Faction Changelog
Every faction's changes across each data version, by version or by faction.
One data version at a time, or one faction across all of them. Core Rules changes are in the Core Rules Data Changelog.
2 September 2026
1572 changes across 3 factions. Orks make up 1563 of them, with 19 datasheets added.
New codexOrksErrataCodex: Orks
In this version
Adeptus Astartes
8 changes 2 unitsApothecary
- Updated"Support" ability
- Before
- … ■ ASSAULT SQUAD ■ CRUSADER SQUAD ■ DEATHWATCH …
- After
- … ■ ASSAULT SQUAD ■ BLADEGUARD VETERAN SQUAD ■ CRUSADER SQUAD ■ DEATHWATCH …
- Gained+ attachment to Bladeguard Veteran Squad (Support)
Judiciar
- Gained"Support" ability
- Added
- This model can be attached to the following units: ■ ASSAULT INTERCESSOR SQUAD ■ BLADEGUARD VETERAN SQUAD ■ INFERNUS SQUAD ■ INTERCESSOR SQUAD ■ STERNGUARD VETERAN SQUAD ■ VANGUARD VETERAN SQUAD
- Gained+ attachment to Assault Intercessor Squad (Support)
- Gained+ attachment to Bladeguard Veteran Squad (Support)
- Gained+ attachment to Infernus Squad (Support)
- Gained+ attachment to Intercessor Squad (Support)
- Gained+ attachment to Sternguard Veteran Squad (Support)
Adeptus Custodes
1 change 1 unitValerian
- Updatedleader options
- Before
- … GUARD ■ CUSTODIAN GUARD WITH ADRASITE AND PYRITHITE SPEARS ■ CUSTODIAN WARDENS ■ SAGITTARUM CUSTODIANS
- After
- … GUARD ■ CUSTODIAN GUARD SODALITY WITH ADRASITE SPEARS ■ CUSTODIAN GUARD SODALITY WITH PYRITHITE SPEARS ■ CUSTODIAN GUARD WITH ADRASITE AND PYRITHITE SPEARS ■ CUSTODIAN WARDENS ■ SAGITTARUM CUSTODIANS ■ SAGITTARUM CUSTODIANS SODALITY
Orks
1563 changes 187 unitsBannernob
- Decreasedpoints
5035changed from 50 to 35 - DecreasedObjective Control
63changed from 6 to 3 - Gained+ [RAPID FIRE 1, LETHAL HITS: non-MONSTER/VEHICLE]; Keywords: removed [Rapid Fire 1] keyword on "Shoota" ranged weapon
- Gained+ "Kustom Choppa at 0 pts" wargear option
- Lost− "Choppa" wargear option
- Gained+ "Kustom Choppa" melee weapon
- Lost− "Choppa" melee weapon
- Gained"Support" core ability
- Before
- … units: ■ BOYZ ■
BREAKA BOYZ ■ BURNA BOYZ ■ FLASH GITZ ■ LOOTAS ■NOBZ■ TANKBUSTAS - After
- … units: ■ BOYZ ■ NOBZ
- Updated"Waaagh! Banner" ability
- Before
■This unit hasa 5+ InSv. ■ While the Waaagh! is active for this unit, this unit has+1T.- After
- This unit has +1 to charge rolls .
- Updated"Support" ability
- Before
- … units: ■ BOYZ ■
BREAKA BOYZ ■ BURNA BOYZ ■ FLASH GITZ ■ LOOTAS ■NOBZ■ TANKBUSTAS - After
- … units: ■ BOYZ ■ NOBZ
- Lost− "Bannernob" keyword
- Lost− attachment to Breaka Boyz (Support)
- Lost− attachment to Burna Boyz (Support)
- Lost− attachment to Flash Gitz (Support)
- Lost− attachment to Lootas (Support)
- Lost− attachment to Tankbustas (Support)
- Updatedunit composition
- Before
▪1 Bannernob- After
- 1 Bannernob model This model is equipped with: 1 Kustom Choppa; 1 Shoota.
- Updatedloadout
- Previous
- This model is equipped with: 1 shoota; 1 choppa
- Updatedlore
Battlewagon
- Increasedpoints
145150changed from 145 to 150 - Gained+ additional selection cost (+10 pts) from the 3rd selection onwards
- IncreasedToughness
1011changed from 10 to 11 - Gained+ "Big Shoota" ranged weapon
- Lost− "Zzap gun" ranged weapon
- Lost− "Lobba" ranged weapon
- Lost− "Killkannon" ranged weapon
- Lost− "Big shoota" ranged weapon
- Lost− "Kannon – Shell" ranged weapon
- Lost− "Kannon – Frag" ranged weapon
- Gained+ "Crushin’ Bulk at 0 pts" wargear option
- Lost− "Tracks and wheels" wargear option
- Gained+ "Wreckin’ Ball at 0 pts" wargear option
- Gained+ "Big Shoota at 0 pts" wargear option
- Gained+ "Grabbin’ Klaw at 0 pts" wargear option
- Lost− "Kannon" wargear option
- Lost− "Killkannon" wargear option
- Lost− "Zzap gun" wargear option
- Lost− "Lobba" wargear option
- Lost− "Big shoota" wargear option
- Lost− "Deff rolla" wargear option
- Lost− "’Ard Case" wargear option
- Lost− "Grabbin’ klaw" wargear option
- Lost− "Wreckin’ ball" wargear option
- Gained+ "Wreckin’ Ball" melee weapon
- Gained+ "Crushin’ Bulk" melee weapon
- Gained+ "Grabbin’ Klaw" melee weapon
- Lost− "Deff rolla" melee weapon
- Lost− "Grabbin’ klaw" melee weapon
- Lost− "Wreckin’ ball" melee weapon
- Lost− "Tracks and wheels" melee weapon
- Gained+ "Damaged 6" core ability
- Gained"Mobile Fortress" ability
- Added
- Ranged attacks that target this unit have -1 D .
