Fight phase, you can place this unit into strategic reserves . If this unit has the Telekinesis Discipline ability, this unit has Deep Strike .
    After
    ADEPTUS ASTARTES PSYKER model only. ▪ If this unit has the Telekinesis Discipline ability, this unit has Deep Strike. ▪ At the end of your opponent’s Fight phase, if this unit is unengaged, you can use this ability. If you do: ▪ Place this unit in strategic reserves. ▪ This unit can make an ingress move in your next Movement phase (including in your first turn).
  • Updateddescription
    Before
    Adeptus Astartes Psyker model only. At the end of your opponent’s Fight phase, you can place this unit into strategic reserves . If this unit has the Telekinesis Discipline ability, this unit has Deep Strike .
    After
    ADEPTUS ASTARTES PSYKER model only. ▪ If this unit has the Telekinesis Discipline ability, this unit has Deep Strike. ▪ At the end of your opponent’s Fight phase, if this unit is unengaged, you can use this ability. If you do: ▪ Place this unit in strategic reserves. ▪ This unit can make an ingress move in your next Movement phase (including in your first turn).

The Flesh Is Weak (enhancement)

  • Increasedpoints1020changed from 10 to 20

1st Company Task Force (detachment)

  • Updatedforce dispositionPriority AssetsPurge the Foechanged from Priority Assets to Purge the Foe

Emperor’s Shield (detachment)

  • Updatedforce dispositionPriority AssetsPurge the Foechanged from Priority Assets to Purge the Foe

Firestorm Assault Force (detachment)

  • Updatedforce dispositionPurge the FoePriority Assetschanged from Purge the Foe to Priority Assets

Forgefather’s Seekers (detachment)

  • Updatedforce dispositionPurge the FoePriority Assetschanged from Purge the Foe to Priority Assets

Fulguris Task Force (detachment)

  • Updatedforce dispositionDisruptionReconnaissancechanged from Disruption to Reconnaissance

Hammer of Avernii (detachment)

  • Updatedforce dispositionPriority AssetsPurge the Foechanged from Priority Assets to Purge the Foe

Ironstorm Spearhead (detachment)

  • Updatedforce dispositionPurge the FoeTake and Holdchanged from Purge the Foe to Take and Hold

Subversion Assets (detachment)

  • Updatedforce dispositionReconnaissanceDisruptionchanged from Reconnaissance to Disruption

Vengeful Hosts (detachment)

  • Added+ with 3 stratagems and 2 enhancements

Errata / FAQ

  • AddedErrataStormlance Task Force Detachment, Shock Assault Stratagem

    Codex: Space Marines

    Added
    Change to: ‘WHEN: Fight phase, when a friendly ADEPTUS ASTARTES unit is selected to fight. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Your unit’s melee attacks have [LANCE].'
  • AddedErrataStormlance Task Force Detachment, Ride Hard, Ride Fast Stratagem, Effect Section

    Codex: Space Marines

    Added
    Change to: ‘Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.'
  • AddedErrataBladeguard Veteran Squad, Bladeguard Ability

    Codex: Space Marines

    Added
    Change to: ‘(Once per turn, per unit): In the Fight phase, when this unit is selected to fight or when an enemy unit targets this unit, you can select one of the following: ▪ This unit’s melee attacks have +1 to hit rolls. ▪ Or: Attacks that target this unit have -1 to hit rolls.
  • AddedErrataCaptain, Leader Section

    Codex: Space Marines

    Added
    Remove the following: ‘This model cannot be attached to a BLADEGUARD VETERAN SQUAD unless this model is equipped with a relic shield, and cannot be attached to a HELLBLASTER SQUAD unless this model is equipped with a plasma pistol.'
  • AddedErrataChaplain with Jump Pack

    Codex: Space Marines

    Added
    Ranged Weapons: Add the following profile: Absolvor Bolt Pistol RANGE 18" A1 BS3+ S5 AP-1 D2 [CLOSE-QUARTERS] Wargear Options Section: Add the following bullet: '• 1 Absolvor Bolt Pistol
  • AddedErrataVanguard Veteran Squad with Jump Packs

    Codex: Space Marines

    Added
    ▪Ranged Weapons: Add the following profile: Heavy Bolt Pistol RANGE 18" A1 BS3+ S4 AP-1 D1 [CLOSE-QUARTERS] ▪ Melee Weapons: Add the following profile: Master‑crafted Power Weapon RANGE Melee A3 WS3+ S5 AP-2 D2 ▪ Wargear Options: Add the following: ▫ All models can each have their Bolt Pistol and Vanguard Veteran Weapon replaced with: ▫ 1 Heavy Bolt Pistol and 1 Master-crafted Power Weapon ▫ For every 5 models in this unit, 1 model can replace their Heavy Bolt Pistol with 1 Plasma Pistol.’
  • RemovedErrataAstraeus, Thunderhawk Gunship, Keywords Section

    Imperial Armour: Astartes

    Removed
    Add 'FRAME'.
  • UpdatedErrataOath of Moment, Army Rules

    Codex: Space Marines, changed errata text

    Before
    Change to: ‘If your Army Faction is ADEPTUS ASTARTES, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can re-roll the Hit roll. ■ If you are using a *Codex: Space Marines* Detachment and your army does not include one or more units with the BLOOD ANGELS, DARK ANGELS, DEATHWATCH or SPACE WOLVES keywords, add 1 to the Wound roll as well.’
    After
    Change to: ‘If your Army Faction is ADEPTUS ASTARTES, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can re-roll the Hit roll. ■ If you are using a *Codex: Space Marines* Detachment and your army does not include one or more units with the BLOOD ANGELS, DARK ANGELS, DEATHWATCH or SPACE WOLVES keywords, or one or more units from those factions’ Munitorum Field Manual sections, add 1 to the Wound roll as well.’
  • UpdatedErrataChief Librarian Tigurius, Master of Prescience Ability

    Codex: Space Marines, changed errata text

    Before
    Change to: 'While this model is leading a unit, each time an attack targets that unit, subtract 1 from the Hit roll. In addition, once per battle round, when you target that unit with the Counteroffensive/Fire Overwatch/Heroic Intervention stratagem, that use is -1 CP.'
    After
    Change to: ▪ This unit has Stealth. ▪ Melee attacks that target this unit have ‐1 to hit rolls. ▪ (Once per battle round, per army) When you target this unit with the Counteroffensive/Fire Overwatch/Heroic Intervention stratagem, that use is ‐1 CP.
  • UpdatedErrataCompany Heroes

    Codex: Space Marines, changed errata header, errata text

    Current
    ▪ Company Heroes Rule: Remove this rule. ▪ Keywords: Change to: ‘KEYWORDS – ALL MODELS: INFANTRY, GRENADES, IMPERIUM, TACTICUS, COMPANY HEROES | ANCIENT: ANCIENT’
  • UpdatedErrataDrop Pod, Gladiator Lancer, Gladiator Reaper, Gladiator Valiant, Hammerfall Bunker, Impulsor, Invader ATV, Land Raider, Land Raider Crusader, Land Raider Redeemer, Predator Annihilator, Predator Destructor, Razorback, Repulsor, Repulsor Executioner, Rhino, Storm Speeder Hailstrike, Storm Speeder Hammerstrike, Storm Speeder Thunderstrike, Vindicator, Whirlwind – Keywords Section

    Codex: Space Marines, changed errata header

  • UpdatedErrataIntercessor Squad, Abilities Section

    Codex: Space Marines, changed errata text

    Before
    Add new ability: ‘Target Elimination: Each time this unit is selected to shoot, it can use this ability. If it does, until the end of the phase, add 2 to the Attacks characteristic of bolt rifles equipped by models in this unit and you can only select one enemy unit as the target of all of this unit’s attacks.’
    After
    Replace previously added Target Elimination ability with the following new ability: ‘Hail of Bolts: In your Shooting phase, when this unit is selected to shoot, select up to one visible enemy unit. While making those attacks, this unit’s Bolt Rifle attacks that targeted that enemy unit have +2 A.'
  • UpdatedErrataRoboute Guilliman

    Codex: Space Marines, changed errata text

    Before
    ■ Author of the Codex Ability – Change to: ‘At the Start of your Command phase, select two Author of the Codex abilities (see left). Until the start of your next Command phase, this model has those abilities.’ ■ Supreme Strategist Ability – Change to: ‘Once per battle round, one model from your army with this ability can use it when a friendly ADEPTUS ASTARTES unit within 12" of that model is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.’
    After
    Keywords – Add ‘MOBILE' ■ Author of the Codex Ability – Change to: ‘At the Start of your Command phase, select two Author of the Codex abilities (see left). Until the start of your next Command phase, this model has those abilities.’ ■ Supreme Strategist Ability – Change to: ‘Once per battle round, one model from your army with this ability can use it when a friendly ADEPTUS ASTARTES unit within 12" of that model is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.’

Adeptus Custodes

Aleya

  • Decreasedpoints6555changed from 65 to 55

Anathema Psykana Rhino

  • Decreasedpoints7565changed from 75 to 65
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Ares Gunship

  • Updated"Infernus Firebombs" ability
    Before
    Each time this model ends a Normal move, you can select one enemy unit it moved over during that move. Until the end of the turn, models in that unit cannot have the Benefit of Cover. In addition, roll one D6 for each model in that unit: for each 6, that unit suffers 1 mortal wound.
    After
    At the end of your Movement phase, select one visible enemy unit (excluding AIRCRAFT/Lone Operative units) within 24" of this unit: • That enemy unit cannot have the benefit of cover until the end of your next Shooting phase. • Roll one D6 for each model in that enemy unit: for each 6, that enemy unit suffers 1 mortal wound.
  • Lost"Frame" keyword

Custodian Wardens

  • Decreasedpoints5 models260250changed from 260 to 250,4 models210200changed from 210 to 200

Orion Assault Dropship

  • Lost"Frame" keyword

Shield-Captain on Dawneagle Jetbike

  • Lost"Frame" keyword

Venatari Custodians

  • Decreasedpoints6 models320300changed from 320 to 300,3 models160150changed from 160 to 150
  • Gained+ additional selection cost (+10 pts) from the 3rd selection onwards
  • Increased"Venatari lance" wargear option cost05changed from 0 to 5

Vertus Praetors

  • Lost"Frame" keyword

Admonimortis (enhancement)

  • Increasedpoints2030changed from 20 to 30

From the Hall of Armouries (enhancement)

  • Decreasedpoints2520changed from 25 to 20

Might of the Moritoi (detachment)

  • Updatedforce dispositionPurge the FoeTake and Holdchanged from Purge the Foe to Take and Hold

Errata / FAQ

  • AddedErrataAres Gunship, Infernus Firebombs ability

    Imperial Armour: Adeptus Custodes

    Added
    Change to: 'At the end of your Movement phase, select one visible enemy unit (excluding AIRCRAFT/Lone Operative units) within 24" of this unit: * That enemy unit cannot have the benefit of cover until the end of your next Shooting phase. * Roll one D6 for each model in that enemy unit: for each 6, that enemy unit suffers 1 mortal wound.'
  • UpdatedErrataAnathema Psykana Rhino, Venerable Land Raider – Keywords section

    Codex: Adeptus Custodes, changed errata header, errata text, targets (removed: Shield-Captain on Dawneagle Jetbike)

    Current
    Add the 'FRAME' keyword.
  • UpdatedErrataShield-Captain on Dawneagle Jetbike and Vertus Praetors, Ranged Weapons

    Codex: Adeptus Custodes, changed errata text

    Before
    Salvo launcher: Add [TWIN-LINKED], change Strength to '10', AP to '-3', and Damage to 'D6+1'. ■ Vertus hurricane bolter: Change AP to '-1' and Damage to '2'.
    After
    Change profiles to: Salvo Launcher [TWIN-LINKED] RANGE 24", A 1, BS 2+, S 10, AP‑3, D D6+1 Vertus Hurricane Bolter [RAPID FIRE 3, TWIN-LINKED] RANGE 18", A 3, BS 2+, S 4, AP‑1, D 2

Adeptus Mechanicus

Belisarius Cawl

  • Gained+ "Mobile" keyword

Cybernetica Datasmith

  • Gained"Data-severed" ability
    Added
    If there are no KASTELAN ROBOT models in this unit: • This unit loses VEHICLE. • This unit has INFANTRY.

Hastarii Exterminators

  • Decreasedpoints115105changed from 115 to 105

Ironstrider Ballistarii

  • Increasedpoints3 models240250changed from 240 to 250

Kastelan Robots

  • Updated"Repulsor Grid" ability
    Before
    Each time a ranged attack is allocated to a KASTELAN ROBOT model in this unit, on an unmodified saving throw of 6, the attacking unit suffers 1 mortal wound after it has finished making its attacks.
    After
    When an enemy unit targets this unit with ranged attacks, until that enemy unit has shot, when this unit makes a save roll: • On an unmodified 6, that enemy unit suffers 1 mortal wound after that enemy unit has shot.

Kataphron Breachers

  • Decreasedpoints6 models320310changed from 320 to 310

Kataphron Destroyers

  • Decreasedpoints6 models210200changed from 210 to 200

Serberys Raiders

  • Decreasedpoints6 models120110changed from 120 to 110

Serberys Sulphurhounds

  • Decreasedpoints6 models110100changed from 110 to 100

Skitarii Vanguard

  • Decreasedpoints9085changed from 90 to 85

Skorpius Dunerider

  • Decreasedpoints8575changed from 85 to 75
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Thulia Ghuld

  • Lost"Cybernetic Augmentation" ability
    Removed
    This model can move through terrain features, but cannot end a move within a wall, a floor, etc. This model can be set up or end a move on any floor level of RUINS, but if that level is not the ground floor, it can only do so if its base does not overhang the floor at that level.
  • Gained+ "Mobile" keyword

Rad-Zone Corps (detachment rule)

  • Updatedparagraph 3 text
    Before
    … ■ Unit Taking Cover: Until the end of the battle round, that unit is Battle-shocked and, on a 5+, that unit suffers D3 mortal wounds.
    After
    … ■ Unit Taking Cover: That unit is battle-shocked. On a 5+, that unit suffers D3 mortal wounds.

Skitarii Hunter Cohort (detachment rule)

  • Updatedparagraph 1 text
    Before
    SKITARII INFANTRY, SKITARII MOUNTED and IRONSTRIDER BALLISTARII units from your army have the Stealth ability, and each time a ranged attack targets a SICARIAN unit from your army, unless the attacking model is within 12", the target has the Benefit of Cover against that attack.
    After
    Friendly SKITARII INFANTRY, SKITARII MOUNTED and IRONSTRIDER BALLISTARII units have Stealth.

Haloscreed Battle Clade (detachment)

  • Updatedforce dispositionPurge the FoePriority Assetschanged from Purge the Foe to Priority Assets

Errata / FAQ

  • AddedErrataRad-Zone Corps Detachment

    Codex: Adeptus Mechanicus

    Added
    Rad-bombardment Detachment Rule, Battle Round 1 Section, Unit Taking Cover Section Change to: ‘• That unit is battle-shocked. • On a 5+, that unit suffers D3 mortal wounds.'
  • AddedErrataSkitarii Hunter Cohort Detachment

    Codex: Adeptus Mechanicus

    Added
    Stealth Optimisation Detachment Rule Change to: 'Friendly SKITARII INFANTRY, SKITARII MOUNTED and IRONSTRIDER BALLISTARII units have Stealth.'
  • AddedErrataDatasheets

    Codex: Adeptus Mechanicus

    Added
    D‑cannon Platform, Falcon, Fire Prism, Night Spinner, Shadow Weaver Platform, Starweaver, Vibro Cannon Platform, Voidweaver, Wave Serpent, Ynnari Raider, Ynnari Venom – Keywords Section Add 'FRAME'
  • AddedErrataCybernetica Datasmith

    Codex: Adeptus Mechanicus

    Added
    Add new ability: ‘Data-severed: If there are no KASTELAN ROBOT models in this unit: ▪ This unit loses VEHICLE. ▪ This unit has INFANTRY.'
  • AddedErrataKastelan Robots, Repulsor Grid ability

    Codex: Adeptus Mechanicus

    Added
    Change to: ‘When an enemy unit targets this unit with ranged attacks, until that enemy unit has shot, when this unit makes a save roll: ▪ On an unmodified 6, that enemy unit suffers 1 mortal wound after that enemy unit has shot.'
  • UpdatedErrataBelisarius Cawl

    Codex: Adeptus Mechanicus, changed errata text

    Before
    ■ Move characteristic: change to 8". ■ Canticles of the Omnissiah Ability Change to: ‘At the start of your Command phase, select one of the abilities in the Canticles of the Omnissiah section. Until the start of your next Command phase, this model has that ability.’ ■ Invocation of Machine Vengeance Ability Change to: ‘At the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Machine Vengeance target. Each time a model in a friendly ADEPTUS MECHANICUS unit makes an attack that targets your Machine Vengeance target, you can re-roll the Hit roll.’ ■ Mantra of Discipline Ability Change to: ‘This model has the BATTLELINE keyword and has the following ability: Binharic Courage (Aura): While a friendly ADEPTUS MECHANICUS unit is within 6" of this model, add 1 to the Objective Control characteristic of models in that unit and each time you take a Battle-shock or Leadership test for that unit, add 1 to that test.’ ■ Shroudpsalm (Aura) Ability Change to: ‘While a friendly ADEPTUS MECHANICUS unit is within 6" of this model, that unit has the Stealth ability.’ ■ Solar atomiser weapon: Change A to '3' and D to 'D6'.
    After
    Keywords section: Add 'MOBILE' ■ Move characteristic: change to 8". ■ Canticles of the Omnissiah Ability Change to: ‘At the start of your Command phase, select one of the abilities in the Canticles of the Omnissiah section. Until the start of your next Command phase, this model has that ability.’ ■ Invocation of Machine Vengeance Ability Change to: ‘At the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Machine Vengeance target. Each time a model in a friendly ADEPTUS MECHANICUS unit makes an attack that targets your Machine Vengeance target, you can re-roll the Hit roll.’ ■ Mantra of Discipline Ability Change to: ‘This model has the BATTLELINE keyword and has the following ability: Binharic Courage (Aura): While a friendly ADEPTUS MECHANICUS unit is within 6" of this model, add 1 to the Objective Control characteristic of models in that unit and each time you take a Battle-shock or Leadership test for that unit, add 1 to that test.’ ■ Shroudpsalm (Aura) Ability Change to: ‘While a friendly ADEPTUS MECHANICUS unit is within 6" of this model, that unit has the Stealth ability.’ ■ Solar atomiser weapon: Change A to '3' and D to 'D6'.

Agents of the Imperium

Callidus Assassin

  • Updated"Acrobatic Escape" ability
    Before
    At the end of the Fight phase, if this model is within Engagement Range of one or more enemy units, it can make a Fall Back move of up to D6". In addition, at the end of your opponent’s turn, if this model is not within 3" of one or more enemy units, you can remove it from the battlefield and then, in the Reinforcements step of your next Movement phase, set it up anywhere on the battlefield that is more than 8" horizontally away from all enemy models. If the battle ends and this model is not on the battlefield, it is destroyed.
    After
    At the end of the Fight phase, if this unit is engaged, this unit can make a fall-back move of up to D6". • At the end of your opponent’s turn, if this unit is more than 3" from all enemy units, you can use this ability. If you do: • Place this unit in strategic reserves. • This unit must make an ingress move in your next Movement phase (including in your first turn).

Corvus Blackstar

  • Lost"Frame" keyword

Deathwatch Kill Team

  • Decreasedpoints (Imperium)10 models200190changed from 200 to 190

Eversor Assassin

  • Decreasedpoints110100changed from 110 to 100
  • Decreasedpoints (Imperium)120110changed from 120 to 110
  • Removed1 model (Veiled Blade Elimination Force) option

Grey Knights Terminator Squad

  • Decreasedpoints190175changed from 190 to 175
  • Decreasedpoints (Imperium)210190changed from 210 to 190

Imperial Rhino

  • Decreasedpoints7565changed from 75 to 65
  • Decreasedpoints (Imperium)7565changed from 75 to 65
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Inquisitorial Chimera

  • Decreasedpoints7060changed from 70 to 60
  • Decreasedpoints (Imperium)7060changed from 70 to 60
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Sisters of Battle Immolator

  • Decreasedpoints10090changed from 100 to 90
  • Decreasedpoints (Imperium)115105changed from 115 to 105
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Sisters of Battle Squad

  • Decreasedpoints (Imperium)115110changed from 115 to 110

Watch Master

  • Decreasedpoints (Imperium)10595changed from 105 to 95

Decoy Targets (enhancement)

  • Decreasedpoints4015changed from 40 to 15

Esoteric Explosives (enhancement)

  • Decreasedpoints4010changed from 40 to 10

Intraneural Biotech (enhancement)

  • Decreasedpoints3515changed from 35 to 15

Micromelta Rounds (enhancement)

  • Decreasedpoints4520changed from 45 to 20

Imperialis Fleet (detachment)

  • Decreasedpoints32changed from 3 to 2
  • Updatedforce dispositionDisruptionReconnaissancechanged from Disruption to Reconnaissance

Ordo Hereticus, Purgation Force (detachment)

  • Decreasedpoints32changed from 3 to 2
  • Updatedforce dispositionPurge the FoeTake and Holdchanged from Purge the Foe to Take and Hold

Ordo Malleus, Daemon Hunters (detachment)

  • Decreasedpoints32changed from 3 to 2

Ordo Xenos, Alien Hunters (detachment)

  • Decreasedpoints32changed from 3 to 2

Veiled Blade Elimination Force (detachment)

  • Decreasedpoints31changed from 3 to 1
  • Updatedforce dispositionReconnaissanceDisruptionchanged from Reconnaissance to Disruption

Errata / FAQ

  • UpdatedErrataImperial Rhino, Inquisitorial Chimera and Sisters of Battle Immolator – Keywords Section

    Codex: Imperial Agents, changed errata header

    Current
    Add 'FRAME'.
  • UpdatedErrataCallidus Assassin

    Codex: Imperial Agents, changed errata text

    Before
    ■ Acrobatic Escape Ability: Change 9" to:8". ■ Reign of Confusion Ability: Change to: 'Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, this model can use this ability. If you do increase the CP cost of that use of that stratagem by 1CP.'
    After
    ■ Acrobatic Escape Ability: Change to: ▫ At the end of the Fight phase, if this unit is engaged, this unit can make a fall-back move of up to D6". ▫ At the end of your opponent’s turn, if this unit is more than 3" from all enemy units, you can use this ability. If you do: ▫ Place this unit in strategic reserves. ▫ This unit must make an ingress move in your next Movement phase (including in your first turn). ■ Reign of Confusion Ability: Change to: 'Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, this model can use this ability. If you do increase the CP cost of that use of that stratagem by 1CP.'

Astra Militarum

Baneblade

  • Decreasedpoints450415changed from 450 to 415
  • Increasedadditional selection cost+20+35changed from +20 to +35from the 2nd selection onwards

Banehammer

  • Decreasedpoints420385changed from 420 to 385
  • Increasedadditional selection cost+20+35changed from +20 to +35from the 2nd selection onwards

Banesword

  • Decreasedpoints450415changed from 450 to 415
  • Increasedadditional selection cost+20+35changed from +20 to +35from the 2nd selection onwards

Cadian Command Squad

  • Decreasedpoints6560changed from 65 to 60

Centaur RSV

  • Decreasedpoints7565changed from 75 to 65
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Chimera

  • Decreasedpoints8575changed from 85 to 75
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Commissar Yarrick

  • Decreasedpoints130120changed from 130 to 120
  • Updated"Hero of Hades Hive" ability
    Before
    … ended a move within 9" of this model, and …
    After
    … ended a move within 8" of this model, and …

Doomhammer

  • Decreasedpoints415380changed from 415 to 380
  • Increasedadditional selection cost+20+30changed from +20 to +30from the 2nd selection onwards

Gaunt’s Ghosts

  • Updated"Covert Stealth Team" ability
    Before
    … if this unit is not within Engagement Range of one or more enemy units, you can remove this unit from the battlefield. In your next Movement phase, set it up anywhere on the battlefield that is more than 8" horizontally away from all enemy models.
    After
    … if this unit is unengaged, you can use this ability. If you do: • Place this unit in strategic reserves. • This unit has Deep Strike until the start of your next Shooting phase. • This unit must make an ingress move in your next Movement phase (including in your first turn).

Hellhammer

  • Decreasedpoints420385changed from 420 to 385
  • Increasedadditional selection cost+20+30changed from +20 to +30from the 2nd selection onwards

Kasrkin

  • Decreasedpoints115105changed from 115 to 105
  • Increasedadditional selection cost+10+15changed from +10 to +15from the 3rd selection onwards

Krieg Command Squad

  • Decreasedpoints6560changed from 65 to 60

Leman Russ Commander

  • Decreasedpoints235215changed from 235 to 215
  • Increased"Demolisher battle cannon" wargear option cost015changed from 0 to 15
  • Updated"Death Befitting An Officer" ability
    Before
    When this model is destroyed, roll one D6: on a 2+, do not remove it from play – it can, after the attacking model’s unit has finished making its attacks, shoot as if it were your Shooting phase and as if it had its full wounds remaining. This model is then removed from play.
    After
    In your opponent’s Shooting phase, when this unit is destroyed, before this unit’s deadly demise roll, roll one D6: • On a 2+, do not remove this unit from the battlefield. After the attacking unit has shot, this unit can shoot using normal shooting, but while doing so this unit can only target that enemy unit. When this unit has shot, or at the end of the phase (whichever comes first), resolve this unit’s deadly demise roll, then this unit is removed from the battlefield.

Leman Russ Demolisher

  • Decreasedpoints190180changed from 190 to 180

Militarum Tempestus Command Squad

  • UpdatedadditionalCost: Additional selection cost of +10 pts now applies after 2 selections (previously after 1 selection)

Shadowsword

  • Decreasedpoints410375changed from 410 to 375
  • Increasedadditional selection cost+20+30changed from +20 to +30from the 2nd selection onwards

Stormlord

  • Decreasedpoints430395changed from 430 to 395
  • Increasedadditional selection cost+20+35changed from +20 to +35from the 2nd selection onwards

Stormsword

  • Decreasedpoints465430changed from 465 to 430
  • Increasedadditional selection cost+20+35changed from +20 to +35from the 2nd selection onwards

Taurox

  • Decreasedpoints7565changed from 75 to 65
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Taurox Prime

  • Decreasedpoints8575changed from 85 to 75
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Tempestus Aquilons

  • Decreasedpoints10095changed from 100 to 95

Tempestus Scions

  • Decreasedpoints10 models155150changed from 155 to 150

Valkyrie

  • DecreasedMove20+"14"changed from 20+" to 14"
  • UpdatedObjective Control0-changed from 0 to -
  • Lost"Frame" keyword
  • Lost"Aircraft" keyword

Recon Element (detachment rule)

  • Updatedparagraph 1 text
    Before
    ASTRA MILITARUM WALKER and REGIMENT models from your army have … Cover. While such a model has the Benefit of … Save characteristic of that model by 1 (to a maximum of 3+).
    After
    ASTRA MILITARUM WALKER and REGIMENT units from your army have … Cover. While such a unit has the Benefit of … Save characteristic of that unit by 1 (to a maximum of 3+).

Reactive Command (enhancement)

  • Updateddescription
    Before
    … is set up within 9" of the bearer’s unit, …
    After
    … is set up within 8" of the bearer’s unit, …

Tripwires (enhancement)

  • Updateddescription
    Before
    … Fall Back move within 9" of the bearer’s unit, …
    After
    … Fall Back move within 8" of the bearer’s unit, …

Combined Arms (detachment)

  • Decreasedpoints32changed from 3 to 2

Mechanised Assault (detachment)

  • Updatedforce dispositionPurge the FoeReconnaissancechanged from Purge the Foe to Reconnaissance

Errata / FAQ

  • AddedErrataCombined Arms Detachment

    Codex: Astra Militarum

    Added
    Reactive Command Enhancement Change 9" to 8".
  • AddedErrataRecon Element Detachment

    Codex: Astra Militarum

    Added
    Tripwires Enhancement Change 9” to 8".
  • AddedErrataLeman Russ Commander, Death Befitting an Officer

    Codex: Astra Militarum

    Added
    Change to: ‘In your opponent’s Shooting phase, when this unit is destroyed, before this unit’s deadly demise roll, roll one D6: ▪ On a 2+, do not remove this unit from the battlefield. After the attacking unit has shot, this unit can shoot using normal shooting, but while doing so this unit can only target that enemy unit. When this unit has shot, or at the end of the phase (whichever comes first), resolve this unit’s deadly demise roll, then this unit is removed from the battlefield.'
  • AddedErrataGaunt’s Ghosts, Covert Stealth Team ability

    Codex: Astra Militarum

    Added
    Change to: 'At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do: ▪ Place this unit in strategic reserves. ▪ This unit has Deep Strike until the start of your next Shooting phase. ▪ This unit must make an ingress move in your next Movement phase (including in your first turn).'
  • AddedErrataValkyrie

    Codex: Astra Militarum

    Added
    ▪ Profile: Change M to ‘14"’ and OC to ‘-’. ▪ Keywords: Remove ‘AIRCRAFT’.
  • RemovedErrataGaunt’s Ghosts, Covert Stealth Team ability

    Codex: Astra Militarum

    Removed
    Change to: 'At the end of your opponent’s turn, if this unit is not within Engagement Range of one or more enemy units, you can remove this unit from the battlefield. In your next Movement phase, set it up anywhere on the battlefield that is more than 8" horizontally away from all enemy models.
  • UpdatedErrataThe following units have the FRAME keyword:

    Codex: Astra Militarum, changed errata text, targets (added: Leman Russ Battle Tank), targets (added: Hydra), targets (added: Stormlord), targets (added: Leman Russ Eradicator), targets (added: Leman Russ Executioner), targets (added: Basilisk), targets (added: Deathstrike), targets (added: Rogal Dorn Battle Tank), targets (added: Hellhammer), targets (added: Baneblade), targets (added: Shadowsword), targets (added: Banesword), targets (added: Taurox), targets (added: Wyvern), targets (added: Taurox Prime), targets (added: Leman Russ Demolisher), targets (added: Banehammer), targets (added: Doomhammer), targets (added: Stormsword), targets (added: Leman Russ Exterminator), targets (added: Manticore), targets (added: Chimera), targets (added: Leman Russ Vanquisher), targets (added: Hellhound), targets (added: Leman Russ Commander), targets (added: Aegis Defence Line), targets (added: Leman Russ Punisher), targets (added: Rogal Dorn Commander)

  • UpdatedErrataRecon Element Detachment, Masters of Camouflage Detachment Rule

    Codex: Astra Militarum, changed errata text

    Before
    Change to: ‘ASTRA MILITARUM WALKER and REGIMENT models from your army have the Benefit of Cover. While such a model has the Benefit of Cover for any other reason, improve the Save characteristic of that model by 1 (to a maximum of 3+).’
    After
    Change to: ‘ASTRA MILITARUM WALKER and REGIMENT units from your army have the Benefit of Cover. While such a unit has the Benefit of Cover for any other reason, improve the Save characteristic of that unit by 1 (to a maximum of 3+).’

Asuryani

Autarch

  • Decreasedpoints8575changed from 85 to 75

Autarch Wayleaper

  • Decreasedpoints8070changed from 80 to 70

Avatar of Khaine

  • Decreasedpoints265250changed from 265 to 250

Corsair Skyreavers

  • Decreasedpoints10 models150140changed from 150 to 140,5 models8075changed from 80 to 75
  • Lostadditional selection cost (+10 pts) (was from the 3rd selection onwards)

Corsair Voidscarred

  • Decreasedpoints160140changed from 160 to 140,160140changed from 160 to 140,160140changed from 160 to 140,160140changed from 160 to 140,5 models8070changed from 80 to 70

Crimson Hunter

  • Lost"Frame" keyword

D-cannon Platform

  • Gained+ "Frame" keyword

Death Jester

  • Decreasedpoints8070changed from 80 to 70

Eldrad Ulthran

  • Updatedleader options

Falcon

  • Gained+ "Frame" keyword

Farseer

  • Decreasedpoints7065changed from 70 to 65

Farseer Skyrunner

  • Decreasedpoints7060changed from 70 to 60

Fire Prism

  • Gained+ "Frame" keyword

Hemlock Wraithfighter

  • Lost"Frame" keyword

Night Spinner

  • Gained+ "Frame" keyword

Shadow Weaver Platform

  • Gained+ "Frame" keyword

Shadowseer

  • Decreasedpoints6050changed from 60 to 50

Shining Spears

  • Decreasedpoints6 models210200changed from 210 to 200,3 models105100changed from 105 to 100

Shroud Runners

  • Decreasedpoints3 models9590changed from 95 to 90

Skyweavers

  • Decreasedpoints4 models210190changed from 210 to 190,2 models10595changed from 105 to 95
  • Updated"Acrobatic Grace" ability
    Before
    Each time an attack targets this unit, subtract 1 from the Hit roll.
    After
    • This unit has Stealth. • Melee attacks that target this unit have -1 to hit rolls.

Starweaver

  • Decreasedpoints8070changed from 80 to 70
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards
  • Gained+ "Frame" keyword

Swooping Hawks

  • Decreasedpoints5 models10095changed from 100 to 95

The Yncarne

  • Updated"Inevitable Death" ability
    Before
    … or more enemy units.
    After
    … or more enemy units. Doing so does not prevent this model from being eligible to move.

Vibro Cannon Platform

  • Gained+ "Frame" keyword

Voidweaver

  • Gained+ "Frame" keyword

War Walkers

  • Decreasedpoints2 models170160changed from 170 to 160

Warlock Skyrunners

  • Increasedpoints1 model4555changed from 45 to 55

Warp Spiders

  • Decreasedpoints5 models115105changed from 115 to 105
  • Increasedadditional selection cost+15+20changed from +15 to +20from the 3rd selection onwards

Wave Serpent

  • Decreasedpoints125115changed from 125 to 115
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards
  • Gained+ "Frame" keyword

Windriders

  • Increasedpoints6 models160170changed from 160 to 170

Wraithknight

  • Decreasedpoints415385changed from 415 to 385

Wraithknight with Ghostglaive

  • Decreasedpoints405380changed from 405 to 380

Ynnari Raider

  • Decreasedpoints8070changed from 80 to 70
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards
  • Gained+ "Frame" keyword

Ynnari Venom

  • Decreasedpoints7065changed from 70 to 65
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards
  • Gained+ "Frame" keyword

Unshrouded Truth (stratagem)

  • Updatedtargeting rule and effect
    Before
    … phase, and is within 8" of one or more friendly ASURYANI PSYKER models. Remove your unit from the battlefield and set it up again anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
    After
    … phase, and is within 9" of one or more friendly ASURYANI PSYKER models. • Place your unit in strategic reserves. • Your unit has Deep Strike. • Your unit must make an ingress move this phase.

