Faction Changelog
Every faction's changes across each data version. Filter to a single faction.
Each entry below is one data version, with the points, keyword, ability and detachment changes grouped by faction. Use the filter to follow a single faction across every data version. Core Rules, FAQ and mission changes live in the Core Rules Data Changelog.
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Data version 913
2026-07-28Faction changes across 5 factions.
Adeptus Astartes
Bladeguard Veteran Squad
- Updated"Bladeguard" ability
- Before
At the start ofthe Fight phase, you can select one of thefollowing abilities to applytomodels in this unit until the end of the phase: ■ Swords of the Chapter: Each time a model inthis unitmakes a melee attack, re-roll a Hit roll of 1. ■ Shields of the Chapter: Each time an invulnerable saving throw is made for a model in this unit, re-roll a saving throw of 1.- After
- (Once per turn, per unit): In the Fight phase, when this unit is selected to fight or when an enemy unit targets this unit, you can select one of the following: ▪ This unit’s melee attacks have +1 to hit rolls. ▪ Or: Attacks that target this unit have -1 to hit rolls.
Agents of the Imperium
Callidus Assassin
- Decreasedpoints (Veiled Blade Elimination Force)
140115changed from 140 to 115
Culexus Assassin
- Decreasedpoints (Veiled Blade Elimination Force)
12595changed from 125 to 95
Eversor Assassin
- Added+ 1 model (Veiled Blade Elimination Force) option at 115 pts
Vindicare Assassin
- Decreasedpoints (Veiled Blade Elimination Force)
155130changed from 155 to 130
Veiled Blade Elimination Force (detachment rule)
- Decreased"Decoy Targets" cost
+40 pts+15 ptschanged from +40 pts to +15 pts - Decreased"Esoteric Explosives" cost
+40 pts+10 ptschanged from +40 pts to +10 pts - Decreased"Intraneural Biotech" cost
+35 pts+15 ptschanged from +35 pts to +15 pts - Decreased"Micromelta Rounds" cost
+45 pts+20 ptschanged from +45 pts to +20 pts
Heretic Astartes
Errata / FAQ
- RemovedFAQWhen a model ‘fights on death’, can that model’s unit make a Dark Pact?
Codex: Chaos Space Marines
- Removed
No, as the unit is not selected to fight.
Necrons
Night Scythe
- Updated"Invasion Beams" ability
- Before
- … embark within this TRANSPORT.
That unit can embark within this TRANSPORT in a turn it disembarked from this TRANSPORT. - After
- … embark within this TRANSPORT.
- Lost− "Frame" keyword
Errata / FAQ
- RemovedErrataNight Scythe
Codex: Necrons
- Removed
▪ Core Abilities: Add ‘Deep Strike'.
Tyranids
Errata / FAQ
- UpdatedErrataVenomthropes, Foul Spores ability
Codex: Tyranids, changed errata text
- Before
- Change to: ‘Friendly TYRANIDS units within
6'of this unit have Stealth.' - After
- Change to: ‘Friendly TYRANIDS units within 6" of this unit have Stealth.'
Data version 912
2026-07-23Faction update to Heretic Astartes.
Heretic Astartes
Cypher
- Updated"Agent of Discord" ability
- Before
- … the CP cost of
thtuse of that stratagem by 1CP. - After
- … the CP cost of that use of that stratagem by 1CP.
Data version 909
2026-07-22Faction changes across 28 factions.
Adepta Sororitas
Celestian Sacresants
- Increasedadditional selection cost
+15+10 pts; applies after 1 selection -> 2 selectionschanged from +15 to +10 pts; applies after 1 selection -> 2 selectionsfrom the 3rd selection onwards
Dominion Squad
- Decreasedpoints
10090changed from 100 to 90
Hospitaller
- Decreasedpoints
7565changed from 75 to 65
Imagifier
- Decreasedpoints
6555changed from 65 to 55
Immolator
- Decreasedpoints
110100changed from 110 to 100 - Increasedadditional selection cost
+10+15changed from +10 to +15from the 4th selection onwards
Intranzia Fraye
- Decreasedpoints
150135changed from 150 to 135
Junith Eruita
- Decreasedpoints
115105changed from 115 to 105 - Updated"The Pulpit of Saint Holline’s Basilica" ability
- Before
While this model is leading a unit, each time an attack targetsthatunit, subtract 1 from the Hit roll.- After
- This unit has STEALTH Melee attacks that target this unit have -1 to hit rolls
- Updatedleader options
Morvenn Vahl
- Increasedpoints
185200changed from 185 to 200
Repentia Squad
- Decreasedpoints10 models
160140changed from 160 to 140,5 models7570changed from 75 to 70
Seraphim Squad
- Decreasedpoints10 models
160150changed from 160 to 150,5 models8575changed from 85 to 75
Sisters Novitiate Squad
- Decreasedpoints
10090changed from 100 to 90
Sororitas Rhino
- Decreasedpoints
7565changed from 75 to 65 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Zephyrim Squad
- Decreasedpoints10 models
160150changed from 160 to 150,5 models8075changed from 80 to 75 - Gained+ additional selection cost (+10 pts) from the 3rd selection onwards
Blinding Radiance (stratagem)
- Updatedtargeting rule and effect
- Before
- … targets. One ADEPTA SORORITAS unit from your army … a friendly ADEPTA SORORITAS unit is within 3" …
- After
- … targets. One ADEPTA SORORITAS INFANTRY unit from your army … a friendly ADEPTA SORORITAS INFANTRY unit is within 3" …
Catechism of Divine Penitence (enhancement)
- Decreasedpoints
2015changed from 20 to 15- Before
- … bearer gains the PENITENT
keyword and, during the Declare Battle Formations step, can be attached to a REPENTIA SQUAD unit. - After
- … bearer gains the PENITENT keyword.
- Updateddescription
- Before
- … bearer gains the PENITENT
keyword and, during the Declare Battle Formations step, can be attached to a REPENTIA SQUAD unit. - After
- … bearer gains the PENITENT keyword.
Divine Intervention (stratagem)
- Updatedeffect
- Before
- … destroyed. You can discard
1‐3Miracle dice. At the end of the phase, setthe lastdestroyed model from your unitback upon the battlefield, as close as possible to where it wasdestroyed andnotwithin Engagement Rangeofany enemy models.Roll one D3, adding … you discarded. That modelis set back up withthat number of wounds … - After
- … destroyed. You can discard 1-3 Miracle dice. At the end of the phase, set up one destroyed CHARACTER model from your unit on the battlefield, unengaged and as close as possible to where it was destroyed. That model is not part of an attached unit and its unit has a starting strength of 1. Roll one D3, adding … you discarded. That model has that number of wounds …
Hagiomnifex (Upgrade) (enhancement)
- Updateddescription
- Before
- Adepta Sororitas Character
unitonly (excluding Penitent units). … - After
- Adepta Sororitas Character model only (excluding Penitent units). …
Light of the Emperor (stratagem)
- IncreasedCP cost
12changed from 1 to 2
Psalm of Righteous Judgement (enhancement)
- Decreasedpoints
3020changed from 30 to 20
Refrain of Enduring Faith (enhancement)
- Decreasedpoints
2515changed from 25 to 15
Bringers of Flame (detachment)
- Decreasedpoints
32changed from 3 to 2 - Updatedforce disposition
Purge the FoePriority Assetschanged from Purge the Foe to Priority Assets
Penitent Host (detachment)
- Updatedforce disposition
Take and HoldPurge the Foechanged from Take and Hold to Purge the Foe
Sanctified Orators (detachment)
- Updatedforce disposition
Purge the FoeDisruptionchanged from Purge the Foe to Disruption
Errata / FAQ
- AddedErrataArmy of Faith, Blinding Radiance, Target and Effect Sections
Codex: Adepta Sororitas
- Added
- Change to: ‘TARGET: One ADEPTA SORORITAS INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks, or one friendly ADEPTA SORORITAS JUMP PACK unit within 3" of such a unit. EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll. If you targeted an ADEPTA SORORITAS JUMP PACK unit from your army with this Stratagem, then until the end of the phase, while a friendly ADEPTA SORORITAS INFANTRY unit is unit is within 3" of your unit, each time an attack targets that unit, subtract 1 from the Hit roll.'
- AddedErrataArmy of Faith Detachment
Codex: Adepta Sororitas
- Added
- Light of the Emperor Stratagem, CP Cost Change to '2CP'.
- AddedErrataJunith Eruita, The Pulpit of Saint Holline's Basilica Ability
Codex: Adepta Sororitas
- Added
- Change to: - This unit has Stealth. - Melee attacks that target this unit have ‑1 to hit rolls.
- AddedErrataHallowed Martyrs Detachment, Divine Intervention Stratagem, Effect Section
Codex: Adepta Sororitas
- Added
- Change to 'You can discard 1-3 Miracle dice. At the end of the phase, set up one destroyed CHARACTER model from your unit on the battlefield, unengaged and as close as possible to where it was destroyed. That model is not part of an attached unit and its unit has a starting strength of 1. Roll one D3, adding 1 to the result for each Miracle dice you discarded. That model has that number of wounds remaining (up to its starting number of wounds).'
- AddedErrataPenitent Host Detachment - Catechism of Divine Penitence Enhancement
Codex: Adepta Sororitas
- Added
- Change to: ‘CANONESS, PALATINE or MINISTORUM PRIEST model only. The bearer gains the PENITENT keyword.'
- AddedFAQHow do Miracle Dice work during the attack sequence?
Codex: Adepta Sororitas
- Added
- During the attack sequence, an Adepta Sororitas player's attacking unit can use an Act of Faith when making hit rolls (where they can substitute a dice from any given group of attacks before making the roll), wound rolls (where they can substitute a dice from any given group of hits before making the roll) or damage rolls (when they can substitute a dice for a single damage roll before making the roll). An Adepta Sororitas player's target unit can use an Act of Faith when making save rolls (where they can substitute a dice for any given group of wounding attacks before making the roll).
Adeptus Astartes
Aggressor Squad
- Decreasedpoints6 models
180165changed from 180 to 165,3 models9080changed from 90 to 80
Apothecary Biologis
- Lost− attachment to Eradicator Squad with Heavy Bolters (Support)
Captain in Gravis Armour
- Lost− attachment to Eradicator Squad with Heavy Bolters (Leader)
Captain Titus
- Increasedpoints
90100changed from 90 to 100
Cato Sicarius
- Increasedpoints
95105changed from 95 to 105
Centurion Devastator Squad
- Increased"Twin lascannon" wargear option cost
05changed from 0 to 5
Chaplain with Jump Pack
- Gained+ "Absolvor bolt pistol" ranged weapon
- Gained+ "Absolvor bolt pistol at 0 pts" wargear option
Chief Librarian Tigurius
- Decreasedpoints
9585changed from 95 to 85 - Updated"Master of Prescience" ability
- Before
While this model is leading a unit, each time an attack targetsthatunit, subtract 1 from the Hit roll. In addition, onceper battle round,whenyou targetthatunit with the Counteroffensive/Fire Overwatch/Heroic Intervention stratagem, that use is-1CP.- After
- ▪ This unit has Stealth. ▪ Melee attacks that target this unit have ‐1 to hit rolls. ▪ (Once per battle round, per army) When you target this unit with the Counteroffensive/Fire Overwatch/Heroic Intervention stratagem, that use is ‐1 CP.
