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GDM 2026

Faction Changelog

Every faction's changes across each data version, by version or by faction.

One data version at a time, or one faction across all of them. Core Rules changes are in the Core Rules Data Changelog.

2 September 2026

1572 changes across 3 factions. Orks make up 1563 of them, with 19 datasheets added.

New codexOrksErrataCodex: Orks

Adeptus Astartes

8 changes 2 units

Apothecary

  • Updated"Support" ability
    Before
    … ■ ASSAULT SQUAD ■ CRUSADER SQUAD ■ DEATHWATCH …
    After
    … ■ ASSAULT SQUAD ■ BLADEGUARD VETERAN SQUAD ■ CRUSADER SQUAD ■ DEATHWATCH …
  • Gained+ attachment to Bladeguard Veteran Squad (Support)

Judiciar

  • Gained"Support" ability
    Added
    This model can be attached to the following units: ■ ASSAULT INTERCESSOR SQUAD ■ BLADEGUARD VETERAN SQUAD ■ INFERNUS SQUAD ■ INTERCESSOR SQUAD ■ STERNGUARD VETERAN SQUAD ■ VANGUARD VETERAN SQUAD
  • Gained+ attachment to Assault Intercessor Squad (Support)
  • Gained+ attachment to Bladeguard Veteran Squad (Support)
  • Gained+ attachment to Infernus Squad (Support)
  • Gained+ attachment to Intercessor Squad (Support)
  • Gained+ attachment to Sternguard Veteran Squad (Support)

Adeptus Custodes

1 change 1 unit

Valerian

  • Updatedleader options
    Before
    … GUARD ■ CUSTODIAN GUARD WITH ADRASITE AND PYRITHITE SPEARS ■ CUSTODIAN WARDENS ■ SAGITTARUM CUSTODIANS
    After
    … GUARD ■ CUSTODIAN GUARD SODALITY WITH ADRASITE SPEARS ■ CUSTODIAN GUARD SODALITY WITH PYRITHITE SPEARS ■ CUSTODIAN GUARD WITH ADRASITE AND PYRITHITE SPEARS ■ CUSTODIAN WARDENS ■ SAGITTARUM CUSTODIANS ■ SAGITTARUM CUSTODIANS SODALITY

Orks

1563 changes 187 units

Bannernob

  • Decreasedpoints5035changed from 50 to 35
  • DecreasedObjective Control63changed from 6 to 3
  • Gained+ [RAPID FIRE 1, LETHAL HITS: non-MONSTER/VEHICLE]; Keywords: removed [Rapid Fire 1] keyword on "Shoota" ranged weapon
  • Gained+ "Kustom Choppa at 0 pts" wargear option
  • Lost"Choppa" wargear option
  • Gained+ "Kustom Choppa" melee weapon
  • Lost"Choppa" melee weapon
  • Gained"Support" core ability
    Before
    … units: ■ BOYZ ■ BREAKA BOYZ ■ BURNA BOYZ ■ FLASH GITZ ■ LOOTAS ■ NOBZ ■ TANKBUSTAS
    After
    … units: ■ BOYZ ■ NOBZ
  • Updated"Waaagh! Banner" ability
    Before
    This unit has a 5+ InSv. ■ While the Waaagh! is active for this unit, this unit has +1 T.
    After
    This unit has +1 to charge rolls .
  • Updated"Support" ability
    Before
    … units: ■ BOYZ ■ BREAKA BOYZ ■ BURNA BOYZ ■ FLASH GITZ ■ LOOTAS ■ NOBZ ■ TANKBUSTAS
    After
    … units: ■ BOYZ ■ NOBZ
  • Lost"Bannernob" keyword
  • Lostattachment to Breaka Boyz (Support)
  • Lostattachment to Burna Boyz (Support)
  • Lostattachment to Flash Gitz (Support)
  • Lostattachment to Lootas (Support)
  • Lostattachment to Tankbustas (Support)
  • Updatedunit composition
    Before
    1 Bannernob
    After
    1 Bannernob model This model is equipped with: 1 Kustom Choppa; 1 Shoota.
  • Updatedloadout
    Previous
    This model is equipped with: 1 shoota; 1 choppa
  • Updatedlore