Eldritch Raiders (detachment)

  • Updatedforce dispositionDisruptionPurge the Foechanged from Disruption to Purge the Foe

Warhost (detachment)

  • Updatedforce dispositionPurge the FoeReconnaissancechanged from Purge the Foe to Reconnaissance

Errata / FAQ

  • AddedErrataDatasheets

    Codex: Aeldari

    Added
    D‑cannon Platform, Falcon, Fire Prism, Night Spinner, Shadow Weaver Platform, Starweaver, Vibro Cannon Platform, Voidweaver, Wave Serpent, Ynnari Raider, Ynnari Venom – Keywords Section Add 'FRAME'
  • AddedErrataEldrad Ulthran, Leader Section

    Codex: Aeldari

    Added
    Change to: ‘This model can be attached to the following units: GUARDIAN DEFENDERS, STORM GUARDIANS, WARLOCK CONCLAVE If this model is not already attached to a unit, you can attach this model to a unit, even if one WARLOCKS unit has already been attached to it.'
  • AddedErrataSkyweavers, Acrobatic Grace Ability

    Codex: Aeldari

    Added
    Change to: ▪ This unit has Stealth. ▪ Melee attacks that target this unit have ‑1 to hit rolls
  • AddedErrataThe Yncarne, Inevitable Death Ability

    Codex: Aeldari

    Added
    Change to: ‘Once in each of your opponent’s turns, if this model is on the battlefield when another friendly AELDARI unit is destroyed, just after removing the last model in that unit, you can remove this model from the battlefield and set it up as close as possible to where that destroyed model was destroyed and not within Engagement Range of one or more enemy units. Doing so does not prevent this model from being eligible to move.'
  • AddedFAQCan the Yncarne use the Inevitable Death ability during my opponent’s first turn?

    Codex: Aeldari

    Added
    Yes.
  • UpdatedErrataSeer Council Detachment, Unshrouded Truth Stratagem, Target and Effect Sections

    Codex: Aeldari, changed errata header, errata text

    Current
    Change to: 'TARGET: One ASURYANI INFANTRY unit from your army (excluding WRAITH CONSTRUCT units) that has not been selected to move this phase, was not set up on the battlefield this phase, and is within 9" of one or more friendly ASURYANI PSYKER models. Effect: ▪ Place your unit in strategic reserves. ▪ Your unit has Deep Strike. ▪ Your unit must make an ingress move this phase.'
  • UpdatedErrataCrimson Hunter, Hemlock Wraithfighter

    Codex: Aeldari, changed errata text

    Before
    Keywords: Add 'FRAME'. ■ Profile: Change M and OC to '-'.
    After
    ■ Profile: Change M and OC to '-'.

Black Templars

Chaplain Grimaldus

  • Decreasedpoints110100changed from 110 to 100

Crusade Ancient

  • Decreasedpoints4540changed from 45 to 40

Emperor’s Champion

  • Decreasedpoints10090changed from 100 to 90

Execrator

  • Decreasedpoints6050changed from 60 to 50

High Marshal Helbrecht

  • Decreasedpoints120110changed from 120 to 110

Impulsor

  • Decreasedpoints8575changed from 85 to 75,8570changed from 85 to 70
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Marshal

  • UpdatedadditionalCost: Additional selection cost of +10 pts now applies after 2 selections (previously after 1 selection)

Repulsor Executioner

  • Increasedpoints245255changed from 245 to 255
  • Increased"Heavy laser destroyer" wargear option cost010changed from 0 to 10

Heresy Begets Retribution (stratagem)

  • Updatedtargeting rule
    Before
    … army that is within 9" of that enemy unit …
    After
    … army that is within 8" of that enemy unit …

Godhammer Assault Force (detachment)

  • Updatedforce dispositionDisruptionPurge the Foechanged from Disruption to Purge the Foe

The Living Miracle (detachment)

  • Updatedforce dispositionPurge the FoeDisruptionchanged from Purge the Foe to Disruption

Errata / FAQ

  • AddedErrataCompany of Vehemence Detachment, Heresy Begets Retribution Stratagem, Target Section

    Codex Supplement: Black Templars

    Added
    Change 9" to 8".

Blood Angels

The Sanguinor

  • Updated"Miraculous Saviour" ability
    Before
    … with that enemy unit.
    After
    … with that enemy unit. That move does not prevent this unit from being eligible to move.

The Angelic Host (detachment rule)

  • Updatedparagraph 3 text
    Before
    Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves. In the Reinforcements step of your next Movement phase, set each of those units up using their Deep Strike ability.
    After
    • Place those units in strategic reserves. • Those units must make an ingress move in your next Movement phase (including in your first turn).

Ordained Sacrifice (enhancement)

  • Updateddescription
    Before
    … end of the phase: on a 2+, set the bearer back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with 3 wounds remaining.
    After
    … end of the phase: ▫ On a 2+, set up this model on the battlefield, unengaged and as close as possible to where it was destroyed. This model is not part of an attached unit and its unit has a starting strength of 1. This model has 3 wounds remaining.

Errata / FAQ

  • AddedErrataThe Angelic Host Detachment, Upon Wings of Fire Detachment Rule, Final Paragraph

    Codex Supplement: Blood Angels

    Added
    Change to: ▪ Place those units in strategic reserves. ▪ Those units must make an ingress move in your next Movement phase (including in your first turn.)
  • UpdatedErrataThe Sanguinor, Miraculous Saviour Ability

    Codex Supplement: Blood Angels, changed errata text

    Before
    Change to: '(Once per battle, per army) At the end of your opponent's Charge phase (excluding the first battle round), you can select one enemy unit that made a charge move this phase. This unit can make an ingress move and must be set up engaged with that enemy unit.'
    After
    Change to: '(Once per battle, per army) At the end of your opponent's Charge phase (excluding the first battle round), you can select one enemy unit that made a charge move this phase. This unit can make an ingress move and must be set up engaged with that enemy unit. That move does not prevent this unit from being eligible to move.'

Chaos Knights

Knight Abominant

  • Gained+ [Ignores Cover] keyword on "Volkite combustor" ranged weapon

Knight Desecrator

  • Gained+ [DEVASTATING WOUNDS: MONSTER/VEHICLE] keyword on "Desecrator laser destructor" ranged weapon
  • Updated"Obsessive Ruthlessness" ability
    Before
    Each time this model makes a ranged attack that targets a MONSTER or VEHICLE unit, that attack has the [DEVASTATING WOUNDS] ability.
    After
    This unit’s ranged attacks that target a MONSTER/VEHICLE unit can ignore modifiers to this unit’s: • BS. • Hit rolls and wound rolls.

Knight Ruinator

  • Updated"Terrorpulse missiles" ranged weapon profileA: 2D6D6+6changed from A: 2D6 to D6+6
  • Updated"Darkflame lance" ranged weapon profileA: 2D6D6+6changed from A: 2D6 to D6+6

War Dog Huntsman

  • Decreasedpoints140135changed from 140 to 135

War Dog Stalker

  • Decreasedpoints140135changed from 140 to 135

Storm of Darkness (stratagem)

  • Updatedeffect
    Before
    … the attacking unit’s attacks. Until the end of the phase, models in your unit have the Stealth ability, and each time an attack targets your unit, models in it have the Benefit of Cover against that attack.
    After
    … the attacking unit’s attacks. • Your unit has Stealth. • Melee attacks that target your unit have -1 to hit rolls.

Bastions of Tyranny (detachment)

  • Updatedforce dispositionDisruptionPriority Assetschanged from Disruption to Priority Assets

Infernal Lance (detachment)

  • Updatedforce dispositionPurge the FoePriority Assetschanged from Purge the Foe to Priority Assets

Lords of Dread (detachment)

  • Updatedforce dispositionPriority AssetsTake and Holdchanged from Priority Assets to Take and Hold

Errata / FAQ

  • AddedErrataTraitoris Lance Detachment, Storm of Darkness Stratagem, Effect Section

    Codex: Chaos Knights

    Added
    Change to: ▪ Your unit has Stealth. ▪ Melee attacks that target your unit have -1 to hit rolls.
  • AddedErrataKnight Abominant, Volkite Combustor weapon

    Codex: Chaos Knights

    Added
    Change to: [IGNORES COVER]
  • AddedErrataKnight Desecrator

    Codex: Chaos Knights

    Added
    ▪ Desecrator Laser Destructor weapon Change to [DEVASTATING WOUNDS: MONSTER/VEHICLE] ▪ Obsessive Ruthlessness Ability Change to: ‘This unit’s ranged attacks that target a MONSTER/VEHICLE unit can ignore modifiers to this unit’s: ▫ BS. ▫ Hit rolls and wound rolls.’
  • AddedErrataKnight Ruinator

    Codex: Chaos Knights

    Added
    ▪ Darkflame Lance weapon Change to: A D6+6 ▪ Terrorpulse Missiles weapon Change to: A D6+6

Dark Angels

Deathwing Knights

  • UpdatedadditionalCost: Additional selection cost of +20 pts now applies after 2 selections (previously after 1 selection)

Inner Circle Companions

  • Decreasedpoints6 models170160changed from 170 to 160
  • Updated"Braziers of Judgement" ability
    Before
    While a CHARACTER model is leading this unit, each time an attack targets this unit, subtract 1 from the Hit roll.
    After
    • This unit has Stealth. • Melee attacks that target this unit have -1 to hit rolls.

Land Speeder Vengeance

  • Increasedpoints120130changed from 120 to 130

Lion El’Jonson

  • Decreasedpoints285265changed from 285 to 265
  • Updated"Primarch of the First Legion" ability
    Before
    … has those abilities. In your Command phase, if this unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves. While a friendly ADEPTUS …
    After
    … has those abilities. At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do: • Place this unit in strategic reserves. • This unit can make an ingress move in your next Movement phase (including in your first turn). While a friendly ADEPTUS …
  • Gained+ "Mobile" keyword

Nephilim Jetfighter

  • Decreasedpoints195180changed from 195 to 180
  • Updated"Lightning-fast Manoeuvres" ability
    Before
    Each time a ranged attack targets this model, subtract 1 from the Hit roll. If that attack was made by a model that can FLY, subtract 1 from the Wound roll as well.
    After
    Ranged attacks that target this unit have -1 to wound rolls.

Ravenwing Black Knights

  • Lostadditional selection cost (+10 pts) (was from the 3rd selection onwards)

Ravenwing Command Squad

  • Decreasedpoints115105changed from 115 to 105
  • Gained+ "Support" core ability
  • Lost"Leader" core ability

Ravenwing Dark Talon

  • Updated"Stasis Bomb" ability
    Before
    Once per turn, one model from your army with this ability can use it after it ends a Normal move. If it does, you can select one enemy unit (excluding AIRCRAFT) that model moved over this phase. That unit suffers D3 mortal wounds and you must roll one D6: on a 1-3, that unit cannot Advance or Fall Back in your opponent’s next Movement phase; on a 4-6, that unit must Remain Stationary in your opponent’s next Movement phase. Each model can only use this ability once per battle.
    After
    At the end of your opponent’s Fight phase, select one visible enemy unit (excluding AIRCRAFT/Lone Operative units) within 24" of this unit. That enemy unit is slowed until the end of your opponent’s next Movement phase: • While a unit is slowed, in your opponent’s Movement phase, when that unit is selected to move, unless that unit remains stationary, roll one D6: • On a 1-4, that unit suffers D3 mortal wounds and that unit has -2" M. • On a 5-6, that unit suffers 2D3 mortal wounds and that unit has -3" M.’

Ravenwing Darkshroud

  • Decreasedpoints8070changed from 80 to 70
  • Updated"Icon of Old Caliban" ability
    Before
    While a friendly ADEPTUS ASTARTES unit is within 6" of this model, models in that unit have the Stealth ability and each time a ranged attack targets that unit, that unit has the Benefit of Cover against that attack.
    After
    Friendly ADEPTUS ASTARTES units within 6" of this unit have Stealth.

Sammael

  • Decreasedpoints10595changed from 105 to 95
  • Updated"Grand Master of the Ravenwing" ability
    Before
    While this model is leading a unit, that unit is eligible to shoot and declare a charge in a turn in which it Advanced. If that unit is already eligible to shoot and declare a charge in a turn in which it Advanced, add 1 to Advance and Charge rolls made for that unit instead.
    After
    ▪ This unit’s ranged attacks have [ASSAULT]. ▪ When this unit is selected to make an advance move, that advance move does not prevent this unit from being eligible to declare a charge. ▪ This unit has MOBILE.

Company of Hunters (detachment rule)

  • Updatedparagraph 1 text
    Before
    ADEPTUS ASTARTES units from your army are eligible to shoot in a turn in which they Advanced or Fell Back. ADEPTUS ASTARTES MOUNTED units from your army are eligible to shoot and declare a charge in a turn in which they Advanced or Fell Back.
    After
    Friendly ADEPTUS ASTARTES have: ▪ This unit’s ranged attacks have [ASSAULT]. ▪ When this unit is selected to make a fall‐back move, that fall‐back move does not prevent this unit from being eligible to shoot. Friendly ADEPTUS ASTARTES MOUNTED have: ▪ This unit’s ranged attacks have [ASSAULT]. ▪ When this unit is selected to make an advance move, that advance move does not prevent this unit from being eligible to declare a charge. ▪ When this unit is selected to make a fall‐back move, that fall‐back move does not prevent this unit from being eligible to shoot and eligible to declare a charge.

Death on the Wind (stratagem)

  • Updatedtargeting rule, timing condition, and effect
    Before
    Your Shooting phase. One RAVENWING unit from your army that has just shot. Select one enemy unit that was hit by one or more of those attacks. That unit must take a Battle-shock test. When doing so, if one or more RAVENWING units from your army are within 6" of that enemy unit, subtract 1 from the test.
    After
    Your Movement phase, when a friendly ADEPTUS ASTARTES unit ends an advance move. That ADEPTUS ASTARTES unit. That advance move does not prevent your unit from being eligible to declare a charge.

Shroud of Heroes (enhancement)

  • Updateddescription
    Before
    ADEPTUS ASTARTES model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with 3 wounds remaining (if the bearer was Battle-shocked when it was destroyed, it is instead returned with its full wounds remaining).
    After
    ADEPTUS ASTARTES model only. (Once per battle, per army) When this model is destroyed, at the end of the phase, roll one D6: ▪ On a 2+, set up this model on the battlefield, unengaged and as close as possible to where it was destroyed. This model is not part of an attached unit and its unit has a starting strength of 1. This model has 3 wounds remaining, or its full wounds remaining if this model was battle-shocked when it was destroyed.

Stalwart Champion (enhancement)

  • Decreasedpoints2515changed from 25 to 15

Talon Strike (stratagem)

  • Updatedtargeting rule, timing condition, and effect
    Before
    Your Shooting phase or the Fight phase. One RAVENWING MOUNTED unit from your army that has not been selected to shoot or fight this phase. Until the end of the phase, each time a model in your unit makes an attack that targets an INFANTRY CHARACTER or MOUNTED CHARACTER unit, add 1 to the Wound roll.
    After
    Fight phase, when a friendly ADEPTUS ASTARTES unit is selected to fight. That ADEPTUS ASTARTES unit. Your unit's melee attacks have [LANCE].

Interrogation Conclave (detachment)

  • Updatedforce dispositionPurge the FoeTake and Holdchanged from Purge the Foe to Take and Hold

Errata / FAQ

  • AddedErrataDeath on the Wind Stratagem

    Codex Supplement: Dark Angels

    Added
    Change to: ‘WHEN: Your Movement phase, when a friendly ADEPTUS ASTARTES unit ends an advance move. TARGET: That ADEPTUS ASTARTES unit. EFFECT: That advance move does not prevent your unit from being eligible to declare a charge.
  • AddedErrataTalon Strike Stratagem

    Codex Supplement: Dark Angels

    Added
    Change to: ‘WHEN: Fight phase, when a friendly ADEPTUS ASTARTES unit is selected to fight. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Your unit’s melee attacks have [LANCE].'
  • AddedErrataShroud of Heroes Enhancement

    Codex Supplement: Dark Angels

    Added
    Change to: 'ADEPTUS ASTARTES model only. (Once per battle, per army) When this model is destroyed, at the end of the phase, roll one D6: ▪ On a 2+, set up this model on the battlefield, unengaged and as close as possible to where it was destroyed. This model is not part of an attached unit and its unit has a starting strength of 1. This model has 3 wounds remaining, or its full wounds remaining if this model was battle-shocked when it was destroyed.'
  • AddedErrataInner Circle Companions, Braziers of Judgement ability

    Codex Supplement: Dark Angels

    Added
    Change to: ▪ This unit has Stealth. ▪ Melee attacks that target this unit have ‑1 to hit rolls.
  • AddedErrataNephilim Jetfighter, Lightning-fast Manoeuvres Ability

    Codex Supplement: Dark Angels

    Added
    Change to: ‘Ranged attacks that target this unit have ‑1 to wound rolls.'
  • AddedErrataRavenwing Command Squad, Keywords Section

    Codex Supplement: Dark Angels

    Added
    Remove ‘Leader’, add ‘Support'.
  • AddedErrataRavenwing Darkshroud, Icon of Old Caliban Ability

    Codex Supplement: Dark Angels

    Added
    Change to: ‘Friendly ADEPTUS ASTARTES units within 6" of this unit have Stealth.'
  • AddedErrataRavenwing Dark Talon, Stasis Bomb Ability

    Codex Supplement: Dark Angels

    Added
    Change to: ‘Stasis Bomb: At the end of your opponent’s Fight phase, select one visible enemy unit (excluding AIRCRAFT/Lone Operative units) within 24" of this unit. That enemy unit is slowed until the end of your opponent’s next Movement phase: ▪ While a unit is slowed, in your opponent’s Movement phase, when that unit is selected to move, unless that unit remains stationary, roll one D6: ▫ On a 1‑4, that unit suffers D3 mortal wounds and that unit has ‑2" M. ▫ On a 5‑6, that unit suffers 2D3 mortal wounds and that unit has ‑3" M.
  • AddedErrataSammael, Grand Master of the Ravenwing Ability

    Codex Supplement: Dark Angels

    Added
    Change to: ▪ This unit’s ranged attacks have [ASSAULT]. ▪ When this unit is selected to make an advance move, that advance move does not prevent this unit from being eligible to declare a charge. ▪ This unit has MOBILE.
  • UpdatedErrataCompany of Hunters Detachment, Masters of Manoeuvre Detachment Rule

    Codex Supplement: Dark Angels, changed errata text

    Before
    Change to: ‘ADEPTUS ASTARTES units from your army are eligible to shoot in a turn in which they Advanced or Fell Back. ADEPTUS ASTARTES MOUNTED units from your army are eligible to shoot and declare a charge in a turn in which they Advanced or Fell Back.’
    After
    Friendly ADEPTUS ASTARTES have: ▪ This unit’s ranged attacks have [ASSAULT]. ▪ When this unit is selected to make a fall-back move, that fall-back move does not prevent this unit from being eligible to shoot. Friendly ADEPTUS ASTARTES MOUNTED have: ▪ This unit’s ranged attacks have [ASSAULT]. ▪ When this unit is selected to make an advance move, that advance move does not prevent this unit from being eligible to declare a charge. ▪ When this unit is selected to make a fall-back move, that fall-back move does not prevent this unit from being eligible to shoot and eligible to declare a charge.’
  • UpdatedErrataLion El’Jonson

    Codex Supplement: Dark Angels, changed errata text

    Before
    All Secrets Revealed Ability – Change to: ‘Mist-wreathed Shadow Realms: In your Command phase, if this unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.' ■ Martial Exemplar (Aura) Ability – Change to: ‘Martial Exemplar (Aura): While a friendly ADEPTUS ASTARTES unit is within 6" of this model, each time a model in that unit makes a melee attack, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.' ■ Primarch of the First Legion Ability – Change to: ‘Primarch of the First Legion: At the start of your Command phase, select two Primarch of the First Legion abilities. Until the start of your next Command phase, this model has those abilities.’ ■ The Emperor’s Shield Ability – Change to: ‘Each time an attack targets this model, if the Strength characteristic of that attack is greater than the Toughness characteristic of this model, subtract 1 from the Wound roll.’ ■ Fealty weapon profile: change to: Fealty - Strike[LETHAL HITS] Range - Melee A - 8 WS - 2+ S - 12 AP - -4 D - 4 Fealty - Sweep[SUSTAINED HITS 1] Range - Melee A - 16 WS - 2+ S - 6 AP - -3 D - 2
    After
    ▪ Keywords section: Add 'MOBILE'. ▪ All Secrets Revealed Ability – Change to: ‘Mist-wreathed Shadow Realms: At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do: ▫ Place this unit in strategic reserves. ▫ This unit can make an ingress move in your next Movement phase (including in your first turn).’ ■ Martial Exemplar (Aura) Ability – Change to: ‘Martial Exemplar (Aura): While a friendly ADEPTUS ASTARTES unit is within 6" of this model, each time a model in that unit makes a melee attack, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.' ■ Primarch of the First Legion Ability – Change to: ‘Primarch of the First Legion: At the start of your Command phase, select two Primarch of the First Legion abilities. Until the start of your next Command phase, this model has those abilities.’ ■ The Emperor’s Shield Ability – Change to: ‘Each time an attack targets this model, if the Strength characteristic of that attack is greater than the Toughness characteristic of this model, subtract 1 from the Wound roll.’ ■ Fealty weapon profile: change to: Fealty - Strike[LETHAL HITS] Range - Melee A - 8 WS - 2+ S - 12 AP - -4 D - 4 Fealty - Sweep[SUSTAINED HITS 1] Range - Melee A - 16 WS - 2+ S - 6 AP - -3 D - 2

Death Guard

Chaos Rhino

  • Decreasedpoints8575changed from 85 to 75
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Deathshroud Terminators

  • Decreasedpoints6 models320305changed from 320 to 305
  • Updated"Death Approaches" ability
    Before
    Each time this unit is …
    After
    In your movement phase, each time this unit is …

Defiler

  • Increasedpoints290300changed from 290 to 300
  • Increasedadditional selection cost+30+40changed from +30 to +40from the 2nd selection onwards
  • Increased"Hades lascannon" wargear option cost1015changed from 10 to 15
  • Increased"Heavy reaper autocannon" wargear option cost1015changed from 10 to 15

Mortarion

  • Decreasedpoints400390changed from 400 to 390
  • Updated"Lord of the Death Guard" ability
    Before
    … Fall Back move within 9" of a friendly DEATH … but when resolving those attacks it can only target that …
    After
    … Fall Back move within 8" of a friendly DEATH … but when resolving those attacks, worsen the BS characteristic of that attack by 1 and it it can only target that …

Plague Marines

  • Decreasedpoints10 models190180changed from 190 to 180

Virulent Vectorium (detachment rule)

  • Updatedparagraph 1 text
    Before
    If you control an objective marker at the end of your Command phase and a DEATH GUARD unit from your army (excluding Battle-shocked units) is within range of that objective marker, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase. In addition, until you lose control of that objective marker, it has the Nurgle’s Gift ability as if it were a DEATH GUARD model from your army.
    After
    At the end of your Command phase, if a friendly DEATH GUARD unit is controlling an objective, that objective is secured. Until you lose control of that objective, while an enemy unit is within range of that objective, that enemy unit is Afflicted.

Contagion Engines (detachment)

  • Updatedforce dispositionPurge the FoeReconnaissancechanged from Purge the Foe to Reconnaissance

Errata / FAQ

  • AddedErrataVirulent Vectorum Detachment, Worldblight Detachment Rule

    Codex: Death Guard

    Added
    Change to: 'At the end of your Command phase, if a friendly DEATH GUARD unit is controlling an objective, that objective is secured. Until you lose control of that objective, while an enemy unit is within range of that objective, that enemy unit is Afflicted.'
  • AddedErrataMortarion, Diseased Influence Ability

    Codex: Death Guard

    Added
    Change to: ‘Just after an enemy unit ends a Normal, Advance or Fall Back move within 8" of a friendly DEATH GUARD unit that is within 6" of this model, if that DEATH GUARD unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 5".'
  • AddedErrataMortarion, Inflamed Reprisal Ability

    Codex: Death Guard

    Added
    Change to: ‘In your opponent’s Shooting phase, when a friendly DEATH GUARD unit within 6" of this model is selected as the target of an attack, this model can use this ability. If it does, after the attacking unit has finished making its attacks, that DEATH GUARD unit can shoot as if it were your Shooting phase, but when resolving those attacks, worsen the BS characteristic of that attack by 1 and it can only target that enemy unit (and only if it is an eligible target).'
  • UpdatedErrataDeathshroud Terminators, Death Approaches ability

    Codex: Death Guard, changed errata text

    Before
    Change to: 'Each time this unit is set up on the battlefield using the Deep Strike ability, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all Afflicted enemy units, and more than 8" horizontally away from all other enemy units.’
    After
    Change to: 'In your Movement phase, each time this unit is set up on the battlefield using the Deep Strike ability, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all Afflicted enemy units, and more than 8" horizontally away from all other enemy units.’

Deathwatch

Oath of Moment (army rule)

  • Updatedrules
    Before
    … or SPACE WOLVES keywords, add 1 to the Wound roll as well.
    After
    … or SPACE WOLVES keywords, or one or more units from those factions' Munitorum Field Manual sections, add 1 to the Wound roll as well.

Black Spear Task Force (detachment)

  • Updatedforce dispositionPriority AssetsPurge the Foechanged from Priority Assets to Purge the Foe

Drukhari

Archon

  • Updated"Shadowfield" wargear ability
    Before
    You cannot re‑roll invulnerable saving throws made for the bearer. The first time an invulnerable saving throw made for the bearer is failed, until the end of the battle, the bearer has no invulnerable save.
    After
    While this model has an InSv, this unit cannot re-roll save rolls. When this model loses a wound (excluding from mortal wounds), this model has no InSv until the end of the battle.

Raider

  • Decreasedpoints8575changed from 85 to 75
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Ravager

  • Increasedpoints100110changed from 100 to 110
  • Lostadditional selection cost (+10 pts) (was from the 3rd selection onwards)

Razorwing Jetfighter

  • Lost"Frame" keyword

Scourges with Shardcarbines

  • Updated"Swooping Descent" ability
    Before
    … is set up within 9" of one or more …
    After
    … is set up within 8" of one or more …

Venom

  • Decreasedpoints7065changed from 70 to 65
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Voidraven Bomber

  • Lost"Frame" keyword

Postmortality (stratagem)

  • Updatedeffect
    Before
    … was just destroyed. Spend 1‑3 Pain tokens. At the end of the phase, set the destroyed model back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with a number of wounds remaining …
    After
    … was just destroyed. Spend 1-3 Pain tokens. At the end of the phase, set up the destroyed model on the battlefield, unengaged and as close as possible to where it was destroyed. That model is not part of an attached unit and its unit has a starting strength of 1. That model has a number of wounds remaining …

Covenite Coterie (detachment)

  • Updatedforce dispositionPurge the FoeTake and Holdchanged from Purge the Foe to Take and Hold

Exhibition of Slaughter (detachment)

  • Updatedforce dispositionDisruptionReconnaissancechanged from Disruption to Reconnaissance

Kabalite Agonysts (detachment)

  • Updatedforce dispositionPurge the FoeDisruptionchanged from Purge the Foe to Disruption

Errata / FAQ

  • AddedErrataCovenite Coterie Detachment, Postmortality Stratagem, Effect Section

    Codex: Drukhari

    Added
    Change to: ‘Spend 1‑3 Pain tokens. At the end of the phase, set up the destroyed model on the battlefield, unengaged and as close as possible to where it was destroyed. That model is not part of an attached unit and its unit has a starting strength of 1. That model has a number of wounds remaining equal to the number of Pain tokens you just spent.'
  • AddedErrataArchon, Shadowfield Ability

    Codex: Drukhari

    Added
    Change to: ‘While this model has an InSv, this unit cannot re‑roll save rolls. When this model loses a wound (excluding from mortal wounds), this model has no InSv until the end of the battle.'
  • AddedErrataScourges with Shardcarbines, Swooping Descent Ability

    Codex: Drukhari

    Added
    Change 9" to 8".
  • AddedFAQDoes the Venom’s Aerialists ability allow a unit to embark within a TRANSPORT even if it disembarked from a TRANSPORT this turn?

    Codex: Drukhari

    Added
    Yes, because it states 'That unit can embark within this TRANSPORT in a turn it disembarked from this TRANSPORT.'
  • UpdatedErrataRaider, Ravager, Venom – Keywords Section

    Codex: Drukhari, changed errata header, targets (removed: Razorwing Jetfighter), targets (removed: Voidraven Bomber)

    Current
    Add 'FRAME'.

Emperor’s Children

Chaos Rhino

  • Decreasedpoints8070changed from 80 to 70
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Defiler

  • Increasedpoints290300changed from 290 to 300
  • Increasedadditional selection cost+30+40changed from +30 to +40from the 2nd selection onwards
  • Increased"Hades lascannon" wargear option cost1015changed from 10 to 15
  • Increased"Heavy reaper autocannon" wargear option cost1015changed from 10 to 15

Fulgrim

  • Decreasedpoints350340changed from 350 to 340
  • Lost"Serpentine" ability
    Removed
    Each time this model makes a Normal, Advance or Fall Back move, it can move over sections of terrain features that are 4" or less in height.
  • Gained+ "Mobile" keyword

Lucius the Eternal

  • Decreasedpoints130120changed from 130 to 120

Maulerfiend

  • Decreasedpoints130120changed from 130 to 120

Sorcerer

  • Decreasedpoints6055changed from 60 to 55

Dark Apparitions (stratagem)

  • Updatedeffect
    Before
    … (instead of more than 9"). provided it is also set up wholly within 9" of one or more friendly EMPEROR’S CHILDREN units.
    After
    … (instead of more than 8"). provided it is also set up wholly within 8" of one or more friendly EMPEROR’S CHILDREN units.

Exalted Patron (enhancement)

  • Updateddescription
    Before
    … characteristic of the bearer. In the Declare Battle Formations step, the bearer can be attached to a FLAWLESS BLADES unit.
    After
    … characteristic of the bearer.

Carnival of Excess (detachment)

  • Updatedforce dispositionPriority AssetsDisruptionchanged from Priority Assets to Disruption

Coterie of the Conceited (detachment)

  • Updatedforce dispositionPurge the FoePriority Assetschanged from Purge the Foe to Priority Assets

Frenzied Host (detachment)

  • Updatedforce dispositionDisruptionReconnaissancechanged from Disruption to Reconnaissance

Spectacle of Slaughter (detachment)

  • Updatedforce dispositionPurge the FoeDisruptionchanged from Purge the Foe to Disruption

Errata / FAQ

  • AddedErrataDark Apparitions Stratagem

    Codex: Emperor’s Children

    Added
    Effect Section Change 9" to 8".
  • AddedErrataFulgrim, Keywords Section

    Codex: Emperor’s Children

    Added
    Add 'MOBILE'.
  • RemovedErrataFulgrim

    Codex: Emperor’s Children

    Removed
    Add the following ability: ‘Serpentine: Each time this model makes a Normal, Advance or Fall Back move, it can move over sections of terrain features that are 4" or less in height.’

Genestealer Cults

Aberrants

  • Decreasedpoints10 models300280changed from 300 to 280,5 models150140changed from 150 to 140

Acolyte Hybrids with Hand Flamers

  • Decreasedpoints10 models150140changed from 150 to 140

Atalan Jackals

  • Decreasedpoints10 models160150changed from 160 to 150,5 models9085changed from 90 to 85

Goliath Truck

  • Decreasedpoints8575changed from 85 to 75
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Hybrid Metamorphs

  • Decreasedpoints10 models150140changed from 150 to 140

Neophyte Hybrids

  • Decreasedpoints20 models145135changed from 145 to 135

Purestrain Genestealers

  • Decreasedpoints5 models8075changed from 80 to 75

Reductus Saboteur

  • Gained+ additional selection cost (+10 pts) from the 3rd selection onwards

Cult Ambush (army rule)

  • Updatedrules
    Before
    … destroyed, if every model in that unit has … on that unit’s Starting Strength. - If you do: … identical to your destroyed unit, in Cult Ambush, at …
    After
    … destroyed, if every model (excluding CHARACTER models) in that unit has … on that unit’s Starting Strength (not including attached CHARACTER models). - If you do: … identical to your destroyed unit (excluding CHARACTER models), in Cult Ambush, at …

Along Shadowed Trails (stratagem)

  • Updatedtiming condition
    Before
    … ends a move within 9" of one or more …
    After
    … ends a move within 8" of one or more …

Evasive Vanguard (stratagem)

  • Updatedtiming condition and effect
    Before
    … ends a move within 9" of one or more … that is more than 9" horizontally away from all enemy units.
    After
    … ends a move within 8" of one or more … that is more than 8" horizontally away from all enemy units.