Company Heroes
- Lost"Company Heroes" ability
- Removed
*You must attach one* CAPTAIN *or* CHAPTER MASTER *model to this unit. If this is not possible, this unit does not take part in the battle and counts as having been destroyed.*
Drop Pod
- Decreasedpoints
7060changed from 70 to 60 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Eradicator Squad with Heavy Bolters
- Increasedpoints
7080changed from 70 to 80 - Lost− additional selection cost (+10 pts) (was from the 3rd selection onwards)
Impulsor
- Decreasedpoints
8070changed from 80 to 70 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Inceptor Squad
- Increasedpoints6 models
240250changed from 240 to 250,3 models120125changed from 120 to 125
Infernus Squad
- Increasedpoints10 models
170180changed from 170 to 180
Intercessor Squad
- Gained"Hail of Bolts" ability
- Added
- In your Shooting phase, when this unit is selected to shoot, select up to one visible enemy unit. While making those attacks, this unit’s Bolt Rifle attacks that targeted that enemy unit have +2 A.
- Lost"Target Elimination" ability
- Removed
Each time this unit is selected to shoot, it can use this ability. If it does, until the end of the phase, add 2 to the Attacks characteristic of bolt rifles equipped by models in this unit and you can only select one enemy unit as the target of all of this unit’s attacks.
Iron Father Feirros
- Lost− attachment to Eradicator Squad with Heavy Bolters (Leader)
Land Speeder
- Increasedpoints
95105changed from 95 to 105 - Lost− additional selection cost (+10 pts) (was from the 3rd selection onwards)
Librarian
- Increasedpoints
6070changed from 60 to 70 - Gained+ additional selection cost (+10 pts) from the 3rd selection onwards
Lieutenant with Combi-weapon
- Increasedpoints
8595changed from 85 to 95
Marneus Calgar in Armour of Antilochus
- Increasedpoints
140155changed from 140 to 155
Razorback
- Decreasedpoints
9585changed from 95 to 85 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Repulsor Executioner
- Increasedpoints
230255changed from 230 to 255 - Increased"Heavy laser destroyer" wargear option cost
010changed from 0 to 10
Rhino
- Decreasedpoints
7565changed from 75 to 65 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Roboute Guilliman
- Increasedpoints
340355changed from 340 to 355 - Gained+ "Mobile" keyword
Sternguard Veteran Squad
- Increasedpoints10 models
190200changed from 190 to 200
Storm Speeder Hammerstrike
- Increasedpoints
130140changed from 130 to 140
Stormhawk Interceptor
- Lost− "Frame" keyword
Stormraven Gunship
- Lost− "Frame" keyword
Stormtalon Gunship
- Lost− "Frame" keyword
Suboden Khan
- Decreasedpoints
10090changed from 100 to 90
Suppressor Squad
- Increasedpoints
7585changed from 75 to 85
Thunderhawk Gunship
- Lost− "Aircraft" keyword
- Lost− "Frame" keyword
Tor Garadon
- Lost− attachment to Eradicator Squad with Heavy Bolters (Leader)
Uriel Ventris
- Increasedpoints
95105changed from 95 to 105 - Gained+ attachment to Victrix Honour Guard (Leader)
- Updatedleader options
Vanguard Veteran Squad with Jump Packs
- Increasedpoints10 models
210220changed from 210 to 220,5 models100110changed from 100 to 110,5 models100105changed from 100 to 105 - Gained+ "Heavy Bolt Pistol" ranged weapon
- Gained+ "Plasma pistol at 0 pts" wargear option
- Gained+ "Heavy Bolt Pistol at 0 pts" wargear option
- Gained+ "Master-crafted Power Weapon at 0 pts" wargear option
- Gained+ "Master-crafted Power Weapon" melee weapon
Victrix Honour Guard
- Increasedpoints6 models
220230changed from 220 to 230 - Increased"Banner of Macragge" wargear option cost
1015changed from 10 to 15
Wardens of Ultramar
- Increasedpoints
110120changed from 110 to 120 - Lost"HEROES OF ULTRAMAR" ability
- Removed
At the start of the Declare Battle Formations step, this unit can join one of the following units. This unit then counts as part of that unit for the rest of the battle, and that unit’s Starting Strength is increased accordingly. ■ ASSAULT INTERCESSOR SQUAD ■ BLADEGUARD VETERAN SQUAD ■ INTERCESSOR SQUAD ■ STERNGUARD VETERAN SQUAD This unit cannot join an Attached unit, and only CAPTAIN TITUS can join a unit this unit has joined.
Oath of Moment (army rule)
- Updatedrules
- Before
- … or SPACE WOLVES keywords, add 1 to the Wound roll as well.
- After
- … or SPACE WOLVES keywords, or one or more units from those factions' Munitorum Field Manual sections, add 1 to the Wound roll as well.
Shadowmark Talon (detachment rule)
- Updatedparagraph 1 text
- Before
- … has the Benefit of
Cover against that attack. - After
- … has the Benefit of Cover.
Armour of Antoninus (enhancement)
- Increasedpoints
1020changed from 10 to 20
Artificer Armour (enhancement)
- Increasedpoints
1020changed from 10 to 20
Evasive Manoeuvres (stratagem)
- Updatedeffect
- Before
- … subtract 1 from the
Hit roll and subtract 1 from theWound roll. - After
- … subtract 1 from the Wound roll.
Fusillade (enhancement)
- Increasedpoints
2025changed from 20 to 25- Before
Adeptus Astartes Psykermodel only. This unit’s ranged attacks have:[Anti‑Monster/Vehicle 5+] .If this unit has the Pyromancy Discipline ability,[Sustained Hits 1] .- After
- ADEPTUS ASTARTES PSYKER model only. This unit’s ranged attacks have: ▪ [LETHAL HITS]. ▪ If this unit has the Pyromancy Discipline ability, [SUSTAINED HITS 1].
- Updateddescription
- Before
Adeptus Astartes Psykermodel only. This unit’s ranged attacks have:[Anti‑Monster/Vehicle 5+] .If this unit has the Pyromancy Discipline ability,[Sustained Hits 1] .- After
- ADEPTUS ASTARTES PSYKER model only. This unit’s ranged attacks have: ▪ [LETHAL HITS]. ▪ If this unit has the Pyromancy Discipline ability, [SUSTAINED HITS 1].
Ride Hard, Ride Fast (stratagem)
- Updatedeffect
- Before
- … subtract 1 from the
Hit roll and subtract 1 from theWound roll. - After
- … subtract 1 from the Wound roll.
Shock Assault (stratagem)
- Updatedtargeting rule, timing condition, and effect
- Before
Your Charge phase. OneADEPTUS ASTARTESMOUNTEDunitfrom your army that has not declared a charge this phase. Until the end of the turn, you can re-roll Charge rolls made for your unit andmeleeweapons equipped by models in that unithavethe [LANCE] ability.- After
- Fight phase, when a friendly ADEPTUS ASTARTES unit is selected to fight. That ADEPTUS ASTARTES unit. Your unit’s melee attacks have [LANCE].
Temporal Corridor (enhancement)
- Increasedpoints
1525changed from 15 to 25- Before
Adeptus Astartes Psykermodel only. At the end of your opponent’s Fight phase, you canplacethisunit into strategic reserves .If this unithas the Telekinesis Discipline ability, thisunithas Deep Strike .- After
- ADEPTUS ASTARTES PSYKER model only. ▪ If this unit has the Telekinesis Discipline ability, this unit has Deep Strike. ▪ At the end of your opponent’s Fight phase, if this unit is unengaged, you can use this ability. If you do: ▪ Place this unit in strategic reserves. ▪ This unit can make an ingress move in your next Movement phase (including in your first turn).
- Updateddescription
- Before
Adeptus Astartes Psykermodel only. At the end of your opponent’s Fight phase, you canplacethisunit into strategic reserves .If this unithas the Telekinesis Discipline ability, thisunithas Deep Strike .- After
- ADEPTUS ASTARTES PSYKER model only. ▪ If this unit has the Telekinesis Discipline ability, this unit has Deep Strike. ▪ At the end of your opponent’s Fight phase, if this unit is unengaged, you can use this ability. If you do: ▪ Place this unit in strategic reserves. ▪ This unit can make an ingress move in your next Movement phase (including in your first turn).
The Flesh Is Weak (enhancement)
- Increasedpoints
1020changed from 10 to 20
1st Company Task Force (detachment)
- Updatedforce disposition
Priority AssetsPurge the Foechanged from Priority Assets to Purge the Foe
Emperor’s Shield (detachment)
- Updatedforce disposition
Priority AssetsPurge the Foechanged from Priority Assets to Purge the Foe
Firestorm Assault Force (detachment)
- Updatedforce disposition
Purge the FoePriority Assetschanged from Purge the Foe to Priority Assets
Forgefather’s Seekers (detachment)
- Updatedforce disposition
Purge the FoePriority Assetschanged from Purge the Foe to Priority Assets
Fulguris Task Force (detachment)
- Updatedforce disposition
DisruptionReconnaissancechanged from Disruption to Reconnaissance
Hammer of Avernii (detachment)
- Updatedforce disposition
Priority AssetsPurge the Foechanged from Priority Assets to Purge the Foe
Ironstorm Spearhead (detachment)
- Updatedforce disposition
Purge the FoeTake and Holdchanged from Purge the Foe to Take and Hold
Subversion Assets (detachment)
- Updatedforce disposition
ReconnaissanceDisruptionchanged from Reconnaissance to Disruption
Vengeful Hosts (detachment)
- Added+ with 3 stratagems and 2 enhancements
Errata / FAQ
- AddedErrataStormlance Task Force Detachment, Shock Assault Stratagem
Codex: Space Marines
- Added
- Change to: ‘WHEN: Fight phase, when a friendly ADEPTUS ASTARTES unit is selected to fight. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Your unit’s melee attacks have [LANCE].'
- AddedErrataStormlance Task Force Detachment, Ride Hard, Ride Fast Stratagem, Effect Section
Codex: Space Marines
- Added
- Change to: ‘Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.'
- AddedErrataBladeguard Veteran Squad, Bladeguard Ability
Codex: Space Marines
- Added
- Change to: ‘(Once per turn, per unit): In the Fight phase, when this unit is selected to fight or when an enemy unit targets this unit, you can select one of the following: ▪ This unit’s melee attacks have +1 to hit rolls. ▪ Or: Attacks that target this unit have -1 to hit rolls.
- AddedErrataCaptain, Leader Section
Codex: Space Marines
- Added
- Remove the following: ‘This model cannot be attached to a BLADEGUARD VETERAN SQUAD unless this model is equipped with a relic shield, and cannot be attached to a HELLBLASTER SQUAD unless this model is equipped with a plasma pistol.'
- AddedErrataChaplain with Jump Pack
Codex: Space Marines
- Added
- Ranged Weapons: Add the following profile: Absolvor Bolt Pistol RANGE 18" A1 BS3+ S5 AP-1 D2 [CLOSE-QUARTERS] Wargear Options Section: Add the following bullet: '• 1 Absolvor Bolt Pistol
- AddedErrataVanguard Veteran Squad with Jump Packs
Codex: Space Marines
- Added
- ▪Ranged Weapons: Add the following profile: Heavy Bolt Pistol RANGE 18" A1 BS3+ S4 AP-1 D1 [CLOSE-QUARTERS] ▪ Melee Weapons: Add the following profile: Master‑crafted Power Weapon RANGE Melee A3 WS3+ S5 AP-2 D2 ▪ Wargear Options: Add the following: ▫ All models can each have their Bolt Pistol and Vanguard Veteran Weapon replaced with: ▫ 1 Heavy Bolt Pistol and 1 Master-crafted Power Weapon ▫ For every 5 models in this unit, 1 model can replace their Heavy Bolt Pistol with 1 Plasma Pistol.’