Battlewagon

  • Increasedpoints145150changed from 145 to 150
  • Gained+ additional selection cost (+10 pts) from the 3rd selection onwards
  • IncreasedToughness1011changed from 10 to 11
  • Gained+ "Big Shoota" ranged weapon
  • Lost"Zzap gun" ranged weapon
  • Lost"Lobba" ranged weapon
  • Lost"Killkannon" ranged weapon
  • Lost"Big shoota" ranged weapon
  • Lost"Kannon – Shell" ranged weapon
  • Lost"Kannon – Frag" ranged weapon
  • Gained+ "Crushin’ Bulk at 0 pts" wargear option
  • Lost"Tracks and wheels" wargear option
  • Gained+ "Wreckin’ Ball at 0 pts" wargear option
  • Gained+ "Big Shoota at 0 pts" wargear option
  • Gained+ "Grabbin’ Klaw at 0 pts" wargear option
  • Lost"Kannon" wargear option
  • Lost"Killkannon" wargear option
  • Lost"Zzap gun" wargear option
  • Lost"Lobba" wargear option
  • Lost"Big shoota" wargear option
  • Lost"Deff rolla" wargear option
  • Lost"’Ard Case" wargear option
  • Lost"Grabbin’ klaw" wargear option
  • Lost"Wreckin’ ball" wargear option
  • Gained+ "Wreckin’ Ball" melee weapon
  • Gained+ "Crushin’ Bulk" melee weapon
  • Gained+ "Grabbin’ Klaw" melee weapon
  • Lost"Deff rolla" melee weapon
  • Lost"Grabbin’ klaw" melee weapon
  • Lost"Wreckin’ ball" melee weapon
  • Lost"Tracks and wheels" melee weapon
  • Gained+ "Damaged 6" core ability
  • Gained"Mobile Fortress" ability
    Added
    Ranged attacks that target this unit have -1 D .
  • Lost"Ramshackle but Rugged" ability
    Removed
    Each time an attack is allocated to this model, worsen the Armour Penetration characteristic of that attack by 1.
  • Lost"’Ard Case" wargear ability
    Removed
    Add 2 to the bearer’s Toughness characteristic, but it no longer has the Firing Deck ability.
  • Gained"TRANSPORT" ability
    Added
    This model has a transport capacity of 22 Orks Infantry models. Each Mega Armour/Jump Pack model takes up the space of 2 models. Each Ghazghkull Thraka model takes up the space of 4 models.
  • Updatedabilities.damaged: Damaged ability changed
  • Gained+ "Wagon" keyword
  • Lost"Battlewagon" keyword
  • Updatedunit composition
    Before
    1 Battlewagon
    After
    1 Battlewagon model This model is equipped with: 1 Crushin’ Bulk.
  • Updatedloadout
    Previous
    This model is equipped with: tracks and wheels.
  • Updatedlore
  • Updatedbase size
  • Updatedtransport

Beast Snagga Boyz

  • Decreasedpoints10 models9085changed from 90 to 85
  • Gained+ additional selection cost (+10 pts) from the 4th selection onwards
  • IncreasedWounds13changed from 1 to 3
  • Gained+ "Thump Gun" ranged weapon
  • Gained+ [LETHAL HITS: non-MONSTER/VEHICLE, CLOSE-QUARTERS]; Keywords: removed [Pistol] keyword on "Slugga" ranged weapon
  • Lost"Thump gun" ranged weapon
  • Gained+ "Power Snappa at 0 pts" wargear option
  • Lost"Power snappa" wargear option
  • Gained+ "Thump Gun at 0 pts" wargear option
  • Lost"Thump gun" wargear option
  • Lost"Close combat weapon" wargear option
  • Gained+ "Power Snappa" melee weapon
  • Gained+ "Choppa – Standard" melee weapon
  • Gained+ "Choppa – Hunter" melee weapon
  • Lost"Close combat weapon" melee weapon
  • Lost"Choppa" melee weapon
  • Lost"Power snappa" melee weapon
  • Lost"Feel No Pain 6+" core ability
  • Gained"Mobbed" ability
    Added
    When this unit ends a charge move , each enemy Monster/Vehicle unit engaged with this unit makes a battle-shock roll : With -1 to that battle-shock roll . Or: With -2 to that battle-shock roll if this unit has 13+ models.
  • Lost"Monster Hunters" ability
    Removed
    Each time a model in this unit makes an attack that targets a MONSTER or VEHICLE unit, you can re-roll the Hit roll.
  • Changedabilities.invulnone6+changed from none to 6+
  • Lost"Beast Snagga Boyz" keyword
  • Updatedunit composition
    Before
    1 Beast Snagga Nob 9-19 Beast Snagga Boyz
    After
    1-2 Nob models 9‑18 Beast Snagga Boy models Every Nob is equipped with: 1 Power Snappa; 1 Slugga. Every Beast Snagga Boy is equipped with: 1 Choppa; 1 Slugga.
  • Updatedloadout
    Previous
    The Beast Snagga Nob is equipped with: slugga; power snappa. Every Beast Snagga Boy is equipped with: slugga; choppa.
  • Updatedlore