In the Shadow of Iron (stratagem)

  • Updatedtiming condition
    Before
    … ends a move within 9" of one or more …
    After
    … ends a move within 8" of one or more …

Rapid Feint (stratagem)

  • Updatedtargeting rule
    Before
    … army that is within 9" of that enemy unit. …
    After
    … army that is within 8" of that enemy unit. …

Heroes of the Uprising (detachment)

  • Updatedforce dispositionPurge the FoeDisruptionchanged from Purge the Foe to Disruption

Xenocult Masses (detachment)

  • Updatedforce dispositionDisruptionReconnaissancechanged from Disruption to Reconnaissance

Errata / FAQ

  • AddedErrataBiosanctic Broodsurge Detachment, Evasive Vanguard Stratagem, When and Effect Sections

    Codex: Genestealer Cults

    Added
    Change 9" to 8".
  • AddedErrataRapid Feint Stratagem, Target Section

    Codex: Genestealer Cults

    Added
    Change 9" to 8".
  • UpdatedErrataCult Ambush

    Codex: Genestealer Cults, changed errata text

    Before
    Change to: ‘If your Army Faction is GENESTEALER CULTS, you start the battle with a number of Resurgence points, depending on the battle size, as shown below. ■ Incursion: 6 Resurgence points ■ Strike Force: 10 Resurgence points ■ Onslaught: 14 Resurgence points Each time a unit from your army is destroyed, if every model in that unit has this ability, you can spend the relevant number of Resurgence points shown below based on that unit’s Starting Strength. Aberrants 5 models 4 Resurgence points 10 models 8 Resurgence points Acolyte Hybrids with Autopistols, Acolyte Hybrids with Hand Flamers, Hybrid Metamorphs 5 models 2 Resurgence points 10 models 4 Resurgence points Atalan Jackals 5 models 2 Resurgence points 10 models 6 Resurgence points Neophyte Hybrids 10 models 3 Resurgence points 20 models 6 Resurgence points Purestrain Genestealers 5 models 2 Resurgence points 10 models 6 Resurgence points If you do: ■ Add a new unit to your army identical to your destroyed unit, in Cult Ambush, at its Starting Strength, with all of its wounds remaining and any [ONE SHOT] weapons those models are equipped with considered as not having been shot. ■ Place one Cult Ambush marker (see below) anywhere on the battlefield that is more than 9" horizontally away from all enemy units (if this is not possible, no marker is placed). UNITS IN CULT AMBUSH Cult Ambush is a type of Strategic Reserves. Units in Cult Ambush cannot be targeted with the Rapid Ingress Stratagem, but can be set up on the battlefield using a Cult Ambush marker as described below, or by following the rules for Strategic Reserves in a subsequent turn. Units in Cult Ambush are not automically destroyed at the end of the third battle round. CULT AMBUSH MARKERS Use a circular 32mm diameter marker for Cult Ambush markers. If an enemy model (excluding AIRCRAFT) ends any kind of move within 8" of a Cult Ambush marker you placed, that Cult Ambush marker is removed from the battlefield. At the end of your opponent’s next Movement phase, for each of your Cult Ambush markers still on the battlefield, you can select one unit from your army that is in Cult Ambush to make an ingress move. For that ingress move, set that unit up with at least one model in that unit in base contact with that Cult Ambush marker and all other models placed wholly within 3" of that Cult Ambush marker (that Cult Ambush marker is then removed from the battlefield). Units in Cult Ambush can make an ingress move in the first battle round using this rule.'
    After
    Change to: ‘If your Army Faction is GENESTEALER CULTS, you start the battle with a number of Resurgence points, depending on the battle size, as shown below. ■ Incursion: 6 Resurgence points ■ Strike Force: 10 Resurgence points ■ Onslaught: 14 Resurgence points Each time a unit from your army is destroyed, if every model (excluding CHARACTER models) in that unit has this ability, you can spend the relevant number of Resurgence points shown below based on that unit’s Starting Strength (not including attached CHARACTER models). Aberrants 5 models 4 Resurgence points 10 models 8 Resurgence points Acolyte Hybrids with Autopistols, Acolyte Hybrids with Hand Flamers, Hybrid Metamorphs 5 models 2 Resurgence points 10 models 4 Resurgence points Atalan Jackals 5 models 2 Resurgence points 10 models 6 Resurgence points Neophyte Hybrids 10 models 3 Resurgence points 20 models 6 Resurgence points Purestrain Genestealers 5 models 2 Resurgence points 10 models 6 Resurgence points If you do: ■ Add a new unit to your army identical to your destroyed unit (excluding CHARACTER models), in Cult Ambush, at its Starting Strength, with all of its wounds remaining and any [ONE SHOT] weapons those models are equipped with considered as not having been shot. ■ Place one Cult Ambush marker (see below) anywhere on the battlefield that is more than 8" horizontally away from all enemy units (if this is not possible, no marker is placed). UNITS IN CULT AMBUSH Cult Ambush is a type of Strategic Reserves. Units in Cult Ambush cannot be targeted with the Rapid Ingress Stratagem, but can be set up on the battlefield using a Cult Ambush marker as described below, or by following the rules for Strategic Reserves in a subsequent turn. Units in Cult Ambush are not automically destroyed at the end of the third battle round. CULT AMBUSH MARKERS Use a circular 32mm diameter marker for Cult Ambush markers. If an enemy model (excluding AIRCRAFT) ends any kind of move within 8" of a Cult Ambush marker you placed, that Cult Ambush marker is removed from the battlefield. At the end of your opponent’s next Movement phase, for each of your Cult Ambush markers still on the battlefield, you can select one unit from your army that is in Cult Ambush to make an ingress move. For that ingress move, set that unit up with at least one model in that unit in base contact with that Cult Ambush marker and all other models placed wholly within 3" of that Cult Ambush marker (that Cult Ambush marker is then removed from the battlefield). Units in Cult Ambush can make an ingress move in the first battle round using this rule.'
  • UpdatedErrataBrood Brothers Auxilia Detachment, In the Shadow of Iron Stratagem, When and Effect Section

    Codex: Genestealer Cults, changed errata header

    Current
    Change 9" to 8".
  • UpdatedErrataOutlander Claw Detachment, Along Shadowed Trails Stratagem, Target and Effect Sections

    Codex: Genestealer Cults, changed errata text

    Before
    Change to: ‘TARGET: Select one of those Cult Ambush markers. EFFECT: You can set up that Cult Ambush marker anywhere on the battlefield that is more than 8" horizontally away from all enemy units.’
    After
    Change to: WHEN: Any phase, just after an enemy unit ends a move within 8" of one or more of your Cult Ambush markers.' TARGET: Select one of those Cult Ambush markers. EFFECT: You can set up that Cult Ambush marker anywhere on the battlefield that is more than 8" horizontally away from all enemy units.’

Grey Knights

Brotherhood Terminator Squad

  • Decreasedpoints10 models375360changed from 375 to 360
  • Lostadditional selection cost (+10 pts) (was from the 4th selection onwards)

Grand Master Voldus

  • Decreasedpoints140125changed from 140 to 125
  • Updated"Sanctuary" ability
    Before
    While this model is leading a unit, each time an attack targets that unit, subtract 1 from the Hit roll.
    After
    ▪ This unit has Stealth. ▪ Melee attacks that target this unit have ‐1 to hit rolls.

Grey Knights Thunderhawk Gunship

  • Lost"Frame" keyword

Razorback

  • Decreasedpoints8575changed from 85 to 75
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Rhino

  • Decreasedpoints8070changed from 80 to 70
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Stormhawk Interceptor

  • Lost"Frame" keyword

Stormraven Gunship

  • Lost"Frame" keyword

Stormtalon Gunship

  • Lost"Frame" keyword

Strike Squad

  • Decreasedpoints10 models240230changed from 240 to 230,5 models120115changed from 120 to 115

Gate of Infinity (army rule)

  • Updatedrules
    Before
    … size, as follows: - Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves.
    After
    … size, as follows: - ▪ Place those units in strategic reserves. ▪ Those units can make an ingress move in your next Movement phase (including in your first turn).

Immaterial Interdiction (detachment rule)

  • Updatedparagraph 1 text
    Before
    In your Shooting phase, when a friendly Interceptor Squad unit has shot, if that unit did not make an ingress move this turn, you can use this ability. If you do: That unit cannot use its Personal Teleporters ability. That unit can make a surge move of up to D6+1".
    After
    In your Shooting phase, when a friendly INTERCEPTOR SQUAD unit has shot, you can use this ability. If you do: That unit cannot use its Personal Teleporters ability. That unit can make a surge move of up to D6+1".’

Aggressive Anticipation (stratagem)

  • Updatedeffect
    Before
    … or fight this phase. Until the end of the phase, each time a model in your unit makes an attack, you can ignore any or all modifiers to that attack’s Weapon Skill or Ballistic Skill characteristics and/or any or all modifiers to the Hit roll.
    After
    … or fight this phase. Your unit's attacks can re-roll hit rolls.

One Foot in the Future (enhancement)

  • Updateddescription
    Before
    GREY KNIGHTS model only. Each time the bearer’s unit is set up in your Reinforcements step, the bearer can use this Enhancement. If it does, the bearer’s unit can make a Normal move of up to D6", and until the end of the turn, the bearer’s unit is not eligible to declare a Charge.
    After
    GREY KNIGHTS model only. When this unit ends an ingress move, you can use this ability. If you do: ▪ This unit can make a normal move of up to D6". ▪ Until the end of the turn, this unit is not eligible to declare a charge.

Precognitive Strategies (stratagem)

  • Updatedtargeting rule
    Before
    … army that is within 9" of that enemy unit …
    After
    … army that is within 8" of that enemy unit …

Shadow of Anarch (stratagem)

  • Updatedtargeting rule
    Before
    … army that is within 9" of that enemy unit …
    After
    … army that is within 8" of that enemy unit …

Sigil of Exigence (enhancement)

  • Updateddescription
    Before
    … that is more than 9" horizontally away from all …
    After
    … that is more than 8" horizontally away from all …

Argent Assault (detachment)

  • Updatedforce dispositionPurge the FoePriority Assetschanged from Purge the Foe to Priority Assets

Immaterial Interdiction (detachment)

  • Updatedforce dispositionPriority AssetsReconnaissancechanged from Priority Assets to Reconnaissance

Warpbane Task Force (detachment)

  • Updatedforce dispositionPurge the FoeTake and Holdchanged from Purge the Foe to Take and Hold

Errata / FAQ

  • AddedErrataArmy Rules, Gate of Infinity Army Rule, Last Paragraph

    Codex: Grey Knights

    Added
    Change to: ▪ Place those units in strategic reserves. ▪ Those units can make an ingress move in your next Movement phase (including in your first turn.)
  • AddedErrataAugurium Task Force, One Foot in the Future Enhancement

    Codex: Grey Knights

    Added
    Change to: ‘GREY KNIGHTS model only. When this unit ends an ingress move, you can use this ability. If you do: ▪ This unit can make a normal move of up to D6". ▪ Until the end of the turn, this unit is not eligible to declare a charge.'
  • AddedErrataAugurium Task Force, Aggressive Anticipation Stratagem, Effect Section

    Codex: Grey Knights

    Added
    Change to: ‘Your unit's attacks can re-roll hit rolls.'
  • AddedErrataBanishers Detachment, Shadow of Anarch Stratagem, Target Section

    Codex: Grey Knights

    Added
    Change 9" to 8".
  • AddedErrataSanctic Spearhead Detachment, Sigil of Exigence Enhancement

    Codex: Grey Knights

    Added
    Change 9" to 8".
  • AddedErrataHallowed Conclave Detachment, Precognitive Strategies Stratagem, Target Section

    Codex: Grey Knights

    Added
    Change 9" to 8".
  • AddedErrataGrand Master Voldus, Sanctuary Ability

    Codex: Grey Knights

    Added
    Change to: ▪ This unit has Stealth. ▪ Melee attacks that target this unit have -1 to hit rolls.
  • AddedFAQCan a unit with the Sigil of Exigence enhancement use that ability during my opponent’s first turn?

    Codex: Grey Knights

    Added
    Yes
  • UpdatedErrataLand Raider, Land Raider Crusader, Land Raider Redeemer, Razorback, Rhino – Keywords Section

    Codex: Grey Knights, changed errata header, errata text, targets (removed: Stormhawk Interceptor), targets (removed: Stormraven Gunship), targets (removed: Stormtalon Gunship)

    Current
    Add 'FRAME'.

Heretic Astartes

Abaddon the Despoiler

  • Increasedpoints285295changed from 285 to 295

Accursed Cultists

  • UpdatedadditionalCost: Additional selection cost of +20 pts now applies after 2 selections (previously after 1 selection)

Chaos Lord with Jump Pack

  • Decreasedpoints9080changed from 90 to 80

Chaos Predator Annihilator

  • Increasedpoints135145changed from 135 to 145

Chaos Predator Destructor

  • Increasedpoints140150changed from 140 to 150

Chaos Rhino

  • Decreasedpoints7565changed from 75 to 65
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Chaos Terminator Squad

  • Decreasedpoints10 models360350changed from 360 to 350,5 models180175changed from 180 to 175

Chosen

  • Increasedpoints10 models250270changed from 250 to 270,5 models125135changed from 125 to 135
  • UpdatedadditionalCost: Additional selection cost of +10 pts now applies after 2 selections (previously after 1 selection)

Dark Commune

  • UpdatedadditionalCost: Additional selection cost of +10 pts now applies after 2 selections (previously after 1 selection)

Defiler

  • Increasedadditional selection cost+30+40changed from +30 to +40from the 2nd selection onwards
  • Increased"Hades lascannon" wargear option cost1015changed from 10 to 15
  • Increased"Heavy reaper autocannon" wargear option cost1015changed from 10 to 15
  • Updated"Daemonforge" ability
    Before
    … Wound roll of 1. In addition, once per battle, when this unit makes a Dark Pact, before making the resulting Leadership test, you can declare it will overcharge its daemonforge. If it does: ■ If the resulting Leadership test is failed, this model suffers 3 mortal wounds instead of D3 mortal wounds. ■ Until the end of the phase, each time this model makes an attack, you can re-roll the Wound roll
    After
    … Wound roll of 1.

Huron Blackheart

  • Increasedpoints120130changed from 120 to 130

Masters of the Maelstrom

  • Increasedpoints135145changed from 135 to 145
  • Lost"Masters of the Maelstrom" ability
    Removed
    At the start of the Declare Battle Formations step, this unit can join one of the following units. This unit then counts as part of that unit for the rest of the battle, and that unit’s Starting Strength is increased accordingly. ■ CHOSEN ■ LEGIONARIES ■ RED CORSAIRS RAIDERS This unit cannot join an Attached unit, and only HURON BLACKHEART can join a unit this unit has joined.

Mutilators

  • Decreasedpoints180165changed from 180 to 165

Nemesis Claw

  • Decreasedpoints10 models190180changed from 190 to 180,5 models110100changed from 110 to 100

Red Corsairs Reave-Captain

  • Decreasedpoints7060changed from 70 to 60

Vashtorr the Arkifane

  • Increasedpoints205220changed from 205 to 220

Venomcrawler

  • Increasedpoints110120changed from 110 to 120

Cabal of Chaos (detachment rule)

  • Updatedparagraph 1 text
    Before
    In your Shooting phase, when a friendly Heretic Astartes Psyker unit (excluding Daemon units) is selected to shoot , if that unit makes a Dark Pact , that unit’s ranged attacks have +1 S . In the Fight phase, when a friendly Heretic Astartes Daemon Prince unit (excluding Khorne units) is selected to fight , if that unit makes a Dark Pact , that unit’s melee attacks have: +2 S . +1 AP .
    After
    In your Shooting phase, when a friendly HERETIC ASTARTES PSYKER unit (excluding DAEMON units) is selected to shoot, if that unit makes a Dark Pact, that unit’s ranged attacks have +1 S. ▪ In the Fight phase, when a friendly HERETIC ASTARTES DAEMON PRINCE/DAEMON PRINCE WITH WINGS unit (excluding KHORNE units) is selected to fight, if that unit makes a Dark Pact, that unit’s melee attacks have: +2 S. ▪ +1 AP.

Tempting Addendum (enhancement)

  • Increasedpoints2540changed from 25 to 40

Murdertalon Raiders (detachment)

  • Updatedforce dispositionPurge the FoeReconnaissancechanged from Purge the Foe to Reconnaissance

Soulforged Warpack (detachment)

  • Updatedforce dispositionPurge the FoeTake and Holdchanged from Purge the Foe to Take and Hold

Imperial Knights

Knight Castellan

  • Increasedpoints400425changed from 400 to 425
  • Increasedadditional selection cost+20+25changed from +20 to +25from the 2nd selection onwards

Gate Warden Lance (detachment rule)

  • Updatedparagraph 1 text
    Before
    At the start of the first battle round, select two objective markers on the battlefield to be your foundations. When you draw a line from any part of one of your foundations to the other, if any part … [SUSTAINED HITS 1] ability. Each time one of your foundations is removed from the battlefield (e.g. by a Primary Mission rule), just after it is removed, select a new objective marker on the battlefield to be one of your foundations.
    After
    At the start of the first battle round, select two objectives to be your foundations. Place a circular foundation marker in each one. When you draw a line from the closest part of one foundation marker to the closest part of the other, if any part … [SUSTAINED HITS 1] ability.

Mysterious Guardian (enhancement)

  • Updateddescription
    Before
    IMPERIAL KNIGHTS model only. The bearer has the Deep Strike ability. Once per battle, at the end of your opponent’s turn, if the bearer is not within Engagement Range of one or more enemy units, it can use this Enhancement. If it does, remove the bearer from the battlefield. In the Reinforcements step of your subsequent Movement phase, set the bearer up anywhere on the battlefield that is more than 9” horizontally away from all enemy units. If the battle ends and the bearer is not on the battlefield, it is destroyed.
    After
    IMPERIAL KNIGHTS model only. (Once per battle, per army) At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do: ▪Place this unit in strategic reserves. ▪This unit has Deep Strike until the start of your next Shooting phase. ▪This unit must make an ingress move in your next Movement phase (including in your first turn).’

Dominus Foebreakers (detachment)

  • Updatedforce dispositionPurge the FoePriority Assetschanged from Purge the Foe to Priority Assets

Freeblade Company (detachment)

  • Updatedforce dispositionPurge the FoePriority Assetschanged from Purge the Foe to Priority Assets

Gate Warden Lance (detachment)

  • Updatedforce dispositionPriority AssetsTake and Holdchanged from Priority Assets to Take and Hold

Errata / FAQ

  • AddedErrataGate Warden Lance Detachment, Dauntless Defenders Detachment Rule

    Codex: Imperial Knights

    Added
    Change to: 'At the start of the first battle round, select two objectives to be your foundations. Place a circular foundation marker in each one. When you draw a line from the closest part of one foundation marker to the closest part of the other, if any part of a model’s base (or any part of a model’s hull, for a model without a base) crosses that line, that model’s unit is said to be on your defensive line. While an IMPERIAL KNIGHTS unit from your army is on your defensive line, that unit has the following ability: Against the Horde: Each time a model in this unit makes an attack that targets a visible enemy unit, you can ignore any or all modifiers to the Hit roll, and weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.'

Leagues of Votann

Berehk Stornbröw

  • Decreasedpoints9585changed from 95 to 85

Brôkhyr Iron-master

  • Decreasedpoints7570changed from 75 to 70

Buri Aegnirssen

  • Decreasedpoints9585changed from 95 to 85

Kapricus Carrier

  • Decreasedpoints7570changed from 75 to 70
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Sagitaur

  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Dêlvewerke Navigator (enhancement)

  • Updateddescription
    Before
    … Return one destroyed model to that unit and … one additional destroyed model to that unit.
    After
    … Return one destroyed model (excluding CHARACTER models) to that unit and … one additional destroyed model (excluding CHARACTER models) to that unit.

Saturation Rounds (Upgrade) (enhancement)

  • Increasedpoints1015changed from 10 to 15

Secure Positions (stratagem)

  • Updatedtiming condition
    Before
    End of any of your phases One LEAGUES OF VOTANN …
    After
    End of any of your phases. One LEAGUES OF VOTANN …

Errata / FAQ

  • AddedErrataDêlve Assault Shift Detachment, Dêlvewerke Navigator Enhancement, Last Sentence

    Codex: Leagues of Votann

    Added
    Change to: ‘Return one destroyed model (excluding CHARACTER models) to that unit and then, for every 2YP you just spent, return up to one additional destroyed model (excluding CHARACTER models) to that unit.'
  • UpdatedErrataBrandfast Oathband Detachment, Secure Positions Stratagem

    Codex: Leagues of Votann, changed errata text

    Before
    Change to: ‘WHEN: End of any of your phases, if units from your army have Hostile Acquisition. TARGET: One LEAGUES OF VOTANN TRANSPORT unit from your army. EFFECT: One LEAGUES OF VOTANN unit embarked within your TRANSPORT can disembark. When doing so, models in that unit can be set up anywhere on the battlefield wholly within 6" of your TRANSPORT. That unit cannot declare a charge in the same turn, but can otherwise act normally in the remainder of the turn.’
    After
    Change to: ‘WHEN: End of any of your phases. TARGET: One LEAGUES OF VOTANN TRANSPORT unit from your army. EFFECT: One LEAGUES OF VOTANN unit embarked within your TRANSPORT can disembark. When doing so, models in that unit can be set up anywhere on the battlefield wholly within 6" of your TRANSPORT. That unit cannot declare a charge in the same turn, but can otherwise act normally in the remainder of the turn.’

Legiones Daemonica

Beasts of Nurgle

  • Increasedpoints1 model7075changed from 70 to 75

Bloodcrushers

  • Increasedpoints6 models180190changed from 180 to 190
  • Increasedadditional selection cost+10+20changed from +10 to +20from the 3rd selection onwards

Fluxmaster

  • Decreasedpoints8070changed from 80 to 70
  • Updated"Fluxmaster" ability
    Before
    While this model is leading a unit, each time an attack is made against that unit, subtract 1 from the Hit roll.
    After
    • This unit has Stealth. • Melee attacks that target this unit have -1 to hit rolls.

Kairos Fateweaver

  • Increasedpoints295305changed from 295 to 305

Lord of Change

  • Increasedpoints300320changed from 300 to 320
  • Increasedadditional selection cost+15+20changed from +15 to +20from the 3rd selection onwards

Screamers

  • Lost"Frame" keyword

Shalaxi Helbane

  • Decreasedpoints340315changed from 340 to 315

The Shadow of Chaos (army rule)

  • Updatedrules
    Before
    … DAEMONIC MANIFESTATION While a LEGIONES DAEMONICA unit from your army is within your army’s … each time that unit takes a Battle-shock test, add 1 to that test and, if that test is passed, one model in that unit regains up to D3 lost wounds (if that unit is a BATTLELINE unit and that test is passed, up to D3 destroyed models can be returned to …
    After
    … DAEMONIC MANIFESTATION While a friendly LEGIONES DAEMONICA unit is within your army’s … each time that unit makes a battle-shock roll, that unit has +1 to that battle-shock roll and, if that roll is successful, one model in that unit heals D3 wounds (if that unit is a BATTLELINE unit and that roll is successful, up to D3 destroyed models (excluding CHARACTER models) can be returned to …

Foetid Resurgence (stratagem)

  • Updatedeffect
    Before
    … destroyed model to your unit, or up to D3 destroyed models instead if your unit is … full wounds remaining. If it is a MONSTER unit, …
    After
    … destroyed model to your unit (excluding CHARACTER models) or up to D3 destroyed models instead (excluding CHARACTER models) if your unit is … full wounds remaining. If your unit is a MONSTER unit, …

Inescapable Eye (enhancement)

  • Increasedpoints1015changed from 10 to 15

Infernal Puppeteer (enhancement)

  • Decreasedpoints2520changed from 25 to 20
    Before
    LEGIONES DAEMONICA TZEENTCH MONSTER model only. In your Shooting phase, the bearer can use this Enhancement. If it does, until the end of the phase, you can select one other friendly visible LEGIONES DAEMONICA TZEENTCH unit within 9" of the bearer. If you do, when selecting targets for ranged weapons equipped by the bearer, you can measure range and determine visibility from one model of your choice in the selected unit instead. Designer’s Note: *When determining if a unit with the Lone Operative ability can be selected as the target, the range is determined from the model of your choice in the selected unit.*
    After
    LEGIONES DAEMONICA TZEENTCH MONSTER model only. In your Shooting phase, when this unit is selected to shoot, while an enemy unit is visible to a friendly LEGIONES DAEMONICA TZEENTCH unit, that enemy unit has +9" detection range until this unit has shot.
  • Updateddescription
    Before
    LEGIONES DAEMONICA TZEENTCH MONSTER model only. In your Shooting phase, the bearer can use this Enhancement. If it does, until the end of the phase, you can select one other friendly visible LEGIONES DAEMONICA TZEENTCH unit within 9" of the bearer. If you do, when selecting targets for ranged weapons equipped by the bearer, you can measure range and determine visibility from one model of your choice in the selected unit instead. Designer’s Note: *When determining if a unit with the Lone Operative ability can be selected as the target, the range is determined from the model of your choice in the selected unit.*
    After
    LEGIONES DAEMONICA TZEENTCH MONSTER model only. In your Shooting phase, when this unit is selected to shoot, while an enemy unit is visible to a friendly LEGIONES DAEMONICA TZEENTCH unit, that enemy unit has +9" detection range until this unit has shot.

Neverblade (enhancement)

  • Increasedpoints2025changed from 20 to 25

The Realm of Chaos (stratagem)

  • Updatedeffect
    Before
    … unit from your army. Remove the targeted units from the battlefield and place them into Strategic Reserves. They will arrive back on the battlefield in the Reinforcements step of your next Movement phase using the Deep Strike ability.
    After
    … unit from your army. • Place your unit in strategic reserves. • Your unit must make an ingress move in your next Movement phase (including in your first turn).

Thieves of Pain (stratagem)

  • Updatedtiming condition
    Before
    Any phase, just after an attack or mortal wound is allocated to a model in a LEGIONES DAEMONICA SLAANESH unit from your army (excluding MONSTERS and VEHICLES). That LEGIONES DAEMONICA SLAANESH …
    After
    Any phase, when an enemy unit targets a friendly LEGIONES DAEMONICA SLAANESH unit (excluding MONSTER/VEHICLE units), or when a friendly LEGIONES DAEMONICA SLAANESH unit (excluding MONSTER/VEHICLE units) suffers a mortal wound. That LEGIONES DAEMONICA SLAANESH …

Lords of the Warp (detachment)

  • Updatedforce dispositionPurge the FoeTake and Holdchanged from Purge the Foe to Take and Hold

Necrons

Canoptek Reanimator

  • Increasedpoints7075changed from 70 to 75
  • Updated"Nanoscarab Reanimation Beam" ability
    Before
    … Protocols activate, that unit reanimates an additional D3 wounds.
    After
    … Protocols activate, that unit heals an additional D3 wounds.

Catacomb Command Barge

  • Updated"Resurrection Orb" wargear ability
    Before
    Once per battle, at the end of any phase, select one friendly NECRONS INFANTRY or NECRONS MOUNTED unit within 6" of the bearer and resurrect that unit. When you do, that unit’s Reanimation Protocols are activated, reanimating D6 wounds rather than D3 when doing so. You cannot resurrect more than one unit per turn.
    After
    (Once per battle, per unit) At the end of any phase, you can use this ability. If you do, select up to one friendly NECRONS INFANTRY/NECRONS MOUNTED unit within 6" of this unit. That unit resurrects: ▪ When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn.
  • Gained+ "Noble" keyword

Chronomancer

  • Decreasedpoints8070changed from 80 to 70
  • Updated"Timesplinter Mantle" ability
    Before
    While this model is leading a unit, each time an attack targets that unit, subtract 1 from the Hit roll.
    After
    ▪ This unit has Stealth. ▪ Melee attacks that target this unit have ‐1 to hit rolls.

Doomsday Ark

  • Increasedpoints200210changed from 200 to 210
  • Gained+ "Frame" keyword

Lokhust Destroyers

  • Increasedpoints6 models160170changed from 160 to 170

Lokhust Heavy Destroyers

  • Increasedpoints3 models150160changed from 150 to 160

Lokhust Lord

  • Updated"Resurrection Orb" wargear ability
    Before
    Once per battle, while the bearer is leading a unit, at the end of any phase, it can resurrect that unit if it is on the battlefield. When you do, that unit’s Reanimation Protocols are activated, reanimating D6 wounds rather than D3 when doing so. You cannot resurrect more than one unit per turn.
    After
    (Once per battle, per unit) At the end of any phase, you can use this ability. If you do, this unit resurrects: ▪ When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn.’

Nekrosor Ammentar

  • Increasedpoints175185changed from 175 to 185

Ophydian Destroyers

  • Updated"Tunnelling Horrors" ability
    Before
    … if this unit is not within Engagement Range of one or more enemy units, you can remove this unit from the battlefield. In the Reinforcements step of your next Movement phase, set it up anywhere on the battlefield that is more than 8" horizontally away from all enemy models.
    After
    … if this unit is unengaged, you can use this ability. If you do: ▪ Place this unit in strategic reserves. ▪ This unit must make an ingress move in your next Movement phase (including in your first turn).

Overlord

  • Updated"Resurrection Orb" wargear ability
    Before
    Once per battle, while the bearer is leading a unit, at the end of any phase, it can resurrect that unit if it is on the battlefield. When you do, that unit’s Reanimation Protocols are activated, reanimating D6 wounds rather than D3 when doing so. You cannot resurrect more than one unit per turn.
    After
    (Once per battle, per unit) At the end of any phase, you can use this ability. If you do, this unit resurrects: ▪ When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn.’

Overlord with Translocation Shroud

  • Updated"Resurrection Orb" wargear ability
    Before
    Once per battle, while the bearer is leading a unit, at the end of any phase, it can resurrect that unit if it is on the battlefield. When you do, that unit’s Reanimation Protocols are activated, reanimating D6 wounds rather than D3 when doing so. You cannot resurrect more than one unit per turn.
    After
    (Once per battle, per unit) At the end of any phase, you can use this ability. If you do, this unit resurrects: ▪ When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn.’

Skorpekh Lord

  • Gained+ additional selection cost (+10 pts) from the 3rd selection onwards

Tesseract Vault

  • Increasedpoints445465changed from 445 to 465

The Silent King

  • Increasedpoints400420changed from 400 to 420

Transcendent C’tan

  • Updated"Transdimensional Displacement" ability
    Before
    Each time this model is selected to Advance, you can remove it from the battlefield and set it up again anywhere on the battlefield that is more than 8" horizontally away from all enemy units.
    After
    In your Movement phase, when this unit is selected to make an advance move, you can use this ability. If you do: ▪ That advance move has no maximum distance. ▪ This unit can move through all types of model (including enemy models and MONSTER/VEHICLE models). ▪ After moving, this unit must be more than 8" horizontally from all enemy units.

Reanimation Protocols (army rule)

  • Updatedrules
    Before
    … your Command phase, each unit from your army with this ability that … battlefield activates its Reanimation Protocols and reanimates D3 wounds. Each time such a unit reanimates a wound: ■ If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those models; that model regains one lost wound. ■ If all models in that unit have their starting number of wounds, but that unit is not at its Starting Strength, one destroyed model is returned to that unit with one wound remaining. Once such a unit is at its Starting Strength and all of its models have their starting number of wounds, nothing further happens. *Example: A unit of …
    After
    … your Command phase, each friendly unit with this ability that … battlefield activates its Reanimation Protocols: ▪ When a unit’s Reanimation Protocols activate, that unit heals D3 wounds. *Example: A unit of …

Pantheon of Woe (detachment rule)

  • Updated"Reletavistic Tether" text
    Before
    … only. In your turn, each time this model is set up on the battlefield using the Deep Strike or Transdimensional Displacement abilities, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units. When doing so, if this model is set up within 9" of one or more enemy units, until the end of the turn, it is not eligible to declare a charge.
    After
    … only. In your turn, when this unit makes an ingress/advance move using its Transdimensional Displacement ability, this unit can end that move more than 6" horizontally from all enemy units (instead of more than 8"). When this unit ends that move within 8" of an enemy unit, this unit is not eligible to declare a charge until the end of the turn.

Insanity’s Ire (stratagem)

  • Updatedtargeting rule, timing condition, and effect
    Before
    Your opponent’s Shooting phase, just after an enemy unit has shot. One DESTROYER CULT or FLAYED ONES unit from your army that had one or more of its models destroyed by the attacking unit’s attacks. Your unit can make a Normal move, but must end that move as close as possible to that enemy unit.
    After
    Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged DESTROYER CULT/FLAYED ONES unit this phase has shot. That DESTROYER CULT/FLAYED ONES unit. Your unit can make a surge move of up to D6".

Murdermind (enhancement)

  • Updateddescription
    Before
    CRYPTEK model only. The bearer has the DESTROYER CULT keyword and during the Declare Battle Formations step, the bearer can be attached to a DESTROYER CULT unit (excluding CHARACTER units). If you do, the bearer’s unit cannot contain any models without the DESTROYER CULT keyword. Add 3" to the Move characteristic of the bearer.
    After
    CRYPTEK model only. The bearer has the DESTROYER CULT keyword. Add 3" to the Move characteristic of the bearer.

Protocol of the Eternal Revenant (stratagem)

  • Updatedeffect
    Before
    … of the phase, set your model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with half of its starting number of wounds remaining.
    After
    … of the phase, set up the destroyed model on the battlefield, unengaged and as close as possible to where it was destroyed. That model is not part of an attached unit and its unit has a starting strength of 1. That model has half of its starting number of wounds remaining.

Reletavistic Tether (enhancement)

  • Updateddescription
    Before
    TRANSCENDENT C'TAN model only. In your turn, each time this model is set up on the battlefield using the Deep Strike or Transdimensional Displacement abilities, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units. When doing so, if this model is set up within 9" of one or more enemy units, until the end of the turn, it is not eligible to declare a charge.
    After
    TRANSCENDENT C’TAN model only. In your turn, when this unit makes an ingress/advance move using its Transdimensional Displacement ability, this unit can end that move more than 6" horizontally from all enemy units (instead of more than 8"). When this unit ends that move within 8" of an enemy unit, this unit is not eligible to declare a charge until the end of the turn

Veil of Darkness (enhancement)

  • Updateddescription
    Before
    NECRONS model only. Once per battle, at the end of your opponent’s turn, if the bearer’s unit is not within Engagement Range of one or more enemy units, the bearer can use this Enhancement. If it does, remove that unit from the battlefield. Then, in the Reinforcements step of your next Movement phase, set up that unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
    After
    (Once per battle, per army) At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do: ▪ Place this unit in strategic reserves. ▪ This unit has Deep Strike until the start of your next Shooting phase. ▪ This unit must make an ingress move in your next Movement phase (including in your first turn).