- RemovedErrataAstraeus, Thunderhawk Gunship, Keywords Section
Imperial Armour: Astartes
- Removed
Add 'FRAME'.
- UpdatedErrataOath of Moment, Army Rules
Codex: Space Marines, changed errata text
- Before
- Change to: ‘If your Army Faction is ADEPTUS ASTARTES, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can re-roll the Hit roll. ■ If you are using a *Codex: Space Marines* Detachment and your army does not include one or more units with the BLOOD ANGELS, DARK ANGELS, DEATHWATCH or SPACE WOLVES keywords, add 1 to the Wound roll as well.’
- After
- Change to: ‘If your Army Faction is ADEPTUS ASTARTES, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can re-roll the Hit roll. ■ If you are using a *Codex: Space Marines* Detachment and your army does not include one or more units with the BLOOD ANGELS, DARK ANGELS, DEATHWATCH or SPACE WOLVES keywords, or one or more units from those factions’ Munitorum Field Manual sections, add 1 to the Wound roll as well.’
- UpdatedErrataChief Librarian Tigurius, Master of Prescience Ability
Codex: Space Marines, changed errata text
- Before
- Change to:
'While this model is leading a unit, each time an attack targetsthatunit, subtract 1 from the Hit roll. In addition, onceper battle round,whenyou targetthatunit with the Counteroffensive/Fire Overwatch/Heroic Intervention stratagem, that use is-1 CP.' - After
- Change to: ▪ This unit has Stealth. ▪ Melee attacks that target this unit have ‐1 to hit rolls. ▪ (Once per battle round, per army) When you target this unit with the Counteroffensive/Fire Overwatch/Heroic Intervention stratagem, that use is ‐1 CP.
- UpdatedErrataCompany Heroes
Codex: Space Marines, changed errata header, errata text
- Current
- ▪ Company Heroes Rule: Remove this rule. ▪ Keywords: Change to: ‘KEYWORDS – ALL MODELS: INFANTRY, GRENADES, IMPERIUM, TACTICUS, COMPANY HEROES | ANCIENT: ANCIENT’
- UpdatedErrataDrop Pod, Gladiator Lancer, Gladiator Reaper, Gladiator Valiant, Hammerfall Bunker, Impulsor, Invader ATV, Land Raider, Land Raider Crusader, Land Raider Redeemer, Predator Annihilator, Predator Destructor, Razorback, Repulsor, Repulsor Executioner, Rhino, Storm Speeder Hailstrike, Storm Speeder Hammerstrike, Storm Speeder Thunderstrike, Vindicator, Whirlwind – Keywords Section
Codex: Space Marines, changed errata header
- UpdatedErrataIntercessor Squad, Abilities Section
Codex: Space Marines, changed errata text
- Before
Addnew ability:‘Target Elimination: Each timethis unit is selected to shoot,it can use this ability. If it does, until the end of the phase, add 2 to the Attacks characteristic of bolt rifles equipped by models in this unit and you can onlyselect one enemyunit as the target of all ofthis unit’sattacks.’- After
- Replace previously added Target Elimination ability with the following new ability: ‘Hail of Bolts: In your Shooting phase, when this unit is selected to shoot, select up to one visible enemy unit. While making those attacks, this unit’s Bolt Rifle attacks that targeted that enemy unit have +2 A.'
- UpdatedErrataRoboute Guilliman
Codex: Space Marines, changed errata text
- Before
- ■ Author of the Codex Ability – Change to: ‘At the Start of your Command phase, select two Author of the Codex abilities (see left). Until the start of your next Command phase, this model has those abilities.’ ■ Supreme Strategist Ability – Change to: ‘Once per battle round, one model from your army with this ability can use it when a friendly ADEPTUS ASTARTES unit within 12" of that model is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.’
- After
- ■ Keywords – Add ‘MOBILE' ■ Author of the Codex Ability – Change to: ‘At the Start of your Command phase, select two Author of the Codex abilities (see left). Until the start of your next Command phase, this model has those abilities.’ ■ Supreme Strategist Ability – Change to: ‘Once per battle round, one model from your army with this ability can use it when a friendly ADEPTUS ASTARTES unit within 12" of that model is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.’
Adeptus Custodes
Aleya
- Decreasedpoints
6555changed from 65 to 55
Anathema Psykana Rhino
- Decreasedpoints
7565changed from 75 to 65 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Ares Gunship
- Updated"Infernus Firebombs" ability
- Before
Each time this model ends a Normal move, you canselect one enemy unitit moved over during that move. Until the endofthe turn, models in thatunit cannot have theBenefitofCover. In addition, rollone D6 for each model in that unit: for each 6, that unit suffers 1 mortal wound.- After
- At the end of your Movement phase, select one visible enemy unit (excluding AIRCRAFT/Lone Operative units) within 24" of this unit: • That enemy unit cannot have the benefit of cover until the end of your next Shooting phase. • Roll one D6 for each model in that enemy unit: for each 6, that enemy unit suffers 1 mortal wound.
- Lost− "Frame" keyword
Custodian Wardens
- Decreasedpoints5 models
260250changed from 260 to 250,4 models210200changed from 210 to 200
Orion Assault Dropship
- Lost− "Frame" keyword
Shield-Captain on Dawneagle Jetbike
- Lost− "Frame" keyword
Venatari Custodians
- Decreasedpoints6 models
320300changed from 320 to 300,3 models160150changed from 160 to 150 - Gained+ additional selection cost (+10 pts) from the 3rd selection onwards
- Increased"Venatari lance" wargear option cost
05changed from 0 to 5
Vertus Praetors
- Lost− "Frame" keyword
Admonimortis (enhancement)
- Increasedpoints
2030changed from 20 to 30
From the Hall of Armouries (enhancement)
- Decreasedpoints
2520changed from 25 to 20
Might of the Moritoi (detachment)
- Updatedforce disposition
Purge the FoeTake and Holdchanged from Purge the Foe to Take and Hold
Errata / FAQ
- AddedErrataAres Gunship, Infernus Firebombs ability
Imperial Armour: Adeptus Custodes
- Added
- Change to: 'At the end of your Movement phase, select one visible enemy unit (excluding AIRCRAFT/Lone Operative units) within 24" of this unit: * That enemy unit cannot have the benefit of cover until the end of your next Shooting phase. * Roll one D6 for each model in that enemy unit: for each 6, that enemy unit suffers 1 mortal wound.'
- UpdatedErrataAnathema Psykana Rhino, Venerable Land Raider – Keywords section
Codex: Adeptus Custodes, changed errata header, errata text, targets (removed: Shield-Captain on Dawneagle Jetbike)
- Current
- Add the 'FRAME' keyword.
- UpdatedErrataShield-Captain on Dawneagle Jetbike and Vertus Praetors, Ranged Weapons
Codex: Adeptus Custodes, changed errata text
- Before
■Salvolauncher: Add [TWIN-LINKED], change Strength to '10', AP to '-3', and Damage to 'D6+1'. ■Vertushurricane bolter: Change AP to '-1' and Damage to '2'.- After
- Change profiles to: Salvo Launcher [TWIN-LINKED] RANGE 24", A 1, BS 2+, S 10, AP‑3, D D6+1 Vertus Hurricane Bolter [RAPID FIRE 3, TWIN-LINKED] RANGE 18", A 3, BS 2+, S 4, AP‑1, D 2
Adeptus Mechanicus
Belisarius Cawl
- Gained+ "Mobile" keyword
Cybernetica Datasmith
- Gained"Data-severed" ability
- Added
- If there are no KASTELAN ROBOT models in this unit: • This unit loses VEHICLE. • This unit has INFANTRY.
Hastarii Exterminators
- Decreasedpoints
115105changed from 115 to 105
Ironstrider Ballistarii
- Increasedpoints3 models
240250changed from 240 to 250
Kastelan Robots
- Updated"Repulsor Grid" ability
- Before
Each time arangedattack is allocated to a KASTELAN ROBOT model inthisunit, onan unmodifiedsaving throw of6,the attackingunit suffers 1 mortal wound afterithasfinished making its attacks.- After
- When an enemy unit targets this unit with ranged attacks, until that enemy unit has shot, when this unit makes a save roll: • On an unmodified 6, that enemy unit suffers 1 mortal wound after that enemy unit has shot.
Kataphron Breachers
- Decreasedpoints6 models
320310changed from 320 to 310
Kataphron Destroyers
- Decreasedpoints6 models
210200changed from 210 to 200
Serberys Raiders
- Decreasedpoints6 models
120110changed from 120 to 110
Serberys Sulphurhounds
- Decreasedpoints6 models
110100changed from 110 to 100
Skitarii Vanguard
- Decreasedpoints
9085changed from 90 to 85
Skorpius Dunerider
- Decreasedpoints
8575changed from 85 to 75 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Thulia Ghuld
- Lost"Cybernetic Augmentation" ability
- Removed
This model can move through terrain features, but cannot end a move within a wall, a floor, etc. This model can be set up or end a move on any floor level of RUINS, but if that level is not the ground floor, it can only do so if its base does not overhang the floor at that level.
- Gained+ "Mobile" keyword
Rad-Zone Corps (detachment rule)
- Updatedparagraph 3 text
- Before
- … ■ Unit Taking Cover:
Until the end of the battle round, thatunit isBattle-shocked and, ona 5+, that unit suffers D3 mortal wounds. - After
- … ■ Unit Taking Cover: That unit is battle-shocked. On a 5+, that unit suffers D3 mortal wounds.
Skitarii Hunter Cohort (detachment rule)
- Updatedparagraph 1 text
- Before
- SKITARII INFANTRY, SKITARII MOUNTED and IRONSTRIDER BALLISTARII units
from your armyhavethe Stealth ability, and each time a ranged attack targets a SICARIAN unit from your army, unless the attacking model is within 12", the target has the Benefit of Cover against that attack. - After
- Friendly SKITARII INFANTRY, SKITARII MOUNTED and IRONSTRIDER BALLISTARII units have Stealth.
Haloscreed Battle Clade (detachment)
- Updatedforce disposition
Purge the FoePriority Assetschanged from Purge the Foe to Priority Assets
Errata / FAQ
- AddedErrataRad-Zone Corps Detachment
Codex: Adeptus Mechanicus
- Added
- Rad-bombardment Detachment Rule, Battle Round 1 Section, Unit Taking Cover Section Change to: ‘• That unit is battle-shocked. • On a 5+, that unit suffers D3 mortal wounds.'
- AddedErrataSkitarii Hunter Cohort Detachment
Codex: Adeptus Mechanicus
- Added
- Stealth Optimisation Detachment Rule Change to: 'Friendly SKITARII INFANTRY, SKITARII MOUNTED and IRONSTRIDER BALLISTARII units have Stealth.'