Beastboss

  • Increasedpoints8085changed from 80 to 85
  • IncreasedToughness56changed from 5 to 6
  • Gained+ [RAPID FIRE 1, LETHAL HITS: non-MONSTER/VEHICLE]; Keywords: removed [Rapid Fire 1] keyword on "Shoota" ranged weapon
  • Gained+ "Beast Snagga Klaw and Beastchoppa at 0 pts" wargear option
  • Lost"Beastchoppa" wargear option
  • Lost"Beast Snagga klaw" wargear option
  • Gained+ "Beast Snagga Klaw and Beastchoppa" melee weapon
  • Lost"Beastchoppa" melee weapon
  • Lost"Beast Snagga klaw" melee weapon
  • Gained+ "Da Boss" faction ability
  • Gained"Keep Huntin’! (Once per battle round, per army)" ability
    Added
    In your Movement phase, at the start or end of this unit's move, you can select one friendly Beast Snagga unit within 6" of this unit. That unit: Is no longer battle-shocked . Is riled up until the start of your next turn.
  • Gained"Dodge Dis!" ability
    Added
    This unit's attacks have +1 to hit rolls .
  • Lost"Beastboss" ability
    Removed
    While this model is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Hit roll.
  • Lost"Ferocious Rage" ability
    Removed
    Each time this model makes a Charge move, until the end of the turn, melee weapons it is equipped with have the [DEVASTATING WOUNDS] ability.
  • Lost"Beastboss" keyword
  • Updatedunit composition
    Before
    1 Beastboss
    After
    1 Beastboss model This model is equipped with: 1 Shoota; 1 Beast Snagga Klaw and Beastchoppa.
  • Updatedloadout
    Previous
    This model is equipped with: shoota; beastchoppa; Beast Snagga klaw.
  • Updatedlore

Beastboss on Squigosaur

  • Increasedpoints95140changed from 95 to 140
  • Gained+ additional selection cost (+15 pts) from the 3rd selection onwards
  • IncreasedToughness89changed from 8 to 9
  • IncreasedWounds810changed from 8 to 10
  • Gained+ [LETHAL HITS: non-MONSTER/VEHICLE, CLOSE-QUARTERS]; Keywords: removed [Pistol] keyword on "Slugga" ranged weapon
  • Gained+ "Thump Gun" ranged weapon
  • Lost"Thump gun" ranged weapon
  • Gained+ "Squigosaur’s Jaws at 0 pts" wargear option
  • Lost"Squigosaur’s jaws" wargear option
  • Gained+ "Thump Gun at 0 pts" wargear option
  • Lost"Thump gun" wargear option
  • Gained+ "Beastchoppa – Standard" melee weapon
  • Gained+ "Beastchoppa – Hunter" melee weapon
  • Gained+ "Squigosaur’s Jaws" melee weapon
  • Lost"Beastchoppa" melee weapon
  • Lost"Squigosaur’s jaws" melee weapon
  • Gained+ "Da Boss" faction ability
  • Lost"Leader" core ability
  • Gained"Thundering Stampede (Aura)" ability
    Before
    While this model is leading a unit, add 1 to Charge rolls made for that unit.
    After
    Friendly Beast Snagga units within 6" of this unit have +1 to charge rolls .
  • Gained"Keep Huntin’! (Once per battle round, per army)" ability
    Added
    In your Movement phase, at the start or end of this unit’s move, you can select one friendly Beast Snagga unit within 6" of this unit. That unit: Is no longer battle-shocked . Is riled up until the start of your next turn.
  • Gained"Boss of da Hunt" ability
    Added
    While this unit is within 3" of a friendly Beast Snagga unit (excluding MONSTER CHARACTER units), this unit has Lone Operative .
  • Lost"Thundering Stampede" ability
    Before
    While this model is leading a unit, add 1 to Charge rolls made for that unit.
    After
    Friendly Beast Snagga units within 6" of this unit have +1 to charge rolls .
  • Lost"Single-minded Predator" ability
    Removed
    You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do: ■ That use is -1 CP. ■ That use does not prevent any uses of that stratagem on other units this phase.
  • Gained+ "Monster" keyword
  • Lost"Mounted" keyword
  • Lost"Beastboss on Squigosaur" keyword
  • Lostattachment to Squighog Boyz (Leader)
  • Updatedunit composition
    Before
    1 Beastboss on Squigosaur
    After
    1 Beastboss on Squigosaur model This model is equipped with: 1 Beastchoppa; 1 Slugga; 1 Squigosaur’s Jaws.
  • Updatedloadout
    Previous
    This model is equipped with: slugga; beastchoppa; squigosaur’s jaws.
  • Updatedlore

Big Mek

  • Increasedpoints7085changed from 70 to 85
  • Gained+ additional selection cost (+10 pts) from the 3rd selection onwards
  • Gained+ "Traktor Blasta" ranged weapon
  • Gained+ "Kustom Mega-blasta" ranged weapon
  • Lost"Traktor blasta" ranged weapon
  • Lost"Kustom mega-blasta" ranged weapon
  • Gained+ "Power Klaw at 0 pts" wargear option
  • Gained+ "Kustom Mega-blasta at 0 pts" wargear option
  • Lost"Kustom mega-blasta" wargear option
  • Lost"Power klaw" wargear option
  • Updatedwargear options
  • Gained+ "Traktor Blasta at 0 pts" wargear option
  • Lost"Traktor blasta" wargear option
  • Gained+ "Power Klaw" melee weapon
  • Updated"Drilla" melee weapon profileA: 23changed from A: 2 to 3
  • Lost"Power klaw" melee weapon
  • Updated"More Dakka" ability
    Before
    While this model is leading a unit, each time a model in that unit makes a ranged attack, re‑roll a Hit roll of 1.
    After
    This unit’s ranged attacks have: [Ignores Cover] . If this unit is riled up , [Sustained Hits 1] .
  • Updated"Shokk-boosta" ability
    Before
    You can re‐roll Advance rolls made for this model’s unit. In addition, each time this model’s unit makes a Normal, Advance or Fall Back move, models in that unit can move through models and terrain features. When doing so, they can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.
    After
    In your Movement phase, when this unit is selected to make an advance move , you can use this ability. If you do: This unit can change that advance roll to a 6. This unit can move through all types of model. When this unit ends that advance move , make a hazard roll for each model in this unit.
  • Gained+ "Explosives" keyword
  • Lost"Grenades" keyword
  • Lost"Mek" keyword
  • Lost"Big Mek" keyword
  • Gained+ attachment to Flash Gitz (Leader)
  • Lostattachment to Lootas (Leader)
  • Updatedunit composition
    Before
    1 Big Mek
    After
    1 Big Mek model This model is equipped with: 1 Kustom Mega‑blasta; 1 Power Klaw.
  • Updatedloadout
    Previous
    This model is equipped with: kustom mega‑blasta; power klaw.
  • Updatedlore