Pantheon of Woe (detachment)

  • Updatedforce dispositionPurge the FoeDisruptionchanged from Purge the Foe to Disruption

Errata / FAQ

  • AddedErrataArmy Rules, Reanimation Protocols Army Rule

    Codex: Necrons

    Added
    Change to: ‘If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols: ▪ When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.'
  • AddedErrataInsanity’s Ire Stratagem

    Codex: Necrons

    Added
    Change to: ‘WHEN: Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged DESTROYER CULT/FLAYED ONES unit this phase has shot. TARGET: That DESTROYER CULT/FLAYED ONES unit. EFFECT: Your unit can make a surge move of up to D6".'
  • AddedErrataAwakened Dynasty Detachment, Veil of Darkness Enhancement

    Codex: Necrons

    Added
    Change to: ‘(Once per battle, per army) At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do: ▪ Place this unit in strategic reserves. ▪ This unit has Deep Strike until the start of your next Shooting phase. ▪ This unit must make an ingress move in your next Movement phase (including in your first turn).'
  • AddedErrataAwakened Dynasty Detachment, Protocol of the Eternal Revenant Stratagem, Effect Section

    Codex: Necrons

    Added
    Change to: ‘At the end of the phase, set up the destroyed model on the battlefield, unengaged and as close as possible to where it was destroyed. That model is not part of an attached unit and its unit has a starting strength of 1. That model has half of its starting number of wounds remaining.'
  • AddedErrataLokhust Lord, Overlord, Overlord with Translocation Shroud – Resurrection Orb Ability

    Codex: Necrons

    Added
    Change to: ‘(Once per battle, per unit) At the end of any phase, you can use this ability. If you do, this unit resurrects: ▪ When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn.'
  • AddedErrataCanoptek Reanimator, Nanoscarab Reanimation Beam Ability

    Codex: Necrons

    Added
    Change to: ‘While a friendly NECRONS unit is within 3" of this model, each time that unit’s Reanimation Protocols activate, that unit heals an additional D3 wounds.'
  • AddedErrataCatacomb Command Barge

    Codex: Necrons

    Added
    ▪ Keywords Section: Add ‘NOBLE’. ▪ Ressurection Orb Ability: Change to: ‘(Once per battle, per unit) At the end of any phase, you can use this ability. If you do, select up to one friendly NECRONS INFANTRY/NECRONS MOUNTED unit within 6" of this unit. That unit resurrects: ▫ When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn.’
  • AddedErrataChronomancer, Timesplinter Mantle Ability

    Codex: Necrons

    Added
    Change to: ▪ This unit has Stealth. ▪ Melee attacks that target this unit have -1 to hit rolls.
  • AddedErrataNight Scythe

    Codex: Necrons

    Added
    ▪ Core Abilities: Add ‘Deep Strike'.
  • AddedErrataOphydian Destroyers, Tunnelling Horrors Ability

    Codex: Necrons

    Added
    Change to: 'At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do: ▪ Place this unit in strategic reserves. ▪ This unit must make an ingress move in your next Movement phase (including in your first turn).'
  • AddedErrataTranscendent C'tan, Transdimensional Displacement Ability

    Codex: Necrons

    Added
    Change to: ‘In your Movement phase, when this unit is selected to make an advance move, you can use this ability. If you do: ▪ That advance move has no maximum distance. ▪ This unit can move through all types of model (including enemy models and MONSTER/VEHICLE models). ▪ After moving, this unit must be more than 8" horizontally from all enemy units.'
  • UpdatedErrataChronomancer, Geomancer, Orikan The Diviner, Plasmancer, Psychomancer, Technomancer

    Codex: Necrons, changed errata header, errata text

    Current
    ▪Core Abilities: 'Leader', add 'Support'. ▪Leader Section: Remove ‘You can attach this model to one of the above units even if one ROYAL WARDEN or NOBLE unit has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their orginial Starting Strengths.'
  • UpdatedErrataAnnihilation Barge, Catacomb Command Barge, Convergence of Dominion, Doomsday Ark, Ghost Ark, Monolith, Obelisk, Seraptek Heavy Construct, Tesseract Vault, Triarch Stalker – Keywords Section

    Codex: Necrons, changed errata header, targets (added: Doomsday Ark)

    Current
    Add 'FRAME'.
  • UpdatedFAQWhen being set up using the Cosmic Precision Stratagem, does a model that is large (e.g. a Tesseract Vault) have to follow the rules for large models in the Setting Up Large Models Appendix (03.02.02)?

    Codex: Necrons, changed question

Orks

Big Mek Dakkarig

  • Increasedpoints100115changed from 100 to 115
  • Lostadditional selection cost (+10 pts) (was from the 3rd selection onwards)

Big Mek with Shokk Attack Gun

  • UpdatedadditionalCost: Additional selection cost of +10 pts now applies after 1 selection (previously after 2 selections)

Blitza-bommer

  • Lost"Frame" keyword

Boomdakka Snazzwagon

  • Updated"Billowing Fumes" ability
    Before
    While an enemy unit (excluding MONSTERS and VEHICLES) is within 6" of this model, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
    After
    While an enemy unit (excluding MONSTER/VEHICLE units) is within 6" of this unit, when that enemy unit is selected to shoot, that unit’s targets have the benefit of cover until that unit has shot.

Boss Snikrot

  • Updated"Kunnin’ Infiltrator (Once per battle, per army)" ability
    Before
    … ability. If you do: Place this unit in strategic reserves. This unit has Deep Strike until the end of the phase.
    After
    … ability. If you do: Place this unit in strategic reserves. This unit has Deep Strike. ▪ This unit must make an ingress move this phase (including in your first turn).

Boyz

  • Increasedpoints20 models150160changed from 150 to 160
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards
  • Gained+ "Kustom shoota" ranged weapon
  • Gained+ "Kombi‑shoota" ranged weapon
  • Gained+ "Kombi‑rokkit" ranged weapon
  • Updatedwargear options
  • Lost"Close combat weapon" wargear option
  • Gained+ "Big choppa at 0 pts" wargear option
  • Gained+ "Kustom shoota at 0 pts" wargear option
  • Gained+ "Kombi‑rokkit at 0 pts" wargear option
  • Gained+ "Kombi‑shoota at 0 pts" wargear option
  • Lost"Bodyguard" ability
    Removed
    If this unit has a Starting Strength of 20, you can attach up to two Leader units to it instead of one (but only if one of those is a WARBOSS unit). If you do, and this unit is destroyed, the Leader units attached to it become separate units with their original Starting Strengths.

Burna-bommer

  • Lost"Frame" keyword

Dakkajet

  • Lost"Frame" keyword

Gretchin

  • Added+ 21 models option at 85 pts
  • Added+ 20 models option at 80 pts
  • Added+ 10 models option at 45 pts
  • Increasedpoints22 models8090changed from 80 to 90
  • Updatedunit composition
    Before
    1 Runtherd and 10 Gretchin OR 2 Runtherds and 20 Gretchin
    After
    0-1 Runtherd and 10 Gretchin OR 0-2 Runtherds and 20 Gretchin
  • Updatedloadout
    Previous
    Every Runtherd is equipped with: slugga; runtherd tools. Every Gretchin is equipped with: grot blasta; close combat weapon.

Hunta Rig

  • Lost"Frame" keyword

Kill Rig

  • Lost"Frame" keyword

Mek

  • Increasedpoints4555changed from 45 to 55

Painboss

  • Increasedpoints6070changed from 60 to 70

Painboy

  • Increasedpoints8090changed from 80 to 90

Shokkjump Dragsta

  • Updated"Shokk Tunnel" ability
    Before
    Each time this model is selected to Advance, you can remove it from the battlefield and set it up again anywhere on the battlefield that is more than 9" horizontally away from all enemy models instead of making an Advance move (this model is still considered to have Advanced this turn).
    After
    In your Movement phase, when this unit is selected to make an advance move, you can use this ability. If you do: ▪ That move has no maximum distance. ▪ This unit can move through all types of model (including enemy models and MONSTER/VEHICLE models). ▪ After moving, your unit must be more than 8" horizontally from all enemy units.

Trukk

  • Decreasedpoints6555changed from 65 to 55
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Warboss

  • Increasedpoints7585changed from 75 to 85
  • Gained+ "Kustom shoota" ranged weapon
  • Gained+ "Kustom Choppa at 0 pts" wargear option
  • Gained+ "Kustom shoota at 0 pts" wargear option
  • Gained+ "Kustom Choppa" melee weapon

Wazdakka Gutsmek

  • Updated"Throttlerokkit Shokka Engine" ability
    Before
    … if this unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves. Each time this unit …
    After
    … if this unit is unengaged, you can use this ability. If you do: ▪ Place this unit in strategic reserves. ▪ This unit can make an ingress move in your next Movement phase (including in your first turn). Each time this unit …

Conniving Runts (stratagem)

  • Updatedtargeting rule
    Before
    … army that is within 9" of that enemy unit …
    After
    … army that is within 8" of that enemy unit …

Crushing Impact (stratagem)

  • Removedstratagem
    Removed
    Your Charge phase, just after a NOBZ or MEGANOBZ unit from your army ends a Charge move. That NOBZ or MEGANOBZ unit. Select one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit: for each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). If a Waaagh! is active for your unit, that enemy unit suffers 1 mortal wound for each 4+ instead.

Go Get ’Em! (stratagem)

  • Updatedtargeting rule and timing condition
    Before
    Your opponent’s Shooting phase, just after an enemy unit has selected its targets. One BOYZ unit from your army that was selected as the target of one or more of the attacking unit’s attacks. Your unit can make …
    After
    Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged BOYZ unit this phase has shot. That BOYZ unit. Your unit can make …

Dread Mob (detachment)

  • Updatedforce dispositionPurge the FoePriority Assetschanged from Purge the Foe to Priority Assets

Equatorial Hordes (detachment)

  • Added+ with 4 stratagems and 2 enhancements

Green Tide (detachment)

  • Increasedpoints23changed from 2 to 3

More Dakka! (detachment)

  • Updatedforce dispositionPurge the FoeDisruptionchanged from Purge the Foe to Disruption

Taktikal Brigade (detachment)

  • Updatedforce dispositionDisruptionReconnaissancechanged from Disruption to Reconnaissance

Errata / FAQ

  • AddedErrataCrushing Impact Stratagem, Name

    Codex: Orks

    Added
    Change to: ‘Krushin’ Impact
  • AddedErrataDread Mob Detachment, Conniving Runts Stratagem

    Codex: Orks

    Added
    Target Section Change 9" to 8".
  • AddedErrataGreen Tide Detachment, Go Get ’Em! Stratagem

    Codex: Orks

    Added
    Change to: ‘WHEN: Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged BOYZ unit this phase has shot. TARGET: That BOYZ unit. EFFECT: Your unit can make a surge move of up to D6".'
  • AddedErrataBoomdakka Snazzwagon, Billowing Fumes Ability

    Codex: Orks

    Added
    Change to: ‘While an enemy unit (excluding MONSTER/VEHICLE units) is within 6" of this unit, when that enemy unit is selected to shoot, that unit’s targets have the benefit of cover until that unit has shot.'
  • AddedErrataBoyz

    Codex: Orks

    Added
    ▪ Weapon Profiles: Add the following Kombi‑rokkit RANGE 24" A1 BS 5+ S 10 AP‑2 D3 Kombi‑shoota RANGE 24" A2 BS5+ S4 AP0 D1 Kustom Shoota RANGE 18" A4 BS5+ S4 AP0 D1 [RAPID FIRE 2] ▪ Wargear Options: Change to: ▪ The Boss Nob’s big choppa can be replaced with 1 power klaw. ▪ The Boss Nob’s big choppa and slugga can be replaced with 1 kombi‑weapon and 1 close combat weapon. ▪ The Boss Nob can have its big choppa replaced with one of the following: ▫ 1 big choppa and 1 kustom shoota (this model’s big choppa cannot be replaced) ▫ 1 big choppa, 1 kombi‑rokkit and 1 kombi‑shoota (this model’s big choppa cannot be replaced) ▪ Any number of Boyz can each be equipped with 1 shoota. ▪ For every 10 models in this unit, 1 Boy not equipped with 1 shoota can have its choppa and slugga replaced with one of the following: ▫ 1 big shoota and 1 close combat weapon ▫ 1 rokkit launcha and 1 close combat weapon ▪ Bodyguard Section Remove this section.
  • AddedErrataGretchin

    Codex: Orks

    Added
    ▪ Unit Composition Change to: ▫ 0‑1 Runtherd and 10 Gretchin OR ▫ 0‑2 Runtherds and 20 Gretchin
  • AddedErrataShokkjump Dragsta, Shokk Tunnel Ability

    Codex: Orks

    Added
    Change to: ‘In your Movement phase, when this unit is selected to make an advance move, you can use this ability. If you do: ▪ That move has no maximum distance. ▪ This unit can move through all types of model (including enemy models and MONSTER/VEHICLE models). ▪ After moving, your unit must be more than 8" horizontally from all enemy units.'
  • AddedErrataWarboss

    Codex: Orks

    Added
    ▪ Weapon Profiles: Add the following: Kustom Shoota RANGE 18" A4 BS5+ S4 AP0 D 1 [RAPID FIRE 2] Kustom Choppa RANGE Melee A6 WS2+ S8 AP‑2 D2 [CLEAVE 1] ▪ Wargear Options: Add the following: ‘This model can have its kombi‑weapon, twin sluggas and big choppa replaced with 1 kustom choppa and 1 kustom shoota.’
  • AddedFAQIf I attach a Big Mek to a Mek Gunz unit, does the unit now suffer 1 mortal wound for each failed hazard roll, because each model in the unit is now not a MONSTER/VEHICLE model?

    Codex: Orks

    Added
    Yes.
  • RemovedErrataBoyz, Bodyguard Section

    Codex: Orks

    Removed
    Change to: 'If this unit has a Starting Strength of 20, you can attach up to two Leader units to it instead of one (but only if one of those is a WARBOSS unit). If you do, and this unit is destroyed, the Leader units attached to it become separate units with their original Starting Strengths.'
  • UpdatedErrataGreen Tide Detachment, Go Get ’Em! Stratagem, Effect Section

    Codex: Orks, changed errata text

    Before
    Change to: ‘Your unit can make a surge move of up to D6".'
    After
    Change to: WHEN: Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged BOYZ unit this phase has shot. TARGET: That BOYZ unit. EFFECT: Your unit can make a surge move of up to D6".'
  • UpdatedErrataBattlewagon, Stompa, Trukk – Keywords Section

    Codex: Orks, changed errata header, targets (removed: Kill Rig), targets (removed: Dakkajet), targets (removed: Hunta Rig), targets (removed: Burna-bommer), targets (removed: Blitza-bommer)

    Current
    Add 'FRAME'.
  • UpdatedErrataBoss Snikrot

    Codex: Orks, changed errata text

    Before
    ■ Red Skulls Kommandos ability: Change to 'This unit has +1 Sv against ranged attacks.' ■ Kunnin' Infiltrator ability: Change to 'Kunnin' Infiltrator (Once per battle, per army): In your Movement phase, if this unit is unengaged, you can use this ability. If you do: Place this unit in strategic reserves. This unit has Deep Strike until the end of the phase. '
    After
    ■ Red Skulls Kommandos ability: Change to 'This unit has +1 Sv against ranged attacks.' ■ Kunnin' Infiltrator ability: Change to 'Kunnin' Infiltrator (Once per battle, per army): In your Movement phase, if this unit is unengaged, you can use this ability. If you do: ▫Place this unit in strategic reserves. ▫This unit has Deep Strike. ▫ This unit must make an ingress move this phase (including in your first turn).'
  • UpdatedErrataGhazghkull Thraka

    Codex: Orks, changed errata text

    Before
    ■ Prophet of da Great Waaagh! ability Change to: ‘While this unit is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Hit roll and add 1 to the Wound roll and if the Waaagh! is active for your army, a Critical Hit is scored on a successful unmodified Hit roll of 5+. ■ Ghazghkull’s Waaagh! Banner (Aura) Ability Change to: ‘While a friendly ORKS unit is within 12" of Makari, if the Waaagh! is active for your army, melee weapons equipped by models in that unit have the [LETHAL HITS] ability.’ ■ Leader section Change to: ‘This unit can be attached to the following units: BOYZ, MEGANOBZ, NOBZ
    After
    ■ Prophet of da Great Waaagh! ability Change to: ‘While this unit is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Hit roll and add 1 to the Wound roll and if the Waaagh! is active for your army, a Critical Hit is scored on a successful unmodified Hit roll of 5+. ■ Ghazghkull’s Waaagh! Banner (Aura) Ability Change to: ‘While a friendly ORKS unit is within 12" of Makari, if the Waaagh! is active for your army, melee weapons equipped by models in that unit have the [LETHAL HITS] ability.’ ■ Leader section Change to: ‘This unit can be attached to the following units: BOYZ, MEGANOBZ, NOBZ ▪ Invulnerable Save Section, Footnote Change to: ‘While a friendly Makari model is on the battlefield, you cannot re‑roll save rolls for this unit.’

Space Wolves

Arjac Rockfist

  • Decreasedpoints10595changed from 105 to 95

Iron Priest

  • Decreasedpoints5550changed from 55 to 50

Logan Grimnar

  • Decreasedpoints110100changed from 110 to 100

Njal Stormcaller

  • Decreasedpoints8575changed from 85 to 75

Ragnar Blackmane

  • Decreasedpoints10090changed from 100 to 90

Wolf Guard Terminators

  • Increasedadditional selection cost+10+15 pts; applies after 1 selection -> 2 selectionschanged from +10 to +15 pts; applies after 1 selection -> 2 selectionsfrom the 3rd selection onwards

Wolf Scouts

  • Decreasedpoints12 models190180changed from 190 to 180,6 models9590changed from 95 to 90
  • Lostadditional selection cost (+10 pts) (was from the 3rd selection onwards)

Impetuosity (stratagem)

  • Updatedtargeting rule and timing condition
    Before
    Your opponent’s Shooting phase, just after an enemy unit has selected its targets. One WULFEN INFANTRY or BLOOD CLAWS unit from your army that was selected as the target of one or more of the attacking unit’s attacks. Your unit can make …
    After
    Your opponent's Shooting phase, when an enemy unit that targeted a friendly unengaged WULFEN INFANTRY/BLOOD CLAWS unit this phase has shot. That WULFEN INFANTRY/BLOOD CLAWS unit. Your unit can make …

Thunderwolf’s Fortitude (enhancement)

  • Updateddescription
    Before
    ADEPTUS ASTARTES model only. The first time the bearer is destroyed, remove it from play, then, at the end of the phase, roll one D6: on a 2+, set the bearer back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with 3 wounds remaining.
    After
    ADEPTUS ASTARTES model only. (Once per battle, per army) When this model is destroyed, at the end of the phase, roll one D6: ▪ On a 2+, set up this model on the battlefield, unengaged and as close as possible to where it was destroyed. This model is not part of an attached unit and its unit has a starting strength of 1. This model has 3 wounds remaining.

Wolf-touched (enhancement)

  • Updateddescription
    Before
    … characteristic of the bearer. In the Declare Battle Formations step, the bearer can be attached to a WULFEN INFANTRY unit.
    After
    … characteristic of the bearer.

Champions of Fenris (detachment)

  • Updatedforce dispositionPurge the FoePriority Assetschanged from Purge the Foe to Priority Assets

Errata / FAQ

  • AddedErrataSaga of the Bold Detachment, Thunderwolf’s Fortitude Enhancement

    Codex Supplement: Space Wolves

    Added
    Change to: 'ADEPTUS ASTARTES model only. (Once per battle, per army) When this model is destroyed, at the end of the phase, roll one D6: ▪ On a 2+, set up this model on the battlefield, unengaged and as close as possible to where it was destroyed. This model is not part of an attached unit and its unit has a starting strength of 1. This model has 3 wounds remaining.’
  • UpdatedErrataSaga of the Beastslayer Detachment, Wolf-touched Enhancement

    Codex Supplement: Space Wolves, changed errata text

    Before
    Change to: 'SPACE WOLVES model only. Add 2" to the Move characteristic of the bearer. In the Declare Battle Formations step, the bearer can be attached to a WULFEN INFANTRY unit.'
    After
    Change to: 'SPACE WOLVES model only. Add 2" to the Move characteristic of the bearer.'
  • UpdatedErrataSaga of the Beastslayer Detachment, Impetuosity Stratagem, Effect Section

    Codex Supplement: Space Wolves, changed errata text

    Before
    Change to: 'Your unit can make a surge move of up to D6".'
    After
    Change to: 'WHEN: Your opponent's Shooting phase, when an enemy unit that targeted a friendly unengaged WULFEN INFANTRY/BLOOD CLAWS unit this phase has shot. TARGET: That WULFEN INFANTRY/BLOOD CLAWS unit EFFECT: Your unit can make a surge move of up to D6".'

T’au Empire

AX-1-0 Tiger Shark

  • Lost"Frame" keyword

Broadside Battlesuits

  • Increasedpoints3 models240255changed from 240 to 255

Commander Farsight

  • Decreasedpoints8070changed from 80 to 70

Devilfish

  • Decreasedpoints8575changed from 85 to 75
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Ghostkeel Battlesuit

  • Increasedadditional selection cost+10+15changed from +10 to +15from the 3rd selection onwards
  • Increased"Cyclic ion raker" wargear option cost1015changed from 10 to 15

Hammerhead Gunship

  • Increasedpoints140150changed from 140 to 150

Pathfinder Team

  • Increasedpoints8085changed from 80 to 85
  • Gained+ additional selection cost (+15 pts) from the 3rd selection onwards

Razorshark Strike Fighter

  • Lost"Frame" keyword

Riptide Battlesuit

  • Increasedpoints180190changed from 180 to 190
  • Increased"Ion accelerator" wargear option cost2025changed from 20 to 25

Stormsurge

  • Increasedpoints360375changed from 360 to 375

Sun Shark Bomber

  • Lost"Frame" keyword

The Twin Lance

  • Increasedpoints205220changed from 205 to 220

Tiger Shark

  • Increasedpoints325375changed from 325 to 375
  • Lost"Frame" keyword

Strike Swiftly (enhancement)

  • Updateddescription

Kauyon (detachment)

  • Updatedforce dispositionPriority AssetsReconnaissancechanged from Priority Assets to Reconnaissance

Mont’ka (detachment)

  • Updatedforce dispositionPurge the FoePriority Assetschanged from Purge the Foe to Priority Assets

Retaliation Cadre (detachment)

  • Increasedpoints23changed from 2 to 3

Errata / FAQ

  • UpdatedErrataMont'ka Detachment, Strike Swiftly Enhancement, Second Sentence

    Codex: T’au Empire, changed errata text

    Before
    Change to: 'In the Resolve Pre-battle Abilities step, you can select up to two friendly T'AU EMPIRE units within 6" of this model that do not have the Scouts ability.'
    After
    Change to: 'In the Resolve Pre-battle Abilities step, you can select up to two friendly T'AU EMPIRE units within 6" of this model that do not have the Scouts ability. Until the end of the battle, all models in the selected units have the Scouts 6" ability.'
  • UpdatedErrataDevilfish, Hammerhead Gunship, Piranhas, Sky Ray Gunship, Tidewall Droneport, Tidewall Gunrig, Tidewall Shieldline – Keywords Section

    Codex: T’au Empire, changed errata header

    Current
    Add 'FRAME'.
  • UpdatedErrataManta, Ta'unar Supremacy Armour, Keywords section

    Imperial Armour: T’au Empire, changed errata header, targets (removed: AX-1-0 Tiger Shark)

    Current
    Add 'FRAME'.
  • UpdatedErrataAX-1-0 Tiger Shark

    Imperial Armour: T’au Empire, changed targets (removed: AX-1-0 Tiger Shark)

Thousand Sons

Chaos Predator Annihilator

  • Increasedpoints130140changed from 130 to 140

Chaos Predator Destructor

  • Increasedpoints130140changed from 130 to 140

Chaos Rhino

  • Decreasedpoints9080changed from 90 to 80
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Defiler

  • Increasedpoints290300changed from 290 to 300
  • Increasedadditional selection cost+30+40changed from +30 to +40from the 2nd selection onwards
  • Increased"Heavy reaper autocannon" wargear option cost1015changed from 10 to 15
  • Increased"Hades lascannon" wargear option cost1015changed from 10 to 15
  • Lost"Feel No Pain 6+" core ability
  • Gained"Destroyer of Futures (Once per phase, per unit)" ability
    Before
    Each time you target this unit with the Fire Overwatch Stratagem, hits are scored on unmodified Hit rolls of 5+ when resolving that Stratagem. For each of those attacks that targets an enemy unit within 9" of one or more THOUSAND SONS PSYKER units from your army, a hit is scored on an unmodified Hit roll of 4+ instead.
    After
    You can target this unit with the Counteroffensive stratagem, regardless of any other uses of that stratagem this phase. If you do: ▫ That use is ‐1 CP. ▫ That use does not prevent any uses of that stratagem on other units this phase.'
  • Lost"Destroyer of Futures" ability
    Before
    Each time you target this unit with the Fire Overwatch Stratagem, hits are scored on unmodified Hit rolls of 5+ when resolving that Stratagem. For each of those attacks that targets an enemy unit within 9" of one or more THOUSAND SONS PSYKER units from your army, a hit is scored on an unmodified Hit roll of 4+ instead.
    After
    You can target this unit with the Counteroffensive stratagem, regardless of any other uses of that stratagem this phase. If you do: ▫ That use is ‐1 CP. ▫ That use does not prevent any uses of that stratagem on other units this phase.'

Forgefiend

  • Increased"Ectoplasma cannon" wargear option cost05changed from 0 to 5

Scarab Occult Terminators

  • Increasedpoints10 models370385changed from 370 to 385

Sekhetar Robots

  • Increasedpoints4 models160175changed from 160 to 175,2 models8085changed from 80 to 85
  • Gained+ additional selection cost (+15 pts) from the 3rd selection onwards

Sorcerer

  • Gained+ additional selection cost (+10 pts) from the 3rd selection onwards

Tzaangor Enlightened

  • Increasedpoints3 models4550changed from 45 to 50

Tzaangor Shaman

  • Increasedpoints6065changed from 60 to 65

Bray Lord (enhancement)

  • Updateddescription
    Before
    … the Scouts 6" ability. During the Declare Battle Formations step, the bearer can be attached to a TZAANGORS unit.
    After
    … the Scouts 6" ability.

Eruption of Vitality (enhancement)

  • Updateddescription
    Before
    Infantry/Mounted Thousand Sons Psyker model only. The first time this model is destroyed , at the end of the phase, roll one D6: On a 2+, set this model back up on the battlefield as close as possible to where it was destroyed , unengaged , with 3 wounds remaining.
    After
    INFANTRY/MOUNTED THOUSAND SONS PSYKER model only. (Once per battle, per army) When this model is destroyed, at the end of the phase, roll one D6: On a 2+, set up this model on the battlefield, unengaged and as close as possible to where it was destroyed. This model is not part of an attached unit and its unit has a starting strength of 1. This model has 3 wounds remaining.

Kaleidoscopic Tempest (stratagem)

  • Updatedeffect
    Before
    … the attacking unit’s attacks. Until the end of the phase, your unit has the Stealth ability, and, if your unit is wholly within your army’s Flow of Magic, each time an attack targets your unit, it has the Benefit of Cover against that attack.
    After
    … the attacking unit’s attacks. ▫ Your unit has Stealth. ▫ If your unit is wholly within your army’s Flow of Magic, your unit has ‐3 detection range.

Twisted Mirage (stratagem)

  • Updatedeffect
    Before
    … that is more than 9" horizontally away from all …
    After
    … that is more than 8" horizontally away from all …

Umbralefic Crystal (enhancement)

  • Updateddescription
    Before
    THOUSAND SONS model only. Once per battle, in your Command phase, if the bearer’s unit is not within Engagement Range of one or more enemy units, you can remove that unit from the battlefield and place it into Strategic Reserves. In the Reinforcements step of your next Movement phase, set that unit back up anywhere on the battlefield that is more than 9" horizontally away from all enemy units.
    After
    THOUSAND SONS model only. (Once per battle, per army) In your Command phase, if this unit is unengaged, you can use this ability. If you do: ▪ Place this unit in strategic reserves. ▪ This unit has Deep Strike until the start of your next Shooting phase. ▪ This unit must make an ingress move in your next Movement phase (including in your first turn).

Hexwarp Thrallband (detachment)

  • Increasedpoints23changed from 2 to 3

Ritual of Regeneration (detachment)

  • Updatedforce dispositionPurge the FoeTake and Holdchanged from Purge the Foe to Take and Hold

Sekhetar Cohort (detachment)

  • Updatedforce dispositionPriority AssetsDisruptionchanged from Priority Assets to Disruption

Warpforged Cabal (detachment)

  • Updatedforce dispositionDisruptionPriority Assetschanged from Disruption to Priority Assets

Errata / FAQ

  • AddedErrataGrand Coven Detachment, Umbralefic Crystal Enhancement

    Codex: Thousand Sons

    Added
    Change to: ‘THOUSAND SONS model only. (Once per battle, per army) In your Command phase, if this unit is unengaged, you can use this ability. If you do: ▪ Place this unit in strategic reserves. ▪ This unit has Deep Strike until the start of your next Shooting phase. ▪ This unit must make an ingress move in your next Movement phase (including in your first turn).'
  • AddedErrataWarpmeld Pact Detachment, Bray Lord Enhancement

    Codex: Thousand Sons

    Added
    SORCERER or INFERNAL MASTER model only. The bearer has the Scouts 6" ability.
  • AddedErrataKairos Fateweaver, One Head Looks Back Ability

    Codex: Thousand Sons

    Added
    Change to: 'Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, you can use this ability. If you do, increase the CP cost of the use of that stratagem by 1CP.'
  • UpdatedErrataWarpmeld Pact Detachment, Twisted Mirage Stratagem, Effect Section

    Codex: Thousand Sons, changed errata text

    Before
    Change 3" to 6".
    After
    Change 3" to 6". ▪ Change 9" to 8".

Tyranids

Maleceptor

  • Increasedpoints180190changed from 180 to 190

Neurotyrant

  • Increasedpoints115130changed from 115 to 130

The Red Terror

  • Lost"Serpentine Fiend" ability
    Removed
    This model can move through terrain features, but cannot end a move within a wall, a floor, etc. This model can be set up or end a move on any floor level of RUINS, but if that level is not the ground floor, it can only do so if its base does not overhang the floor at that level.
  • Gained+ "Mobile" keyword

Toxicrene

  • Decreasedpoints135120changed from 135 to 120

Tyranid Warriors with Melee Bio-weapons

  • Gained"Adaptive Instincts (Once per turn, per unit)" ability
    Before
    At the start of the Fight phase, select one of the following: ■ Aggression Imperative: Until the end of the phase, each time a model in this unit makes an attack, re-roll a Hit roll of 1. ■ Bioregeneration: Until the end of the phase, each time a saving throw is made for a model in this unit, re-roll a saving throw of 1.
    After
    In the Fight phase, when this unit is selected to fight or when an enemy unit targets this unit, you can select one of the following: ▪ This unit’s melee attacks have +1 S. ▪ Or: This unit has +1 T.
  • Lost"Adaptive Instincts" ability
    Before
    At the start of the Fight phase, select one of the following: ■ Aggression Imperative: Until the end of the phase, each time a model in this unit makes an attack, re-roll a Hit roll of 1. ■ Bioregeneration: Until the end of the phase, each time a saving throw is made for a model in this unit, re-roll a saving throw of 1.
    After
    In the Fight phase, when this unit is selected to fight or when an enemy unit targets this unit, you can select one of the following: ▪ This unit’s melee attacks have +1 S. ▪ Or: This unit has +1 T.

Tyrannocyte

  • Decreasedpoints9080changed from 90 to 80
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards
  • Updated"Aerial Seeding" ability
    Before
    … set up more than 9" away from all enemy …
    After
    … set up more than 8" away from all enemy …

Venomthropes

  • Updated"Foul Spores" ability
    Before
    While a friendly TYRANIDS unit is within 6" of this unit, each time a ranged attack targets that unit, models in that unit have the Benefit of Cover against that attack. In addition, while a friendly TYRANIDS unit (excluding MONSTERS) is within 6" of this unit, models in that unit have the Stealth ability.
    After
    Friendly TYRANIDS units within 6" of this unit have Stealth.

Von Ryan’s Leapers

  • Decreasedpoints6 models120105changed from 120 to 105,3 models6055changed from 60 to 55

Zoanthropes

  • Decreasedpoints3 models10090changed from 100 to 90

Chameleonic (enhancement)

  • Updateddescription
    Before
    VANGUARD INVADER model only. The bearer has the Stealth ability and each time a ranged attack targets the bearer’s unit, models in that unit have the Benefit of Cover against that attack.
    After
    VANGUARD INVADER model only. This unit has Stealth.

Hunting Grounds (enhancement)

  • Increasedpoints2030changed from 20 to 30

Errata / FAQ

  • AddedErrataVanguard Onslaught Detachment, Chameleonic Enhancement

    Codex: Tyranids

    Added
    Change to: ‘VANGUARD INVADER model only. This unit has Stealth.'
  • AddedErrataTyranid Warriors with Melee Bio-weapons, Adaptive Instincts Ability

    Codex: Tyranids

    Added
    Change to: ‘Adaptive Instincts (Once per turn, per unit): In the Fight phase, when this unit is selected to fight or when an enemy unit targets this unit, you can select one of the following: ▪ This unit’s melee attacks have +1 S. ▪ Or: This unit has +1 T.'
  • AddedErrataTyrannocyte, Aerial Seeding Ability

    Codex: Tyranids

    Added
    Change 9" to 8".
  • AddedErrataVenomthropes, Foul Spores ability

    Codex: Tyranids

    Added
    Change to: ‘Friendly TYRANIDS units within 6' of this unit have Stealth.'

World Eaters

Angron

  • Decreasedpoints350330changed from 350 to 330

Chaos Predator Annihilator

  • Decreasedpoints135130changed from 135 to 130

Chaos Predator Destructor

  • Decreasedpoints135130changed from 135 to 130

Chaos Rhino

  • Decreasedpoints8575changed from 85 to 75
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards

Chaos Terminators

  • Decreasedpoints10 models350330changed from 350 to 330,5 models175165changed from 175 to 165

Defiler

  • Increasedadditional selection cost+30+40changed from +30 to +40from the 2nd selection onwards
  • Increased"Hades lascannon" wargear option cost1015changed from 10 to 15
  • Increased"Heavy reaper autocannon" wargear option cost1015changed from 10 to 15

Eightbound

  • Decreasedpoints6 models270255changed from 270 to 255,3 models135125changed from 135 to 125
  • Increasedadditional selection cost+10+15changed from +10 to +15from the 3rd selection onwards

Exalted Eightbound

  • Decreasedpoints6 models280265changed from 280 to 265,3 models140130changed from 140 to 130
  • Increasedadditional selection cost+10+15changed from +10 to +15from the 3rd selection onwards

Forgefiend

  • Decreasedpoints160140changed from 160 to 140
  • Increased"Ectoplasma cannon" wargear option cost05changed from 0 to 5

Khorne Berzerkers

  • Decreasedpoints20 models345330changed from 345 to 330,10 models180170changed from 180 to 170

Lord Invocatus

  • Decreasedpoints110100changed from 110 to 100

Lord on Juggernaut

  • Decreasedpoints10595changed from 105 to 95

Maulerfiend

  • Decreasedpoints145140changed from 145 to 140

Archslaughterer (enhancement)

  • Decreasedpoints4030changed from 40 to 30

Butcher Lord (enhancement)

  • Updateddescription
    Before
    WORLD EATERS INFANTRY model only. During the Declare Battle Formations step, the bearer can be attached to a JAKHALS or GOREMONGERS unit. If attached to a GOREMONGERS unit, the bearer has the Infiltrators ability.
    After
    WORLD EATERS INFANTRY model only. The bearer has the Infiltrators ability.