- Lost"Ramshackle but Rugged" ability
- Removed
Each time an attack is allocated to this model, worsen the Armour Penetration characteristic of that attack by 1.
- Lost"’Ard Case" wargear ability
- Removed
Add 2 to the bearer’s Toughness characteristic, but it no longer has the Firing Deck ability.
- Gained"TRANSPORT" ability
- Added
- This model has a transport capacity of 22 Orks Infantry models. Each Mega Armour/Jump Pack model takes up the space of 2 models. Each Ghazghkull Thraka model takes up the space of 4 models.
- Updatedabilities.damaged: Damaged ability changed
- Gained+ "Wagon" keyword
- Lost− "Battlewagon" keyword
- Updatedunit composition
- Before
- 1 Battlewagon
- After
- 1 Battlewagon model This model is equipped with: 1 Crushin’ Bulk.
- Updatedloadout
- Previous
- This model is equipped with: tracks and wheels.
- Updatedlore
- Updatedbase size
- Updatedtransport
Beast Snagga Boyz
- Decreasedpoints10 models
9085changed from 90 to 85 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
- IncreasedWounds
13changed from 1 to 3 - Gained+ "Thump Gun" ranged weapon
- Gained+ [LETHAL HITS: non-MONSTER/VEHICLE, CLOSE-QUARTERS]; Keywords: removed [Pistol] keyword on "Slugga" ranged weapon
- Lost− "Thump gun" ranged weapon
- Gained+ "Power Snappa at 0 pts" wargear option
- Lost− "Power snappa" wargear option
- Gained+ "Thump Gun at 0 pts" wargear option
- Lost− "Thump gun" wargear option
- Lost− "Close combat weapon" wargear option
- Gained+ "Power Snappa" melee weapon
- Gained+ "Choppa – Standard" melee weapon
- Gained+ "Choppa – Hunter" melee weapon
- Lost− "Close combat weapon" melee weapon
- Lost− "Choppa" melee weapon
- Lost− "Power snappa" melee weapon
- Lost− "Feel No Pain 6+" core ability
- Gained"Mobbed" ability
- Added
- When this unit ends a charge move , each enemy Monster/Vehicle unit engaged with this unit makes a battle-shock roll : With -1 to that battle-shock roll . Or: With -2 to that battle-shock roll if this unit has 13+ models.
- Lost"Monster Hunters" ability
- Removed
Each time a model in this unit makes an attack that targets a MONSTER or VEHICLE unit, you can re-roll the Hit roll.
- Changedabilities.invul
none6+changed from none to 6+ - Lost− "Beast Snagga Boyz" keyword
- Updatedunit composition
- Before
1Beast Snagga Nob9-19Beast SnaggaBoyz- After
- 1-2 Nob models 9‑18 Beast Snagga Boy models Every Nob is equipped with: 1 Power Snappa; 1 Slugga. Every Beast Snagga Boy is equipped with: 1 Choppa; 1 Slugga.
- Updatedloadout
- Previous
- The Beast Snagga Nob is equipped with: slugga; power snappa. Every Beast Snagga Boy is equipped with: slugga; choppa.
- Updatedlore
Beastboss
- Increasedpoints
8085changed from 80 to 85 - IncreasedToughness
56changed from 5 to 6 - Gained+ [RAPID FIRE 1, LETHAL HITS: non-MONSTER/VEHICLE]; Keywords: removed [Rapid Fire 1] keyword on "Shoota" ranged weapon
- Gained+ "Beast Snagga Klaw and Beastchoppa at 0 pts" wargear option
- Lost− "Beastchoppa" wargear option
- Lost− "Beast Snagga klaw" wargear option
- Gained+ "Beast Snagga Klaw and Beastchoppa" melee weapon
- Lost− "Beastchoppa" melee weapon
- Lost− "Beast Snagga klaw" melee weapon
- Gained+ "Da Boss" faction ability
- Gained"Keep Huntin’! (Once per battle round, per army)" ability
- Added
- In your Movement phase, at the start or end of this unit's move, you can select one friendly Beast Snagga unit within 6" of this unit. That unit: Is no longer battle-shocked . Is riled up until the start of your next turn.