Big Mek Dakkarig

  • Increasedpoints115135changed from 115 to 135
  • Gained+ additional selection cost (+10 pts) from the 3rd selection onwards
  • Gained+ "Multi-busta Launcha" ranged weapon
  • Updated"Blitzkannon" ranged weapon profileBS/WS: 5+4+changed from BS/WS: 5+ to 4+
  • Lost"Rokkit launcha" ranged weapon
  • Gained+ "Multi-busta Launcha at 0 pts" wargear option
  • Gained+ "Stompy Feet at 0 pts" wargear option
  • Lost"Rokkit launcha" wargear option
  • Lost"Stompy feet" wargear option
  • Gained+ "Stompy Feet" melee weapon
  • Lost"Stompy feet" melee weapon
  • Gained+ "Deadly Demise 1" core ability
  • Gained"Even More Dakka" ability
    Added
    If this unit is riled up , this unit’s ranged attacks have [Sustained Hits 1] .
  • Gained"Blitz Dem Gitz!" ability
    Added
    In your Shooting phase, if this unit’s Blitzkannon weapon targets a unit (excluding Monster/Vehicle units), that weapon has +6 A .
  • Lost"Dakkablitz" ability
    Removed
    In your Shooting phase, while making attacks with this unit, if its blitzkannon targeted a non‑MONSTER/VEHICLE unit, that weapon has +6 A.
  • Gained+ "Character" keyword
  • Gained+ "Vehicle" keyword
  • Lost"Dakkarig" keyword
  • Updatedunit composition
    Before
    1 Big Mek Dakkarig
    After
    1 Big Mek Dakkarig model This model is equipped with: 1 Blitzkannon; 1 Multi-busta Launcha; 1 Stompy Feet.
  • Updatedloadout
    Previous
    This model is equipped with: 1 blitzcannon; 1 rokkit launcha; 1 stompy feet
  • Updatedlore
  • Updatedbase size

Big Mek in Mega Armour

  • Increasedpoints8090changed from 80 to 90
  • Gained+ "Kustom Mega-blasta" ranged weapon
  • Gained+ "Kustom Shoota – Aimed" ranged weapon
  • Gained+ "Kustom Shoota – Point Blank" ranged weapon
  • Gained+ "Tellyport Blasta" ranged weapon
  • Gained+ "Kombi-weapon – Kill Shot" ranged weapon
  • Gained+ "Kombi-weapon – Shoota" ranged weapon
  • Gained+ "Kombi-weapon – Point Blank" ranged weapon
  • Lost"Tellyport blasta" ranged weapon
  • Lost"Kustom shoota" ranged weapon
  • Lost"Kombi-weapon" ranged weapon
  • Lost"Kustom mega-blasta" ranged weapon
  • Gained+ "Kustom Shoota at 0 pts" wargear option
  • Gained+ "Power Klaw at 0 pts" wargear option
  • Lost"Kustom mega-blasta" wargear option
  • Lost"Power klaw" wargear option
  • Updatedwargear options
  • Gained+ "Kustom Mega-blasta at 0 pts" wargear option
  • Lost"Kustom shoota" wargear option
  • Gained+ "Tellyport Blasta at 0 pts" wargear option
  • Lost"Tellyport blasta" wargear option
  • Lost"Grot Oiler" wargear option
  • Gained+ "Power Klaw" melee weapon
  • Updated"Killsaw" melee weapon profileS: 1210changed from S: 12 to 10,AP: -3-2changed from AP: -3 to -2,D: 23changed from D: 2 to 3
  • Lost"Power klaw" melee weapon
  • Gained"Fix Dat Armour Up (Once per battle, per unit)" ability
    Before
    While this model is leading a unit, in your Command phase, you can return 1 destroyed Bodyguard model to that unit.
    After
    In your Command phase, this unit heals 3 wounds. Place a Grot Oiler token next to the unit, removing it when this ability is used.
  • Updated"More Dakka" ability
    Before
    While this model is leading a unit, each time a model in that unit makes a ranged attack, re‑roll a Hit roll of 1.
    After
    This unit’s ranged attacks have: [Ignores Cover] . If this unit is riled up , [Sustained Hits 1] .
  • Lost"Fix Dat Armour Up" ability
    Before
    While this model is leading a unit, in your Command phase, you can return 1 destroyed Bodyguard model to that unit.
    After
    In your Command phase, this unit heals 3 wounds. Place a Grot Oiler token next to the unit, removing it when this ability is used.
  • Lost"Grot Oiler" wargear ability
    Removed
    Once per battle, at the end of your Movement phase, one model in the bearer’s unit regains D3 lost wounds.
  • Gained+ "Big Mek" keyword
  • Gained+ "Explosives" keyword
  • Lost"Mek" keyword
  • Lost"Big Mek in Mega Armour" keyword
  • Gained+ attachment to Mek Gunz (Leader)
  • Updatedunit composition
    Before
    1 Big Mek in Mega Armour
    After
    1 Big Mek in Mega Armour model This model is equipped with: 1 Kustom Shoota; 1 Power Klaw.
  • Updatedloadout
    Previous
    This model is equipped with: kustom‑mega blasta; power klaw.
  • Updatedlore