- AddedErrataDatasheets
Codex: Adeptus Mechanicus
- Added
- D‑cannon Platform, Falcon, Fire Prism, Night Spinner, Shadow Weaver Platform, Starweaver, Vibro Cannon Platform, Voidweaver, Wave Serpent, Ynnari Raider, Ynnari Venom – Keywords Section Add 'FRAME'
- AddedErrataCybernetica Datasmith
Codex: Adeptus Mechanicus
- Added
- Add new ability: ‘Data-severed: If there are no KASTELAN ROBOT models in this unit: ▪ This unit loses VEHICLE. ▪ This unit has INFANTRY.'
- AddedErrataKastelan Robots, Repulsor Grid ability
Codex: Adeptus Mechanicus
- Added
- Change to: ‘When an enemy unit targets this unit with ranged attacks, until that enemy unit has shot, when this unit makes a save roll: ▪ On an unmodified 6, that enemy unit suffers 1 mortal wound after that enemy unit has shot.'
- UpdatedErrataBelisarius Cawl
Codex: Adeptus Mechanicus, changed errata text
- Before
- ■ Move characteristic: change to 8". ■ Canticles of the Omnissiah Ability Change to: ‘At the start of your Command phase, select one of the abilities in the Canticles of the Omnissiah section. Until the start of your next Command phase, this model has that ability.’ ■ Invocation of Machine Vengeance Ability Change to: ‘At the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Machine Vengeance target. Each time a model in a friendly ADEPTUS MECHANICUS unit makes an attack that targets your Machine Vengeance target, you can re-roll the Hit roll.’ ■ Mantra of Discipline Ability Change to: ‘This model has the BATTLELINE keyword and has the following ability: Binharic Courage (Aura): While a friendly ADEPTUS MECHANICUS unit is within 6" of this model, add 1 to the Objective Control characteristic of models in that unit and each time you take a Battle-shock or Leadership test for that unit, add 1 to that test.’ ■ Shroudpsalm (Aura) Ability Change to: ‘While a friendly ADEPTUS MECHANICUS unit is within 6" of this model, that unit has the Stealth ability.’ ■ Solar atomiser weapon: Change A to '3' and D to 'D6'.
- After
- ■ Keywords section: Add 'MOBILE' ■ Move characteristic: change to 8". ■ Canticles of the Omnissiah Ability Change to: ‘At the start of your Command phase, select one of the abilities in the Canticles of the Omnissiah section. Until the start of your next Command phase, this model has that ability.’ ■ Invocation of Machine Vengeance Ability Change to: ‘At the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Machine Vengeance target. Each time a model in a friendly ADEPTUS MECHANICUS unit makes an attack that targets your Machine Vengeance target, you can re-roll the Hit roll.’ ■ Mantra of Discipline Ability Change to: ‘This model has the BATTLELINE keyword and has the following ability: Binharic Courage (Aura): While a friendly ADEPTUS MECHANICUS unit is within 6" of this model, add 1 to the Objective Control characteristic of models in that unit and each time you take a Battle-shock or Leadership test for that unit, add 1 to that test.’ ■ Shroudpsalm (Aura) Ability Change to: ‘While a friendly ADEPTUS MECHANICUS unit is within 6" of this model, that unit has the Stealth ability.’ ■ Solar atomiser weapon: Change A to '3' and D to 'D6'.
Agents of the Imperium
Callidus Assassin
- Updated"Acrobatic Escape" ability
- Before
- At the end of the Fight phase, if this
modeliswithin Engagement Range of one or more enemy units, itcan make aFall Backmove of up to D6".In addition, atthe end of your opponent’s turn, if thismodelisnot within 3" of one ormore enemy units, you canremove it from the battlefield and then,inthe Reinforcements step ofyour next Movementphase, set it up anywhere on the battlefield that is more than 8" horizontally away from all enemy models. If the battle ends and this model is not on the battlefield, it is destroyed. - After
- • At the end of the Fight phase, if this unit is engaged, this unit can make a fall-back move of up to D6". • At the end of your opponent’s turn, if this unit is more than 3" from all enemy units, you can use this ability. If you do: • Place this unit in strategic reserves. • This unit must make an ingress move in your next Movement phase (including in your first turn).
Corvus Blackstar
- Lost− "Frame" keyword
Deathwatch Kill Team
- Decreasedpoints (Imperium)10 models
200190changed from 200 to 190
Eversor Assassin
- Decreasedpoints
110100changed from 110 to 100 - Decreasedpoints (Imperium)
120110changed from 120 to 110 - Removed− 1 model (Veiled Blade Elimination Force) option
Grey Knights Terminator Squad
- Decreasedpoints
190175changed from 190 to 175 - Decreasedpoints (Imperium)
210190changed from 210 to 190
Imperial Rhino
- Decreasedpoints
7565changed from 75 to 65 - Decreasedpoints (Imperium)
7565changed from 75 to 65 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Inquisitorial Chimera
- Decreasedpoints
7060changed from 70 to 60 - Decreasedpoints (Imperium)
7060changed from 70 to 60 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Sisters of Battle Immolator
- Decreasedpoints
10090changed from 100 to 90 - Decreasedpoints (Imperium)
115105changed from 115 to 105 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Sisters of Battle Squad
- Decreasedpoints (Imperium)
115110changed from 115 to 110
Watch Master
- Decreasedpoints (Imperium)
10595changed from 105 to 95
Decoy Targets (enhancement)
- Decreasedpoints
4015changed from 40 to 15
Esoteric Explosives (enhancement)
- Decreasedpoints
4010changed from 40 to 10
Intraneural Biotech (enhancement)
- Decreasedpoints
3515changed from 35 to 15
Micromelta Rounds (enhancement)
- Decreasedpoints
4520changed from 45 to 20
Imperialis Fleet (detachment)
- Decreasedpoints
32changed from 3 to 2 - Updatedforce disposition
DisruptionReconnaissancechanged from Disruption to Reconnaissance
Ordo Hereticus, Purgation Force (detachment)
- Decreasedpoints
32changed from 3 to 2 - Updatedforce disposition
Purge the FoeTake and Holdchanged from Purge the Foe to Take and Hold
Ordo Malleus, Daemon Hunters (detachment)
- Decreasedpoints
32changed from 3 to 2
Ordo Xenos, Alien Hunters (detachment)
- Decreasedpoints
32changed from 3 to 2
Veiled Blade Elimination Force (detachment)
- Decreasedpoints
31changed from 3 to 1 - Updatedforce disposition
ReconnaissanceDisruptionchanged from Reconnaissance to Disruption
Errata / FAQ
- UpdatedErrataImperial Rhino, Inquisitorial Chimera and Sisters of Battle Immolator – Keywords Section
Codex: Imperial Agents, changed errata header
- Current
- Add 'FRAME'.
- UpdatedErrataCallidus Assassin
Codex: Imperial Agents, changed errata text
- Before
- ■ Acrobatic Escape Ability: Change
9" to:8".■ Reign of Confusion Ability: Change to: 'Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, this model can use this ability. If you do increase the CP cost of that use of that stratagem by 1CP.' - After
- ■ Acrobatic Escape Ability: Change to: ▫ At the end of the Fight phase, if this unit is engaged, this unit can make a fall-back move of up to D6". ▫ At the end of your opponent’s turn, if this unit is more than 3" from all enemy units, you can use this ability. If you do: ▫ Place this unit in strategic reserves. ▫ This unit must make an ingress move in your next Movement phase (including in your first turn). ■ Reign of Confusion Ability: Change to: 'Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, this model can use this ability. If you do increase the CP cost of that use of that stratagem by 1CP.'
Astra Militarum
Baneblade
- Decreasedpoints
450415changed from 450 to 415 - Increasedadditional selection cost
+20+35changed from +20 to +35from the 2nd selection onwards
Banehammer
- Decreasedpoints
420385changed from 420 to 385 - Increasedadditional selection cost
+20+35changed from +20 to +35from the 2nd selection onwards
Banesword
- Decreasedpoints
450415changed from 450 to 415 - Increasedadditional selection cost
+20+35changed from +20 to +35from the 2nd selection onwards
Cadian Command Squad
- Decreasedpoints
6560changed from 65 to 60
Centaur RSV
- Decreasedpoints
7565changed from 75 to 65 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Chimera
- Decreasedpoints
8575changed from 85 to 75 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Commissar Yarrick
- Decreasedpoints
130120changed from 130 to 120 - Updated"Hero of Hades Hive" ability
- Before
- … ended a move within
9"of this model, and … - After
- … ended a move within 8" of this model, and …
Doomhammer
- Decreasedpoints
415380changed from 415 to 380 - Increasedadditional selection cost
+20+30changed from +20 to +30from the 2nd selection onwards
Gaunt’s Ghosts
- Updated"Covert Stealth Team" ability
- Before
- … if this unit is
not within Engagement Range of one or more enemy units,you canremovethis unitfromthebattlefield. Inyour next Movementphase, set it up anywhere on the battlefield that is more than 8" horizontally away from all enemy models. - After
- … if this unit is unengaged, you can use this ability. If you do: • Place this unit in strategic reserves. • This unit has Deep Strike until the start of your next Shooting phase. • This unit must make an ingress move in your next Movement phase (including in your first turn).
Hellhammer
- Decreasedpoints
420385changed from 420 to 385 - Increasedadditional selection cost
+20+30changed from +20 to +30from the 2nd selection onwards
Kasrkin
- Decreasedpoints
115105changed from 115 to 105 - Increasedadditional selection cost
+10+15changed from +10 to +15from the 3rd selection onwards
Krieg Command Squad
- Decreasedpoints
6560changed from 65 to 60
Leman Russ Commander
- Decreasedpoints
235215changed from 235 to 215 - Increased"Demolisher battle cannon" wargear option cost
015changed from 0 to 15 - Updated"Death Befitting An Officer" ability
- Before
Whenthismodelis destroyed, roll one D6:ona 2+, do not removeitfromplay – it can, afterthe attackingmodel’sunit hasfinished making its attacks,shootas if it were your Shootingphaseand as if it had its full wounds remaining. This model isthen removed fromplay.- After
- In your opponent’s Shooting phase, when this unit is destroyed, before this unit’s deadly demise roll, roll one D6: • On a 2+, do not remove this unit from the battlefield. After the attacking unit has shot, this unit can shoot using normal shooting, but while doing so this unit can only target that enemy unit. When this unit has shot, or at the end of the phase (whichever comes first), resolve this unit’s deadly demise roll, then this unit is removed from the battlefield.
Leman Russ Demolisher
- Decreasedpoints
190180changed from 190 to 180
Militarum Tempestus Command Squad
- UpdatedadditionalCost: Additional selection cost of +10 pts now applies after 2 selections (previously after 1 selection)
Shadowsword
- Decreasedpoints
410375changed from 410 to 375 - Increasedadditional selection cost
+20+30changed from +20 to +30from the 2nd selection onwards
Stormlord
- Decreasedpoints
430395changed from 430 to 395 - Increasedadditional selection cost
+20+35changed from +20 to +35from the 2nd selection onwards
Stormsword
- Decreasedpoints
465430changed from 465 to 430 - Increasedadditional selection cost
+20+35changed from +20 to +35from the 2nd selection onwards
Taurox
- Decreasedpoints
7565changed from 75 to 65 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Taurox Prime
- Decreasedpoints
8575changed from 85 to 75 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Tempestus Aquilons
- Decreasedpoints
10095changed from 100 to 95
Tempestus Scions
- Decreasedpoints10 models
155150changed from 155 to 150
Valkyrie
- DecreasedMove
20+"14"changed from 20+" to 14" - UpdatedObjective Control
0-changed from 0 to - - Lost− "Frame" keyword
- Lost− "Aircraft" keyword
Recon Element (detachment rule)
- Updatedparagraph 1 text
- Before
- ASTRA MILITARUM WALKER and REGIMENT
modelsfrom your army have … Cover. While such amodelhas the Benefit of … Save characteristic of thatmodelby 1 (to a maximum of 3+). - After
- ASTRA MILITARUM WALKER and REGIMENT units from your army have … Cover. While such a unit has the Benefit of … Save characteristic of that unit by 1 (to a maximum of 3+).