- Gained"Dodge Dis!" ability
- Added
- This unit's attacks have +1 to hit rolls .
- Lost"Beastboss" ability
- Removed
While this model is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Hit roll.
- Lost"Ferocious Rage" ability
- Removed
Each time this model makes a Charge move, until the end of the turn, melee weapons it is equipped with have the [DEVASTATING WOUNDS] ability.
- Lost− "Beastboss" keyword
- Updatedunit composition
- Before
- 1 Beastboss
- After
- 1 Beastboss model This model is equipped with: 1 Shoota; 1 Beast Snagga Klaw and Beastchoppa.
- Updatedloadout
- Previous
- This model is equipped with: shoota; beastchoppa; Beast Snagga klaw.
- Updatedlore
Beastboss on Squigosaur
- Increasedpoints
95140changed from 95 to 140 - Gained+ additional selection cost (+15 pts) from the 3rd selection onwards
- IncreasedToughness
89changed from 8 to 9 - IncreasedWounds
810changed from 8 to 10 - Gained+ [LETHAL HITS: non-MONSTER/VEHICLE, CLOSE-QUARTERS]; Keywords: removed [Pistol] keyword on "Slugga" ranged weapon
- Gained+ "Thump Gun" ranged weapon
- Lost− "Thump gun" ranged weapon
- Gained+ "Squigosaur’s Jaws at 0 pts" wargear option
- Lost− "Squigosaur’s jaws" wargear option
- Gained+ "Thump Gun at 0 pts" wargear option
- Lost− "Thump gun" wargear option
- Gained+ "Beastchoppa – Standard" melee weapon
- Gained+ "Beastchoppa – Hunter" melee weapon
- Gained+ "Squigosaur’s Jaws" melee weapon
- Lost− "Beastchoppa" melee weapon
- Lost− "Squigosaur’s jaws" melee weapon
- Gained+ "Da Boss" faction ability
- Lost− "Leader" core ability
- Gained"Thundering Stampede (Aura)" ability
- Before
Whilethismodel is leading a unit, add 1toChargerollsmade for that unit.- After
- Friendly Beast Snagga units within 6" of this unit have +1 to charge rolls .
- Gained"Keep Huntin’! (Once per battle round, per army)" ability
- Added
- In your Movement phase, at the start or end of this unit’s move, you can select one friendly Beast Snagga unit within 6" of this unit. That unit: Is no longer battle-shocked . Is riled up until the start of your next turn.
- Gained"Boss of da Hunt" ability
- Added
- While this unit is within 3" of a friendly Beast Snagga unit (excluding MONSTER CHARACTER units), this unit has Lone Operative .
- Lost"Thundering Stampede" ability
- Before
Whilethismodel is leading a unit, add 1toChargerollsmade for that unit.- After
- Friendly Beast Snagga units within 6" of this unit have +1 to charge rolls .
- Lost"Single-minded Predator" ability
- Removed
You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do: ■ That use is -1 CP. ■ That use does not prevent any uses of that stratagem on other units this phase.
- Gained+ "Monster" keyword
- Lost− "Mounted" keyword
- Lost− "Beastboss on Squigosaur" keyword
- Lost− attachment to Squighog Boyz (Leader)
- Updatedunit composition
- Before
- 1 Beastboss on Squigosaur
- After
- 1 Beastboss on Squigosaur model This model is equipped with: 1 Beastchoppa; 1 Slugga; 1 Squigosaur’s Jaws.
- Updatedloadout
- Previous
- This model is equipped with: slugga; beastchoppa; squigosaur’s jaws.
- Updatedlore
Big Mek
- Increasedpoints
7085changed from 70 to 85 - Gained+ additional selection cost (+10 pts) from the 3rd selection onwards
- Gained+ "Traktor Blasta" ranged weapon
- Gained+ "Kustom Mega-blasta" ranged weapon
- Lost− "Traktor blasta" ranged weapon
- Lost− "Kustom mega-blasta" ranged weapon
- Gained+ "Power Klaw at 0 pts" wargear option
- Gained+ "Kustom Mega-blasta at 0 pts" wargear option
- Lost− "Kustom mega-blasta" wargear option
- Lost− "Power klaw" wargear option
- Updatedwargear options
- Gained+ "Traktor Blasta at 0 pts" wargear option
- Lost− "Traktor blasta" wargear option
- Gained+ "Power Klaw" melee weapon
- Updated"Drilla" melee weapon profile
A: 23changed from A: 2 to 3 - Lost− "Power klaw" melee weapon
- Updated"More Dakka" ability
- Before
Whilethismodel is leading a unit, each time a model in thatunitmakes a ranged attack, re‑roll a Hit roll of 1.- After
- This unit’s ranged attacks have: [Ignores Cover] . If this unit is riled up , [Sustained Hits 1] .