Big Mek with Shokk Attack Gun

  • Increasedpoints7095changed from 70 to 95
  • Gained+ "Shokk Attack Gun" ranged weapon
  • Lost"Shokk attack gun" ranged weapon
  • Gained+ "Shokk Attack Gun at 0 pts" wargear option
  • Gained+ "Big Mek’s Toolz at 0 pts" wargear option
  • Lost"Close combat weapon" wargear option
  • Lost"Shokk attack gun" wargear option
  • Lost"Grot Assistant" wargear option
  • Gained+ "Big Mek’s Toolz" melee weapon
  • Lost"Close combat weapon" melee weapon
  • Updated"More Dakka" ability
    Before
    While this model is leading a unit, each time a model in that unit makes a ranged attack, re‑roll a Hit roll of 1.
    After
    This unit’s ranged attacks have: [Ignores Cover] . If this unit is riled up , [Sustained Hits 1] .
  • Gained"Support Shokka" ability
    Added
    While this model is within 3" of a friendly Orks Infantry unit (excluding BIG MEK WITH SHOKK ATTACK GUN units), this model has Lone Operative .
  • Lost"Deranged Snotling Assault" ability
    Removed
    In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks; that unit must take a Battle-shock test.
  • Lost"Grot Assistant" wargear ability
    Removed
    Once per battle, after rolling to determine how many attacks the bearer’s shokk attack gun makes, you can re-roll that dice.
  • Gained+ "Big Mek" keyword
  • Gained+ "Explosives" keyword
  • Lost"Grenades" keyword
  • Lost"Mek" keyword
  • Lost"Big Mek with Shokk Attack Gun" keyword
  • Lostattachment to Breaka Boyz (Leader)
  • Lostattachment to Lootas (Leader)
  • Updatedunit composition
    Before
    1 Big Mek with Shokk Attack Gun
    After
    1 Big Mek with Shokk Attack Gun model This model is equipped with: 1 Big Mek’s Toolz; 1 Shokk Attack Gun.
  • Updatedloadout
    Previous
    This model is equipped with: close combat weapon, shokk attack gun.
  • Updatedlore

Big Trakk

  • Added+ datasheet (90 pts)

Errata / FAQ

  • RemovedErrataWaaagh! Army Rule

    Codex: Orks

    Removed
    Change first paragraph to: ‘If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and:’
  • RemovedErrataBlitz Brigade Detachment, Yooz In Trouble Now Stratagem, Effect Section

    Codex: Orks

    Removed
    Change to: ‘Effect: Your unit can make a surge move of up to D6".'
  • RemovedErrataBully Boyz Detachment, Hulking Brutes Stratagem, Effect Section

    Codex: Orks

    Removed
    Change to: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
  • RemovedErrataBully Boyz Detachment, Da Boss Is Watchin’ Detachment Rule

    Codex: Orks

    Removed
    Change to: ‘At the start of your Command phase, in a turn in which you have not called a Waaagh!, if you have one or more WARBOSS models on the battlefield (or embarked within a TRANSPORT that is on the battlefield), you can call a Waaagh! for a second time this battle. When doing so, that second Waaagh! only counts as having been called for WARBOSS, NOBZ and MEGANOBZ units from your army.’
  • RemovedErrataDa Big Hunt Detachment, Da Hunt Is On Detachment Rule

    Codex: Orks

    Removed
    Change first paragraph to: ‘At the start of your Command phase, select one MONSTER, VEHICLE or CHARACTER unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Prey:' Change first bullet point to: When a friendly BEAST SNAGGA unit declares a charge, If your Prey is within 12" of that unit, you can use this part of this ability. If you do: That BEAST SNAGGA unit can re-roll that charge roll. That BEAST SNAGGA unit must end that charge move engaged with your Prey.
  • RemovedErrataDa Big Hunt Detachment, Dat One's Even Bigga! Stratagem, Effect section