Reactive Command (enhancement)
- Updateddescription
- Before
- … is set up within
9"of the bearer’s unit, … - After
- … is set up within 8" of the bearer’s unit, …
Tripwires (enhancement)
- Updateddescription
- Before
- … Fall Back move within
9"of the bearer’s unit, … - After
- … Fall Back move within 8" of the bearer’s unit, …
Combined Arms (detachment)
- Decreasedpoints
32changed from 3 to 2
Mechanised Assault (detachment)
- Updatedforce disposition
Purge the FoeReconnaissancechanged from Purge the Foe to Reconnaissance
Errata / FAQ
- AddedErrataCombined Arms Detachment
Codex: Astra Militarum
- Added
- Reactive Command Enhancement Change 9" to 8".
- AddedErrataRecon Element Detachment
Codex: Astra Militarum
- Added
- Tripwires Enhancement Change 9” to 8".
- AddedErrataLeman Russ Commander, Death Befitting an Officer
Codex: Astra Militarum
- Added
- Change to: ‘In your opponent’s Shooting phase, when this unit is destroyed, before this unit’s deadly demise roll, roll one D6: ▪ On a 2+, do not remove this unit from the battlefield. After the attacking unit has shot, this unit can shoot using normal shooting, but while doing so this unit can only target that enemy unit. When this unit has shot, or at the end of the phase (whichever comes first), resolve this unit’s deadly demise roll, then this unit is removed from the battlefield.'
- AddedErrataGaunt’s Ghosts, Covert Stealth Team ability
Codex: Astra Militarum
- Added
- Change to: 'At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do: ▪ Place this unit in strategic reserves. ▪ This unit has Deep Strike until the start of your next Shooting phase. ▪ This unit must make an ingress move in your next Movement phase (including in your first turn).'
- AddedErrataValkyrie
Codex: Astra Militarum
- Added
- ▪ Profile: Change M to ‘14"’ and OC to ‘-’. ▪ Keywords: Remove ‘AIRCRAFT’.
- RemovedErrataGaunt’s Ghosts, Covert Stealth Team ability
Codex: Astra Militarum
- Removed
Change to: 'At the end of your opponent’s turn, if this unit is not within Engagement Range of one or more enemy units, you can remove this unit from the battlefield. In your next Movement phase, set it up anywhere on the battlefield that is more than 8" horizontally away from all enemy models.
- UpdatedErrataThe following units have the FRAME keyword:
Codex: Astra Militarum, changed errata text, targets (added: Leman Russ Battle Tank), targets (added: Hydra), targets (added: Stormlord), targets (added: Leman Russ Eradicator), targets (added: Leman Russ Executioner), targets (added: Basilisk), targets (added: Deathstrike), targets (added: Rogal Dorn Battle Tank), targets (added: Hellhammer), targets (added: Baneblade), targets (added: Shadowsword), targets (added: Banesword), targets (added: Taurox), targets (added: Wyvern), targets (added: Taurox Prime), targets (added: Leman Russ Demolisher), targets (added: Banehammer), targets (added: Doomhammer), targets (added: Stormsword), targets (added: Leman Russ Exterminator), targets (added: Manticore), targets (added: Chimera), targets (added: Leman Russ Vanquisher), targets (added: Hellhound), targets (added: Leman Russ Commander), targets (added: Aegis Defence Line), targets (added: Leman Russ Punisher), targets (added: Rogal Dorn Commander)
- UpdatedErrataRecon Element Detachment, Masters of Camouflage Detachment Rule
Codex: Astra Militarum, changed errata text
- Before
- Change to: ‘ASTRA MILITARUM WALKER and REGIMENT
modelsfrom your army have the Benefit of Cover. While such amodelhas the Benefit of Cover for any other reason, improve the Save characteristic of thatmodelby 1 (to a maximum of 3+).’ - After
- Change to: ‘ASTRA MILITARUM WALKER and REGIMENT units from your army have the Benefit of Cover. While such a unit has the Benefit of Cover for any other reason, improve the Save characteristic of that unit by 1 (to a maximum of 3+).’
Asuryani
Autarch
- Decreasedpoints
8575changed from 85 to 75
Autarch Wayleaper
- Decreasedpoints
8070changed from 80 to 70
Avatar of Khaine
- Decreasedpoints
265250changed from 265 to 250
Corsair Skyreavers
- Decreasedpoints10 models
150140changed from 150 to 140,5 models8075changed from 80 to 75 - Lost− additional selection cost (+10 pts) (was from the 3rd selection onwards)
Corsair Voidscarred
- Decreasedpoints
160140changed from 160 to 140,160140changed from 160 to 140,160140changed from 160 to 140,160140changed from 160 to 140,5 models8070changed from 80 to 70
Crimson Hunter
- Lost− "Frame" keyword
D-cannon Platform
- Gained+ "Frame" keyword
Death Jester
- Decreasedpoints
8070changed from 80 to 70
Eldrad Ulthran
- Updatedleader options
Falcon
- Gained+ "Frame" keyword
Farseer
- Decreasedpoints
7065changed from 70 to 65
Farseer Skyrunner
- Decreasedpoints
7060changed from 70 to 60
Fire Prism
- Gained+ "Frame" keyword
Hemlock Wraithfighter
- Lost− "Frame" keyword
Night Spinner
- Gained+ "Frame" keyword
Shadow Weaver Platform
- Gained+ "Frame" keyword
Shadowseer
- Decreasedpoints
6050changed from 60 to 50
Shining Spears
- Decreasedpoints6 models
210200changed from 210 to 200,3 models105100changed from 105 to 100
Shroud Runners
- Decreasedpoints3 models
9590changed from 95 to 90
Skyweavers
- Decreasedpoints4 models
210190changed from 210 to 190,2 models10595changed from 105 to 95 - Updated"Acrobatic Grace" ability
- Before
Each time an attack targetsthisunit, subtract 1 from the Hit roll.- After
- • This unit has Stealth. • Melee attacks that target this unit have -1 to hit rolls.
Starweaver
- Decreasedpoints
8070changed from 80 to 70 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
- Gained+ "Frame" keyword
Swooping Hawks
- Decreasedpoints5 models
10095changed from 100 to 95
The Yncarne
- Updated"Inevitable Death" ability
- Before
- … or more enemy units.
- After
- … or more enemy units. Doing so does not prevent this model from being eligible to move.
Vibro Cannon Platform
- Gained+ "Frame" keyword
Voidweaver
- Gained+ "Frame" keyword
War Walkers
- Decreasedpoints2 models
170160changed from 170 to 160
Warlock Skyrunners
- Increasedpoints1 model
4555changed from 45 to 55
Warp Spiders
- Decreasedpoints5 models
115105changed from 115 to 105 - Increasedadditional selection cost
+15+20changed from +15 to +20from the 3rd selection onwards
Wave Serpent
- Decreasedpoints
125115changed from 125 to 115 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
- Gained+ "Frame" keyword
Windriders
- Increasedpoints6 models
160170changed from 160 to 170
Wraithknight
- Decreasedpoints
415385changed from 415 to 385
Wraithknight with Ghostglaive
- Decreasedpoints
405380changed from 405 to 380
Ynnari Raider
- Decreasedpoints
8070changed from 80 to 70 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
- Gained+ "Frame" keyword
Ynnari Venom
- Decreasedpoints
7065changed from 70 to 65 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
- Gained+ "Frame" keyword
Unshrouded Truth (stratagem)
- Updatedtargeting rule and effect
- Before
- … phase, and is within
8"of one or more friendly ASURYANI PSYKER models.Removeyour unitfrom the battlefield and set it up again anywhere on the battlefield that is more than 9" horizontally away from all enemy models. - After
- … phase, and is within 9" of one or more friendly ASURYANI PSYKER models. • Place your unit in strategic reserves. • Your unit has Deep Strike. • Your unit must make an ingress move this phase.
Eldritch Raiders (detachment)
- Updatedforce disposition
DisruptionPurge the Foechanged from Disruption to Purge the Foe
Warhost (detachment)
- Updatedforce disposition
Purge the FoeReconnaissancechanged from Purge the Foe to Reconnaissance
Errata / FAQ
- AddedErrataDatasheets
Codex: Aeldari
- Added
- D‑cannon Platform, Falcon, Fire Prism, Night Spinner, Shadow Weaver Platform, Starweaver, Vibro Cannon Platform, Voidweaver, Wave Serpent, Ynnari Raider, Ynnari Venom – Keywords Section Add 'FRAME'
- AddedErrataEldrad Ulthran, Leader Section
Codex: Aeldari
- Added
- Change to: ‘This model can be attached to the following units: GUARDIAN DEFENDERS, STORM GUARDIANS, WARLOCK CONCLAVE If this model is not already attached to a unit, you can attach this model to a unit, even if one WARLOCKS unit has already been attached to it.'
- AddedErrataSkyweavers, Acrobatic Grace Ability
Codex: Aeldari
- Added
- Change to: ▪ This unit has Stealth. ▪ Melee attacks that target this unit have ‑1 to hit rolls
- AddedErrataThe Yncarne, Inevitable Death Ability
Codex: Aeldari
- Added
- Change to: ‘Once in each of your opponent’s turns, if this model is on the battlefield when another friendly AELDARI unit is destroyed, just after removing the last model in that unit, you can remove this model from the battlefield and set it up as close as possible to where that destroyed model was destroyed and not within Engagement Range of one or more enemy units. Doing so does not prevent this model from being eligible to move.'
- AddedFAQCan the Yncarne use the Inevitable Death ability during my opponent’s first turn?
Codex: Aeldari
- Added
- Yes.
- UpdatedErrataSeer Council Detachment, Unshrouded Truth Stratagem, Target and Effect Sections
Codex: Aeldari, changed errata header, errata text
- Current
- Change to: 'TARGET: One ASURYANI INFANTRY unit from your army (excluding WRAITH CONSTRUCT units) that has not been selected to move this phase, was not set up on the battlefield this phase, and is within 9" of one or more friendly ASURYANI PSYKER models. Effect: ▪ Place your unit in strategic reserves. ▪ Your unit has Deep Strike. ▪ Your unit must make an ingress move this phase.'
- UpdatedErrataCrimson Hunter, Hemlock Wraithfighter
Codex: Aeldari, changed errata text
- Before
- ■
Keywords: Add 'FRAME'. ■Profile: Change M and OC to '-'. - After
- ■ Profile: Change M and OC to '-'.