Disciple of Khorne (enhancement)

  • Updateddescription
    Before
    LORD ON JUGGERNAUT model only. During the Declare Battle Formations step, the bearer can be attached to a BLOODCRUSHERS or FLESH HOUNDS unit. While leading one of these units, the bearer has the Deep Strike ability, and it has the …
    After
    LORD ON JUGGERNAUT model only. The bearer has the Deep Strike ability and it has the …

Gore-stained Veterans (Upgrade) (enhancement)

  • Decreasedpoints2520changed from 25 to 20

Brazen Engines (detachment)

  • Updatedforce dispositionPurge the FoeDisruptionchanged from Purge the Foe to Disruption

Butchers of Khorne (detachment)

  • Updatedforce dispositionDisruptionTake and Holdchanged from Disruption to Take and Hold

Errata / FAQ

  • AddedErrataCult of Blood Detachment, Butcher Lord Enhancement

    Codex: World Eaters

    Added
    Change to: ‘WORLD EATERS INFANTRY model only. The bearer has the Infiltrators ability.'
  • AddedErrataKhorne Daemonkin Detachment, Disciple of Khorne Enhancement

    Codex: World Eaters

    Added
    Change to: ‘LORD ON JUGGERNAUT model only. The bearer has the Deep Strike ability, and it has the BLOOD LEGIONS Faction keyword instead of the WORLD EATERS Faction keyword.'

Data version 895

2026-07-15

Faction changes across 5 factions.

Adeptus Astartes

Apothecary Biologis

  • Gained+ attachment to Eradicator Squad with Heavy Bolters (Support)

Captain in Gravis Armour

  • Gained+ attachment to Eradicator Squad with Heavy Bolters (Leader)

Iron Father Feirros

  • Gained+ attachment to Eradicator Squad with Heavy Bolters (Leader)

Tor Garadon

  • Gained+ attachment to Eradicator Squad with Heavy Bolters (Leader)

Errata / FAQ

  • UpdatedErrataShadowmark Talon Detachment, Masters of Shadow Detachment Rule

    Codex: Space Marines, changed errata text

    Before
    Change to: 'Each time a ranged attack targets an ADEPTUS ASTARTES unit from your army, unless the attacking model is within 12", subtract 1 from the hit roll and the target has the benefit of cover. '
    After
    Change to: 'Each time a ranged attack targets an ADEPTUS ASTARTES unit from your army, unless the attacking model is within 12", the target has the Benefit of Cover.'

Agents of the Imperium

Callidus Assassin

  • Added+ 1 model (Veiled Blade Elimination Force) option at 140 pts

Culexus Assassin

  • Added+ 1 model (Veiled Blade Elimination Force) option at 125 pts

Eversor Assassin

  • Added+ 1 model (Veiled Blade Elimination Force) option at 145 pts

Vindicare Assassin

  • Added+ 1 model (Veiled Blade Elimination Force) option at 155 pts

Heretic Astartes

Fabius Bile

  • Updatedlore

Leagues of Votann

Built To Last (stratagem)

  • Updatedturn restriction

Tyranids

Toxicrene

  • Gained+ "Frame" keyword

Tyrannocyte

  • Gained+ "Frame" keyword

Tyrannofex

  • Gained+ "Frame" keyword

Errata / FAQ

  • UpdatedErrataThe following units lose the Hover core ability:

    Codex: Tyranids, changed targets (added: Hive Crone)

Data version 886

2026-06-26

Faction changes across 27 factions.

Adepta Sororitas

Castigator

  • Gained+ additional selection cost (+10 pts)

Celestian Sacresants

  • Gained+ additional selection cost (+15 pts)

Dominion Squad

  • Gained+ additional selection cost (+10 pts)

Exorcist

  • Gained+ additional selection cost (+40 pts)

Hospitaller

  • Gained+ additional selection cost (+10 pts)

Immolator

  • Gained+ additional selection cost (+10 pts)

Paragon Warsuits

  • Gained+ additional selection cost (+10 pts)

Retributor Squad

  • Gained+ additional selection cost (+10 pts)

Seraphim Squad

  • Gained+ additional selection cost (+10 pts)

Adeptus Astartes

Aggressor Squad

  • Gained+ additional selection cost (+10 pts)

Assault Intercessors with Jump Packs

  • Gained+ additional selection cost (+10 pts)

Astraeus

  • Gained+ additional selection cost (+50 pts)

Ballistus Dreadnought

  • Gained+ additional selection cost (+10 pts)

Bladeguard Veteran Squad

  • Gained+ additional selection cost (+10 pts)

Brutalis Dreadnought

  • Gained+ additional selection cost (+10 pts)

Desolation Squad

  • Gained+ additional selection cost (+30 pts)

Eradicator Squad

  • Gained+ additional selection cost (+10 pts)

Eradicator Squad with Heavy Bolters

  • Gained+ additional selection cost (+10 pts)

Gladiator Lancer

  • Gained+ additional selection cost (+10 pts)

Gladiator Reaper

  • Gained+ additional selection cost (+10 pts)

Gladiator Valiant

  • Gained+ additional selection cost (+10 pts)

Inceptor Squad

  • Gained+ additional selection cost (+15 pts)

Incursor Squad

  • Gained+ additional selection cost (+10 pts)

Infiltrator Squad

  • Gained+ additional selection cost (+10 pts)

Land Raider

  • Gained+ additional selection cost (+20 pts)

Land Raider Crusader

  • Gained+ additional selection cost (+20 pts)

Land Raider Redeemer

  • Gained+ additional selection cost (+20 pts)

Land Speeder

  • Gained+ additional selection cost (+10 pts)

Predator Annihilator

  • Gained+ additional selection cost (+10 pts)

Predator Destructor

  • Gained+ additional selection cost (+10 pts)

Redemptor Dreadnought

  • Gained+ additional selection cost (+15 pts)

Repulsor

  • Gained+ additional selection cost (+20 pts)

Repulsor Executioner

  • Gained+ additional selection cost (+20 pts)

Scout Squad

  • Gained+ additional selection cost (+10 pts)

Storm Speeder Hailstrike

  • Gained+ additional selection cost (+10 pts)

Storm Speeder Hammerstrike

  • Gained+ additional selection cost (+10 pts)

Storm Speeder Thunderstrike

  • Gained+ additional selection cost (+10 pts)

Stormraven Gunship

  • Gained+ additional selection cost (+20 pts)

Vanguard Veteran Squad with Jump Packs

  • Gained+ additional selection cost (+10 pts)

Victrix Honour Guard

  • Gained+ additional selection cost (+20 pts)

Vindicator

  • Gained+ additional selection cost (+15 pts)

Whirlwind

  • Gained+ additional selection cost (+20 pts)

Adeptus Custodes

Ares Gunship

  • Gained+ additional selection cost (+30 pts)

Blade Champion

  • Gained+ additional selection cost (+15 pts)

Caladius Grav-tank

  • Gained+ additional selection cost (+15 pts)

Contemptor-Achillus Dreadnought

  • Gained+ additional selection cost (+15 pts)

Contemptor-Galatus Dreadnought

  • Gained+ additional selection cost (+15 pts)

Coronus Grav-carrier

  • Gained+ additional selection cost (+20 pts)

Custodian Guard

  • Gained+ additional selection cost (+10 pts)

Custodian Guard with Adrasite and Pyrithite Spears

  • Gained+ additional selection cost (+10 pts)

Custodian Wardens

  • Gained+ additional selection cost (+20 pts)

Orion Assault Dropship

  • Gained+ additional selection cost (+50 pts)

Telemon Heavy Dreadnought

  • Gained+ additional selection cost (+20 pts)

Venerable Contemptor Dreadnought

  • Gained+ additional selection cost (+15 pts)

Venerable Land Raider

  • Gained+ additional selection cost (+20 pts)

Adeptus Mechanicus

Hastarii Exterminators

  • Gained+ additional selection cost (+15 pts)

Hastarii Fusiliers

  • Gained+ additional selection cost (+15 pts)

Ironstrider Ballistarii

  • Gained+ additional selection cost (+15 pts)

Kastelan Robots

  • Gained+ additional selection cost (+20 pts)

Pteraxii Skystalkers

  • Gained+ additional selection cost (+10 pts)

Pteraxii Sterylizors

  • Gained+ additional selection cost (+10 pts)

Sicarian Infiltrators

  • Gained+ additional selection cost (+10 pts)

Sicarian Ruststalkers

  • Gained+ additional selection cost (+10 pts)

Astra Militarum

Attilan Rough Riders

  • Gained+ additional selection cost (+5 pts)

Baneblade

  • Gained+ additional selection cost (+20 pts)

Banehammer

  • Gained+ additional selection cost (+20 pts)

Banesword

  • Gained+ additional selection cost (+20 pts)

Basilisk

  • Gained+ additional selection cost (+20 pts)

Bullgryn Squad

  • Gained+ additional selection cost (+15 pts)

Cyclops Demolition Vehicle

  • Gained+ additional selection cost (+5 pts)

Deathstrike

  • Gained+ additional selection cost (+10 pts)

Doomhammer

  • Gained+ additional selection cost (+20 pts)

Hellhammer

  • Gained+ additional selection cost (+20 pts)

Hellhound

  • Gained+ additional selection cost (+10 pts)

Kasrkin

  • Gained+ additional selection cost (+10 pts)

Krieg Combat Engineers

  • Gained+ additional selection cost (+10 pts)

Leman Russ Battle Tank

  • Gained+ additional selection cost (+10 pts)

Leman Russ Commander

  • Gained+ additional selection cost (+15 pts)

Leman Russ Demolisher

  • Gained+ additional selection cost (+10 pts)

Leman Russ Eradicator

  • Gained+ additional selection cost (+10 pts)

Leman Russ Executioner

  • Gained+ additional selection cost (+10 pts)

Leman Russ Exterminator

  • Gained+ additional selection cost (+10 pts)

Leman Russ Punisher

  • Gained+ additional selection cost (+10 pts)

Leman Russ Vanquisher

  • Gained+ additional selection cost (+10 pts)

Manticore

  • Gained+ additional selection cost (+20 pts)

Militarum Tempestus Command Squad

  • Gained+ additional selection cost (+10 pts)

Rogal Dorn Battle Tank

  • Gained+ additional selection cost (+15 pts)

Rogal Dorn Commander

  • Gained+ additional selection cost (+15 pts)

Shadowsword

  • Gained+ additional selection cost (+20 pts)

Stormlord

  • Gained+ additional selection cost (+20 pts)

Stormsword

  • Gained+ additional selection cost (+20 pts)

Tempestus Scions

  • Gained+ additional selection cost (+10 pts)

Valkyrie

  • Gained+ additional selection cost (+10 pts)

Wyvern

  • Gained+ additional selection cost (+20 pts)

Asuryani

Corsair Skyreavers

  • Gained+ additional selection cost (+10 pts)

D-cannon Platform

  • Gained+ additional selection cost (+15 pts)

Fire Dragons

  • Gained+ additional selection cost (+10 pts)

Night Spinner

  • Gained+ additional selection cost (+20 pts)

Swooping Hawks

  • Gained+ additional selection cost (+15 pts)

Warp Spiders

  • Gained+ additional selection cost (+15 pts)

Wraithknight

  • Gained+ additional selection cost (+20 pts)

Wraithknight with Ghostglaive

  • Gained+ additional selection cost (+20 pts)

Ynnari Incubi

  • Gained+ additional selection cost (+10 pts)

Black Templars

Gladiator Lancer

  • Gained+ additional selection cost (+10 pts)

Gladiator Reaper

  • Gained+ additional selection cost (+10 pts)

Gladiator Valiant

  • Gained+ additional selection cost (+10 pts)

Land Raider Crusader

  • Gained+ additional selection cost (+20 pts)

Marshal

  • Gained+ additional selection cost (+10 pts)

Repulsor

  • Gained+ additional selection cost (+20 pts)

Repulsor Executioner

  • Gained+ additional selection cost (+20 pts)

Sword Brethren Squad

  • Gained+ additional selection cost (+15 pts)

Blood Angels

Baal Predator

  • Gained+ additional selection cost (+10 pts)

Death Company Dreadnought

  • Gained+ additional selection cost (+10 pts)

Death Company Marines

  • Gained+ additional selection cost (+10 pts)

Death Company Marines with Bolt Rifles

  • Gained+ additional selection cost (+10 pts)

Death Company Marines with Jump Packs

  • Gained+ additional selection cost (+15 pts)

Sanguinary Guard

  • Gained+ additional selection cost (+20 pts)

Sanguinary Priest

  • Gained+ additional selection cost (+10 pts)

Chaos Knights

Chaos Acastus Knight Asterius

  • Gained+ additional selection cost (+75 pts)

Chaos Acastus Knight Porphyrion

  • Gained+ additional selection cost (+75 pts)

Chaos Cerastus Knight Acheron

  • Gained+ additional selection cost (+15 pts)

Chaos Cerastus Knight Atrapos

  • Gained+ additional selection cost (+20 pts)

Chaos Cerastus Knight Castigator

  • Gained+ additional selection cost (+15 pts)

Chaos Cerastus Knight Lancer

  • Gained+ additional selection cost (+20 pts)

Chaos Questoris Knight Magaera

  • Gained+ additional selection cost (+15 pts)

Chaos Questoris Knight Styrix

  • Gained+ additional selection cost (+15 pts)

Knight Abominant

  • Gained+ additional selection cost (+15 pts)

Knight Desecrator

  • Gained+ additional selection cost (+15 pts)

Knight Despoiler

  • Gained+ additional selection cost (+20 pts)

Knight Rampager

  • Gained+ additional selection cost (+15 pts)

Knight Ruinator

  • Gained+ additional selection cost (+15 pts)

Knight Tyrant

  • Gained+ additional selection cost (+20 pts)

War Dog Moirax

  • Gained+ additional selection cost (+10 pts)

Dark Angels

Deathwing Knights

  • Gained+ additional selection cost (+20 pts)

Inner Circle Companions

  • Gained+ additional selection cost (+10 pts)

Land Speeder Vengeance

  • Gained+ additional selection cost (+10 pts)

Ravenwing Black Knights

  • Gained+ additional selection cost (+10 pts)

Ravenwing Command Squad

  • Gained+ additional selection cost (+10 pts)

Death Guard

Chaos Land Raider

  • Gained+ additional selection cost (+20 pts)

Chaos Predator Annihilator

  • Gained+ additional selection cost (+10 pts)

Chaos Predator Destructor

  • Gained+ additional selection cost (+10 pts)

Deathshroud Terminators

  • Gained+ additional selection cost (+10 pts)

Defiler

  • Gained+ additional selection cost (+30 pts)

Foetid Bloat-Drone

  • Gained+ additional selection cost (+10 pts)

Foetid Bloat-Drone with Heavy Blight Launcher

  • Gained+ additional selection cost (+10 pts)

Plagueburst Crawler

  • Gained+ additional selection cost (+25 pts)

Deathwatch

Fortis Kill Team

  • Gained+ additional selection cost (+15 pts)

Indomitor Kill Team

  • Gained+ additional selection cost (+15 pts)

Spectrus Kill Team

  • Gained+ additional selection cost (+10 pts)

Talonstrike Kill Team

  • Gained+ additional selection cost (+15 pts)

Drukhari

Hellions

  • Gained+ additional selection cost (+10 pts)

Incubi

  • Gained+ additional selection cost (+10 pts)

Mandrakes

  • Gained+ additional selection cost (+10 pts)

Ravager

  • Gained+ additional selection cost (+10 pts)

Reavers

  • Gained+ additional selection cost (+10 pts)

Scourges with Heavy Weapons

  • Gained+ additional selection cost (+10 pts)

Scourges with Shardcarbines

  • Gained+ additional selection cost (+10 pts)

Talos

  • Gained+ additional selection cost (+10 pts)

Emperor’s Children

Chaos Land Raider

  • Gained+ additional selection cost (+20 pts)

Daemon Prince of Slaanesh

  • Gained+ additional selection cost (+15 pts)

Daemon Prince of Slaanesh with Wings

  • Gained+ additional selection cost (+30 pts)

Defiler

  • Gained+ additional selection cost (+30 pts)

Lord Exultant

  • Gained+ additional selection cost (+10 pts)

Maulerfiend

  • Gained+ additional selection cost (+10 pts)

Noise Marines

  • Gained+ additional selection cost (+15 pts)

Genestealer Cults

Aberrants

  • Gained+ additional selection cost (+10 pts)

Abominant

  • Gained+ additional selection cost (+10 pts)

Achilles Ridgerunners

  • Gained+ additional selection cost (+10 pts)

Atalan Jackals

  • Gained+ additional selection cost (+10 pts)

Goliath Rockgrinder

  • Gained+ additional selection cost (+10 pts)

Hybrid Metamorphs

  • Gained+ additional selection cost (+10 pts)

Purestrain Genestealers

  • Gained+ additional selection cost (+10 pts)

Grey Knights

Brotherhood Librarian

  • Gained+ additional selection cost (+10 pts)

Brotherhood Terminator Squad

  • Gained+ additional selection cost (+10 pts)

Grand Master in Nemesis Dreadknight

  • Gained+ additional selection cost (+15 pts)

Grey Knights Thunderhawk Gunship

  • Gained+ additional selection cost (+50 pts)

Interceptor Squad

  • Gained+ additional selection cost (+10 pts)

Land Raider

  • Gained+ additional selection cost (+20 pts)

Land Raider Crusader

  • Gained+ additional selection cost (+20 pts)

Land Raider Redeemer

  • Gained+ additional selection cost (+20 pts)

Nemesis Dreadknight

  • Gained+ additional selection cost (+15 pts)

Paladin Squad

  • Gained+ additional selection cost (+15 pts)

Purgation Squad

  • Gained+ additional selection cost (+10 pts)

Purifier Squad

  • Gained+ additional selection cost (+10 pts)

Stormraven Gunship

  • Gained+ additional selection cost (+20 pts)

Venerable Dreadnought

  • Gained+ additional selection cost (+10 pts)

Heretic Astartes

Accursed Cultists

  • Gained+ additional selection cost (+20 pts)

Chaos Land Raider

  • Gained+ additional selection cost (+20 pts)

Chaos Predator Annihilator

  • Gained+ additional selection cost (+10 pts)

Chaos Predator Destructor

  • Gained+ additional selection cost (+10 pts)

Chaos Vindicator

  • Gained+ additional selection cost (+10 pts)

Chosen

  • Gained+ additional selection cost (+10 pts)

Cultist Firebrand

  • Gained+ additional selection cost (+5 pts)

Dark Commune

  • Gained+ additional selection cost (+10 pts)

Defiler

  • Gained+ additional selection cost (+30 pts)

Forgefiend

  • Gained+ additional selection cost (+10 pts)

Havocs

  • Gained+ additional selection cost (+10 pts)

Khorne Lord of Skulls

  • Gained+ additional selection cost (+25 pts)

Mutilators

  • Gained+ additional selection cost (+10 pts)

Obliterators

  • Gained+ additional selection cost (+10 pts)

Possessed

  • Gained+ additional selection cost (+10 pts)

Raptors

  • Gained+ additional selection cost (+10 pts)

Red Corsairs Raiders

  • Gained+ additional selection cost (+10 pts)

Venomcrawler

  • Gained+ additional selection cost (+10 pts)

Warp Talons

  • Gained+ additional selection cost (+10 pts)

Imperial Knights

Acastus Knight Asterius

  • Gained+ additional selection cost (+75 pts)

Acastus Knight Porphyrion

  • Gained+ additional selection cost (+75 pts)

Armiger Moirax

  • Gained+ additional selection cost (+10 pts)

Cerastus Knight Acheron

  • Gained+ additional selection cost (+15 pts)

Cerastus Knight Atrapos

  • Gained+ additional selection cost (+20 pts)

Cerastus Knight Castigator

  • Gained+ additional selection cost (+15 pts)

Cerastus Knight Lancer

  • Gained+ additional selection cost (+20 pts)

Knight Castellan

  • Gained+ additional selection cost (+20 pts)

Knight Crusader

  • Gained+ additional selection cost (+20 pts)

Knight Defender

  • Gained+ additional selection cost (+20 pts)

Knight Destrier

  • Gained+ additional selection cost (+15 pts)

Knight Errant

  • Gained+ additional selection cost (+15 pts)

Knight Gallant

  • Gained+ additional selection cost (+15 pts)

Knight Paladin

  • Gained+ additional selection cost (+15 pts)

Knight Preceptor

  • Gained+ additional selection cost (+15 pts)

Knight Valiant

  • Gained+ additional selection cost (+15 pts)

Knight Warden

  • Gained+ additional selection cost (+15 pts)

Questoris Knight Magaera

  • Gained+ additional selection cost (+15 pts)

Questoris Knight Styrix

  • Gained+ additional selection cost (+15 pts)

Leagues of Votann

Brôkhyr Thunderkyn

  • Gained+ additional selection cost (+10 pts)

Einhyr Hearthguard

  • Gained+ additional selection cost (+10 pts)

Hekaton Land Fortress

  • Gained+ additional selection cost (+15 pts)

Hernkyn Pioneers

  • Gained+ additional selection cost (+10 pts)

Ironkin Steeljacks with Heavy Volkanite Disintegrators

  • Gained+ additional selection cost (+10 pts)

Ironkin Steeljacks with Melee Weapons

  • Gained+ additional selection cost (+10 pts)

Legiones Daemonica

Bloodcrushers

  • Gained+ additional selection cost (+10 pts)

Bloodthirster

  • Gained+ additional selection cost (+15 pts)

Great Unclean One

  • Gained+ additional selection cost (+15 pts)

Keeper of Secrets

  • Gained+ additional selection cost (+15 pts)

Lord of Change

  • Gained+ additional selection cost (+15 pts)

Rendmaster on Blood Throne

  • Gained+ additional selection cost (+20 pts)

Soul Grinder

  • Gained+ additional selection cost (+15 pts)

Necrons

Canoptek Wraiths

  • Gained+ additional selection cost (+20 pts)

Chronomancer

  • Gained+ additional selection cost (+10 pts)

Deathmarks

  • Gained+ additional selection cost (+10 pts)

Doomsday Ark

  • Gained+ additional selection cost (+20 pts)

Lokhust Destroyers

  • Gained+ additional selection cost (+10 pts)

Lokhust Heavy Destroyers

  • Gained+ additional selection cost (+10 pts)

Monolith

  • Gained+ additional selection cost (+20 pts)

Obelisk

  • Gained+ additional selection cost (+30 pts)

Ophydian Destroyers

  • Gained+ additional selection cost (+10 pts)

Seraptek Heavy Construct

  • Gained+ additional selection cost (+30 pts)

Skorpekh Destroyers

  • Gained+ additional selection cost (+10 pts)

Technomancer

  • Gained+ additional selection cost (+10 pts)

Tesseract Vault

  • Gained+ additional selection cost (+20 pts)

Tomb Blades

  • Gained+ additional selection cost (+10 pts)

Transcendent C’tan

  • Gained+ additional selection cost (+20 pts)

Triarch Stalker

  • Gained+ additional selection cost (+10 pts)

Orks

Big Mek Dakkarig

  • Gained+ additional selection cost (+10 pts)

Big Mek with Shokk Attack Gun

  • Gained+ additional selection cost (+10 pts)

Breaka Boyz

  • Gained+ additional selection cost (+10 pts)

Deff Dread

  • Gained+ additional selection cost (+10 pts)

Flash Gitz

  • Gained+ additional selection cost (+10 pts)

Gargantuan Squiggoth

  • Gained+ additional selection cost (+50 pts)

Gorkanaut

  • Gained+ additional selection cost (+20 pts)

Killa Kans

  • Gained+ additional selection cost (+10 pts)

Lootas

  • Gained+ additional selection cost (+10 pts)

Meganobz

  • Gained+ additional selection cost (+20 pts)

Mek Gunz

  • Gained+ additional selection cost (+10 pts)

Morkanaut

  • Gained+ additional selection cost (+20 pts)

Nobz

  • Gained+ additional selection cost (+10 pts)

Stompa

  • Gained+ additional selection cost (+100 pts)

Tankbustas

  • Gained+ additional selection cost (+10 pts)

Space Wolves

Fenrisian Wolves

  • Gained+ additional selection cost (+5 pts)

Thunderwolf Cavalry

  • Gained+ additional selection cost (+10 pts)

Venerable Dreadnought

  • Gained+ additional selection cost (+10 pts)

Wolf Guard Headtakers

  • Gained+ additional selection cost (+10 pts)

Wolf Guard Terminators

  • Gained+ additional selection cost (+10 pts)

Wolf Scouts

  • Gained+ additional selection cost (+10 pts)

Wulfen

  • Gained+ additional selection cost (+10 pts)

Wulfen Dreadnought

  • Gained+ additional selection cost (+10 pts)

Wulfen with Storm Shields

  • Gained+ additional selection cost (+10 pts)

T’au Empire

AX-1-0 Tiger Shark

  • Gained+ additional selection cost (+60 pts)

Broadside Battlesuits

  • Gained+ additional selection cost (+20 pts)

Crisis Fireknife Battlesuits

  • Gained+ additional selection cost (+10 pts)

Crisis Starscythe Battlesuits

  • Gained+ additional selection cost (+10 pts)

Crisis Sunforge Battlesuits

  • Gained+ additional selection cost (+10 pts)

Ghostkeel Battlesuit

  • Gained+ additional selection cost (+10 pts)

Hammerhead Gunship

  • Gained+ additional selection cost (+10 pts)

Kroot Farstalkers

  • Gained+ additional selection cost (+10 pts)

Krootox Rampagers

  • Gained+ additional selection cost (+10 pts)

Piranhas

  • Gained+ additional selection cost (+10 pts)

Riptide Battlesuit

  • Gained+ additional selection cost (+30 pts)

Stealth Battlesuits

  • Gained+ additional selection cost (+10 pts)

Stormsurge

  • Gained+ additional selection cost (+25 pts)

Ta’unar Supremacy Armour

  • Gained+ additional selection cost (+100 pts)

Tiger Shark

  • Gained+ additional selection cost (+50 pts)

Thousand Sons

Chaos Land Raider

  • Gained+ additional selection cost (+20 pts)

Chaos Predator Annihilator

  • Gained+ additional selection cost (+10 pts)

Chaos Predator Destructor

  • Gained+ additional selection cost (+10 pts)

Chaos Vindicator

  • Gained+ additional selection cost (+10 pts)

Daemon Prince of Tzeentch with Wings

  • Gained+ additional selection cost (+10 pts)

Defiler

  • Gained+ additional selection cost (+30 pts)

Forgefiend

  • Gained+ additional selection cost (+10 pts)

Maulerfiend

  • Gained+ additional selection cost (+10 pts)

Mutalith Vortex Beast

  • Gained+ additional selection cost (+20 pts)

Rubric Marines

  • Gained+ additional selection cost (+10 pts)

Scarab Occult Terminators

  • Gained+ additional selection cost (+15 pts)

Sorcerer in Terminator Armour

  • Gained+ additional selection cost (+10 pts)

Tyranids

Exocrine

  • Gained+ additional selection cost (+10 pts)

Genestealers

  • Gained+ additional selection cost (+10 pts)

Harridan

  • Gained+ additional selection cost (+50 pts)

Haruspex

  • Gained+ additional selection cost (+10 pts)

Hierophant

  • Gained+ additional selection cost (+100 pts)

Hive Guard

  • Gained+ additional selection cost (+10 pts)

Hyperadapted Raveners

  • Gained+ additional selection cost (+10 pts)

Maleceptor

  • Gained+ additional selection cost (+10 pts)

Neurolictor

  • Gained+ additional selection cost (+10 pts)

Norn Assimilator

  • Gained+ additional selection cost (+20 pts)

Norn Emissary

  • Gained+ additional selection cost (+20 pts)

Pyrovores

  • Gained+ additional selection cost (+10 pts)

Raveners

  • Gained+ additional selection cost (+10 pts)

Screamer-Killer

  • Gained+ additional selection cost (+10 pts)

Tyrannofex

  • Gained+ additional selection cost (+10 pts)

World Eaters

Chaos Land Raider

  • Gained+ additional selection cost (+20 pts)

Chaos Predator Annihilator

  • Gained+ additional selection cost (+10 pts)

Chaos Predator Destructor

  • Gained+ additional selection cost (+10 pts)

Chaos Terminators

  • Gained+ additional selection cost (+10 pts)

Defiler

  • Gained+ additional selection cost (+30 pts)

Eightbound

  • Gained+ additional selection cost (+10 pts)

Exalted Eightbound

  • Gained+ additional selection cost (+10 pts)

Forgefiend

  • Gained+ additional selection cost (+15 pts)

Khorne Lord of Skulls

  • Gained+ additional selection cost (+30 pts)

Maulerfiend

  • Gained+ additional selection cost (+10 pts)

Data version 879

2026-06-19

Faction changes across 5 factions.

Adeptus Astartes

Apothecary

  • Updated"Support" ability
    Before
    … ■ ASSAULT SQUAD ■ BLADEGUARD VETERAN SQUAD ■ CRUSADER SQUAD ■ DEATHWATCH …
    After
    … ■ ASSAULT SQUAD ■ CRUSADER SQUAD ■ DEATHWATCH …

Captain

  • Updatedleader options

Librarian in Phobos Armour

  • Updatedleader options

Agents of the Imperium

Micromelta Rounds (enhancement)

  • Gained+ Do Not Use status (cannot be taken manually; tied to a specific character)

Asuryani

Warlock Conclave

  • Updatedleader options

Warlock Skyrunners

  • Updatedleader options

Wave Serpent

  • Updatedtransport

Guiding Presence (enhancement)

  • Gained+ "Aeldari" keyword
  • Lost"Asuryani" keyword

Spirit Stone of Raelyth (enhancement)

  • Gained+ "Aeldari" keyword
  • Lost"Asuryani" keyword

Heretic Astartes

Errata / FAQ

  • UpdatedFAQWhen I select a unit as the target of the Fire Overwatch Stratagem, can that unit make a Dark Pact?

    Codex: Chaos Space Marines, changed targets (removed: Fire Overwatch)

    Current
    Yes, as the unit is selected to shoot.

T’au Empire

Strike Swiftly (enhancement)

  • Updateddescription
    Before
    … have the Scouts ability.
    After
    … have the Scouts ability. Until the end of the battle, all models in the selected units have the Scouts 6" ability.

Data version 875

2026-06-18

Faction changes across 10 factions.

Adepta Sororitas

Ministorum Priest

  • Updatedleader options

Adeptus Astartes

Judiciar

  • Lost"Support" ability
    Removed
    This model can be attached to the following units: ■ ASSAULT INTERCESSOR SQUAD ■ BLADEGUARD VETERAN SQUAD ■ INFERNUS SQUAD ■ INTERCESSOR SQUAD ■ STERNGUARD VETERAN SQUAD

Lieutenant

  • Updatedleader options

Lieutenant in Phobos Armour

  • Updatedleader options

Adeptus Custodes

Knight-Centura

  • Lost"Support" ability
    Removed
    This model can be attached to the following units: ■ PROSECUTORS ■ VIGILATORS ■ WITCHSEEKERS

Adeptus Mechanicus

Tech-Priest Enginseer

  • Updatedleader options

Doctrina Imperatives (army rule)

  • Updatedrules
    Before
    … unit have the [HEAVY] ability. ■ Improve the Ballistic …
    After
    … unit have the [HEAVY] ability ■ Improve the Ballistic …

Astra Militarum

Cadian Recon Squad

  • Updated"Lasgun" ranged weapon profileBS/WS: null4+changed from BS/WS: null to 4+

Asuryani

Eldrad Ulthran

  • Updatedleader options

Warlock Conclave

  • Updatedleader options

Warlock Skyrunners

  • Updatedleader options

Emperor’s Children

Lord Exultant

  • Updatedleader options

Lord Kakophonist

  • Updatedleader options

Heretic Astartes

Sorcerer

  • Updatedleader options

Orks

Big Mek

  • Updatedleader options

Big Mek in Mega Armour

  • Updatedleader options

Big Mek with Shokk Attack Gun

  • Updatedleader options

Bigboss

  • Lost"Support" ability
    Removed
    This model can be attached to the following units: ■ BOYZ ■ BREAKA BOYZ ■ NOBZ

Mek

  • Lost"Support" ability
    Removed
    This model can be attached to the following units: ■ BOYZ ■ FLASH GITZ ■ MEK GUNZ ■ NOBZ ■ TANKBUSTAS

Painboss

  • Lost"Support" ability
    Removed
    This model can be attached to the following units: ■ BEAST SNAGGA BOYZ ■ SQUIGHOG BOYZ

Painboy

  • Updated"Support" ability
    Before
    … ■ BURNA BOYZ ■ FLASH GITZ ■ LOOTAS ■ NOBZ ■ TANKBUSTAS
    After
    … ■ BURNA BOYZ ■ LOOTAS ■ NOBZ ■ TANKBUSTAS

Weirdboy

  • Lost"Support" ability
    Removed
    This model can be attached to the following units: ■ BEAST SNAGGA BOYZ ■ BOYZ

Extra Platin’ (enhancement)

  • Gained+ "Orks" keyword
  • Lost"Wartrakk" keyword
  • Lost"'Ardmob" keyword

Rallying War Cry (enhancement)

  • Gained+ "Orks" keyword
  • Lost"'Ardmob" keyword
  • Lost"Warboss" keyword

T’au Empire

Ethereal

  • Lost"Support" ability
    Removed
    This model can be attached to the following units: ■ BREACHER TEAM ■ STRIKE TEAM

Kroot Flesh Shaper

  • Lost"Support" ability
    Removed
    This model can be attached to the following units: ■ KROOT CARNIVORES ■ KROOT FARSTALKERS

Kroot Trail Shaper

  • Lost"Support" ability
    Removed
    This model can be attached to the following units: ■ KROOT CARNIVORES ■ KROOT FARSTALKERS

Data version 867

2026-06-17

Faction changes across 29 factions.