- Updated"Shokk-boosta" ability
- Before
You can re‐roll Advance rolls made for this model’s unit.Inaddition, each timethismodel’sunitmakes a Normal, Advance or Fall Back move, models inthat unit can move throughmodels and terrain features. When doing so, they can move within Engagement Rangeofsuch models but cannot endthat movewithin Engagement Range of them, and any Desperate Escape test is automatically passed.- After
- In your Movement phase, when this unit is selected to make an advance move , you can use this ability. If you do: This unit can change that advance roll to a 6. This unit can move through all types of model. When this unit ends that advance move , make a hazard roll for each model in this unit.
- Gained+ "Explosives" keyword
- Lost− "Grenades" keyword
- Lost− "Mek" keyword
- Lost− "Big Mek" keyword
- Gained+ attachment to Flash Gitz (Leader)
- Lost− attachment to Lootas (Leader)
- Updatedunit composition
- Before
- 1 Big Mek
- After
- 1 Big Mek model This model is equipped with: 1 Kustom Mega‑blasta; 1 Power Klaw.
- Updatedloadout
- Previous
- This model is equipped with: kustom mega‑blasta; power klaw.
- Updatedlore
Big Mek Dakkarig
- Increasedpoints
115135changed from 115 to 135 - Gained+ additional selection cost (+10 pts) from the 3rd selection onwards
- Gained+ "Multi-busta Launcha" ranged weapon
- Updated"Blitzkannon" ranged weapon profile
BS/WS: 5+4+changed from BS/WS: 5+ to 4+ - Lost− "Rokkit launcha" ranged weapon
- Gained+ "Multi-busta Launcha at 0 pts" wargear option
- Gained+ "Stompy Feet at 0 pts" wargear option
- Lost− "Rokkit launcha" wargear option
- Lost− "Stompy feet" wargear option
- Gained+ "Stompy Feet" melee weapon
- Lost− "Stompy feet" melee weapon
- Gained+ "Deadly Demise 1" core ability
- Gained"Even More Dakka" ability
- Added
- If this unit is riled up , this unit’s ranged attacks have [Sustained Hits 1] .
- Gained"Blitz Dem Gitz!" ability
- Added
- In your Shooting phase, if this unit’s Blitzkannon weapon targets a unit (excluding Monster/Vehicle units), that weapon has +6 A .
- Lost"Dakkablitz" ability
- Removed
In your Shooting phase, while making attacks with this unit, if its blitzkannon targeted a non‑MONSTER/VEHICLE unit, that weapon has +6 A.
- Gained+ "Character" keyword
- Gained+ "Vehicle" keyword
- Lost− "Dakkarig" keyword
- Updatedunit composition
- Before
▪1 Big Mek Dakkarig- After
- 1 Big Mek Dakkarig model This model is equipped with: 1 Blitzkannon; 1 Multi-busta Launcha; 1 Stompy Feet.
- Updatedloadout
- Previous
- This model is equipped with: 1 blitzcannon; 1 rokkit launcha; 1 stompy feet
- Updatedlore
- Updatedbase size
Big Mek in Mega Armour
- Increasedpoints
8090changed from 80 to 90 - Gained+ "Kustom Mega-blasta" ranged weapon
- Gained+ "Kustom Shoota – Aimed" ranged weapon
- Gained+ "Kustom Shoota – Point Blank" ranged weapon
- Gained+ "Tellyport Blasta" ranged weapon
- Gained+ "Kombi-weapon – Kill Shot" ranged weapon
- Gained+ "Kombi-weapon – Shoota" ranged weapon
- Gained+ "Kombi-weapon – Point Blank" ranged weapon
- Lost− "Tellyport blasta" ranged weapon
- Lost− "Kustom shoota" ranged weapon
- Lost− "Kombi-weapon" ranged weapon
- Lost− "Kustom mega-blasta" ranged weapon
- Gained+ "Kustom Shoota at 0 pts" wargear option
- Gained+ "Power Klaw at 0 pts" wargear option
- Lost− "Kustom mega-blasta" wargear option
- Lost− "Power klaw" wargear option
- Updatedwargear options
- Gained+ "Kustom Mega-blasta at 0 pts" wargear option
- Lost− "Kustom shoota" wargear option
- Gained+ "Tellyport Blasta at 0 pts" wargear option
- Lost− "Tellyport blasta" wargear option
- Lost− "Grot Oiler" wargear option
- Gained+ "Power Klaw" melee weapon
- Updated"Killsaw" melee weapon profile
S: 1210changed from S: 12 to 10,AP: -3-2changed from AP: -3 to -2,D: 23changed from D: 2 to 3 - Lost− "Power klaw" melee weapon
- Gained"Fix Dat Armour Up (Once per battle, per unit)" ability
- Before
While this model is leading a unit, inyour Command phase,you can return 1 destroyed Bodyguard modeltothat unit.- After
- In your Command phase, this unit heals 3 wounds. Place a Grot Oiler token next to the unit, removing it when this ability is used.