Black Templars
Chaplain Grimaldus
- Decreasedpoints
110100changed from 110 to 100
Crusade Ancient
- Decreasedpoints
4540changed from 45 to 40
Emperor’s Champion
- Decreasedpoints
10090changed from 100 to 90
Execrator
- Decreasedpoints
6050changed from 60 to 50
High Marshal Helbrecht
- Decreasedpoints
120110changed from 120 to 110
Impulsor
- Decreasedpoints
8575changed from 85 to 75,8570changed from 85 to 70 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Marshal
- UpdatedadditionalCost: Additional selection cost of +10 pts now applies after 2 selections (previously after 1 selection)
Repulsor Executioner
- Increasedpoints
245255changed from 245 to 255 - Increased"Heavy laser destroyer" wargear option cost
010changed from 0 to 10
Heresy Begets Retribution (stratagem)
- Updatedtargeting rule
- Before
- … army that is within
9"of that enemy unit … - After
- … army that is within 8" of that enemy unit …
Godhammer Assault Force (detachment)
- Updatedforce disposition
DisruptionPurge the Foechanged from Disruption to Purge the Foe
The Living Miracle (detachment)
- Updatedforce disposition
Purge the FoeDisruptionchanged from Purge the Foe to Disruption
Errata / FAQ
- AddedErrataCompany of Vehemence Detachment, Heresy Begets Retribution Stratagem, Target Section
Codex Supplement: Black Templars
- Added
- Change 9" to 8".
Blood Angels
The Sanguinor
- Updated"Miraculous Saviour" ability
- Before
- … with that enemy unit.
- After
- … with that enemy unit. That move does not prevent this unit from being eligible to move.
The Angelic Host (detachment rule)
- Updatedparagraph 3 text
- Before
Once you have made your selections, removethose unitsfrom the battlefield and place them into Strategic Reserves. In the Reinforcements step ofyour next Movementphase, set each of those units up using their Deep Strike ability.- After
- • Place those units in strategic reserves. • Those units must make an ingress move in your next Movement phase (including in your first turn).
Ordained Sacrifice (enhancement)
- Updateddescription
- Before
- … end of the phase:
ona 2+, setthe bearer backup on thebattlefieldas close as possible to where it wasdestroyed andnotwithin Engagement Rangeofone or more enemy units, with3 wounds remaining. - After
- … end of the phase: ▫ On a 2+, set up this model on the battlefield, unengaged and as close as possible to where it was destroyed. This model is not part of an attached unit and its unit has a starting strength of 1. This model has 3 wounds remaining.
Errata / FAQ
- AddedErrataThe Angelic Host Detachment, Upon Wings of Fire Detachment Rule, Final Paragraph
Codex Supplement: Blood Angels
- Added
- Change to: ▪ Place those units in strategic reserves. ▪ Those units must make an ingress move in your next Movement phase (including in your first turn.)
- UpdatedErrataThe Sanguinor, Miraculous Saviour Ability
Codex Supplement: Blood Angels, changed errata text
- Before
- Change to: '(Once per battle, per army) At the end of your opponent's Charge phase (excluding the first battle round), you can select one enemy unit that made a charge move this phase. This unit can make an ingress move and must be set up engaged with that enemy
unit.' - After
- Change to: '(Once per battle, per army) At the end of your opponent's Charge phase (excluding the first battle round), you can select one enemy unit that made a charge move this phase. This unit can make an ingress move and must be set up engaged with that enemy unit. That move does not prevent this unit from being eligible to move.'
Chaos Knights
Knight Abominant
- Gained+ [Ignores Cover] keyword on "Volkite combustor" ranged weapon
Knight Desecrator
- Gained+ [DEVASTATING WOUNDS: MONSTER/VEHICLE] keyword on "Desecrator laser destructor" ranged weapon
- Updated"Obsessive Ruthlessness" ability
- Before
Each time this model makes arangedattackthattargetsaMONSTER or VEHICLE unit, that attack has the [DEVASTATING WOUNDS] ability.- After
- This unit’s ranged attacks that target a MONSTER/VEHICLE unit can ignore modifiers to this unit’s: • BS. • Hit rolls and wound rolls.
Knight Ruinator
- Updated"Terrorpulse missiles" ranged weapon profile
A: 2D6D6+6changed from A: 2D6 to D6+6 - Updated"Darkflame lance" ranged weapon profile
A: 2D6D6+6changed from A: 2D6 to D6+6
War Dog Huntsman
- Decreasedpoints
140135changed from 140 to 135
War Dog Stalker
- Decreasedpoints
140135changed from 140 to 135
Storm of Darkness (stratagem)
- Updatedeffect
- Before
- … the attacking unit’s attacks.
Until the end of the phase, models in yourunithave the Stealth ability, and each time an attack targetsyourunit, models in ithavethe Benefit of Cover against that attack. - After
- … the attacking unit’s attacks. • Your unit has Stealth. • Melee attacks that target your unit have -1 to hit rolls.
Bastions of Tyranny (detachment)
- Updatedforce disposition
DisruptionPriority Assetschanged from Disruption to Priority Assets
Infernal Lance (detachment)
- Updatedforce disposition
Purge the FoePriority Assetschanged from Purge the Foe to Priority Assets
Lords of Dread (detachment)
- Updatedforce disposition
Priority AssetsTake and Holdchanged from Priority Assets to Take and Hold
Errata / FAQ
- AddedErrataTraitoris Lance Detachment, Storm of Darkness Stratagem, Effect Section
Codex: Chaos Knights
- Added
- Change to: ▪ Your unit has Stealth. ▪ Melee attacks that target your unit have -1 to hit rolls.
- AddedErrataKnight Abominant, Volkite Combustor weapon
Codex: Chaos Knights
- Added
- Change to: [IGNORES COVER]
- AddedErrataKnight Desecrator
Codex: Chaos Knights
- Added
- ▪ Desecrator Laser Destructor weapon Change to [DEVASTATING WOUNDS: MONSTER/VEHICLE] ▪ Obsessive Ruthlessness Ability Change to: ‘This unit’s ranged attacks that target a MONSTER/VEHICLE unit can ignore modifiers to this unit’s: ▫ BS. ▫ Hit rolls and wound rolls.’
- AddedErrataKnight Ruinator
Codex: Chaos Knights
- Added
- ▪ Darkflame Lance weapon Change to: A D6+6 ▪ Terrorpulse Missiles weapon Change to: A D6+6
Dark Angels
Deathwing Knights
- UpdatedadditionalCost: Additional selection cost of +20 pts now applies after 2 selections (previously after 1 selection)
Inner Circle Companions
- Decreasedpoints6 models
170160changed from 170 to 160 - Updated"Braziers of Judgement" ability
- Before
While a CHARACTER model is leading this unit, each time an attack targetsthisunit, subtract 1 from the Hit roll.- After
- • This unit has Stealth. • Melee attacks that target this unit have -1 to hit rolls.
Land Speeder Vengeance
- Increasedpoints
120130changed from 120 to 130
Lion El’Jonson
- Decreasedpoints
285265changed from 285 to 265 - Updated"Primarch of the First Legion" ability
- Before
- … has those abilities.
InyourCommand phase,if this unit isnot within Engagement Range of one or more enemy units,you canremove it from the battlefield and place it into Strategic Reserves.While a friendly ADEPTUS … - After
- … has those abilities. At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do: • Place this unit in strategic reserves. • This unit can make an ingress move in your next Movement phase (including in your first turn). While a friendly ADEPTUS …
- Gained+ "Mobile" keyword
Nephilim Jetfighter
- Decreasedpoints
195180changed from 195 to 180 - Updated"Lightning-fast Manoeuvres" ability
- Before
Each time a ranged attack targets this model, subtract 1 from the Hit roll. If that attack was made by a modelthatcan FLY, subtract 1 from the Wound roll as well.- After
- Ranged attacks that target this unit have -1 to wound rolls.
Ravenwing Black Knights
- Lost− additional selection cost (+10 pts) (was from the 3rd selection onwards)
Ravenwing Command Squad
- Decreasedpoints
115105changed from 115 to 105 - Gained+ "Support" core ability
- Lost− "Leader" core ability
Ravenwing Dark Talon
- Updated"Stasis Bomb" ability
- Before
Once per turn, one model fromyourarmy with this ability can use it after it ends a Normal move. If it does, you canselect one enemy unit (excludingAIRCRAFT) that model moved overthisphase.Thatunit suffers D3 mortal wounds and you must roll one D6: on a 1-3, thatunitcannot Advance or Fall Back inyour opponent’s next Movementphase; ona4-6, thatunitmust Remain Stationaryin your opponent’snextMovementphase. Each model can only use this ability once per battle.- After
- At the end of your opponent’s Fight phase, select one visible enemy unit (excluding AIRCRAFT/Lone Operative units) within 24" of this unit. That enemy unit is slowed until the end of your opponent’s next Movement phase: • While a unit is slowed, in your opponent’s Movement phase, when that unit is selected to move, unless that unit remains stationary, roll one D6: • On a 1-4, that unit suffers D3 mortal wounds and that unit has -2" M. • On a 5-6, that unit suffers 2D3 mortal wounds and that unit has -3" M.’
Ravenwing Darkshroud
- Decreasedpoints
8070changed from 80 to 70 - Updated"Icon of Old Caliban" ability
- Before
While a friendlyADEPTUS ASTARTESunit iswithin 6" of thismodel, models in thatunit havethe Stealth ability and each time a ranged attack targets that unit, that unit has the Benefit of Cover against that attack.- After
- Friendly ADEPTUS ASTARTES units within 6" of this unit have Stealth.
Sammael
- Decreasedpoints
10595changed from 105 to 95 - Updated"Grand Master of the Ravenwing" ability
- Before
Whilethismodel is leading a unit, thatunit iseligibletoshoot and declare a charge in a turn in which it Advanced. Ifthat unitis alreadyeligible toshoot anddeclare acharge in a turn in which it Advanced, add 1 to Advance and Charge rolls made for thatunitinstead.- After
- ▪ This unit’s ranged attacks have [ASSAULT]. ▪ When this unit is selected to make an advance move, that advance move does not prevent this unit from being eligible to declare a charge. ▪ This unit has MOBILE.
Company of Hunters (detachment rule)
- Updatedparagraph 1 text
- Before
- ADEPTUS ASTARTES
unitsfromyour army areeligible toshoot in a turn in which they Advanced or Fell Back.ADEPTUS ASTARTES MOUNTEDunitsfromyour army areeligible to shoot and declare acharge in a turn in which they Advanced or Fell Back. - After
- Friendly ADEPTUS ASTARTES have: ▪ This unit’s ranged attacks have [ASSAULT]. ▪ When this unit is selected to make a fall‐back move, that fall‐back move does not prevent this unit from being eligible to shoot. Friendly ADEPTUS ASTARTES MOUNTED have: ▪ This unit’s ranged attacks have [ASSAULT]. ▪ When this unit is selected to make an advance move, that advance move does not prevent this unit from being eligible to declare a charge. ▪ When this unit is selected to make a fall‐back move, that fall‐back move does not prevent this unit from being eligible to shoot and eligible to declare a charge.
Death on the Wind (stratagem)
- Updatedtargeting rule, timing condition, and effect
- Before
- Your
Shooting phase. One RAVENWING unit from your army that has just shot. Select one enemyunitthat was hit by one or more of those attacks.Thatunit must take a Battle-shock test. When doing so, if one or more RAVENWING units fromyourarmy are within 6" of that enemy unit, subtract 1fromthe test. - After
- Your Movement phase, when a friendly ADEPTUS ASTARTES unit ends an advance move. That ADEPTUS ASTARTES unit. That advance move does not prevent your unit from being eligible to declare a charge.