Adepta Sororitas

Aestred Thurga and Agathae Dolan

  • Added+ datasheet

Arco-flagellants

  • Added+ datasheet

Battle Sisters Squad

  • Added+ datasheet

Canoness

  • Added+ datasheet

Canoness with Jump Pack

  • Added+ datasheet

Castigator

  • Added+ datasheet

Celestian Insidiants

  • Added+ datasheet

Celestian Sacresants

  • Added+ datasheet

Daemonifuge

  • Added+ datasheet

Dialogus

  • Added+ datasheet

Dogmata

  • Added+ datasheet

Dominion Squad

  • Added+ datasheet

Exorcist

  • Added+ datasheet

Hospitaller

  • Added+ datasheet

Imagifier

  • Added+ datasheet

Immolator

  • Added+ datasheet

Intranzia Fraye

  • Added+ datasheet

Junith Eruita

  • Added+ datasheet

Ministorum Priest

  • Added+ datasheet

Mortifiers

  • Added+ datasheet

Morvenn Vahl

  • Added+ datasheet

Palatine

  • Added+ datasheet

Paragon Warsuits

  • Added+ datasheet

Penitent Engines

  • Added+ datasheet

Repentia Squad

  • Added+ datasheet

Retributor Squad

  • Added+ datasheet

Saint Celestine

  • Added+ datasheet

Sanctifiers

  • Added+ datasheet

Seraphim Squad

  • Added+ datasheet

Sisters Novitiate Squad

  • Added+ datasheet

Sororitas Rhino

  • Added+ datasheet

Triumph of Saint Katherine

  • Added+ datasheet

Zephyrim Squad

  • Added+ datasheet

Acts of Faith (army rule)

  • Addedarmy rule
    Added
    If your Army Faction is ADEPTA SORORITAS, each unit from your army with this ability can perform one Act of Faith per phase. This is done using Miracle dice. Gaining Miracle Dice If your Army Faction is ADEPTA SORORITAS, you gain 1 Miracle dice: ■ At the start of each battle round. ■ Each time an ADEPTA SORORITAS unit from your army is destroyed. Each time you gain a Miracle dice, roll one D6. The number you roll is the value of that Miracle dice. This value cannot be changed or re‐rolled, unless a rule specifically states otherwise. Keep your Miracle dice to one side – this is your Miracle dice pool. Performing an Act of Faith Before making a dice roll for a model or unit from your army with the Acts of Faith ability, if you have one or more dice in your Miracle dice pool, that unit can perform an Act of Faith. If it does, select one of the dice from your Miracle dice pool to substitute that dice roll (if a roll involves more than one dice, e.g. a Charge roll or Battle-shock test, only a single dice can be substituted). The dice that is being substituted is not rolled; instead, the value of the selected Miracle dice is used as if it had been rolled (this counts as an unmodified dice roll of that value for all rules purposes). Each Miracle dice can only be selected for substitution once. Once all Miracle dice substitutions have been made, remove the chosen Miracle dice from your Miracle dice pool, and roll all remaining, unsubstituted dice that are apart of the dice roll. You can use Miracle dice when a unit performs an Act of Faith for any of the following types of dice roll: ■ Advance roll ■ Battle-shock test ■ Charge roll ■ Damage roll ■ Hit roll ■ Saving throw ■ Wound roll *Example: Instead of rolling 2D6 to take a Battle-shock test for a unit, you could use one dice from your Miracle dice pool. If the value of that dice was 4, the unit’s Battle-shock test would be determined by rolling one D6 and adding 4 to it (i.e. it would be D6+4).*

Penitent Host, Hallowed Martyrs, Chorus of Condemnation, Sanctified Orators, Sanctuary Guardians, Bringers of Flame, Champions of Faith, Sacred Champions, Army of Faith (detachment)

  • Added+ with 39 stratagems and 27 enhancements

Adeptus Astartes

Adrax Agatone

  • Added+ datasheet

Aethon Shaan

  • Added+ datasheet

Aggressor Squad

  • Added+ datasheet

Ancient

  • Added+ datasheet

Ancient in Terminator Armour

  • Added+ datasheet

Apothecary

  • Added+ datasheet

Apothecary Biologis

  • Added+ datasheet

Assault Intercessor Squad

  • Added+ datasheet

Assault Intercessors with Jump Packs

  • Added+ datasheet

Astraeus

  • Added+ datasheet

Ballistus Dreadnought

  • Added+ datasheet

Bladeguard Ancient

  • Added+ datasheet

Bladeguard Veteran Squad

  • Added+ datasheet

Brutalis Dreadnought

  • Added+ datasheet

Caanok Var

  • Added+ datasheet

Captain

  • Added+ datasheet

Captain in Gravis Armour

  • Added+ datasheet

Captain in Phobos Armour

  • Added+ datasheet

Captain in Terminator Armour

  • Added+ datasheet

Captain Titus

  • Added+ datasheet

Captain with Jump Pack

  • Added+ datasheet

Cato Sicarius

  • Added+ datasheet

Centurion Assault Squad

  • Added+ datasheet

Centurion Devastator Squad

  • Added+ datasheet

Chaplain

  • Added+ datasheet

Chaplain in Terminator Armour

  • Added+ datasheet

Chaplain on Bike

  • Added+ datasheet

Chaplain with Jump Pack

  • Added+ datasheet

Chief Librarian Tigurius

  • Added+ datasheet

Company Heroes

  • Added+ datasheet

Darnath Lysander

  • Added+ datasheet

Desolation Squad

  • Added+ datasheet

Devastator Squad

  • Added+ datasheet

Dreadnought

  • Added+ datasheet

Drop Pod

  • Added+ datasheet

Eliminator Squad

  • Added+ datasheet

Eradicator Squad

  • Added+ datasheet

Eradicator Squad with Heavy Bolters

  • Added+ datasheet

Firestrike Servo-turrets

  • Added+ datasheet

Gladiator Lancer

  • Added+ datasheet

Gladiator Reaper

  • Added+ datasheet

Gladiator Valiant

  • Added+ datasheet

Hammerfall Bunker

  • Added+ datasheet

Heavy Intercessor Squad

  • Added+ datasheet

Hellblaster Squad

  • Added+ datasheet

Impulsor

  • Added+ datasheet

Inceptor Squad

  • Added+ datasheet

Incursor Squad

  • Added+ datasheet

Infernus Squad

  • Added+ datasheet

Infiltrator Squad

  • Added+ datasheet

Intercessor Squad

  • Added+ datasheet

Invader ATV

  • Added+ datasheet

Invictor Tactical Warsuit

  • Added+ datasheet

Iron Father Feirros

  • Added+ datasheet

Judiciar

  • Added+ datasheet

Kayvaan Shrike

  • Added+ datasheet

Kor’sarro Khan

  • Added+ datasheet

Land Raider

  • Added+ datasheet

Land Raider Crusader

  • Added+ datasheet

Land Raider Redeemer

  • Added+ datasheet

Land Speeder

  • Added+ datasheet

Librarian

  • Added+ datasheet

Librarian in Phobos Armour

  • Added+ datasheet

Librarian in Terminator Armour

  • Added+ datasheet

Lieutenant

  • Added+ datasheet

Lieutenant in Phobos Armour

  • Added+ datasheet

Lieutenant in Reiver Armour

  • Added+ datasheet

Lieutenant with Combi-weapon

  • Added+ datasheet

Marneus Calgar in Armour of Antilochus

  • Added+ datasheet

Outrider Squad

  • Added+ datasheet

Pedro Kantor

  • Added+ datasheet

Predator Annihilator

  • Added+ datasheet

Predator Destructor

  • Added+ datasheet

Razorback

  • Added+ datasheet

Redemptor Dreadnought

  • Added+ datasheet

Reiver Squad

  • Added+ datasheet

Repulsor

  • Added+ datasheet

Repulsor Executioner

  • Added+ datasheet

Rhino

  • Added+ datasheet

Roboute Guilliman

  • Added+ datasheet

Scout Squad

  • Added+ datasheet

Sternguard Veteran Squad

  • Added+ datasheet

Storm Speeder Hailstrike

  • Added+ datasheet

Storm Speeder Hammerstrike

  • Added+ datasheet

Storm Speeder Thunderstrike

  • Added+ datasheet

Stormhawk Interceptor

  • Added+ datasheet

Stormraven Gunship

  • Added+ datasheet

Stormtalon Gunship

  • Added+ datasheet

Suboden Khan

  • Added+ datasheet

Suppressor Squad

  • Added+ datasheet

Tactical Squad

  • Added+ datasheet

Techmarine

  • Added+ datasheet

Terminator Assault Squad

  • Added+ datasheet

Terminator Squad

  • Added+ datasheet

Thunderhawk Gunship

  • Added+ datasheet

Tor Garadon

  • Added+ datasheet

Uriel Ventris

  • Added+ datasheet

Vanguard Veteran Squad with Jump Packs

  • Added+ datasheet

Victrix Honour Guard

  • Added+ datasheet

Vindicator

  • Added+ datasheet

Vulkan He’stan

  • Added+ datasheet

Wardens of Ultramar

  • Added+ datasheet

Whirlwind

  • Added+ datasheet

Oath of Moment (army rule)

  • Addedarmy rule
    Added
    If your Army Faction is ADEPTUS ASTARTES, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can re-roll the Hit roll. ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the BLACK TEMPLARS, BLOOD ANGELS, DARK ANGELS, DEATHWATCH or SPACE WOLVES keywords, add 1 to the Wound roll as well.

Space Marine Chapters (army rule)

  • Addedarmy rule
    Added
    ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Marneus Calgar has both the ADEPTUS ASTARTES and ULTRAMARINES Faction keywords, and is therefore from the Ultramarines Chapter. ■ You cannot include units from more than one Chapter in your army. ■ If your army includes one or more BLACK TEMPLARS units, it cannot include any ADEPTUS ASTARTES PSYKER models, and cannot include any of the following models that do not have the Black Templars keyword: GLADIATOR LANCER; GLADIATOR REAPER; GLADIATOR VALIANT; IMPULSOR; REPULSOR; REPULSOR EXECUTIONER. ■ If your army includes one or more SPACE WOLVES units, it cannot include any of the following units: APOTHECARY; DEVASTATOR SQUAD; TACTICAL SQUAD. DEATHWATCH ■ Your army can include ADEPTUS ASTARTES DEATHWATCH units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter. ■ With the exception of KILL TEAM CASSIUS (see *Legends: Agents of the Imperium*), your army cannot include any AGENTS OF THE IMPERIUM DEATHWATCH units. ■ Your army cannot include any of the following units: ASSAULT SQUAD; ASSAULT SQUAD WITH JUMP PACKS; ATTACK BIKE SQUAD; DEVASTATOR SQUAD; LAND SPEEDER STORM; RELIC TERMINATOR SQUAD; SCOUT BIKE SQUAD; SCOUT SQUAD; SCOUT SNIPER SQUAD; TACTICAL SQUAD; TERMINATOR ASSAULT SQUAD; TERMINATOR SQUAD.

1st Company Task Force, Gladius Task Force, Stormlance Task Force, Blade of Ultramar, Hammer of Avernii, Armoured Speartip, Spearpoint Task Force, Ceramite Sentinels, Emperor’s Shield, Vanguard Spearhead, Librarius Conclave, Forgefather’s Seekers, Headhunter Task Force, Fulguris Task Force, Bastion Task Force, Subversion Assets, Shadowmark Talon, Assault Force, Orbital Assault Force, Anvil Siege Force, Reclamation Force, Firestorm Assault Force, Ironstorm Spearhead (detachment)

  • Added+ with 103 stratagems and 83 enhancements

Adeptus Custodes

Agamatus Custodians

  • Added+ datasheet

Aleya

  • Added+ datasheet

Allarus Custodians

  • Added+ datasheet

Anathema Psykana Rhino

  • Added+ datasheet

Aquilon Custodians

  • Added+ datasheet

Ares Gunship

  • Added+ datasheet

Blade Champion

  • Added+ datasheet

Caladius Grav-tank

  • Added+ datasheet

Contemptor-Achillus Dreadnought

  • Added+ datasheet

Contemptor-Galatus Dreadnought

  • Added+ datasheet

Coronus Grav-carrier

  • Added+ datasheet

Custodian Guard

  • Added+ datasheet

Custodian Guard with Adrasite and Pyrithite Spears

  • Added+ datasheet

Custodian Wardens

  • Added+ datasheet

Knight-Centura

  • Added+ datasheet

Orion Assault Dropship

  • Added+ datasheet

Pallas Grav-attack

  • Added+ datasheet

Prosecutors

  • Added+ datasheet

Sagittarum Custodians

  • Added+ datasheet

Shield-Captain

  • Added+ datasheet

Shield-Captain in Allarus Terminator Armour

  • Added+ datasheet

Shield-Captain on Dawneagle Jetbike

  • Added+ datasheet

Telemon Heavy Dreadnought

  • Added+ datasheet

Trajann Valoris

  • Added+ datasheet

Valerian

  • Added+ datasheet

Venatari Custodians

  • Added+ datasheet

Venerable Contemptor Dreadnought

  • Added+ datasheet

Venerable Land Raider

  • Added+ datasheet

Vertus Praetors

  • Added+ datasheet

Vigilators

  • Added+ datasheet

Witchseekers

  • Added+ datasheet

Martial Ka’tah (army rule)

  • Addedarmy rule
    Added
    Each time a unit from your army with this ability is selected to fight, select one of the Ka’tah Stances below. Until that unit has finished making its attacks, the selected Stance is active for it and it gains the relevant ability: Dacatari Stance Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability. Rendax Stance Melee weapons equipped by models in this unit have the [LETHAL HITS] ability.

Lions of the Emperor, Auric Champions, Solar Spearhead, Might of the Moritoi, Silent Hunters, Shield Host, Tharanatoi Hammerblow, Tristraen’s Gilded Blades, Null Maiden Vigil, Talons of the Emperor (detachment)

  • Added+ with 47 stratagems and 32 enhancements

Adeptus Mechanicus

Archaeopter Fusilave

  • Added+ datasheet

Archaeopter Stratoraptor

  • Added+ datasheet

Archaeopter Transvector

  • Added+ datasheet

Belisarius Cawl

  • Added+ datasheet

Corpuscarii Electro-Priests

  • Added+ datasheet

Cybernetica Datasmith

  • Added+ datasheet

Fulgurite Electro-Priests

  • Added+ datasheet

Hastarii Exterminators

  • Added+ datasheet

Hastarii Fusiliers

  • Added+ datasheet

Ironstrider Ballistarii

  • Added+ datasheet

Kastelan Robots

  • Added+ datasheet

Kataphron Breachers

  • Added+ datasheet

Kataphron Destroyers

  • Added+ datasheet

Onager Dunecrawler

  • Added+ datasheet

Pteraxii Skystalkers

  • Added+ datasheet

Pteraxii Sterylizors

  • Added+ datasheet

Serberys Raiders

  • Added+ datasheet

Serberys Sulphurhounds

  • Added+ datasheet

Servitor Battleclade

  • Added+ datasheet

Sicarian Infiltrators

  • Added+ datasheet

Sicarian Ruststalkers

  • Added+ datasheet

Skitarii Marshal

  • Added+ datasheet

Skitarii Rangers

  • Added+ datasheet

Skitarii Vanguard

  • Added+ datasheet

Skorpius Disintegrator

  • Added+ datasheet

Skorpius Dunerider

  • Added+ datasheet

Sydonian Dragoons with Radium Jezzails

  • Added+ datasheet

Sydonian Dragoons with Taser Lances

  • Added+ datasheet

Sydonian Skatros

  • Added+ datasheet

Tech-Priest Dominus

  • Added+ datasheet

Tech-Priest Enginseer

  • Added+ datasheet

Tech-Priest Manipulus

  • Added+ datasheet

Technoarcheologist

  • Added+ datasheet

Thulia Ghuld

  • Added+ datasheet

Doctrina Imperatives (army rule)

  • Addedarmy rule
    Added
    At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below. PROTECTOR IMPERATIVE ■ Ranged weapons equipped by models in this unit have the [HEAVY] ability. ■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1. ■ Each time a melee attack targets this unit, if this unit has the BATTLELINE keyword and/or it is within 6" of one or more friendly ADEPTUS MECHANICUS BATTLELINE units, subtract 1 from the Hit roll. CONQUEROR IMPERATIVE ■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability. ■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1. ■ Each time a model in this unit makes an attack, if this unit has the BATTLELINE keyword and/or it is within 6" of one or more friendly ADEPTUS MECHANICUS BATTLELINE units, improve the Armour Penetration characteristic of that attack by 1.

Purge Corps Deltic-9, Haloscreed Battle Clade, Luminen Auto-Choir, Lords of the Forge, Cohort Cybernetica, Skitarii Hunter Cohort, Data-psalm Conclave, Cohort Acquisitus, Explorator Maniple, Rad-Zone Corps, Eradication Cohort (detachment)

  • Added+ with 54 stratagems and 36 enhancements

Adeptus Titanicus

Reaver Titan

  • Added+ datasheet

Warbringer Nemesis Titan

  • Added+ datasheet

Warhound Titan

  • Added+ datasheet

Warlord Titan

  • Added+ datasheet

Agents of the Imperium

Aquila Kill Team

  • Added+ datasheet

Callidus Assassin

  • Added+ datasheet

Corvus Blackstar

  • Added+ datasheet

Culexus Assassin

  • Added+ datasheet

Deathwatch Kill Team

  • Added+ datasheet

Eversor Assassin

  • Added+ datasheet

Exaction Squad

  • Added+ datasheet

Grey Knights Terminator Squad

  • Added+ datasheet

Imperial Navy Breachers

  • Added+ datasheet

Imperial Rhino

  • Added+ datasheet

Inquisitor

  • Added+ datasheet

Inquisitor Coteaz

  • Added+ datasheet

Inquisitor Draxus

  • Added+ datasheet

Inquisitor Greyfax

  • Added+ datasheet

Inquisitor Kroyle

  • Added+ datasheet

Inquisitorial Agents

  • Added+ datasheet

Inquisitorial Chimera

  • Added+ datasheet

Ministorum Priest

  • Added+ datasheet

Navigator

  • Added+ datasheet

Rogue Trader Entourage

  • Added+ datasheet

Sanctifiers

  • Added+ datasheet

Sisters of Battle Immolator

  • Added+ datasheet

Sisters of Battle Squad

  • Added+ datasheet

Subductor Squad

  • Added+ datasheet

Vigilant Squad

  • Added+ datasheet

Vindicare Assassin

  • Added+ datasheet

Voidsmen-at-Arms

  • Added+ datasheet

Watch Captain Artemis

  • Added+ datasheet

Watch Master

  • Added+ datasheet

Assigned Agents (army rule)

  • Addedarmy rule
    Added
    If your Army Faction is AGENTS OF THE IMPERIUM, then in the Select Detachment Rules step, you can select one of the available Detachments from this publication as normal. If your Army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below. - Note that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round.

Imperialis Fleet, Ordo Hereticus, Purgation Force, Inquisitor’s Hand, Veiled Blade Elimination Force, Ordo Xenos, Alien Hunters, Ordo Malleus, Daemon Hunters (detachment)

  • Added+ with 33 stratagems and 22 enhancements

Astra Militarum

Aegis Defence Line

  • Added+ datasheet

Armoured Sentinels

  • Added+ datasheet

Artillery Team

  • Added+ datasheet

Attilan Rough Riders

  • Added+ datasheet

Avenger Strike Fighter

  • Added+ datasheet

Baneblade

  • Added+ datasheet

Banehammer

  • Added+ datasheet

Banesword

  • Added+ datasheet

Basilisk

  • Added+ datasheet

Bullgryn Squad

  • Added+ datasheet

Cadian Castellan

  • Added+ datasheet

Cadian Command Squad

  • Added+ datasheet

Cadian Heavy Weapons Squad

  • Added+ datasheet

Cadian Recon Squad

  • Added+ datasheet

Cadian Shock Troops

  • Added+ datasheet

Catachan Command Squad

  • Added+ datasheet

Catachan Heavy Weapons Squad

  • Added+ datasheet

Catachan Jungle Fighters

  • Added+ datasheet

Centaur RSV

  • Added+ datasheet

Chimera

  • Added+ datasheet

Commissar

  • Added+ datasheet

Commissar Graves

  • Added+ datasheet

Commissar Graves on Foot

  • Added+ datasheet

Commissar Yarrick

  • Added+ datasheet

Cyclops Demolition Vehicle

  • Added+ datasheet

Death Korps of Krieg

  • Added+ datasheet

Death Riders

  • Added+ datasheet

Deathstrike

  • Added+ datasheet

Doomhammer

  • Added+ datasheet

Field Ordnance Battery

  • Added+ datasheet

Gaunt’s Ghosts

  • Added+ datasheet

Hellhammer

  • Added+ datasheet

Hellhound

  • Added+ datasheet

Hippogriff AFV

  • Added+ datasheet

Hydra

  • Added+ datasheet

Kasrkin

  • Added+ datasheet

Krieg Combat Engineers

  • Added+ datasheet

Krieg Command Squad

  • Added+ datasheet

Krieg Heavy Weapons Squad

  • Added+ datasheet

Leman Russ Battle Tank

  • Added+ datasheet

Leman Russ Commander

  • Added+ datasheet

Leman Russ Demolisher

  • Added+ datasheet

Leman Russ Eradicator

  • Added+ datasheet

Leman Russ Executioner

  • Added+ datasheet

Leman Russ Exterminator

  • Added+ datasheet

Leman Russ Punisher

  • Added+ datasheet

Leman Russ Vanquisher

  • Added+ datasheet

Lord Marshal Dreir

  • Added+ datasheet

Lord Solar Leontus

  • Added+ datasheet

Manticore

  • Added+ datasheet

Militarum Tempestus Command Squad

  • Added+ datasheet

Ministorum Priest

  • Added+ datasheet

Nork Deddog

  • Added+ datasheet

Ogryn Bodyguard

  • Added+ datasheet

Ogryn Squad

  • Added+ datasheet

Primaris Psyker

  • Added+ datasheet

Ratlings

  • Added+ datasheet

Rogal Dorn Battle Tank

  • Added+ datasheet

Rogal Dorn Commander

  • Added+ datasheet

Scout Sentinels

  • Added+ datasheet

Shadowsword

  • Added+ datasheet

Sly Marbo

  • Added+ datasheet

Stormlord

  • Added+ datasheet

Stormsword

  • Added+ datasheet

Taurox

  • Added+ datasheet

Taurox Prime

  • Added+ datasheet

Tech-Priest Enginseer

  • Added+ datasheet

Tempestus Aquilons

  • Added+ datasheet

Tempestus Scions

  • Added+ datasheet

Ursula Creed

  • Added+ datasheet

Valkyrie

  • Added+ datasheet

Wyvern

  • Added+ datasheet

Voice of Command (army rule)

  • Addedarmy rule
    Added
    If your Army Faction is ASTRA MILITARUM, OFFICER with this ability can issue Orders. Each OFFICER datasheet will specify how many Orders it can issue in a battle round and which units are eligible to receive those Orders. Each time an OFFICER model issues an Order, select one of the Orders below, then select one eligible friendly unit within 6" of that OFFICER model to issue it to. OFFICER models can issue Orders in your Command phase and at the end of a phase in which they disembarked from a TRANSPORT or were set up on the battlefield. Until the start of your next Command phase, the unit you selected is affected by that Order. Unless otherwise stated, a unit can only be affected by one Order at a time (any Order subsequently issued to that unit replaces the current one). Orders cannot be issued to Battle-shocked units, and if a unit being affected by an Order becomes Battle-shocked, that Order ceases to affect that unit. Only ASTRA MILITARUM models gain the benefit of an Order issued to their unit. MOVE! MOVE! MOVE! Add 3" to the Move characteristic of models in this unit. FIX BAYONETS! Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1. TAKE AIM! Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1. FIRST RANK, FIRE! SECOND RANK, FIRE! Improve the Attacks characteristic of Rapid Fire weapons equipped by models in this unit by 1. TAKE COVER! Improve the Save characteristic of models in this unit by 1 (this cannot improve a model’s Save to better than 3+). DUTY AND HONOUR! Improve the Leadership and Objective Control characteristics of models in this unit by 1.

Drayden’s Lance, Armoured Infantry, Recon Element, Hammer of the Emperor, Steel Hammer, Combined Arms, Abhuman Auxiliaries, Designation Force, Grizzled Company, Bridgehead Strike, Mechanised Assault, Siege Regiment (detachment)

  • Added+ with 60 stratagems and 39 enhancements

Asuryani

Asurmen

  • Added+ datasheet

Autarch

  • Added+ datasheet

Autarch Wayleaper

  • Added+ datasheet

Avatar of Khaine

  • Added+ datasheet

Baharroth

  • Added+ datasheet

Corsair Skyreavers

  • Added+ datasheet

Corsair Voidreavers

  • Added+ datasheet

Corsair Voidscarred

  • Added+ datasheet

Crimson Hunter

  • Added+ datasheet

D-cannon Platform

  • Added+ datasheet

Dark Reapers

  • Added+ datasheet

Death Jester

  • Added+ datasheet

Dire Avengers

  • Added+ datasheet

Eldrad Ulthran

  • Added+ datasheet

Falcon

  • Added+ datasheet

Farseer

  • Added+ datasheet

Farseer Skyrunner

  • Added+ datasheet

Fire Dragons

  • Added+ datasheet

Fire Prism

  • Added+ datasheet

Fuegan

  • Added+ datasheet

Guardian Defenders

  • Added+ datasheet

Hemlock Wraithfighter

  • Added+ datasheet

Howling Banshees

  • Added+ datasheet

Jain Zar

  • Added+ datasheet

Kharseth

  • Added+ datasheet

Lhykhis

  • Added+ datasheet

Maugan Ra

  • Added+ datasheet

Night Spinner

  • Added+ datasheet

Phantom Titan

  • Added+ datasheet

Prince Yriel

  • Added+ datasheet

Rangers

  • Added+ datasheet

Revenant Titan

  • Added+ datasheet

Shadow Weaver Platform

  • Added+ datasheet

Shadowseer

  • Added+ datasheet

Shining Spears

  • Added+ datasheet

Shroud Runners

  • Added+ datasheet

Skyweavers

  • Added+ datasheet

Solitaire

  • Added+ datasheet

Spiritseer

  • Added+ datasheet

Starfangs

  • Added+ datasheet

Starweaver

  • Added+ datasheet

Storm Guardians

  • Added+ datasheet

Striking Scorpions

  • Added+ datasheet

Swooping Hawks

  • Added+ datasheet

The Visarch

  • Added+ datasheet

The Yncarne

  • Added+ datasheet

Troupe

  • Added+ datasheet

Troupe Master

  • Added+ datasheet

Vibro Cannon Platform

  • Added+ datasheet

Voidweaver

  • Added+ datasheet

Vyper

  • Added+ datasheet

War Walkers

  • Added+ datasheet

Warlock

  • Added+ datasheet

Warlock Conclave

  • Added+ datasheet

Warlock Skyrunners

  • Added+ datasheet

Warp Spiders

  • Added+ datasheet

Wave Serpent

  • Added+ datasheet

Windriders

  • Added+ datasheet

Wraithblades

  • Added+ datasheet

Wraithguard

  • Added+ datasheet

Wraithknight

  • Added+ datasheet

Wraithknight with Ghostglaive

  • Added+ datasheet

Wraithlord

  • Added+ datasheet

Ynnari Archon

  • Added+ datasheet

Ynnari Incubi

  • Added+ datasheet

Ynnari Kabalite Warriors

  • Added+ datasheet

Ynnari Raider

  • Added+ datasheet

Ynnari Reavers

  • Added+ datasheet

Ynnari Succubus

  • Added+ datasheet

Ynnari Venom

  • Added+ datasheet

Ynnari Wyches

  • Added+ datasheet

Yvraine

  • Added+ datasheet

Battle Focus (army rule)

  • Addedarmy rule
    Added
    If your Army Faction is ASURYANI, at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown in the table below. - Each time one of the triggers shown in the Agile Manoeuvres section below occurs, you can spend one Battle Focus token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent Battle Focus tokens are lost. Agile Manoeuvres

Ghosts of the Webway, Windrider Host, Serpent’s Brood, Fateful Performance, Spirit Conclave, Twilight Flickers, Devoted of Ynnead, Guardian Battlehost, Corsair Coterie, Eldritch Raiders, Path of the Outcast, Armoured Warhost, Seer Council, Warhost, Aspect Host (detachment)

  • Added+ with 74 stratagems and 51 enhancements

Black Templars

Castellan

  • Added+ datasheet

Chaplain Grimaldus

  • Added+ datasheet

Crusade Ancient

  • Added+ datasheet

Crusader Squad

  • Added+ datasheet

Emperor’s Champion

  • Added+ datasheet

Execrator

  • Added+ datasheet

Gladiator Lancer

  • Added+ datasheet

Gladiator Reaper

  • Added+ datasheet

Gladiator Valiant

  • Added+ datasheet

High Marshal Helbrecht

  • Added+ datasheet

Impulsor

  • Added+ datasheet

Land Raider Crusader

  • Added+ datasheet

Marshal

  • Added+ datasheet

Repulsor

  • Added+ datasheet

Repulsor Executioner

  • Added+ datasheet

Sternguard Veteran Squad

  • Added+ datasheet

Sword Brethren Squad

  • Added+ datasheet

Terminator Squad

  • Added+ datasheet

Heirs of Sigismund (army rule)

  • Addedarmy rule
    Added
    ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, High Marshal Helbrecht has both the ADEPTUS ASTARTES and BLACK TEMPLARS Faction keywords, and is therefore from the Black Templars Chapter. ■ You cannot include units from more than one Chapter in your army. ■ If your army includes one or more units from the Black Templars Chapter or you are using one of the Detachments found on the following pages: □ ADEPTUS ASTARTES units from your army lose the Oath of Moment army rule (if they have it), and it is replaced with the Templar Vows army rule. □ You cannot use the 1st Company Task Force Detachment (see *Codex: Space Marines).* □ Your army cannot include any ADEPTUS ASTARTES PSYKER models. □ Your army cannot include the following datasheets from *Codex: Space Marines:* Gladiator Lancer; Gladiator Reaper; Gladiator Valiant; Impulsor; Land Raider Crusader; Repulsor; Repulsor Executioner; Sternguard Veteran Squad; Terminator Squad.

Space Marine Chapters (army rule)

  • Addedarmy rule
    Added
    ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Marneus Calgar has both the ADEPTUS ASTARTES and ULTRAMARINES Faction keywords, and is therefore from the Ultramarines Chapter. ■ You cannot include units from more than one Chapter in your army. ■ If your army includes one or more BLACK TEMPLARS units, it cannot include any ADEPTUS ASTARTES PSYKER models, and cannot include any of the following models that do not have the Black Templars keyword: GLADIATOR LANCER; GLADIATOR REAPER; GLADIATOR VALIANT; IMPULSOR; REPULSOR; REPULSOR EXECUTIONER. ■ If your army includes one or more SPACE WOLVES units, it cannot include any of the following units: APOTHECARY; DEVASTATOR SQUAD; TACTICAL SQUAD. DEATHWATCH ■ Your army can include ADEPTUS ASTARTES DEATHWATCH units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter. ■ With the exception of KILL TEAM CASSIUS (see *Legends: Agents of the Imperium*), your army cannot include any AGENTS OF THE IMPERIUM DEATHWATCH units. ■ Your army cannot include any of the following units: ASSAULT SQUAD; ASSAULT SQUAD WITH JUMP PACKS; ATTACK BIKE SQUAD; DEVASTATOR SQUAD; LAND SPEEDER STORM; RELIC TERMINATOR SQUAD; SCOUT BIKE SQUAD; SCOUT SQUAD; SCOUT SNIPER SQUAD; TACTICAL SQUAD; TERMINATOR ASSAULT SQUAD; TERMINATOR SQUAD.

Templar Vows (army rule)

  • Addedarmy rule
    Added
    If your Army Faction is ADEPTUS ASTARTES, at the start of the first battle round, select one of the following Vows to be active for ADEPTUS ASTARTES units from your army. While a Vow is active for a unit from your army, that unit has the associated ability shown below. Abhor the Witch, Destroy the Witch This unit’s melee attacks that target a PSYKER unit have [PRECISION]. When this unit declares a charge, If an enemy PSYKER unit is within 12" of this unit, you can use this part of this ability. If you do: This unit can re-roll that charge roll. This unit must end that charge move engaged with one or more of those enemy PSYKER units. Accept any Challenge, no Matter the Odds Each time a model in this unit makes a melee attack, if the Strength characteristic of that attack is less than or equal to the Toughness characteristic of the target, add 1 to the Wound roll. Suffer Not the Unclean to Live This unit is eligible to declare a charge in a turn in which it Fell Back, and each time a model in this unit makes a Pile-in or Consolidation move, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the closest enemy unit. Uphold the Honour of the Emperor If this unit has the INFANTRY keyword: ■ At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase. ■ If the mission you are playing features Actions, this unit is eligible to start to perform an Action in a turn in which it Advanced.

The Living Miracle, Companions of Vehemence, Wrathful Procession, Vindication Task Force, Marshal's Household, Godhammer Assault Force, Vow-Sworn of Vedrenn (detachment)

  • Added+ with 27 stratagems and 19 enhancements

Blood Angels

Astorath

  • Added+ datasheet

Baal Predator

  • Added+ datasheet

Blood Angels Captain

  • Added+ datasheet

Chief Librarian Mephiston

  • Added+ datasheet

Commander Dante

  • Added+ datasheet

Death Company Captain

  • Added+ datasheet

Death Company Captain with Jump Pack

  • Added+ datasheet

Death Company Dreadnought

  • Added+ datasheet

Death Company Marines

  • Added+ datasheet

Death Company Marines with Bolt Rifles

  • Added+ datasheet

Death Company Marines with Jump Packs

  • Added+ datasheet

Lemartes

  • Added+ datasheet

Sanguinary Guard

  • Added+ datasheet

Sanguinary Priest

  • Added+ datasheet

The Sanguinor

  • Added+ datasheet

Oath of Moment (army rule)

  • Addedarmy rule
    Added
    This ability is described in full on the Army Rules page of *Codex: Space Marines*.