- Updated"More Dakka" ability
- Before
Whilethismodel is leading a unit, each time a model in thatunitmakes a ranged attack, re‑roll a Hit roll of 1.- After
- This unit’s ranged attacks have: [Ignores Cover] . If this unit is riled up , [Sustained Hits 1] .
- Lost"Fix Dat Armour Up" ability
- Before
While this model is leading a unit, inyour Command phase,you can return 1 destroyed Bodyguard modeltothat unit.- After
- In your Command phase, this unit heals 3 wounds. Place a Grot Oiler token next to the unit, removing it when this ability is used.
- Lost"Grot Oiler" wargear ability
- Removed
Once per battle, at the end of your Movement phase, one model in the bearer’s unit regains D3 lost wounds.
- Gained+ "Big Mek" keyword
- Gained+ "Explosives" keyword
- Lost− "Mek" keyword
- Lost− "Big Mek in Mega Armour" keyword
- Gained+ attachment to Mek Gunz (Leader)
- Updatedunit composition
- Before
- 1 Big Mek in Mega Armour
- After
- 1 Big Mek in Mega Armour model This model is equipped with: 1 Kustom Shoota; 1 Power Klaw.
- Updatedloadout
- Previous
- This model is equipped with: kustom‑mega blasta; power klaw.
- Updatedlore
Big Mek with Shokk Attack Gun
- Increasedpoints
7095changed from 70 to 95 - Gained+ "Shokk Attack Gun" ranged weapon
- Lost− "Shokk attack gun" ranged weapon
- Gained+ "Shokk Attack Gun at 0 pts" wargear option
- Gained+ "Big Mek’s Toolz at 0 pts" wargear option
- Lost− "Close combat weapon" wargear option
- Lost− "Shokk attack gun" wargear option
- Lost− "Grot Assistant" wargear option
- Gained+ "Big Mek’s Toolz" melee weapon
- Lost− "Close combat weapon" melee weapon
- Updated"More Dakka" ability
- Before
Whilethismodel is leading a unit, each time a model in thatunitmakes a ranged attack, re‑roll a Hit roll of 1.- After
- This unit’s ranged attacks have: [Ignores Cover] . If this unit is riled up , [Sustained Hits 1] .
- Gained"Support Shokka" ability
- Added
- While this model is within 3" of a friendly Orks Infantry unit (excluding BIG MEK WITH SHOKK ATTACK GUN units), this model has Lone Operative .
- Lost"Deranged Snotling Assault" ability
- Removed
In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks; that unit must take a Battle-shock test.
- Lost"Grot Assistant" wargear ability
- Removed
Once per battle, after rolling to determine how many attacks the bearer’s shokk attack gun makes, you can re-roll that dice.
- Gained+ "Big Mek" keyword
- Gained+ "Explosives" keyword
- Lost− "Grenades" keyword
- Lost− "Mek" keyword
- Lost− "Big Mek with Shokk Attack Gun" keyword
- Lost− attachment to Breaka Boyz (Leader)
- Lost− attachment to Lootas (Leader)
- Updatedunit composition
- Before
- 1 Big Mek with Shokk Attack Gun
- After
- 1 Big Mek with Shokk Attack Gun model This model is equipped with: 1 Big Mek’s Toolz; 1 Shokk Attack Gun.
- Updatedloadout
- Previous
- This model is equipped with: close combat weapon, shokk attack gun.
- Updatedlore
Big Trakk
- Added+ datasheet (90 pts)
Errata / FAQ
- RemovedErrataWaaagh! Army Rule
Codex: Orks
- Removed
Change first paragraph to: ‘If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and:’
- RemovedErrataBlitz Brigade Detachment, Yooz In Trouble Now Stratagem, Effect Section
Codex: Orks
- Removed
Change to: ‘Effect: Your unit can make a surge move of up to D6".'
- RemovedErrataBully Boyz Detachment, Hulking Brutes Stratagem, Effect Section
Codex: Orks
- Removed
Change to: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
- RemovedErrataBully Boyz Detachment, Da Boss Is Watchin’ Detachment Rule
Codex: Orks
- Removed
Change to: ‘At the start of your Command phase, in a turn in which you have not called a Waaagh!, if you have one or more WARBOSS models on the battlefield (or embarked within a TRANSPORT that is on the battlefield), you can call a Waaagh! for a second time this battle. When doing so, that second Waaagh! only counts as having been called for WARBOSS, NOBZ and MEGANOBZ units from your army.’
- RemovedErrataDa Big Hunt Detachment, Da Hunt Is On Detachment Rule
Codex: Orks
- Removed
Change first paragraph to: ‘At the start of your Command phase, select one MONSTER, VEHICLE or CHARACTER unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Prey:' Change first bullet point to: When a friendly BEAST SNAGGA unit declares a charge, If your Prey is within 12" of that unit, you can use this part of this ability. If you do: That BEAST SNAGGA unit can re-roll that charge roll. That BEAST SNAGGA unit must end that charge move engaged with your Prey.