Shroud of Heroes (enhancement)
- Updateddescription
- Before
- ADEPTUS ASTARTES model only.
The first time the beareris destroyed,roll one D6at the end of thephase.On a 2+, setthe bearer backup on thebattlefieldas close as possible to where it wasdestroyed andnotwithin Engagement Rangeofany enemy units, with3 wounds remaining(if the bearerwasBattle-shockedwhen it wasdestroyed, it is instead returned with its full wounds remaining). - After
- ADEPTUS ASTARTES model only. (Once per battle, per army) When this model is destroyed, at the end of the phase, roll one D6: ▪ On a 2+, set up this model on the battlefield, unengaged and as close as possible to where it was destroyed. This model is not part of an attached unit and its unit has a starting strength of 1. This model has 3 wounds remaining, or its full wounds remaining if this model was battle-shocked when it was destroyed.
Stalwart Champion (enhancement)
- Decreasedpoints
2515changed from 25 to 15
Talon Strike (stratagem)
- Updatedtargeting rule, timing condition, and effect
- Before
Your Shooting phase or theFightphase. One RAVENWING MOUNTED unit from your army that has not been selected to shoot or fight this phase. Until the end of thephase,each timeamodel in yourunitmakes an attack that targets an INFANTRY CHARACTER or MOUNTED CHARACTER unit, add 1tothe Wound roll.- After
- Fight phase, when a friendly ADEPTUS ASTARTES unit is selected to fight. That ADEPTUS ASTARTES unit. Your unit's melee attacks have [LANCE].
Interrogation Conclave (detachment)
- Updatedforce disposition
Purge the FoeTake and Holdchanged from Purge the Foe to Take and Hold
Errata / FAQ
- AddedErrataDeath on the Wind Stratagem
Codex Supplement: Dark Angels
- Added
- Change to: ‘WHEN: Your Movement phase, when a friendly ADEPTUS ASTARTES unit ends an advance move. TARGET: That ADEPTUS ASTARTES unit. EFFECT: That advance move does not prevent your unit from being eligible to declare a charge.
- AddedErrataTalon Strike Stratagem
Codex Supplement: Dark Angels
- Added
- Change to: ‘WHEN: Fight phase, when a friendly ADEPTUS ASTARTES unit is selected to fight. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Your unit’s melee attacks have [LANCE].'
- AddedErrataShroud of Heroes Enhancement
Codex Supplement: Dark Angels
- Added
- Change to: 'ADEPTUS ASTARTES model only. (Once per battle, per army) When this model is destroyed, at the end of the phase, roll one D6: ▪ On a 2+, set up this model on the battlefield, unengaged and as close as possible to where it was destroyed. This model is not part of an attached unit and its unit has a starting strength of 1. This model has 3 wounds remaining, or its full wounds remaining if this model was battle-shocked when it was destroyed.'
- AddedErrataInner Circle Companions, Braziers of Judgement ability
Codex Supplement: Dark Angels
- Added
- Change to: ▪ This unit has Stealth. ▪ Melee attacks that target this unit have ‑1 to hit rolls.
- AddedErrataNephilim Jetfighter, Lightning-fast Manoeuvres Ability
Codex Supplement: Dark Angels
- Added
- Change to: ‘Ranged attacks that target this unit have ‑1 to wound rolls.'
- AddedErrataRavenwing Command Squad, Keywords Section
Codex Supplement: Dark Angels
- Added
- Remove ‘Leader’, add ‘Support'.
- AddedErrataRavenwing Darkshroud, Icon of Old Caliban Ability
Codex Supplement: Dark Angels
- Added
- Change to: ‘Friendly ADEPTUS ASTARTES units within 6" of this unit have Stealth.'
- AddedErrataRavenwing Dark Talon, Stasis Bomb Ability
Codex Supplement: Dark Angels
- Added
- Change to: ‘Stasis Bomb: At the end of your opponent’s Fight phase, select one visible enemy unit (excluding AIRCRAFT/Lone Operative units) within 24" of this unit. That enemy unit is slowed until the end of your opponent’s next Movement phase: ▪ While a unit is slowed, in your opponent’s Movement phase, when that unit is selected to move, unless that unit remains stationary, roll one D6: ▫ On a 1‑4, that unit suffers D3 mortal wounds and that unit has ‑2" M. ▫ On a 5‑6, that unit suffers 2D3 mortal wounds and that unit has ‑3" M.
- AddedErrataSammael, Grand Master of the Ravenwing Ability
Codex Supplement: Dark Angels
- Added
- Change to: ▪ This unit’s ranged attacks have [ASSAULT]. ▪ When this unit is selected to make an advance move, that advance move does not prevent this unit from being eligible to declare a charge. ▪ This unit has MOBILE.
- UpdatedErrataCompany of Hunters Detachment, Masters of Manoeuvre Detachment Rule
Codex Supplement: Dark Angels, changed errata text
- Before
Change to: ‘ADEPTUSASTARTESunitsfromyour army areeligible toshoot in a turn in which they Advanced or Fell Back.ADEPTUS ASTARTES MOUNTEDunitsfromyour army areeligible to shoot and declare acharge in a turn in which they Advanced or Fell Back.’- After
- Friendly ADEPTUS ASTARTES have: ▪ This unit’s ranged attacks have [ASSAULT]. ▪ When this unit is selected to make a fall-back move, that fall-back move does not prevent this unit from being eligible to shoot. Friendly ADEPTUS ASTARTES MOUNTED have: ▪ This unit’s ranged attacks have [ASSAULT]. ▪ When this unit is selected to make an advance move, that advance move does not prevent this unit from being eligible to declare a charge. ▪ When this unit is selected to make a fall-back move, that fall-back move does not prevent this unit from being eligible to shoot and eligible to declare a charge.’
- UpdatedErrataLion El’Jonson
Codex Supplement: Dark Angels, changed errata text
- Before
■All Secrets Revealed Ability – Change to: ‘Mist-wreathed Shadow Realms:InyourCommand phase,if this unit isnot within Engagement Range of one or more enemy units,you canremove it from the battlefield and place it into Strategic Reserves.'■ Martial Exemplar (Aura) Ability – Change to: ‘Martial Exemplar (Aura): While a friendly ADEPTUS ASTARTES unit is within 6" of this model, each time a model in that unit makes a melee attack, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.' ■ Primarch of the First Legion Ability – Change to: ‘Primarch of the First Legion: At the start of your Command phase, select two Primarch of the First Legion abilities. Until the start of your next Command phase, this model has those abilities.’ ■ The Emperor’s Shield Ability – Change to: ‘Each time an attack targets this model, if the Strength characteristic of that attack is greater than the Toughness characteristic of this model, subtract 1 from the Wound roll.’ ■ Fealty weapon profile: change to: Fealty - Strike[LETHAL HITS] Range - Melee A - 8 WS - 2+ S - 12 AP - -4 D - 4 Fealty - Sweep[SUSTAINED HITS 1] Range - Melee A - 16 WS - 2+ S - 6 AP - -3 D - 2- After
- ▪ Keywords section: Add 'MOBILE'. ▪ All Secrets Revealed Ability – Change to: ‘Mist-wreathed Shadow Realms: At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do: ▫ Place this unit in strategic reserves. ▫ This unit can make an ingress move in your next Movement phase (including in your first turn).’ ■ Martial Exemplar (Aura) Ability – Change to: ‘Martial Exemplar (Aura): While a friendly ADEPTUS ASTARTES unit is within 6" of this model, each time a model in that unit makes a melee attack, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.' ■ Primarch of the First Legion Ability – Change to: ‘Primarch of the First Legion: At the start of your Command phase, select two Primarch of the First Legion abilities. Until the start of your next Command phase, this model has those abilities.’ ■ The Emperor’s Shield Ability – Change to: ‘Each time an attack targets this model, if the Strength characteristic of that attack is greater than the Toughness characteristic of this model, subtract 1 from the Wound roll.’ ■ Fealty weapon profile: change to: Fealty - Strike[LETHAL HITS] Range - Melee A - 8 WS - 2+ S - 12 AP - -4 D - 4 Fealty - Sweep[SUSTAINED HITS 1] Range - Melee A - 16 WS - 2+ S - 6 AP - -3 D - 2
Death Guard
Chaos Rhino
- Decreasedpoints
8575changed from 85 to 75 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Deathshroud Terminators
- Decreasedpoints6 models
320305changed from 320 to 305 - Updated"Death Approaches" ability
- Before
Eachtime this unit is …- After
- In your movement phase, each time this unit is …
Defiler
- Increasedpoints
290300changed from 290 to 300 - Increasedadditional selection cost
+30+40changed from +30 to +40from the 2nd selection onwards - Increased"Hades lascannon" wargear option cost
1015changed from 10 to 15 - Increased"Heavy reaper autocannon" wargear option cost
1015changed from 10 to 15
Mortarion
- Decreasedpoints
400390changed from 400 to 390 - Updated"Lord of the Death Guard" ability
- Before
- … Fall Back move within
9"of a friendly DEATH … but when resolving thoseattacksit can only target that … - After
- … Fall Back move within 8" of a friendly DEATH … but when resolving those attacks, worsen the BS characteristic of that attack by 1 and it it can only target that …
Plague Marines
- Decreasedpoints10 models
190180changed from 190 to 180
Virulent Vectorium (detachment rule)
- Updatedparagraph 1 text
- Before
If you control an objective marker atthe end of your Commandphase anda DEATH GUARD unitfrom your army (excluding Battle-shocked units)iswithin range of that objective marker, that objective marker remains under your control until your opponent’s Level of Control overthat objectivemarkerisgreater than yours at the end of a phase. In addition, untilyou lose control of thatobjective marker, it has the Nurgle’s Gift ability as if it were a DEATH GUARD model from your army.- After
- At the end of your Command phase, if a friendly DEATH GUARD unit is controlling an objective, that objective is secured. Until you lose control of that objective, while an enemy unit is within range of that objective, that enemy unit is Afflicted.
Contagion Engines (detachment)
- Updatedforce disposition
Purge the FoeReconnaissancechanged from Purge the Foe to Reconnaissance
Errata / FAQ
- AddedErrataVirulent Vectorum Detachment, Worldblight Detachment Rule
Codex: Death Guard
- Added
- Change to: 'At the end of your Command phase, if a friendly DEATH GUARD unit is controlling an objective, that objective is secured. Until you lose control of that objective, while an enemy unit is within range of that objective, that enemy unit is Afflicted.'
- AddedErrataMortarion, Diseased Influence Ability
Codex: Death Guard
- Added
- Change to: ‘Just after an enemy unit ends a Normal, Advance or Fall Back move within 8" of a friendly DEATH GUARD unit that is within 6" of this model, if that DEATH GUARD unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 5".'
- AddedErrataMortarion, Inflamed Reprisal Ability
Codex: Death Guard
- Added
- Change to: ‘In your opponent’s Shooting phase, when a friendly DEATH GUARD unit within 6" of this model is selected as the target of an attack, this model can use this ability. If it does, after the attacking unit has finished making its attacks, that DEATH GUARD unit can shoot as if it were your Shooting phase, but when resolving those attacks, worsen the BS characteristic of that attack by 1 and it can only target that enemy unit (and only if it is an eligible target).'