Space Marine Chapters (army rule)

  • Addedarmy rule
    Added
    ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Marneus Calgar has both the ADEPTUS ASTARTES and ULTRAMARINES Faction keywords, and is therefore from the Ultramarines Chapter. ■ You cannot include units from more than one Chapter in your army. ■ If your army includes one or more BLACK TEMPLARS units, it cannot include any ADEPTUS ASTARTES PSYKER models, and cannot include any of the following models that do not have the Black Templars keyword: GLADIATOR LANCER; GLADIATOR REAPER; GLADIATOR VALIANT; IMPULSOR; REPULSOR; REPULSOR EXECUTIONER. ■ If your army includes one or more SPACE WOLVES units, it cannot include any of the following units: APOTHECARY; DEVASTATOR SQUAD; TACTICAL SQUAD. DEATHWATCH ■ Your army can include ADEPTUS ASTARTES DEATHWATCH units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter. ■ With the exception of KILL TEAM CASSIUS (see *Legends: Agents of the Imperium*), your army cannot include any AGENTS OF THE IMPERIUM DEATHWATCH units. ■ Your army cannot include any of the following units: ASSAULT SQUAD; ASSAULT SQUAD WITH JUMP PACKS; ATTACK BIKE SQUAD; DEVASTATOR SQUAD; LAND SPEEDER STORM; RELIC TERMINATOR SQUAD; SCOUT BIKE SQUAD; SCOUT SQUAD; SCOUT SNIPER SQUAD; TACTICAL SQUAD; TERMINATOR ASSAULT SQUAD; TERMINATOR SQUAD.

The Sons of Sanguinius (army rule)

  • Addedarmy rule
    Added
    ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Lemartes has both the ADEPTUS ASTARTES and BLOOD ANGELS Faction keywords, and is therefore from the Blood Angels Chapter. ■ You cannot include units from more than one Chapter in your army. *Designer’s Note: The rules presented in this section assume that the* ADEPTUS ASTARTES *units in your army are from the Blood Angels Chapter, but they can also be used to represent any Blood Angels successor Chapter, such as one described in the background section of this book, or even one of your own invention. However, players who wish to faithfully recreate the Blood Angels Chapter on the tabletop should only include* BLOOD ANGELS EPIC HEROES *if their collection is intended to represent the First Founding Chapter itself; Mephiston is the Chief Librarian of the Blood Angels, for example, and not of any of their successors.*

The Lost Brethren, Angelic Inheritors, Sanguinary Spearhead, Liberator Assault Group, Legacy of Grace, The Angelic Host, Rage-cursed Onslaught, Wrath of the Doomed, Encarmine Speartip (detachment)

  • Added+ with 38 stratagems and 28 enhancements

Chaos Knights

Chaos Acastus Knight Asterius

  • Added+ datasheet

Chaos Acastus Knight Porphyrion

  • Added+ datasheet

Chaos Cerastus Knight Acheron

  • Added+ datasheet

Chaos Cerastus Knight Atrapos

  • Added+ datasheet

Chaos Cerastus Knight Castigator

  • Added+ datasheet

Chaos Cerastus Knight Lancer

  • Added+ datasheet

Chaos Questoris Knight Magaera

  • Added+ datasheet

Chaos Questoris Knight Styrix

  • Added+ datasheet

Knight Abominant

  • Added+ datasheet

Knight Desecrator

  • Added+ datasheet

Knight Despoiler

  • Added+ datasheet

Knight Rampager

  • Added+ datasheet

Knight Ruinator

  • Added+ datasheet

Knight Tyrant

  • Added+ datasheet

War Dog Brigand

  • Added+ datasheet

War Dog Executioner

  • Added+ datasheet

War Dog Huntsman

  • Added+ datasheet

War Dog Karnivore

  • Added+ datasheet

War Dog Moirax

  • Added+ datasheet

War Dog Stalker

  • Added+ datasheet

Dreadblades (army rule)

  • Addedarmy rule
    Added
    If every model in your army has the CHAOS keyword, you can include either 1 TITANIC CHAOS KNIGHTS model or up to 3 WAR DOG models in your army, even if they do not have the Faction keyword you selected in the Select Army Faction step. None of these models can be your WARLORD, and they cannot be given Enhancements.

Harbingers of Dread (army rule)

  • Addedarmy rule
    Added
    If your Army Faction is CHAOS KNIGHTS, each unit from your army with this ability gains Dread abilities, depending which are active for your army (see below). The Deathly Terror ability is active for your army from the start of the battle. In addition, at the start of the first, third and fifth battle rounds, you can either select one of the other Dread abilities or randomly select two Dread abilities to apply by rolling two D6 and applying the results rolled, from those numbered 1-6 below. Any Dread abilities that have been selected are active until the end of the battle. You cannot select the same Dread ability more than once, and any duplicated Dread abilities (as a result of randomly selecting them) have no additional effect. While an enemy unit is within 9" of this model, worsen the Leadership characteristic of models in that unit by 1 While an enemy unit is within 9" of this model, worsen the Leadership characteristic of models in that unit by 1. This is cumulative with the Deathly Terror ability [see above]. Each time this model makes an attack, if the target of that attack is Battle-shocked, add 1 to the Wound roll. This model has Stealth. In the Battle-shock step of your opponent’s Command phase, for each enemy unit that is below its Starting Strength and within 9" of this model, that enemy unit must take a Battle-shock test. While an enemy unit that is Below Half-strength is within 9" of this model, each time that unit fails a Battle-shock test, it suffers D3 mortal wounds. Add 3"to the range of this model’s Aura abilities.

Super-heavy Walker (army rule)

  • Addedarmy rule
    Added
    Each time a model with this ability makes a Normal, Advance or Fall Back move, it can move through models (excluding TITANIC models) and sections of terrain features that are 4" or less in height. When doing so: ■ It can move within Engagement Range of enemy models, but cannot end that move within Engagement Range of them. ■ It can also move through sections of terrain features that are more than 4" in height, but if it does, after it has moved, roll one D6: on a 1, that model is Battle-shocked.

Lords of Dread, Infernal Lance, Bastions of Tyranny, Helhunt Lance, Houndpack Lance, Traitoris Lance, Iconoclast Fiefdom, Hunting Warpack (detachment)

  • Added+ with 39 stratagems and 28 enhancements

Dark Angels

Asmodai

  • Added+ datasheet

Azrael

  • Added+ datasheet

Belial

  • Added+ datasheet

Deathwing Knights

  • Added+ datasheet

Deathwing Terminator Squad

  • Added+ datasheet

Ezekiel

  • Added+ datasheet

Inner Circle Companions

  • Added+ datasheet

Land Speeder Vengeance

  • Added+ datasheet

Lazarus

  • Added+ datasheet

Lion El’Jonson

  • Added+ datasheet

Nephilim Jetfighter

  • Added+ datasheet

Ravenwing Black Knights

  • Added+ datasheet

Ravenwing Command Squad

  • Added+ datasheet

Ravenwing Dark Talon

  • Added+ datasheet

Ravenwing Darkshroud

  • Added+ datasheet

Sammael

  • Added+ datasheet

Oath of Moment (army rule)

  • Addedarmy rule
    Added
    This ability is described in full in the Army Rules section of *Codex: Space Marines*.

Space Marine Chapters (army rule)

  • Addedarmy rule
    Added
    ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Marneus Calgar has both the ADEPTUS ASTARTES and ULTRAMARINES Faction keywords, and is therefore from the Ultramarines Chapter. ■ You cannot include units from more than one Chapter in your army. ■ If your army includes one or more BLACK TEMPLARS units, it cannot include any ADEPTUS ASTARTES PSYKER models, and cannot include any of the following models that do not have the Black Templars keyword: GLADIATOR LANCER; GLADIATOR REAPER; GLADIATOR VALIANT; IMPULSOR; REPULSOR; REPULSOR EXECUTIONER. ■ If your army includes one or more SPACE WOLVES units, it cannot include any of the following units: APOTHECARY; DEVASTATOR SQUAD; TACTICAL SQUAD. DEATHWATCH ■ Your army can include ADEPTUS ASTARTES DEATHWATCH units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter. ■ With the exception of KILL TEAM CASSIUS (see *Legends: Agents of the Imperium*), your army cannot include any AGENTS OF THE IMPERIUM DEATHWATCH units. ■ Your army cannot include any of the following units: ASSAULT SQUAD; ASSAULT SQUAD WITH JUMP PACKS; ATTACK BIKE SQUAD; DEVASTATOR SQUAD; LAND SPEEDER STORM; RELIC TERMINATOR SQUAD; SCOUT BIKE SQUAD; SCOUT SQUAD; SCOUT SNIPER SQUAD; TACTICAL SQUAD; TERMINATOR ASSAULT SQUAD; TERMINATOR SQUAD.

The Deathwing (army rule)

  • Addedarmy rule
    Added
    The following ADEPTUS ASTARTES units gain the DEATHWING keyword if they are drawn from the Dark Angels Chapter: ■ TERMINATOR units ■ BLADEGUARD ANCIENT, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD and VANGUARD VETERAN SQUAD WITH JUMP PACKS units ■ LAND RAIDER, LAND RAIDER CRUSADER, LAND RAIDER REDEEMER, REPULSOR and REPULSOR EXECUTIONER units ■ DREADNOUGHT units

The Ravenwing (army rule)

  • Addedarmy rule
    Added
    The following ADEPTUS ASTARTES units gain the RAVENWING keyword if they are drawn from the Dark Angels Chapter: ■ MOUNTED units ■ VEHICLE units that can FLY

The Unforgiven (army rule)

  • Addedarmy rule
    Added
    ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Asmodai has both the ADEPTUS ASTARTES and DARK ANGELS Faction keywords, and is therefore from the Dark Angels Chapter. ■ You cannot include units from more than one Chapter in your army. Designer’s Note: The rules presented in this section assume that the ADEPTUS ASTARTES units in your army are from the Dark Angels Chapter, but they can also be used to represent any Dark Angels successor Chapter, such as one described in the background section of this book, or even one of your own invention. However, players who wish to faithfully recreate the Dark Angels Chapter on the tabletop should only include DARK ANGELS EPIC HEROES if their collection is intended to represent the First Founding Chapter itself; Ezekiel is the Chief Librarian of the Dark Angels, for example, and not of any of their successors.

Inner Circle Task Force, Darkflight Pursuit, Interrogation Conclave, Dark Age Arsenal, Unforgiven Task Force, The Vengeful Brethren, Lion’s Blade Task Force, Company of Hunters, Wrath of the Rock (detachment)

  • Added+ with 38 stratagems and 27 enhancements

Death Guard

Biologus Putrifier

  • Added+ datasheet

Blightlord Terminators

  • Added+ datasheet

Chaos Land Raider

  • Added+ datasheet

Chaos Predator Annihilator

  • Added+ datasheet

Chaos Predator Destructor

  • Added+ datasheet

Chaos Rhino

  • Added+ datasheet

Chaos Spawn

  • Added+ datasheet

Daemon Prince of Nurgle

  • Added+ datasheet

Daemon Prince of Nurgle with Wings

  • Added+ datasheet

Deathshroud Terminators

  • Added+ datasheet

Defiler

  • Added+ datasheet

Foetid Bloat-Drone

  • Added+ datasheet

Foetid Bloat-Drone with Heavy Blight Launcher

  • Added+ datasheet

Foul Blightspawn

  • Added+ datasheet

Helbrute

  • Added+ datasheet

Icon Bearer

  • Added+ datasheet

Lord of Contagion

  • Added+ datasheet

Lord of Poxes

  • Added+ datasheet

Lord of Virulence

  • Added+ datasheet

Malignant Plaguecaster

  • Added+ datasheet

Miasmic Malignifier

  • Added+ datasheet

Mortarion

  • Added+ datasheet

Myphitic Blight-haulers

  • Added+ datasheet

Noxious Blightbringer

  • Added+ datasheet

Plague Marines

  • Added+ datasheet

Plague Surgeon

  • Added+ datasheet

Plagueburst Crawler

  • Added+ datasheet

Poxwalkers

  • Added+ datasheet

Tallyman

  • Added+ datasheet

Typhus

  • Added+ datasheet

Nurgle’s Gift (Aura) (army rule)

  • Addedarmy rule
    Added
    If your Army Faction is DEATH GUARD, while an enemy unit is within Contagion Range of one or more DEATH GUARD models from your army, it is Afflicted (see below). CONTAGION RANGE Contagion Range changes over the course of the battle: - - - Contagion Range cannot be greater than 12" after modifiers. Afflicted During the Declare Battle Formations step, select one of the Plagues below. Until the end of the battle, while an enemy unit is Afflicted, subtract 1 from the Toughness characteristic of models in that unit, and that unit has the effect of your chosen Plague. *This horrifying affliction sees the minds and senses of the victim gnawed gradually away from within.* Each time a model in this unit makes a melee attack, subtract 1 from the Hit roll. *Limbs shuddering with fever palsy, bones turned brittle as glass, these warriors can barely act to defend themselves.* Worsen the Save characteristic of models in this unit by 1. *Victims of this insidious ailment become glassy eyed and morose as their very animus and essence decay.* Worsen the Move, Leadership, and Objective Control characteristics of models in this unit by 1 (this rule can only worsen a model’s Objective Control characteristic to a minimum of 1).

Pact of Decay (army rule)

  • Addedarmy rule
    Added
    When mustering your army, unless specifically stated otherwise, you cannot select PLAGUE LEGIONS as your Army Faction.

Maggot Lords, Paragons of Putrescence, Virulent Vectorium, Tallyband Summoners, Contagion Engines, Flyblown Host, Champions of Contagion, Mortarion’s Hammer, Shamblerot Vectorium, Death Lord’s Chosen (detachment)

  • Added+ with 48 stratagems and 32 enhancements

Deathwatch

Corvus Blackstar

  • Added+ datasheet

Deathwatch Terminator Squad

  • Added+ datasheet

Deathwatch Veterans

  • Added+ datasheet

Decimus Kill Team

  • Added+ datasheet

Fortis Kill Team

  • Added+ datasheet

Indomitor Kill Team

  • Added+ datasheet

Spectrus Kill Team

  • Added+ datasheet

Talonstrike Kill Team

  • Added+ datasheet

Watch Captain Artemis

  • Added+ datasheet

Watch Master

  • Added+ datasheet

Kill Teams (army rule)

  • Addedarmy rule
    Added
    Each time an attack targets a KILL TEAM unit from your army that contains models with different Toughness characteristics, until the attacking unit has finished making its attacks, use the Toughness characteristic of the majority of the models in that unit when determining what result is required for that attack to successfully wound. If two or more Toughness characteristics are tied for majority, use the highest Toughness characteristic. For the purposes of determining which models can embark within a TRANSPORT model, KILL TEAM models follow the normal restrictions listed on the TRANSPORT model.

Oath of Moment (army rule)

  • Addedarmy rule
    Added
    If your Army Faction is ADEPTUS ASTARTES, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can re-roll the Hit roll. ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the BLACK TEMPLARS, BLOOD ANGELS, DARK ANGELS, DEATHWATCH or SPACE WOLVES keywords, add 1 to the Wound roll as well.

Space Marine Chapters (army rule)

  • Addedarmy rule
    Added
    ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Marneus Calgar has both the ADEPTUS ASTARTES and ULTRAMARINES Faction keywords, and is therefore from the Ultramarines Chapter. ■ You cannot include units from more than one Chapter in your army. ■ If your army includes one or more BLACK TEMPLARS units, it cannot include any ADEPTUS ASTARTES PSYKER models, and cannot include any of the following models that do not have the Black Templars keyword: GLADIATOR LANCER; GLADIATOR REAPER; GLADIATOR VALIANT; IMPULSOR; REPULSOR; REPULSOR EXECUTIONER. ■ If your army includes one or more SPACE WOLVES units, it cannot include any of the following units: APOTHECARY; DEVASTATOR SQUAD; TACTICAL SQUAD. DEATHWATCH ■ Your army can include ADEPTUS ASTARTES DEATHWATCH units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter. ■ With the exception of KILL TEAM CASSIUS (see *Legends: Agents of the Imperium*), your army cannot include any AGENTS OF THE IMPERIUM DEATHWATCH units. ■ Your army cannot include any of the following units: ASSAULT SQUAD; ASSAULT SQUAD WITH JUMP PACKS; ATTACK BIKE SQUAD; DEVASTATOR SQUAD; LAND SPEEDER STORM; RELIC TERMINATOR SQUAD; SCOUT BIKE SQUAD; SCOUT SQUAD; SCOUT SNIPER SQUAD; TACTICAL SQUAD; TERMINATOR ASSAULT SQUAD; TERMINATOR SQUAD.

Black Spear Task Force (detachment)

  • Added+ with 6 stratagems and 4 enhancements

Drukhari

Archon

  • Added+ datasheet

Cronos

  • Added+ datasheet

Drazhar

  • Added+ datasheet

Haemonculus

  • Added+ datasheet

Hand of the Archon

  • Added+ datasheet

Hellions

  • Added+ datasheet

Incubi

  • Added+ datasheet

Kabalite Warriors

  • Added+ datasheet

Lady Malys

  • Added+ datasheet

Lelith Hesperax

  • Added+ datasheet

Mandrakes

  • Added+ datasheet

Raider

  • Added+ datasheet

Ravager

  • Added+ datasheet

Razorwing Jetfighter

  • Added+ datasheet

Reavers

  • Added+ datasheet

Scourges with Heavy Weapons

  • Added+ datasheet

Scourges with Shardcarbines

  • Added+ datasheet

Succubus

  • Added+ datasheet

Talos

  • Added+ datasheet

Venom

  • Added+ datasheet

Voidraven Bomber

  • Added+ datasheet

Wracks

  • Added+ datasheet

Wyches

  • Added+ datasheet

Corsairs and Travelling Players (army rule)

  • Addedarmy rule
    Added
    If your Army Faction is DRUKHARI, you can include HARLEQUINS and ANHRATHE units in your army, even though they do not have the DRUKHARI Faction keyword. The combined points value of HARLEQUINS and/or ANHRATHE units you can include in your army depends on the battle size, as follows: ■ Incursion: Up to 250 pts ■ Strike Force: Up to 500 pts ■ Onslaught: Up to 750 pts No HARLEQUINS or ANHRATHE models included in your army in this way can be your WARLORD, and they cannot be given Enhancements.

Power From Pain (army rule)

  • Addedarmy rule
    Added
    Pain Abilities All DRUKHARI units have a Pain ability, tagged with the word ‘Pain’. Pain abilities only apply to a unit while it is Empowered. If your Army Faction is DRUKHARI, you can Empower units from your army with Pain abilities by spending Pain tokens (see below). Designer’s Note: *You can also spend Pain tokens to activate additional effects in certain other rules such as Enhancements and Stratagems.* Gaining Pain Tokens If your Army Faction is DRUKHARI, you gain Pain tokens as follows: ■ 1 Pain token at the start of your Command phase. ■ 1 Pain token each time an enemy unit is destroyed. ■ 1 Pain token each time an enemy unit fails a Battle‑shock test. Each time you gain a Pain token, keep it to one side – this is your Pain token pool. Each time you spend a Pain token, reduce your Pain token pool by the same amount. Empowered Through Pain Each Pain ability will state when you can spend Pain tokens to Empower that unit. When you do, until the end of the phase, that unit is Empowered and all Pain abilities it has take effect. While an Attached unit is Empowered, the Pain abilities of all Leader and Bodyguard units in that unit take effect – you do not need to spend additional Pain tokens to activate each of those Pain abilities. Example: *At the start of your Charge phase, you spend 1 Pain token to Empower a unit of Wyches. The unit becomes Empowered, and so its Acrobatic Gladiators ability takes effect until the end of the phase. A Succubus is leading the unit, and so its Lithe Agility ability also takes effect until the end of the phase (no additional Pain token is required to activate that ability as well).*

Spectacle of Spite, Kabalite Agonysts, Coven of Agonies, Kabalite Cartel, Skysplinter Assault, Reaper’s Wager, Realspace Raiders, Tools of Torment, Covenite Coterie, Exhibition of Slaughter (detachment)

  • Added+ with 47 stratagems and 30 enhancements

Emperor’s Children

Chaos Land Raider

  • Added+ datasheet

Chaos Rhino

  • Added+ datasheet

Chaos Spawn

  • Added+ datasheet

Chaos Terminators

  • Added+ datasheet

Daemon Prince of Slaanesh

  • Added+ datasheet

Daemon Prince of Slaanesh with Wings

  • Added+ datasheet

Defiler

  • Added+ datasheet

Flawless Blades

  • Added+ datasheet

Fulgrim

  • Added+ datasheet

Heldrake

  • Added+ datasheet

Infractors

  • Added+ datasheet

Lord Exultant

  • Added+ datasheet

Lord Kakophonist

  • Added+ datasheet

Lucius the Eternal

  • Added+ datasheet

Maulerfiend

  • Added+ datasheet

Noise Marines

  • Added+ datasheet

Sorcerer

  • Added+ datasheet

Tormentors

  • Added+ datasheet

Pact of Excess (army rule)

  • Addedarmy rule
    Added
    When mustering your army, unless specifically stated otherwise, you cannot select LEGIONS OF EXCESS as your Army Faction.

Thrill Seekers (army rule)

  • Addedarmy rule
    Added
    If your Army Faction is EMPEROR’S CHILDREN, this unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back, but when doing so: ■ It cannot target a unit it was within Engagement Range of at the start of the turn. ■ It cannot target a unit that was the target of another unit’s charge or attack this phase.

Slaanesh’s Chosen, Frenzied Host, Spectacle of Slaughter, Carnival of Excess, Callous Blades, Elegant Brutes, Peerless Bladesmen, Rapid Evisceration, Mercurial Host, Court of the Phoenician, Coterie of the Conceited (detachment)

  • Added+ with 54 stratagems and 36 enhancements

Genestealer Cults

Aberrants

  • Added+ datasheet

Abominant

  • Added+ datasheet

Achilles Ridgerunners

  • Added+ datasheet

Acolyte Hybrids with Autopistols

  • Added+ datasheet

Acolyte Hybrids with Hand Flamers

  • Added+ datasheet

Acolyte Iconward

  • Added+ datasheet

Atalan Jackals

  • Added+ datasheet

Benefictus

  • Added+ datasheet

Biophagus

  • Added+ datasheet

Clamavus

  • Added+ datasheet

Goliath Rockgrinder

  • Added+ datasheet

Goliath Truck

  • Added+ datasheet

Hybrid Metamorphs

  • Added+ datasheet

Jackal Alphus

  • Added+ datasheet

Kelermorph

  • Added+ datasheet

Locus

  • Added+ datasheet

Magus

  • Added+ datasheet

Neophyte Hybrids

  • Added+ datasheet

Nexos

  • Added+ datasheet

Patriarch

  • Added+ datasheet

Primus

  • Added+ datasheet

Purestrain Genestealers

  • Added+ datasheet

Reductus Saboteur

  • Added+ datasheet

Sanctus

  • Added+ datasheet

Cult Ambush (army rule)

  • Addedarmy rule
    Added
    If your Army Faction is GENESTEALER CULTS, you start the battle with a number of Resurgence points, depending on the battle size, as shown below. ■ Incursion: 6 Resurgence points ■ Strike Force: 10 Resurgence points ■ Onslaught: 14 Resurgence points Each time a unit from your army is destroyed, if every model in that unit has this ability, you can spend the relevant number of Resurgence points shown below based on that unit’s Starting Strength. - If you do: ■ Add a new unit to your army identical to your destroyed unit, in Cult Ambush, at its Starting Strength, with all of its wounds remaining and any [ONE SHOT] weapons those models are equipped with considered as not having been shot. ■ Place one Cult Ambush marker (see below) anywhere on the battlefield that is more than 9" horizontally away from all enemy units (if this is not possible, no marker is placed). Units in Cult Ambush Cult Ambush is a type of Strategic Reserves. Units in Cult Ambush cannot be targeted with the Rapid Ingress Stratagem, but can be set up on the battlefield using a Cult Ambush marker as described below, or by following the rules for Strategic Reserves in a subsequent turn. Units in Cult Ambush are not automically destroyed at the end of the third battle round. Cult Ambush Markers Use a circular 32mm diameter marker for Cult Ambush markers. If an enemy model (excluding AIRCRAFT) ends any kind of move within 8" of a Cult Ambush marker you placed, that Cult Ambush marker is removed from the battlefield. At the end of your opponent’s next Movement phase, for each of your Cult Ambush markers still on the battlefield, you can select one unit from your army that is in Cult Ambush to make an ingress move. For that ingress move, set that unit up with at least one model in that unit in base contact with that Cult Ambush marker and all other models placed wholly within 3" of that Cult Ambush marker (that Cult Ambush marker is then removed from the battlefield). Units in Cult Ambush can make an ingress move in the first battle round using this rule.

Brood Brothers Auxilia, Purestrain Broodswarm, Biosanctic Broodsurge, Outlander Claw, Final Day, Xenocreed Congregation, Claw of Ascension, Heroes of the Uprising, Xenocult Masses, Host of Ascension (detachment)

  • Added+ with 48 stratagems and 32 enhancements

Grey Knights

Brother-Captain

  • Added+ datasheet

Brotherhood Champion

  • Added+ datasheet

Brotherhood Chaplain

  • Added+ datasheet

Brotherhood Librarian

  • Added+ datasheet

Brotherhood Techmarine

  • Added+ datasheet

Brotherhood Terminator Squad

  • Added+ datasheet

Castellan Crowe

  • Added+ datasheet

Grand Master

  • Added+ datasheet

Grand Master in Nemesis Dreadknight

  • Added+ datasheet

Grand Master Voldus

  • Added+ datasheet

Grey Knights Thunderhawk Gunship

  • Added+ datasheet

Interceptor Squad

  • Added+ datasheet

Land Raider

  • Added+ datasheet

Land Raider Crusader

  • Added+ datasheet

Land Raider Redeemer

  • Added+ datasheet

Nemesis Dreadknight

  • Added+ datasheet

Paladin Squad

  • Added+ datasheet

Purgation Squad

  • Added+ datasheet

Purifier Squad

  • Added+ datasheet

Razorback

  • Added+ datasheet

Rhino

  • Added+ datasheet

Stormhawk Interceptor

  • Added+ datasheet

Stormraven Gunship

  • Added+ datasheet

Stormtalon Gunship

  • Added+ datasheet

Strike Squad

  • Added+ datasheet

Venerable Dreadnought

  • Added+ datasheet

Gate of Infinity (army rule)

  • Addedarmy rule
    Added
    If your Army Faction is GREY KNIGHTS, at the end of your opponent’s Fight phase, you can select a number of units (see below) from your army that are on the battlefield (excluding units that are within Engagement Range of one or more enemy units), provided every model in those units has this ability. The maximum number of units you can select depends on the battle size, as follows: - Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves.

Augurium Task Force, Fires of Purgation, Banishers, Immaterial Interdiction, Warpbane Task Force, Brotherhood Strike, Hallowed Conclave, Crowe’s Sanctifiers, Argent Assault, Sanctic Spearhead (detachment)

  • Added+ with 48 stratagems and 32 enhancements

Heretic Astartes

Abaddon the Despoiler

  • Added+ datasheet

Accursed Cultists

  • Added+ datasheet

Chaos Bikers

  • Added+ datasheet

Chaos Land Raider

  • Added+ datasheet

Chaos Lord

  • Added+ datasheet

Chaos Lord in Terminator Armour

  • Added+ datasheet

Chaos Lord with Jump Pack

  • Added+ datasheet

Chaos Predator Annihilator

  • Added+ datasheet

Chaos Predator Destructor

  • Added+ datasheet

Chaos Rhino

  • Added+ datasheet

Chaos Spawn

  • Added+ datasheet

Chaos Terminator Squad

  • Added+ datasheet

Chaos Vindicator

  • Added+ datasheet

Chosen

  • Added+ datasheet

Cultist Firebrand

  • Added+ datasheet

Cultist Mob

  • Added+ datasheet

Cypher

  • Added+ datasheet

Dark Apostle

  • Added+ datasheet

Dark Commune

  • Added+ datasheet

Defiler

  • Added+ datasheet

Fabius Bile

  • Added+ datasheet

Fellgor Beastmen

  • Added+ datasheet

Forgefiend

  • Added+ datasheet

Haarken Worldclaimer

  • Added+ datasheet

Havocs

  • Added+ datasheet

Helbrute

  • Added+ datasheet

Heldrake

  • Added+ datasheet

Heretic Astartes Daemon Prince

  • Added+ datasheet

Heretic Astartes Daemon Prince with Wings

  • Added+ datasheet

Huron Blackheart

  • Added+ datasheet

Khorne Lord of Skulls

  • Added+ datasheet

Kravek Morne

  • Added+ datasheet

Legionaries

  • Added+ datasheet

Lord Discordant on Helstalker

  • Added+ datasheet

Master of Executions

  • Added+ datasheet

Master of Possession

  • Added+ datasheet

Masters of the Maelstrom

  • Added+ datasheet

Maulerfiend

  • Added+ datasheet

Mutilators

  • Added+ datasheet

Nemesis Claw

  • Added+ datasheet

Noctilith Crown

  • Added+ datasheet

Obliterators

  • Added+ datasheet

Possessed

  • Added+ datasheet

Raptors

  • Added+ datasheet

Red Corsairs Raiders

  • Added+ datasheet

Red Corsairs Reave-Captain

  • Added+ datasheet

Sorcerer

  • Added+ datasheet

Sorcerer in Terminator Armour

  • Added+ datasheet

Traitor Enforcer

  • Added+ datasheet

Traitor Guardsmen Squad

  • Added+ datasheet

Vashtorr the Arkifane

  • Added+ datasheet

Venomcrawler

  • Added+ datasheet

Warp Talons

  • Added+ datasheet

Warpsmith

  • Added+ datasheet

Cults of the Dark Gods (army rule)

  • Addedarmy rule
    Added
    If your Army Faction is HERETIC ASTARTES, you can include any of the following units in your army, and when you do so their Faction keywords are replaced with HERETIC ASTARTES: ■ KHORNE BERZERKERS (see World Eaters) ■ RUBRIC MARINES (see Thousand Sons) ■ PLAGUE MARINES (see Death Guard) ■ NOISE MARINES (see Emperor’s Children) The combined points value of such units you can include in your army depends on the battle size, as follows: ■ Incursion: Up to 250 pts ■ Strike Force: Up to 500 pts ■ Onslaught: Up to 750 pts

Dark Pacts (army rule)

  • Addedarmy rule
    Added
    If your Army Faction is HERETIC ASTARTES, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of that Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]

Huron’s Marauders, Renegade Raiders, Fellhammer Siege-host, Deceptors, Murdertalon Raiders, Devotees of Destruction, Soulforged Warpack, Renegade Warband, Dread Talons, Chaos Cult, Veterans of the Long War, Nightmare Hunt, Warpstrike Champions, Pactbound Zealots, Cult of the Arkifane, Cabal of Chaos, Creations of Bile, Zarkan’s Daemonkin (detachment)

  • Added+ with 94 stratagems and 64 enhancements

Imperial Knights

Acastus Knight Asterius

  • Added+ datasheet

Acastus Knight Porphyrion

  • Added+ datasheet

Armiger Helverin

  • Added+ datasheet

Armiger Moirax

  • Added+ datasheet

Armiger Warglaive

  • Added+ datasheet

Canis Rex

  • Added+ datasheet

Cerastus Knight Acheron

  • Added+ datasheet

Cerastus Knight Atrapos

  • Added+ datasheet

Cerastus Knight Castigator

  • Added+ datasheet

Cerastus Knight Lancer

  • Added+ datasheet

Knight Castellan

  • Added+ datasheet

Knight Crusader

  • Added+ datasheet

Knight Defender

  • Added+ datasheet

Knight Destrier

  • Added+ datasheet

Knight Errant

  • Added+ datasheet

Knight Gallant

  • Added+ datasheet

Knight Paladin

  • Added+ datasheet

Knight Preceptor

  • Added+ datasheet

Knight Valiant

  • Added+ datasheet

Knight Warden

  • Added+ datasheet

Questoris Knight Magaera

  • Added+ datasheet

Questoris Knight Styrix

  • Added+ datasheet

Sir Hekhtur

  • Added+ datasheet

Bondsman (army rule)

  • Addedarmy rule
    Added
    Some IMPERIAL KNIGHTS models have a Bondsman ability, tagged with the word ‘Bondsman’. In your Command phase, one or more models from your army with a Bondsman ability can use that ability. For each one that does, select one friendly ARMIGER model within 12" of that model (you cannot select an ARMIGER model that is already being affected by a Bondsman ability). Until the start of your next Command phase, that ARMIGER model is affected by that Bondsman ability.

Code Chivalric (army rule)

  • Addedarmy rule
    Added
    If your Army Faction is IMPERIAL KNIGHTS, at the end of the Read Mission Objectives step, you must determine your army’s Oath for the coming battle. An Oath consists of two parts – one Deed and one Quality. There are three options for each part, shown below. To determine your army’s Deed, you can either select one Deed or you can randomly select one Deed by rolling a D6 and consulting the relevant table below. The selected Deed will describe what needs to be achieved in order to complete that Deed. To determine your army’s Quality, you can either select one Quality or you can randomly select one Quality by rolling a D6 and consulting the relevant table below. Until the end of the battle, the ability described in the Quality selected applies to all models in your army with this ability. The first time your selected Deed is completed your Oath is fulfilled and, until the end of the battle, your army becomes Honoured and you gain 2CP, or 3CP if you randomly selected your Deed and/or Quality (CP gained in this way are an exemption to the Core Rules that limit the maximum number of CP you can gain per battle round to 1). Deed At the start of the battle, select one CHARACTER model in your opponent’s army. This Deed is completed at the end of a turn if that CHARACTER is destroyed. This deed is completed at the end of your opponent’s turn if you control more objective markers than your opponent. This deed is completed at the end of the battle round if the number of enemy units destroyed this battle round is greater than the battle round number even if those units are subsequently returned to the battlefield (for example, two destroyed enemy units in the first battle round). Quality Each time this model is selected to shoot or fight, you can re‑roll one Hit roll and you can re‑roll one Wound roll. Add 2” to this model’s Move characteristic and add 1 to Advance and Charge rolls made for this model. Improve this model’s Objective Control characteristic by 2 and its Leadership characteristic by 1.

Freeblades (army rule)

  • Addedarmy rule
    Added
    If every model in your army has the IMPERIUM keyword, you can include either one TITANIC IMPERIAL KNIGHTS model or up to three ARMIGER models in your army, even if they do not have the Faction keyword you selected in the Select Army Faction step. None of these models can be your WARLORD, and they cannot be given Enhancements.

Super-heavy Walker (army rule)

  • Addedarmy rule
    Added
    Each time a model with this ability makes a Normal, Advance or Fall Back move, it can move through models (excluding TITANIC models) and sections of terrain features that are 4" or less in height. When doing so: ■ It can move within Engagement Range of enemy models, but cannot end that move within Engagement Range of them. ■ It can also move through sections of terrain features that are more than 4" in height, but if it does, after it has moved, roll one D6: on a 1, that model is Battle-shocked.