    Codex: Orks

    Removed
    Change to: 'Until the end of the phase, your unit is eligible to charge in a turn in which it Advanced or Fell Back. In addition, you can re-roll charge rolls made for your unit. If you do, your unit must end that charge move engaged with your Prey.'
  • RemovedErrataDread Mob Detachment, Try Dat Button! Detachment Rule, Last Paragraph

    Codex: Orks

    Removed
    Change to: 'If a weapon equipped by a model from your army has the [HAZARDOUS] ability from multiple sources, each time you take a Hazardous test for that weapon, it is failed on a roll of 1-3.'
  • RemovedErrataGreen Tide Detachment, Mob Mentality Detachment Rule

    Codex: Orks

    Removed
    Change to: ‘Each time an attack targets a BOYZ unit from your army, models in that unit have a 6+ invulnerable save against that attack. Each time an attack targets a BOYZ unit from your army that contains 10 or more models, models in that unit have a 5+ invulnerable save against that attack.'
  • RemovedErrataGreen Tide Detachment, Tide of Muscle Stratagem, Effect Section

    Codex: Orks

    Removed
    Change to: ‘Until the end of the phase, each time your unit declares a charge, add 1 to the Charge roll and, if your unit contains 10 or more models, you can re-roll the Charge roll.
  • RemovedErrataGreen Tide Detachment, Go Get ’Em! Stratagem, Effect Section

    Codex: Orks

    Removed
    Change to: WHEN: Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged BOYZ unit this phase has shot. TARGET: That BOYZ unit. EFFECT: Your unit can make a surge move of up to D6".'
  • RemovedErrataKult of Speed Detachment, Adrenaline Junkies Detachment Rule

    Codex: Orks

    Removed
    Change to: ‘SPEED FREEKS units from your army are eligible to shoot and declare a charge in a turn in which they Advanced or Fell Back.’
  • RemovedErrataKult of Speed Detachment, More Gitz Over 'Ere! Stratagem, Target Section

    Codex: Orks

    Removed
    Change 9" to 8".
  • RemovedErrataWar Horde Detachment, Careen! Stratagem, Effect Section

    Codex: Orks

    Removed
    Change to: ‘Your unit can make a Normal or Fall Back move before its Deadly Demise ability is resolved, and before any embarked units perform an emergency disembark move. When making this move, your unit can move over enemy units (excluding MONSTERS and VEHICLES) as if they were not there.'
  • RemovedErrataBattlewagon, Stompa, Trukk – Keywords Section

    Codex: Orks

    Removed
    Add 'FRAME'.
  • RemovedErrataBlitza‑bommer, Burna‑bommer, Dakkajet and Wazbom Blastajet

    Codex: Orks

    Removed
    ■ Profile: Change M and OC to '-'.
  • RemovedErrataTankbustas, Breaka Boyz, Kommandos, Squighog Boyz – Bomb Squigs Ability

    Codex: Orks

    Removed
    Change to: ‘Once per battle, for each bomb squig this unit has, after this unit ends a Normal move, you can use one Bomb Squig. If you do, select one enemy unit within 12" and visible to this unit and roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds.’
  • RemovedErrataBattlewagon, Transport Section

    Codex: Orks

    Removed
    Change to: ‘This model has a transport capacity of 22 ORKS INFANTRY models. If this model is equipped with a killkannon, it has a transport capacity of 12 ORKS INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes up the space of 2 models.The GHAZGHKULL THRAKA model takes up the space of 4 models.’
  • RemovedErrataBeastboss on Squigosaur, Single-Minded Predator Ability

    Codex: Orks

    Removed
    Change to: 'You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do: ▪ That use is -1 CP. ▪ That use does not prevent any uses of that stratagem on other units this phase.'
  • RemovedErrataBig Mek, Shokk-boosta Ability

    Codex: Orks

    Removed
    Change to: ‘You can re‑roll Advance rolls made for this model’s unit. In addition, each time this model’s unit makes a Normal, Advance or Fall Back move, models in that unit can move through models and terrain features. When doing so, they can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.’
  • RemovedErrataBlitza-Bommer, Boom Bomb ability

    Codex: Orks

    Removed
    Change to: 'At the end of your opponent’s Fight phase, select one visible enemy unit (excluding Lone Operative units) within 24" of this unit, and roll one D6 for that unit: On a 4+, that unit suffers D6 mortal wounds.'
  • RemovedErrataBoss Snikrot

    Codex: Orks

    Removed
    ■ Red Skulls Kommandos ability: Change to 'This unit has +1 Sv against ranged attacks.' ■ Kunnin' Infiltrator ability: Change to 'Kunnin' Infiltrator (Once per battle, per army): In your Movement phase, if this unit is unengaged, you can use this ability. If you do: ▫Place this unit in strategic reserves. ▫This unit has Deep Strike. ▫ This unit must make an ingress move this phase (including in your first turn).'
  • RemovedErrataBurna-Bommer, Burna Bomb Ability