- RemovedErrataDa Big Hunt Detachment, Dat One's Even Bigga! Stratagem, Effect section
Codex: Orks
- Removed
Change to: 'Until the end of the phase, your unit is eligible to charge in a turn in which it Advanced or Fell Back. In addition, you can re-roll charge rolls made for your unit. If you do, your unit must end that charge move engaged with your Prey.'
- RemovedErrataDread Mob Detachment, Try Dat Button! Detachment Rule, Last Paragraph
Codex: Orks
- Removed
Change to: 'If a weapon equipped by a model from your army has the [HAZARDOUS] ability from multiple sources, each time you take a Hazardous test for that weapon, it is failed on a roll of 1-3.'
- RemovedErrataGreen Tide Detachment, Mob Mentality Detachment Rule
Codex: Orks
- Removed
Change to: ‘Each time an attack targets a BOYZ unit from your army, models in that unit have a 6+ invulnerable save against that attack. Each time an attack targets a BOYZ unit from your army that contains 10 or more models, models in that unit have a 5+ invulnerable save against that attack.'
- RemovedErrataGreen Tide Detachment, Tide of Muscle Stratagem, Effect Section
Codex: Orks
- Removed
Change to: ‘Until the end of the phase, each time your unit declares a charge, add 1 to the Charge roll and, if your unit contains 10 or more models, you can re-roll the Charge roll.
- RemovedErrataGreen Tide Detachment, Go Get ’Em! Stratagem, Effect Section
Codex: Orks
- Removed
Change to: WHEN: Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged BOYZ unit this phase has shot. TARGET: That BOYZ unit. EFFECT: Your unit can make a surge move of up to D6".'
- RemovedErrataKult of Speed Detachment, Adrenaline Junkies Detachment Rule
Codex: Orks
- Removed
Change to: ‘SPEED FREEKS units from your army are eligible to shoot and declare a charge in a turn in which they Advanced or Fell Back.’
- RemovedErrataKult of Speed Detachment, More Gitz Over 'Ere! Stratagem, Target Section
Codex: Orks
- Removed
Change 9" to 8".
- RemovedErrataWar Horde Detachment, Careen! Stratagem, Effect Section
Codex: Orks
- Removed
Change to: ‘Your unit can make a Normal or Fall Back move before its Deadly Demise ability is resolved, and before any embarked units perform an emergency disembark move. When making this move, your unit can move over enemy units (excluding MONSTERS and VEHICLES) as if they were not there.'
- RemovedErrataBattlewagon, Stompa, Trukk – Keywords Section
Codex: Orks
- Removed
Add 'FRAME'.
- RemovedErrataBlitza‑bommer, Burna‑bommer, Dakkajet and Wazbom Blastajet
Codex: Orks
- Removed
■ Profile: Change M and OC to '-'.
- RemovedErrataTankbustas, Breaka Boyz, Kommandos, Squighog Boyz – Bomb Squigs Ability
Codex: Orks
- Removed
Change to: ‘Once per battle, for each bomb squig this unit has, after this unit ends a Normal move, you can use one Bomb Squig. If you do, select one enemy unit within 12" and visible to this unit and roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds.’
- RemovedErrataBattlewagon, Transport Section
Codex: Orks
- Removed
Change to: ‘This model has a transport capacity of 22 ORKS INFANTRY models. If this model is equipped with a killkannon, it has a transport capacity of 12 ORKS INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes up the space of 2 models.The GHAZGHKULL THRAKA model takes up the space of 4 models.’
- RemovedErrataBeastboss on Squigosaur, Single-Minded Predator Ability
Codex: Orks
- Removed
Change to: 'You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do: ▪ That use is -1 CP. ▪ That use does not prevent any uses of that stratagem on other units this phase.'
- RemovedErrataBig Mek, Shokk-boosta Ability
Codex: Orks
- Removed
Change to: ‘You can re‑roll Advance rolls made for this model’s unit. In addition, each time this model’s unit makes a Normal, Advance or Fall Back move, models in that unit can move through models and terrain features. When doing so, they can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.’
- RemovedErrataBlitza-Bommer, Boom Bomb ability
Codex: Orks
- Removed
Change to: 'At the end of your opponent’s Fight phase, select one visible enemy unit (excluding Lone Operative units) within 24" of this unit, and roll one D6 for that unit: On a 4+, that unit suffers D6 mortal wounds.'
- RemovedErrataBoss Snikrot
Codex: Orks
- Removed
■ Red Skulls Kommandos ability: Change to 'This unit has +1 Sv against ranged attacks.' ■ Kunnin' Infiltrator ability: Change to 'Kunnin' Infiltrator (Once per battle, per army): In your Movement phase, if this unit is unengaged, you can use this ability. If you do: ▫Place this unit in strategic reserves. ▫This unit has Deep Strike. ▫ This unit must make an ingress move this phase (including in your first turn).'