Valourstrike Lance, Questor Forgepact, Gate Warden Lance, Spearhead-at-Arms, Questoris Companions, Throne-bonded Outriders, Dominus Foebreakers, Freeblade Company (detachment)

  • Added+ with 38 stratagems and 26 enhancements

Leagues of Votann

Arkanyst Evaluator

  • Added+ datasheet

Berehk Stornbröw

  • Added+ datasheet

Brôkhyr Iron-master

  • Added+ datasheet

Brôkhyr Thunderkyn

  • Added+ datasheet

Buri Aegnirssen

  • Added+ datasheet

Cthonian Beserks

  • Added+ datasheet

Cthonian Earthshakers

  • Added+ datasheet

Einhyr Champion

  • Added+ datasheet

Einhyr Hearthguard

  • Added+ datasheet

Grimnyr

  • Added+ datasheet

Hearthkyn Warriors

  • Added+ datasheet

Hekaton Land Fortress

  • Added+ datasheet

Hernkyn Pioneers

  • Added+ datasheet

Hernkyn Yaegirs

  • Added+ datasheet

Ironkin Steeljacks with Heavy Volkanite Disintegrators

  • Added+ datasheet

Ironkin Steeljacks with Melee Weapons

  • Added+ datasheet

Kâhl

  • Added+ datasheet

Kapricus Carrier

  • Added+ datasheet

Kapricus Defenders

  • Added+ datasheet

Memnyr Strategist

  • Added+ datasheet

Sagitaur

  • Added+ datasheet

Ûthar the Destined

  • Added+ datasheet

Prioritised Efficiency (army rule)

  • Addedarmy rule
    Added
    If your Army Faction is LEAGUES OF VOTANN, LEAGUES OF VOTANN units from your army have one of two abilities: Hostile Acquisition or Fortify Takeover (see below). During the battle, which ability those LEAGUES OF VOTANN units have will change depending on how many Yield points (YP) you currently have: ■ At the start of the battle, your units have Hostile Acquisition until the start of your next Command phase. ■ At the end of your Command phase, if you have fewer than 7YP, your units have Hostile Acquisition until the start of your next Command phase. ■ At the end of your Command phase, if you have 7YP or more, your units have Fortify Takeover until the start of your next Command phase. Hostile Acquisition ■ Each time a model in this unit makes an attack that targets an enemy unit within range of one or more objective markers, add 1 to the Hit roll. ■ You can re‑roll Advance and Charge rolls made for this unit. Fortify Takeover ■ Each time a model in this unit makes an attack that targets an enemy unit, if this unit is within range of one or more objective markers you control, add 1 to the Hit roll. ■ Each time an attack targets this unit, if the Strength characteristic of that attack is greater than this unit’s Toughness characteristic and this unit is not a VEHICLE, subtract 1 from the Wound roll. Yield Points At the end of each player’s Command phase, you gain 1YP if you control one or more objective markers within your deployment zone, and, from the second battle round onwards, you gain 1 additional YP for each of the following conditions you satisfy: ■ You control one or more objective markers not within your deployment zone. ■ You control two or more objective markers not within your deployment zone. ■ You control more objective markers than your opponent. In your turn, YP gained in this way are always gained before checking which ability LEAGUES OF VOTANN units from your army have. Whenever a rule allows you to spend YP, reduce the number of YP you have by that amount (your YP cannot go below 0), otherwise you cannot use that rule. Designer’s Note: *This means you can use rules that let you gain or spend YP to influence which ability your units have – Hostile Acquisition or Fortify Takeover – depending on which will be most beneficial to you. Remember that your army only changes ability at the end of your Command phase, so you will sometimes need to plan ahead if you want your army to stay in or change ability.* Example: *In her third turn, Freida’s units had the Hostile Acquisition ability, as she had 6YP at the end of her Command phase. In her fourth turn, at the end of her Command phase, she controls one objective marker within her deployment zone, and one objective marker not within her deployment zone, and her opponent controls two objective markers. Freida gains 2YP, so she now has 8YP, and her units now have the Fortify Takeover ability instead.* *During her turn, Freida uses a Stratagem that allows her to spend YP. She spends 2YP, bringing her total down to 6YP. However, units from her army still have Fortify Takeover – it will only change if, at the end of her next Command phase, she still has fewer than 7YP.*

Hearthfyre Arsenal, Persecution Prospect, Needgaârd Oathband, Dêlve Assault Shift, Farseekers, Hearthband, Hearthguard Covenant, Armoured Trailblazers, Mercenary Oathband, Brandfast Oathband, Bane-slayer’s Bulwark (detachment)

  • Added+ with 51 stratagems and 34 enhancements

Legiones Daemonica

Be’lakor

  • Added+ datasheet

Beasts of Nurgle

  • Added+ datasheet

Bloodcrushers

  • Added+ datasheet

Bloodletters

  • Added+ datasheet

Bloodmaster

  • Added+ datasheet

Bloodthirster

  • Added+ datasheet

Blue Horrors

  • Added+ datasheet

Burning Chariot

  • Added+ datasheet

Changecaster

  • Added+ datasheet

Contorted Epitome

  • Added+ datasheet

Daemon Prince of Chaos

  • Added+ datasheet

Daemon Prince of Chaos with Wings

  • Added+ datasheet

Daemonettes

  • Added+ datasheet

Epidemius

  • Added+ datasheet

Exalted Flamer

  • Added+ datasheet

Fateskimmer

  • Added+ datasheet

Feculent Gnarlmaw

  • Added+ datasheet

Fiends

  • Added+ datasheet

Flamers

  • Added+ datasheet

Flesh Hounds

  • Added+ datasheet

Fluxmaster

  • Added+ datasheet

Great Unclean One

  • Added+ datasheet

Hellflayers

  • Added+ datasheet

Horticulous Slimux

  • Added+ datasheet

Infernal Enrapturess

  • Added+ datasheet

Kairos Fateweaver

  • Added+ datasheet

Karanak

  • Added+ datasheet

Keeper of Secrets

  • Added+ datasheet

Lord of Change

  • Added+ datasheet

Nurglings

  • Added+ datasheet

Pink Horrors

  • Added+ datasheet

Plague Drones

  • Added+ datasheet

Plaguebearers

  • Added+ datasheet

Poxbringer

  • Added+ datasheet

Rendmaster on Blood Throne

  • Added+ datasheet

Rotigus

  • Added+ datasheet

Screamers

  • Added+ datasheet

Seekers

  • Added+ datasheet

Shalaxi Helbane

  • Added+ datasheet

Skarbrand

  • Added+ datasheet

Skull Altar

  • Added+ datasheet

Skull Cannon

  • Added+ datasheet

Skullmaster

  • Added+ datasheet

Skulltaker

  • Added+ datasheet

Sloppity Bilepiper

  • Added+ datasheet

Soul Grinder

  • Added+ datasheet

Spoilpox Scrivener

  • Added+ datasheet

Syll’Esske

  • Added+ datasheet

The Blue Scribes

  • Added+ datasheet

The Changeling

  • Added+ datasheet

The Masque of Slaanesh

  • Added+ datasheet

Tormentbringer

  • Added+ datasheet

Tranceweaver

  • Added+ datasheet

Daemonic Pact (army rule)

  • Addedarmy rule
    Added
    If every model from your army has the CHAOS KNIGHTS or HERETIC ASTARTES keyword, you can include LEGIONES DAEMONICA units in your army, even if they do not have the Faction keyword you selected in the Select Army Faction step. The combined points cost of such units you can include depends on your battle size, as shown below. ■ Incursion - Up to 250 pts ■ Strike Force - Up to 500 pts ■ Onslaught - Up to 750 pts None of these models can be your WARLORD, and they cannot be given Enhancements. In addition, for each of the following keywords, the number of non-BATTLELINE units with that keyword you include in this way cannot be greater than the number of BATTLELINE units with that keyword you include in this way: ■ KHORNE ■ TZEENTCH ■ NURGLE ■ SLAANESH

The Shadow of Chaos (army rule)

  • Addedarmy rule
    Added
    If your Army Faction is LEGIONES DAEMONICA, certain areas of the battlefield are considered to be within your army’s Shadow of Chaos, as follows: ■ Your deployment zone is always within your army’s Shadow of Chaos. ■ At the start of any phase, if you control at least half of the objective markers within No Man’s Land, until the end of that phase, No Man’s Land is within your army’s Shadow of Chaos. ■ At the start of any phase, if you control at least half of the objective markers within your opponent’s deployment zone, until the end of that phase, your opponent’s deployment zone is within your army’s Shadow of Chaos. DAEMONIC MANIFESTATION While a LEGIONES DAEMONICA unit from your army is within your army’s Shadow of Chaos, each time that unit takes a Battle-shock test, add 1 to that test and, if that test is passed, one model in that unit regains up to D3 lost wounds (if that unit is a BATTLELINE unit and that test is passed, up to D3 destroyed models can be returned to that unit instead). DAEMONIC TERROR While an enemy unit is within your army’s Shadow of Chaos and/or it is within 6" of one or more BLOODTHIRSTER, GREAT UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE, ROTIGUS, SHALAXI HELBANE or SKARBRAND units from your army, each time that unit takes a Battle-shock test, subtract 1 from that test and, if that test is failed, that enemy unit suffers D3 mortal wounds.

Blood Legion, Daemonic Incursion, Plague Legion, Shadow Legion, Cavalcade of Chaos, Warptide, Scintillating Legion, Legion of Excess, Lords of the Warp (detachment)

  • Added+ with 46 stratagems and 29 enhancements

Necrons

Annihilation Barge

  • Added+ datasheet

C’tan Shard of the Deceiver

  • Added+ datasheet

C’tan Shard of the Nightbringer

  • Added+ datasheet

C’tan Shard of the Void Dragon

  • Added+ datasheet

Canoptek Doomstalker

  • Added+ datasheet

Canoptek Macrocytes

  • Added+ datasheet

Canoptek Reanimator

  • Added+ datasheet

Canoptek Scarab Swarms

  • Added+ datasheet

Canoptek Spyders

  • Added+ datasheet

Canoptek Tomb Crawlers

  • Added+ datasheet

Canoptek Wraiths

  • Added+ datasheet

Catacomb Command Barge

  • Added+ datasheet

Chronomancer

  • Added+ datasheet

Convergence of Dominion

  • Added+ datasheet

Cryptothralls

  • Added+ datasheet

Deathmarks

  • Added+ datasheet

Doom Scythe

  • Added+ datasheet

Doomsday Ark

  • Added+ datasheet

Flayed Ones

  • Added+ datasheet

Geomancer

  • Added+ datasheet

Ghost Ark

  • Added+ datasheet

Hexmark Destroyer

  • Added+ datasheet

Illuminor Szeras

  • Added+ datasheet

Immortals

  • Added+ datasheet

Imotekh the Stormlord

  • Added+ datasheet

Lokhust Destroyers

  • Added+ datasheet

Lokhust Heavy Destroyers

  • Added+ datasheet

Lokhust Lord

  • Added+ datasheet

Lychguard

  • Added+ datasheet

Monolith

  • Added+ datasheet

Necron Warriors

  • Added+ datasheet

Nekrosor Ammentar

  • Added+ datasheet

Night Scythe

  • Added+ datasheet

Obelisk

  • Added+ datasheet

Ophydian Destroyers

  • Added+ datasheet

Orikan the Diviner

  • Added+ datasheet

Overlord

  • Added+ datasheet

Overlord with Translocation Shroud

  • Added+ datasheet

Plasmancer

  • Added+ datasheet

Psychomancer

  • Added+ datasheet

Royal Warden

  • Added+ datasheet

Seraptek Heavy Construct

  • Added+ datasheet

Skorpekh Destroyers

  • Added+ datasheet

Skorpekh Lord

  • Added+ datasheet

Technomancer

  • Added+ datasheet

Tesseract Vault

  • Added+ datasheet

The Silent King

  • Added+ datasheet

Tomb Blades

  • Added+ datasheet

Transcendent C’tan

  • Added+ datasheet

Trazyn the Infinite

  • Added+ datasheet

Triarch Praetorians

  • Added+ datasheet

Triarch Stalker

  • Added+ datasheet

Reanimation Protocols (army rule)

  • Addedarmy rule
    Added
    If your Army Faction is NECRONS, at the end of your Command phase, each unit from your army with this ability that is on the battlefield activates its Reanimation Protocols and reanimates D3 wounds. Each time such a unit reanimates a wound: ■ If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those models; that model regains one lost wound. ■ If all models in that unit have their starting number of wounds, but that unit is not at its Starting Strength, one destroyed model is returned to that unit with one wound remaining. Once such a unit is at its Starting Strength and all of its models have their starting number of wounds, nothing further happens. *Example: A unit of Lokhust Destroyers (which have a Wounds characteristic of 3) activates its Reanimation Protocols. The unit had a Starting Strength of 3, but currently contains 2 models, and one of those models has lost 1 wound. A 3 is rolled to see how many wounds are reanimated. The first of these reanimated wounds restores the wounded Lokhust Destroyer back to 3 wounds. The second of these reanimated wounds returns the destroyed Lokhust Destroyer to the battlefield with 1 wound remaining. The third of these reanimated wounds restores one of the remaining lost wounds to the same Lokhust Destroyer that was just returned. The unit now contains 3 models, two of which have 3 wounds remaining and one of which has 2 wounds remaining.*

Cryptek Conclave, Starshatter Arsenal, The Phaeron's Armoury, Amonhotekh’s Guard, Cursed Legion, Annihilation Legion, Hypercrypt Legion, Hand of the Dynasty, Pantheon of Woe, Skyshroud Spearhead, Obeisance Phalanx, Canoptek Court, Awakened Dynasty (detachment)

  • Added+ with 66 stratagems and 44 enhancements

Orks

Bannernob

  • Added+ datasheet

Battlewagon

  • Added+ datasheet

Beast Snagga Boyz

  • Added+ datasheet

Beastboss

  • Added+ datasheet

Beastboss on Squigosaur

  • Added+ datasheet

Big Mek

  • Added+ datasheet

Big Mek Dakkarig

  • Added+ datasheet

Big Mek in Mega Armour

  • Added+ datasheet

Big Mek with Shokk Attack Gun

  • Added+ datasheet

Big’ed Bossbunka

  • Added+ datasheet

Bigboss

  • Added+ datasheet

Blitza-bommer

  • Added+ datasheet

Boomdakka Snazzwagon

  • Added+ datasheet

Boss Snikrot

  • Added+ datasheet

Boyz

  • Added+ datasheet

Breaka Boyz

  • Added+ datasheet

Burna Boyz

  • Added+ datasheet

Burna-bommer

  • Added+ datasheet

Dakkajet

  • Added+ datasheet

Deff Dread

  • Added+ datasheet

Deffkilla Wartrike

  • Added+ datasheet

Deffkoptas

  • Added+ datasheet

Flash Gitz

  • Added+ datasheet

Gargantuan Squiggoth

  • Added+ datasheet

Ghazghkull Thraka

  • Added+ datasheet

Gorkanaut

  • Added+ datasheet

Gretchin

  • Added+ datasheet

Hunta Rig

  • Added+ datasheet

Kill Rig

  • Added+ datasheet

Killa Kans

  • Added+ datasheet

Kommandos

  • Added+ datasheet

Kustom Boosta-blasta

  • Added+ datasheet

Lootas

  • Added+ datasheet

Meganobz

  • Added+ datasheet

Megatrakk Scrapjet

  • Added+ datasheet

Mek

  • Added+ datasheet

Mek Gunz

  • Added+ datasheet

Morkanaut

  • Added+ datasheet

Mozrog Skragbad

  • Added+ datasheet

Nobz

  • Added+ datasheet

Painboss

  • Added+ datasheet

Painboy

  • Added+ datasheet

Rukkatrukk Squigbuggy

  • Added+ datasheet

Shokkjump Dragsta

  • Added+ datasheet

Squighog Boyz

  • Added+ datasheet

Stompa

  • Added+ datasheet

Stormboyz

  • Added+ datasheet

Tankbustas

  • Added+ datasheet

Trukk

  • Added+ datasheet

Warbikers

  • Added+ datasheet

Warboss

  • Added+ datasheet

Warboss in Mega Armour

  • Added+ datasheet

Wartrakk

  • Added+ datasheet

Wazbom Blastajet

  • Added+ datasheet

Wazdakka Gutsmek

  • Added+ datasheet

Weirdboy

  • Added+ datasheet

Wurrboy

  • Added+ datasheet

Zodgrod Wortsnagga

  • Added+ datasheet

Waaagh! (army rule)

  • Addedarmy rule
    Added
    If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and: ■ Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced. ■ Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability. ■ Models from your army with this ability have a 5+ invulnerable save.

Blitz Brigade, Kult of Speed, Da Big Hunt, Dread Mob, Taktikal Brigade, War Horde, More Dakka!, Speedwaaagh!, Bully Boyz, Green Tide, Freebooter Krew, Rollin' Deff, ’Ardmob (detachment)

  • Added+ with 66 stratagems and 44 enhancements

Space Wolves

Arjac Rockfist

  • Added+ datasheet

Bjorn the Fell-Handed

  • Added+ datasheet

Blood Claws

  • Added+ datasheet

Fenrisian Wolves

  • Added+ datasheet

Grey Hunters

  • Added+ datasheet

Iron Priest

  • Added+ datasheet

Logan Grimnar

  • Added+ datasheet

Murderfang

  • Added+ datasheet

Njal Stormcaller

  • Added+ datasheet

Ragnar Blackmane

  • Added+ datasheet

Thunderwolf Cavalry

  • Added+ datasheet

Ulrik the Slayer

  • Added+ datasheet

Venerable Dreadnought

  • Added+ datasheet

Wolf Guard Battle Leader

  • Added+ datasheet

Wolf Guard Headtakers

  • Added+ datasheet

Wolf Guard Terminators

  • Added+ datasheet

Wolf Priest

  • Added+ datasheet

Wolf Scouts

  • Added+ datasheet

Wulfen

  • Added+ datasheet

Wulfen Dreadnought

  • Added+ datasheet

Wulfen with Storm Shields

  • Added+ datasheet

Curse of the Wulfen (army rule)

  • Addedarmy rule
    Added
    While this unit is within 6" of one or more friendly SPACE WOLVES CHARACTER models (excluding WULFEN models) or within 12" of one or more friendly WOLF PRIEST models, if it is not Battle‑shocked, add 1 to the Objective Control characteristic of INFANTRY models in it and add 3 to the Objective Control characteristic of VEHICLE models in it.

Oath of Moment (army rule)

  • Addedarmy rule
    Added
    This ability is described in full on the Army Rules page of *Codex: Space Marines*.

Sagas (army rule)

  • Addedarmy rule
    Added
    Each Detachment rule in *Codex Supplement: Space Wolves* includes a Saga you can complete, with additional effects that apply once you have done so.

Sons of Russ (army rule)

  • Addedarmy rule
    Added
    ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Ragnar Blackmane has both the ADEPTUS ASTARTES and SPACE WOLVES Faction keywords, and is therefore from the Space Wolves Chapter. ■ You cannot include units from more than one Chapter in your army. ■ If your army uses any of the Detachments from this book, it can include SPACE WOLVES units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter. Designer’s Note: *The rules presented in this section assume that the* ADEPTUS ASTARTES *units in your army are from the Space Wolves Chapter, but they can also be used to represent any Space Wolves successor Chapter, such as one described in the background section of this book, or even one of your own invention. However, players who wish to faithfully recreate the Space Wolves Chapter on the tabletop should only include* SPACE WOLVES EPIC HEROES *if their collection is intended to represent the First Founding Chapter itself; Logan Grimnar is the Great Wolf of the Space Wolves, for example, and not of any of their successors.*

Legends of Saga and Song, Saga of the Beastslayer, Veterans of the Fang, Askar’s Wolfpack, Saga of the Hunter, Champions of Fenris, Saga of the Great Wolf, Saga of the Bold (detachment)

  • Added+ with 36 stratagems and 24 enhancements

T’au Empire

AX-1-0 Tiger Shark

  • Added+ datasheet

Breacher Team

  • Added+ datasheet

Broadside Battlesuits

  • Added+ datasheet

Cadre Fireblade

  • Added+ datasheet

Commander Farsight

  • Added+ datasheet

Commander in Coldstar Battlesuit

  • Added+ datasheet

Commander in Enforcer Battlesuit

  • Added+ datasheet

Commander Shadowsun

  • Added+ datasheet

Crisis Fireknife Battlesuits

  • Added+ datasheet

Crisis Starscythe Battlesuits

  • Added+ datasheet

Crisis Sunforge Battlesuits

  • Added+ datasheet

Darkstrider

  • Added+ datasheet

Devilfish

  • Added+ datasheet

Ethereal

  • Added+ datasheet

Firesight Team

  • Added+ datasheet

Ghostkeel Battlesuit

  • Added+ datasheet

Hammerhead Gunship

  • Added+ datasheet

Kroot Carnivores

  • Added+ datasheet

Kroot Farstalkers

  • Added+ datasheet

Kroot Flesh Shaper

  • Added+ datasheet

Kroot Hounds

  • Added+ datasheet

Kroot Lone-spear

  • Added+ datasheet

Kroot Trail Shaper

  • Added+ datasheet

Kroot War Shaper

  • Added+ datasheet

Krootox Rampagers

  • Added+ datasheet

Krootox Riders

  • Added+ datasheet

Manta

  • Added+ datasheet

Pathfinder Team

  • Added+ datasheet

Piranhas

  • Added+ datasheet

Razorshark Strike Fighter

  • Added+ datasheet

Riptide Battlesuit

  • Added+ datasheet

Sky Ray Gunship

  • Added+ datasheet

Stealth Battlesuits

  • Added+ datasheet

Stormsurge

  • Added+ datasheet

Strike Team

  • Added+ datasheet

Sun Shark Bomber

  • Added+ datasheet

Ta’unar Supremacy Armour

  • Added+ datasheet

The Twin Lance

  • Added+ datasheet

Tidewall Droneport

  • Added+ datasheet

Tidewall Gunrig

  • Added+ datasheet

Tidewall Shieldline

  • Added+ datasheet

Tiger Shark

  • Added+ datasheet

Vespid Stingwings

  • Added+ datasheet

Drones (army rule)

  • Addedarmy rule
    Added
    If you have upgraded a model to have a drone, place a Drone token next to your model as a reminder. These do not count as models for any rules purposes. Guardian Drone Each time a model makes a ranged attack that targets the bearer’s unit, subtract 1 from the Wound roll. Gun Drone The bearer is equipped with the following ranged weapon: - Marker Drone The bearer’s unit has the MARKERLIGHT keyword and can act as an Observer unit for another unit even if it Advanced this turn. Missile Drone The bearer is equipped with the following ranged weapon: - Shield Drone Add 1 to the bearer’s Wounds characteristic.

For the Greater Good (army rule)

  • Addedarmy rule
    Added
    If your Army Faction is T'AU EMPIRE, at the start of your Shooting phase you can select units from your army with this ability to become Observer units. During your Shooting phase, for each Observer unit from your army that has not been selected to shoot this phase and is eligible to shoot (excluding FORTIFICATION and Battle-shocked units) select one enemy unit that is visible to be marked as their Spotted unit until the end of the phase. Each enemy unit can only be marked as a Spotted unit once per phase. Units from your army with the For the Greater Good ability (excluding Observer units) are Guided units while targeting one or more Spotted units. Until the end of the phase, each time a model from your army in a Guided unit makes an attack that targets a Spotted unit, improve the Ballistic Skill characteristic of that attack by 1 and, if the Spotted unit was marked by an Observer unit that has the Markerlight keyword, that attack has the [IGNORES COVER] ability.

Retaliation Cadre, Mont’ka, Sudden Dawn Cadre, Auxiliary Cadre, Kroot Hunting Pack, Advanced Acquisition Cadre, Experimental Prototype Cadre, Kauyon (detachment)

  • Added+ with 34 stratagems and 25 enhancements

Thousand Sons

Ahriman

  • Added+ datasheet

Chaos Land Raider

  • Added+ datasheet

Chaos Predator Annihilator

  • Added+ datasheet

Chaos Predator Destructor

  • Added+ datasheet

Chaos Rhino

  • Added+ datasheet

Chaos Spawn

  • Added+ datasheet

Chaos Vindicator

  • Added+ datasheet

Daemon Prince of Tzeentch

  • Added+ datasheet

Daemon Prince of Tzeentch with Wings

  • Added+ datasheet

Defiler

  • Added+ datasheet

Exalted Sorcerer

  • Added+ datasheet

Exalted Sorcerer on Disc of Tzeentch

  • Added+ datasheet

Forgefiend

  • Added+ datasheet

Helbrute

  • Added+ datasheet

Heldrake

  • Added+ datasheet

Infernal Master

  • Added+ datasheet

Magnus the Red

  • Added+ datasheet

Maulerfiend

  • Added+ datasheet

Mutalith Vortex Beast

  • Added+ datasheet

Rubric Marines

  • Added+ datasheet

Scarab Occult Terminators

  • Added+ datasheet

Sekhetar Robots

  • Added+ datasheet

Sorcerer

  • Added+ datasheet

Sorcerer in Terminator Armour

  • Added+ datasheet

Tzaangor Enlightened

  • Added+ datasheet

Tzaangor Enlightened with Fatecaster Greatbows

  • Added+ datasheet

Tzaangor Shaman

  • Added+ datasheet

Tzaangors

  • Added+ datasheet

Cabal of Sorcerers (army rule)

  • Addedarmy rule
    Added
    If your Army Faction is THOUSAND SONS, at the start of your Shooting phase, one or more models from your army with this ability can attempt Rituals from those listed on the right. To do so, select one model from your army with this ability that has not yet attempted a Ritual this turn and select one Ritual no model from your army has attempted to manifest this turn, then take a Psychic test for that model by following the sequence below. Psychic Test Sequence Roll 2D6 - Channel the Warp (Optional) - Then, if one or more doubles or triples were rolled during this test, that model’s unit suffers D3 mortal wounds. If that model is not destroyed, the combined total of all the dice rolled during this test is the Psychic test result. If this equals or exceeds the Warp Charge value of the Ritual being attempted, that model manifests that Ritual and you resolve its effects. Select one enemy unit within 24" of and visible to the manifesting model. Until the end of the phase, each time a THOUSAND SONS or SCINTILLATING LEGIONS model from your army makes an attack that targets that unit, re-roll a Hit roll of 1. If the Psychic test result for this Ritual was 10+, you can re-roll the Hit roll instead. Select one friendly THOUSAND SONS or SCINTILLATING LEGIONS unit that is not within Engagement Range of one or more enemy units and is within 24" of and visible to the manifesting model. That unit can make a Normal move of up to D6". If the Psychic test result for this Ritual was 10+, that unit can make a Normal move of up to 6" instead. In either case, until the end of the turn, that unit is not eligible to declare a charge. Select one enemy unit within 24" of and visible to the manifesting model (excluding units with the Lone Operative ability that are not part of an Attached unit and are not within 12" of the manifesting model); that unit suffers D3 mortal wounds. If the Psychic test result for this Ritual was 11+, that unit suffers D3+3 mortal wounds instead. Select one enemy unit within 24" of and visible to the manifesting model. Until the end of the phase, each time a THOUSAND SONS or SCINTILLATING LEGIONS model from your army makes an attack that targets that unit, improve the Armour Penetration characteristic of that attack by 1. If the Psychic test result for this Ritual was 12+, improve the Armour Penetration characteristic of that attack by 2 instead.

Pact of Sorcery (army rule)

  • Addedarmy rule
    Added
    When mustering your army, unless specifically stated otherwise, you cannot select SCINTILLATING LEGIONS as your Army Faction.

Changehost of Deceit, Servants of Change, Prism of Zadophon, Ritual of Regeneration, Sekhetar Cohort, Warpforged Cabal, Hexwarp Thrallband, Grand Coven, Warpmeld Pact, Rubricae Phalanx (detachment)

  • Added+ with 48 stratagems and 32 enhancements

Tyranids

Barbgaunts

  • Added+ datasheet

Biovores

  • Added+ datasheet

Broodlord

  • Added+ datasheet

Carnifexes

  • Added+ datasheet

Deathleaper

  • Added+ datasheet

Exocrine

  • Added+ datasheet

Gargoyles

  • Added+ datasheet

Genestealers

  • Added+ datasheet

Harpy

  • Added+ datasheet

Harridan

  • Added+ datasheet

Haruspex

  • Added+ datasheet

Hierophant

  • Added+ datasheet

Hive Crone

  • Added+ datasheet

Hive Guard

  • Added+ datasheet

Hive Tyrant

  • Added+ datasheet

Hormagaunts

  • Added+ datasheet

Hyperadapted Raveners

  • Added+ datasheet

Lictor

  • Added+ datasheet

Maleceptor

  • Added+ datasheet

Mawloc

  • Added+ datasheet

Mucolid Spores

  • Added+ datasheet

Neurogaunts

  • Added+ datasheet

Neurolictor

  • Added+ datasheet

Neurotyrant

  • Added+ datasheet

Norn Assimilator

  • Added+ datasheet

Norn Emissary

  • Added+ datasheet

Old One Eye

  • Added+ datasheet

Parasite of Mortrex

  • Added+ datasheet

Psychophage

  • Added+ datasheet

Pyrovores

  • Added+ datasheet

Raveners

  • Added+ datasheet

Ripper Swarms

  • Added+ datasheet

Screamer-Killer

  • Added+ datasheet

Spore Mines

  • Added+ datasheet

Sporocyst

  • Added+ datasheet

Termagants

  • Added+ datasheet

Tervigon

  • Added+ datasheet

The Red Terror

  • Added+ datasheet

The Swarmlord

  • Added+ datasheet

Toxicrene

  • Added+ datasheet

Trygon

  • Added+ datasheet

Tyranid Prime with Lash Whip

  • Added+ datasheet

Tyranid Warriors with Melee Bio-weapons

  • Added+ datasheet

Tyranid Warriors with Ranged Bio-weapons

  • Added+ datasheet

Tyrannocyte

  • Added+ datasheet

Tyrannofex

  • Added+ datasheet

Tyrant Guard

  • Added+ datasheet

Venomthropes

  • Added+ datasheet

Von Ryan’s Leapers

  • Added+ datasheet

Winged Hive Tyrant

  • Added+ datasheet

Winged Tyranid Prime

  • Added+ datasheet

Zoanthropes

  • Added+ datasheet

Shadow in the Warp (army rule)

  • Addedarmy rule
    Added
    If your Army Faction is TYRANIDS, once per battle, in either player’s Command phase, if one or more units from your army with this ability are on the battlefield, you can unleash the Shadow in the Warp. When you do, each enemy unit on the battlefield must take a Battle-shock test. Each time an enemy unit takes such a Battle-shock test, if it is within 6" of one or more SYNAPSE units from your army, subtract 1 from that test.

Synapse (army rule)

  • Addedarmy rule
    Added
    If your Army Faction is TYRANIDS, while a TYRANIDS unit from your army is within 6" of one or more friendly SYNAPSE models, that TYRANIDS unit is said to be within Synapse Range of that model and of your army. While a TYRANIDS unit from your army is within Synapse Range of your army: ■ Each time that unit takes a Battle-shock test, take that test on 3D6 instead of 2D6. ■ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.

Synaptic Nexus, Ambush Predators, Subterranean Assault, Crusher Stampede, Unending Swarm, Talons of the Norn Queen, Vanguard Onslaught, Warrior Bioform Onslaught, Invasion Fleet, Assimilation Swarm, The Vardenghast Swarm (detachment)

  • Added+ with 54 stratagems and 36 enhancements

World Eaters

Angron

  • Added+ datasheet

Chaos Land Raider

  • Added+ datasheet

Chaos Predator Annihilator

  • Added+ datasheet

Chaos Predator Destructor

  • Added+ datasheet

Chaos Rhino

  • Added+ datasheet

Chaos Spawn

  • Added+ datasheet

Chaos Terminators

  • Added+ datasheet

Daemon Prince of Khorne

  • Added+ datasheet

Daemon Prince of Khorne with Wings

  • Added+ datasheet

Defiler

  • Added+ datasheet

Eightbound

  • Added+ datasheet

Exalted Eightbound

  • Added+ datasheet

Forgefiend

  • Added+ datasheet

Goremongers

  • Added+ datasheet

Helbrute

  • Added+ datasheet

Heldrake

  • Added+ datasheet

Jakhals

  • Added+ datasheet

Khârn the Betrayer

  • Added+ datasheet

Khorne Berzerkers

  • Added+ datasheet

Khorne Lord of Skulls

  • Added+ datasheet

Lord Invocatus

  • Added+ datasheet

Lord on Juggernaut

  • Added+ datasheet

Master of Executions

  • Added+ datasheet

Maulerfiend

  • Added+ datasheet

Slaughterbound

  • Added+ datasheet

Blessings of Khorne (army rule)

  • Addedarmy rule
    Added
    If your Army Faction is WORLD EATERS, at the start of the battle round, you can make a Blessings of Khorne roll. To do so, roll eight D6. You can then use those dice to activate up to two Blessings of Khorne (see below). Each Blessing of Khorne specifies the dice results it requires (where a number is specified, a double or triple of that value or higher is required). You can only activate each Blessing of Khorne once per battle round. Any unused dice from the Blessings of Khorne roll are then discarded. Once activated, each Blessing of Khorne applies to all units from your army with this ability until the end of the battle round. Example: Ash makes a Blessings of Khorne roll, getting the following: 1, 2, 2, 2, 3, 4, 6, 6. First they use the two 6s to activate Warp Blades (which requires a double 5+ ), leaving the following dice: 1, 2, 2, 2, 3, 4. They then use the two 2s to activate Unbridled Bloodlust. Now that two Blessings of Khorne have been activated, no more can be activated and the remaining dice are discarded. Unbridled Bloodlust - This unit has +1 to charge rolls. Rage-Fuelled Invigoration - Each time a model in this unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". Total Carnage - Each time a model in this unit is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play. Martial Excellence - Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability. Warp Blades - Melee weapons equipped by models in this unit have the [LETHAL HITS] ability Decapitating Strikes - Each time a model in this unit makes a melee attack that targets an INFANTRY unit, that attack has the [DEVASTATING WOUNDS] ability.

Berzerker Warband, Possessed Slaughterband, Butchers of Khorne, Khorne Daemonkin, Cult of Blood, Frenzied Reavers, Goretrack Onslaught, Brazen Engines, Vessels of Wrath (detachment)

  • Added+ with 42 stratagems and 28 enhancements