    Codex: Orks

    Removed
    Change to: 'At the end of your opponent’s Fight phase, you can select one visible enemy unit (excluding Lone Operative units) within 24" of this unit: Friendly ORKS units' ranged attacks that target that enemy unit have [IGNORES COVER] until the end of your next turn. Roll one D6 for each model in that enemy unit: For each 6, that enemy unit suffers 1 mortal wound. '
  • RemovedErrataDeff Dread, Piston-driven Brutality Ability

    Codex: Orks

    Removed
    Change to: ‘Each time this model ends a Charge move, select one enemy unit within Engagement Range of it and roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds.’
  • RemovedErrataGhazghkull Thraka

    Codex: Orks

    Removed
    ■ Prophet of da Great Waaagh! ability Change to: ‘While this unit is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Hit roll and add 1 to the Wound roll and if the Waaagh! is active for your army, a Critical Hit is scored on a successful unmodified Hit roll of 5+. ■ Ghazghkull’s Waaagh! Banner (Aura) Ability Change to: ‘While a friendly ORKS unit is within 12" of Makari, if the Waaagh! is active for your army, melee weapons equipped by models in that unit have the [LETHAL HITS] ability.’ ■ Leader section Change to: ‘This unit can be attached to the following units: BOYZ, MEGANOBZ, NOBZ ▪ Invulnerable Save Section, Footnote Change to: ‘While a friendly Makari model is on the battlefield, you cannot re‑roll save rolls for this unit.’
  • RemovedErrataGretchin, Thievin’ Scavengers ability

    Codex: Orks

    Removed
    Change to: ‘At the start of your Movement phase, roll one D6 for each objective marker you control that has one or more units from your army with this ability within range of it (excluding Battle-shocked units). If one or more of those rolls is a 4+, you gain 1CP.’
  • RemovedErrataHunta Rig, Kill Rig

    Codex: Orks

    Removed
    ■ Keywords: Remove 'VEHICLE', add 'MONSTER'. ■ Saw Blades weapon: Change AP to '-2'.
  • RemovedErrataKilla Kans, Shooty Power Trip Ability

    Codex: Orks

    Removed
    Change to: ‘Each time this unit is selected to shoot, you can roll one D6: ■ On a 1‑2, this unit suffers D3 mortal wounds. ■ On a 3‑4, until the end of the phase, add 1 to the Strength characteristic of ranged weapons equipped by models in this unit. ■ On a 5‑6, until the end of the phase, add 1 to the Attacks characteristic of ranged weapons equipped by models in this unit.’
  • RemovedErrataKommandos

    Codex: Orks

    Removed
    ■ Sneaky Gitz Ability Change to: 'Enemy units cannot target this unit with snap shooting attacks.' ■ Patrol Squad Section Add new Patrol Squad section with: ‘At the start of the Declare Battle Formations step this unit can be split into two units, each containing five models. (when splitting a unit in this way, make a note of which models form each of the two new units. If you are splitting a unit that is equipped with 1 bomb squig and/or 1 distraction grot, only one of the new units can use that ability during the battle – make a note of which of the new units this will be).’
  • RemovedErrataMeganobz, Krumpin’ Time Ability

    Codex: Orks

    Removed
    Change to: ‘While the Waaagh! is active for your army, models in this unit have the Feel No Pain 5+ ability.’
  • RemovedErrataMek Gunz, Bubblechukka weapon ability

    Codex: Orks

    Removed
    Change to: ‘Before selecting targets for one or more models equipped with this weapon, roll one D6 to determine which profile models equipped with this weapon will make attacks with, comparing the result with the numbers shown.
  • RemovedErrataMorkanaut, Big an’ Shooty Ability

    Codex: Orks

    Removed
    Change to: ‘Each time this model makes a ranged attack, if the Waaagh! is active for your army, add 1 to the Hit roll.’
  • RemovedErrataStompa, Transport Section

    Codex: Orks

    Removed
    Change to: ‘This model has a transport capacity of 22 ORKS INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes up the space of 2 models. The GHAZGHKULL THRAKA model takes up the space of 4 models.’
  • RemovedErrataWarboss, Da Biggest and da Best Ability

    Codex: Orks

    Removed
    Change to: ‘While the Waaagh! is active for your army, add 4 to the Attacks characteristic of this model’s melee weapons.’
  • RemovedErrataWarboss in Mega Armour, Dead Brutal Ability

    Codex: Orks

    Removed
    Change to: ‘While the Waaagh! is active for your army, this model’s ’uge choppa has a Damage characteristic of 3.’
  • RemovedErrataWeirdboy, Da Jump Ability

    Codex: Orks

    Removed
    Change 9" to 8".
  • RemovedErrataZodgrod Wortsnagga, Special Dose Ability

    Codex: Orks

    Removed
    Change to: ‘While the Waaagh! is active for your army, add 6" to the Move characteristic of models in this model’s unit.’
  • RemovedErrataCrushing Impact Stratagem, Name

    Codex: Orks

    Removed
    Change to: ‘Krushin’ Impact
  • RemovedErrataDread Mob Detachment, Conniving Runts Stratagem

    Codex: Orks

    Removed
    Target Section Change 9" to 8".
  • RemovedErrataGreen Tide Detachment, Go Get ’Em! Stratagem