- RemovedErrataBurna-Bommer, Burna Bomb Ability
Codex: Orks
- Removed
Change to: 'At the end of your opponent’s Fight phase, you can select one visible enemy unit (excluding Lone Operative units) within 24" of this unit: Friendly ORKS units' ranged attacks that target that enemy unit have [IGNORES COVER] until the end of your next turn. Roll one D6 for each model in that enemy unit: For each 6, that enemy unit suffers 1 mortal wound. '
- RemovedErrataDeff Dread, Piston-driven Brutality Ability
Codex: Orks
- Removed
Change to: ‘Each time this model ends a Charge move, select one enemy unit within Engagement Range of it and roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds.’
- RemovedErrataGhazghkull Thraka
Codex: Orks
- Removed
■ Prophet of da Great Waaagh! ability Change to: ‘While this unit is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Hit roll and add 1 to the Wound roll and if the Waaagh! is active for your army, a Critical Hit is scored on a successful unmodified Hit roll of 5+. ■ Ghazghkull’s Waaagh! Banner (Aura) Ability Change to: ‘While a friendly ORKS unit is within 12" of Makari, if the Waaagh! is active for your army, melee weapons equipped by models in that unit have the [LETHAL HITS] ability.’ ■ Leader section Change to: ‘This unit can be attached to the following units: BOYZ, MEGANOBZ, NOBZ ▪ Invulnerable Save Section, Footnote Change to: ‘While a friendly Makari model is on the battlefield, you cannot re‑roll save rolls for this unit.’
- RemovedErrataGretchin, Thievin’ Scavengers ability
Codex: Orks
- Removed
Change to: ‘At the start of your Movement phase, roll one D6 for each objective marker you control that has one or more units from your army with this ability within range of it (excluding Battle-shocked units). If one or more of those rolls is a 4+, you gain 1CP.’
- RemovedErrataHunta Rig, Kill Rig
Codex: Orks
- Removed
■ Keywords: Remove 'VEHICLE', add 'MONSTER'. ■ Saw Blades weapon: Change AP to '-2'.
- RemovedErrataKilla Kans, Shooty Power Trip Ability
Codex: Orks
- Removed
Change to: ‘Each time this unit is selected to shoot, you can roll one D6: ■ On a 1‑2, this unit suffers D3 mortal wounds. ■ On a 3‑4, until the end of the phase, add 1 to the Strength characteristic of ranged weapons equipped by models in this unit. ■ On a 5‑6, until the end of the phase, add 1 to the Attacks characteristic of ranged weapons equipped by models in this unit.’
- RemovedErrataKommandos
Codex: Orks
- Removed
■ Sneaky Gitz Ability Change to: 'Enemy units cannot target this unit with snap shooting attacks.' ■ Patrol Squad Section Add new Patrol Squad section with: ‘At the start of the Declare Battle Formations step this unit can be split into two units, each containing five models. (when splitting a unit in this way, make a note of which models form each of the two new units. If you are splitting a unit that is equipped with 1 bomb squig and/or 1 distraction grot, only one of the new units can use that ability during the battle – make a note of which of the new units this will be).’
- RemovedErrataMeganobz, Krumpin’ Time Ability
Codex: Orks
- Removed
Change to: ‘While the Waaagh! is active for your army, models in this unit have the Feel No Pain 5+ ability.’
- RemovedErrataMek Gunz, Bubblechukka weapon ability
Codex: Orks
- Removed
Change to: ‘Before selecting targets for one or more models equipped with this weapon, roll one D6 to determine which profile models equipped with this weapon will make attacks with, comparing the result with the numbers shown.
- RemovedErrataMorkanaut, Big an’ Shooty Ability
Codex: Orks
- Removed
Change to: ‘Each time this model makes a ranged attack, if the Waaagh! is active for your army, add 1 to the Hit roll.’
- RemovedErrataStompa, Transport Section
Codex: Orks
- Removed
Change to: ‘This model has a transport capacity of 22 ORKS INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes up the space of 2 models. The GHAZGHKULL THRAKA model takes up the space of 4 models.’
- RemovedErrataWarboss, Da Biggest and da Best Ability
Codex: Orks
- Removed
Change to: ‘While the Waaagh! is active for your army, add 4 to the Attacks characteristic of this model’s melee weapons.’
- RemovedErrataWarboss in Mega Armour, Dead Brutal Ability
Codex: Orks
- Removed
Change to: ‘While the Waaagh! is active for your army, this model’s ’uge choppa has a Damage characteristic of 3.’
- RemovedErrataWeirdboy, Da Jump Ability
Codex: Orks
- Removed
Change 9" to 8".
- RemovedErrataZodgrod Wortsnagga, Special Dose Ability
Codex: Orks
- Removed
Change to: ‘While the Waaagh! is active for your army, add 6" to the Move characteristic of models in this model’s unit.’
- RemovedErrataCrushing Impact Stratagem, Name
Codex: Orks
- Removed
Change to: ‘Krushin’ Impact
- RemovedErrataDread Mob Detachment, Conniving Runts Stratagem
Codex: Orks
- Removed
Target Section Change 9" to 8".
- RemovedErrataGreen Tide Detachment, Go Get ’Em! Stratagem
Codex: Orks
- Removed
Change to: ‘WHEN: Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged BOYZ unit this phase has shot. TARGET: That BOYZ unit. EFFECT: Your unit can make a surge move of up to D6".'
- RemovedErrataBoomdakka Snazzwagon, Billowing Fumes Ability
Codex: Orks
- Removed
Change to: ‘While an enemy unit (excluding MONSTER/VEHICLE units) is within 6" of this unit, when that enemy unit is selected to shoot, that unit’s targets have the benefit of cover until that unit has shot.'
- RemovedErrataBoyz
Codex: Orks
- Removed
▪ Weapon Profiles: Add the following Kombi‑rokkit RANGE 24" A1 BS 5+ S 10 AP‑2 D3 Kombi‑shoota RANGE 24" A2 BS5+ S4 AP0 D1 Kustom Shoota RANGE 18" A4 BS5+ S4 AP0 D1 [RAPID FIRE 2] ▪ Wargear Options: Change to: ▪ The Boss Nob’s big choppa can be replaced with 1 power klaw. ▪ The Boss Nob’s big choppa and slugga can be replaced with 1 kombi‑weapon and 1 close combat weapon. ▪ The Boss Nob can have its big choppa replaced with one of the following: ▫ 1 big choppa and 1 kustom shoota (this model’s big choppa cannot be replaced) ▫ 1 big choppa, 1 kombi‑rokkit and 1 kombi‑shoota (this model’s big choppa cannot be replaced) ▪ Any number of Boyz can each be equipped with 1 shoota. ▪ For every 10 models in this unit, 1 Boy not equipped with 1 shoota can have its choppa and slugga replaced with one of the following: ▫ 1 big shoota and 1 close combat weapon ▫ 1 rokkit launcha and 1 close combat weapon ▪ Bodyguard Section Remove this section.
- RemovedErrataGretchin
Codex: Orks
- Removed
▪ Unit Composition Change to: ▫ 0‑1 Runtherd and 10 Gretchin OR ▫ 0‑2 Runtherds and 20 Gretchin
- RemovedErrataKustom Boosta‑blasta, Rivetin’ Dakka Ability
Codex: Orks
- Removed
Change to: ‘In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks made with a rivet kannon. Until the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes a ranged attack, subtract 1 from the Hit roll.'
- RemovedErrataShokkjump Dragsta, Shokk Tunnel Ability
Codex: Orks
- Removed
Change to: ‘In your Movement phase, when this unit is selected to make an advance move, you can use this ability. If you do: ▪ That move has no maximum distance. ▪ This unit can move through all types of model (including enemy models and MONSTER/VEHICLE models). ▪ After moving, your unit must be more than 8" horizontally from all enemy units.'
- RemovedErrataWarboss
Codex: Orks
- Removed
▪ Weapon Profiles: Add the following: Kustom Shoota RANGE 18" A4 BS5+ S4 AP0 D 1 [RAPID FIRE 2] Kustom Choppa RANGE Melee A6 WS2+ S8 AP‑2 D2 [CLEAVE 1] ▪ Wargear Options: Add the following: ‘This model can have its kombi‑weapon, twin sluggas and big choppa replaced with 1 kustom choppa and 1 kustom shoota.’
- RemovedFAQWhen using the Green Tide Mob Mentaility detachment rule, do I switch to 6+ InSv partway through a unit’s attacks when the number of models in the target unit drops below 10 models?
Codex: Orks
- Removed
No, the number of models in the unit when it is targeted determines the unit’s InSv until those attacks are resolved.
- RemovedFAQIf I attach a Big Mek to a Mek Gunz unit, does the unit now suffer 1 mortal wound for each failed hazard roll, because each model in the unit is now not a MONSTER/VEHICLE model?
Codex: Orks
- Removed
Yes.
- RemovedFAQIf a unit has an ability that checks if the Waaagh! is active for your army in order for that ability to take effect (e.g. the Meganobz’ Krumpin’ Time ability), does that ability take effect if another rule makes the Waaagh! active for that unit (e.g. the Bully Boyz Detachment rule)?
Codex: Orks
- Removed
Yes.
- RemovedFAQIf a model has an ability that triggers when you call a Waaagh! and that model is embarked within a TRANSPORT when this happens (e.g. a Warboss’ Da Biggest and da Best ability), does that ability take effect?
Codex: Orks
- Removed
Yes.
- RemovedFAQWhen using the Conniving Runts Stratagem, to be able to make the Normal move as part of the Stratagem, do I need to roll a 4+ and have inflicted any mortal wounds?
Codex: Orks
- Removed
No.
- RemovedFAQIn the Effect section of the Go Get ’Em! Stratagem there is an additional effect if my unit contains 10 or more models. When do I check if my unit has 10 or more models?
Codex: Orks
- Removed
This is checked after the attacking unit has shot.
- RemovedFAQCan a unit equipped with multiple Bomb Squigs use its Bomb Squig ability more than once each phase?
Codex: Orks
- Removed
No.