    Codex: Orks

    Removed
    Change to: ‘WHEN: Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged BOYZ unit this phase has shot. TARGET: That BOYZ unit. EFFECT: Your unit can make a surge move of up to D6".'
  • RemovedErrataBoomdakka Snazzwagon, Billowing Fumes Ability

    Codex: Orks

    Removed
    Change to: ‘While an enemy unit (excluding MONSTER/VEHICLE units) is within 6" of this unit, when that enemy unit is selected to shoot, that unit’s targets have the benefit of cover until that unit has shot.'
  • RemovedErrataBoyz

    Codex: Orks

    Removed
    ▪ Weapon Profiles: Add the following Kombi‑rokkit RANGE 24" A1 BS 5+ S 10 AP‑2 D3 Kombi‑shoota RANGE 24" A2 BS5+ S4 AP0 D1 Kustom Shoota RANGE 18" A4 BS5+ S4 AP0 D1 [RAPID FIRE 2] ▪ Wargear Options: Change to: ▪ The Boss Nob’s big choppa can be replaced with 1 power klaw. ▪ The Boss Nob’s big choppa and slugga can be replaced with 1 kombi‑weapon and 1 close combat weapon. ▪ The Boss Nob can have its big choppa replaced with one of the following: ▫ 1 big choppa and 1 kustom shoota (this model’s big choppa cannot be replaced) ▫ 1 big choppa, 1 kombi‑rokkit and 1 kombi‑shoota (this model’s big choppa cannot be replaced) ▪ Any number of Boyz can each be equipped with 1 shoota. ▪ For every 10 models in this unit, 1 Boy not equipped with 1 shoota can have its choppa and slugga replaced with one of the following: ▫ 1 big shoota and 1 close combat weapon ▫ 1 rokkit launcha and 1 close combat weapon ▪ Bodyguard Section Remove this section.
  • RemovedErrataGretchin

    Codex: Orks

    Removed
    ▪ Unit Composition Change to: ▫ 0‑1 Runtherd and 10 Gretchin OR ▫ 0‑2 Runtherds and 20 Gretchin
  • RemovedErrataKustom Boosta‑blasta, Rivetin’ Dakka Ability

    Codex: Orks

    Removed
    Change to: ‘In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks made with a rivet kannon. Until the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes a ranged attack, subtract 1 from the Hit roll.'
  • RemovedErrataShokkjump Dragsta, Shokk Tunnel Ability

    Codex: Orks

    Removed
    Change to: ‘In your Movement phase, when this unit is selected to make an advance move, you can use this ability. If you do: ▪ That move has no maximum distance. ▪ This unit can move through all types of model (including enemy models and MONSTER/VEHICLE models). ▪ After moving, your unit must be more than 8" horizontally from all enemy units.'
  • RemovedErrataWarboss

    Codex: Orks

    Removed
    ▪ Weapon Profiles: Add the following: Kustom Shoota RANGE 18" A4 BS5+ S4 AP0 D 1 [RAPID FIRE 2] Kustom Choppa RANGE Melee A6 WS2+ S8 AP‑2 D2 [CLEAVE 1] ▪ Wargear Options: Add the following: ‘This model can have its kombi‑weapon, twin sluggas and big choppa replaced with 1 kustom choppa and 1 kustom shoota.’
  • RemovedFAQWhen using the Green Tide Mob Mentaility detachment rule, do I switch to 6+ InSv partway through a unit’s attacks when the number of models in the target unit drops below 10 models?

    Codex: Orks

    Removed
    No, the number of models in the unit when it is targeted determines the unit’s InSv until those attacks are resolved.
  • RemovedFAQIf I attach a Big Mek to a Mek Gunz unit, does the unit now suffer 1 mortal wound for each failed hazard roll, because each model in the unit is now not a MONSTER/VEHICLE model?

    Codex: Orks

    Removed
    Yes.
  • RemovedFAQIf a unit has an ability that checks if the Waaagh! is active for your army in order for that ability to take effect (e.g. the Meganobz’ Krumpin’ Time ability), does that ability take effect if another rule makes the Waaagh! active for that unit (e.g. the Bully Boyz Detachment rule)?

    Codex: Orks

    Removed
    Yes.
  • RemovedFAQIf a model has an ability that triggers when you call a Waaagh! and that model is embarked within a TRANSPORT when this happens (e.g. a Warboss’ Da Biggest and da Best ability), does that ability take effect?

    Codex: Orks

    Removed
    Yes.
  • RemovedFAQWhen using the Conniving Runts Stratagem, to be able to make the Normal move as part of the Stratagem, do I need to roll a 4+ and have inflicted any mortal wounds?

    Codex: Orks

    Removed
    No.
  • RemovedFAQIn the Effect section of the Go Get ’Em! Stratagem there is an additional effect if my unit contains 10 or more models. When do I check if my unit has 10 or more models?

    Codex: Orks

    Removed
    This is checked after the attacking unit has shot.
  • RemovedFAQCan a unit equipped with multiple Bomb Squigs use its Bomb Squig ability more than once each phase?

    Codex: Orks

    Removed
    No.