- UpdatedErrataDeathshroud Terminators, Death Approaches ability
Codex: Death Guard, changed errata text
- Before
- Change to:
'Eachtime this unit is set up on the battlefield using the Deep Strike ability, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all Afflicted enemy units, and more than 8" horizontally away from all other enemy units.’ - After
- Change to: 'In your Movement phase, each time this unit is set up on the battlefield using the Deep Strike ability, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all Afflicted enemy units, and more than 8" horizontally away from all other enemy units.’
Deathwatch
Oath of Moment (army rule)
- Updatedrules
- Before
- … or SPACE WOLVES keywords, add 1 to the Wound roll as well.
- After
- … or SPACE WOLVES keywords, or one or more units from those factions' Munitorum Field Manual sections, add 1 to the Wound roll as well.
Black Spear Task Force (detachment)
- Updatedforce disposition
Priority AssetsPurge the Foechanged from Priority Assets to Purge the Foe
Drukhari
Archon
- Updated"Shadowfield" wargear ability
- Before
You cannot re‑roll invulnerable saving throws made for the bearer. The first timeaninvulnerable saving throw made for the bearer is failed,until the end of thebattle, the bearer has no invulnerable save.- After
- While this model has an InSv, this unit cannot re-roll save rolls. When this model loses a wound (excluding from mortal wounds), this model has no InSv until the end of the battle.
Raider
- Decreasedpoints
8575changed from 85 to 75 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Ravager
- Increasedpoints
100110changed from 100 to 110 - Lost− additional selection cost (+10 pts) (was from the 3rd selection onwards)
Razorwing Jetfighter
- Lost− "Frame" keyword
Scourges with Shardcarbines
- Updated"Swooping Descent" ability
- Before
- … is set up within
9"of one or more … - After
- … is set up within 8" of one or more …
Venom
- Decreasedpoints
7065changed from 70 to 65 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Voidraven Bomber
- Lost− "Frame" keyword
Postmortality (stratagem)
- Updatedeffect
- Before
- … was just destroyed. Spend
1‑3Pain tokens. At the end of the phase, set the destroyed modelback upon the battlefield, as close as possible to where it wasdestroyed andnotwithin Engagement Rangeofany enemy units, witha number of wounds remaining … - After
- … was just destroyed. Spend 1-3 Pain tokens. At the end of the phase, set up the destroyed model on the battlefield, unengaged and as close as possible to where it was destroyed. That model is not part of an attached unit and its unit has a starting strength of 1. That model has a number of wounds remaining …
Covenite Coterie (detachment)
- Updatedforce disposition
Purge the FoeTake and Holdchanged from Purge the Foe to Take and Hold
Exhibition of Slaughter (detachment)
- Updatedforce disposition
DisruptionReconnaissancechanged from Disruption to Reconnaissance
Kabalite Agonysts (detachment)
- Updatedforce disposition
Purge the FoeDisruptionchanged from Purge the Foe to Disruption
Errata / FAQ
- AddedErrataCovenite Coterie Detachment, Postmortality Stratagem, Effect Section
Codex: Drukhari
- Added
- Change to: ‘Spend 1‑3 Pain tokens. At the end of the phase, set up the destroyed model on the battlefield, unengaged and as close as possible to where it was destroyed. That model is not part of an attached unit and its unit has a starting strength of 1. That model has a number of wounds remaining equal to the number of Pain tokens you just spent.'
- AddedErrataArchon, Shadowfield Ability
Codex: Drukhari
- Added
- Change to: ‘While this model has an InSv, this unit cannot re‑roll save rolls. When this model loses a wound (excluding from mortal wounds), this model has no InSv until the end of the battle.'
- AddedErrataScourges with Shardcarbines, Swooping Descent Ability
Codex: Drukhari
- Added
- Change 9" to 8".
- AddedFAQDoes the Venom’s Aerialists ability allow a unit to embark within a TRANSPORT even if it disembarked from a TRANSPORT this turn?
Codex: Drukhari
- Added
- Yes, because it states 'That unit can embark within this TRANSPORT in a turn it disembarked from this TRANSPORT.'
- UpdatedErrataRaider, Ravager, Venom – Keywords Section
Codex: Drukhari, changed errata header, targets (removed: Razorwing Jetfighter), targets (removed: Voidraven Bomber)
- Current
- Add 'FRAME'.
Emperor’s Children
Chaos Rhino
- Decreasedpoints
8070changed from 80 to 70 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Defiler
- Increasedpoints
290300changed from 290 to 300 - Increasedadditional selection cost
+30+40changed from +30 to +40from the 2nd selection onwards - Increased"Hades lascannon" wargear option cost
1015changed from 10 to 15 - Increased"Heavy reaper autocannon" wargear option cost
1015changed from 10 to 15
Fulgrim
- Decreasedpoints
350340changed from 350 to 340 - Lost"Serpentine" ability
- Removed
Each time this model makes a Normal, Advance or Fall Back move, it can move over sections of terrain features that are 4" or less in height.
- Gained+ "Mobile" keyword
Lucius the Eternal
- Decreasedpoints
130120changed from 130 to 120
Maulerfiend
- Decreasedpoints
130120changed from 130 to 120
Sorcerer
- Decreasedpoints
6055changed from 60 to 55
Dark Apparitions (stratagem)
- Updatedeffect
- Before
- … (instead of more than
9").provided it is also set up wholly within9"of one or more friendly EMPEROR’S CHILDREN units. - After
- … (instead of more than 8"). provided it is also set up wholly within 8" of one or more friendly EMPEROR’S CHILDREN units.
Exalted Patron (enhancement)
- Updateddescription
- Before
- … characteristic of the bearer.
In the Declare Battle Formations step, the bearer can be attached to a FLAWLESS BLADES unit. - After
- … characteristic of the bearer.
Carnival of Excess (detachment)
- Updatedforce disposition
Priority AssetsDisruptionchanged from Priority Assets to Disruption
Coterie of the Conceited (detachment)
- Updatedforce disposition
Purge the FoePriority Assetschanged from Purge the Foe to Priority Assets
Frenzied Host (detachment)
- Updatedforce disposition
DisruptionReconnaissancechanged from Disruption to Reconnaissance
Spectacle of Slaughter (detachment)
- Updatedforce disposition
Purge the FoeDisruptionchanged from Purge the Foe to Disruption
Errata / FAQ
- AddedErrataDark Apparitions Stratagem
Codex: Emperor’s Children
- Added
- Effect Section Change 9" to 8".
- AddedErrataFulgrim, Keywords Section
Codex: Emperor’s Children
- Added
- Add 'MOBILE'.
- RemovedErrataFulgrim
Codex: Emperor’s Children
- Removed
Add the following ability: ‘Serpentine: Each time this model makes a Normal, Advance or Fall Back move, it can move over sections of terrain features that are 4" or less in height.’
Genestealer Cults
Aberrants
- Decreasedpoints10 models
300280changed from 300 to 280,5 models150140changed from 150 to 140
Acolyte Hybrids with Hand Flamers
- Decreasedpoints10 models
150140changed from 150 to 140
Atalan Jackals
- Decreasedpoints10 models
160150changed from 160 to 150,5 models9085changed from 90 to 85
Goliath Truck
- Decreasedpoints
8575changed from 85 to 75 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Hybrid Metamorphs
- Decreasedpoints10 models
150140changed from 150 to 140
Neophyte Hybrids
- Decreasedpoints20 models
145135changed from 145 to 135
Purestrain Genestealers
- Decreasedpoints5 models
8075changed from 80 to 75
Reductus Saboteur
- Gained+ additional selection cost (+10 pts) from the 3rd selection onwards
Cult Ambush (army rule)
- Updatedrules
- Before
- … destroyed, if every model in that unit has … on that unit’s Starting
Strength.- If you do: … identical to your destroyedunit,in Cult Ambush, at … - After
- … destroyed, if every model (excluding CHARACTER models) in that unit has … on that unit’s Starting Strength (not including attached CHARACTER models). - If you do: … identical to your destroyed unit (excluding CHARACTER models), in Cult Ambush, at …
Along Shadowed Trails (stratagem)
- Updatedtiming condition
- Before
- … ends a move within
9"of one or more … - After
- … ends a move within 8" of one or more …
Evasive Vanguard (stratagem)
- Updatedtiming condition and effect
- Before
- … ends a move within
9"of one or more … that is more than9"horizontally away from all enemy units. - After
- … ends a move within 8" of one or more … that is more than 8" horizontally away from all enemy units.
In the Shadow of Iron (stratagem)
- Updatedtiming condition
- Before
- … ends a move within
9"of one or more … - After
- … ends a move within 8" of one or more …
Rapid Feint (stratagem)
- Updatedtargeting rule
- Before
- … army that is within
9"of that enemy unit. … - After
- … army that is within 8" of that enemy unit. …
Heroes of the Uprising (detachment)
- Updatedforce disposition
Purge the FoeDisruptionchanged from Purge the Foe to Disruption
Xenocult Masses (detachment)
- Updatedforce disposition
DisruptionReconnaissancechanged from Disruption to Reconnaissance
Errata / FAQ
- AddedErrataBiosanctic Broodsurge Detachment, Evasive Vanguard Stratagem, When and Effect Sections
Codex: Genestealer Cults
- Added
- Change 9" to 8".
- AddedErrataRapid Feint Stratagem, Target Section
Codex: Genestealer Cults
- Added
- Change 9" to 8".
- UpdatedErrataCult Ambush
Codex: Genestealer Cults, changed errata text
- Before
- Change to: ‘If your Army Faction is GENESTEALER CULTS, you start the battle with a number of Resurgence points, depending on the battle size, as shown below. ■ Incursion: 6 Resurgence points ■ Strike Force: 10 Resurgence points ■ Onslaught: 14 Resurgence points Each time a unit from your army is destroyed, if every model in that unit has this ability, you can spend the relevant number of Resurgence points shown below based on that unit’s Starting
Strength.Aberrants 5 models 4 Resurgence points 10 models 8 Resurgence points Acolyte Hybrids with Autopistols, Acolyte Hybrids with Hand Flamers, Hybrid Metamorphs 5 models 2 Resurgence points 10 models 4 Resurgence points Atalan Jackals 5 models 2 Resurgence points 10 models 6 Resurgence points Neophyte Hybrids 10 models 3 Resurgence points 20 models 6 Resurgence points Purestrain Genestealers 5 models 2 Resurgence points 10 models 6 Resurgence points If you do: ■ Add a new unit to your army identical to your destroyedunit,in Cult Ambush, at its Starting Strength, with all of its wounds remaining and any [ONE SHOT] weapons those models are equipped with considered as not having been shot. ■ Place one Cult Ambush marker (see below) anywhere on the battlefield that is more than9"horizontally away from all enemy units (if this is not possible, no marker is placed). UNITS IN CULT AMBUSH Cult Ambush is a type of Strategic Reserves. Units in Cult Ambush cannot be targeted with the Rapid Ingress Stratagem, but can be set up on the battlefield using a Cult Ambush marker as described below, or by following the rules for Strategic Reserves in a subsequent turn. Units in Cult Ambush are not automically destroyed at the end of the third battle round. CULT AMBUSH MARKERS Use a circular 32mm diameter marker for Cult Ambush markers. If an enemy model (excluding AIRCRAFT) ends any kind of move within 8" of a Cult Ambush marker you placed, that Cult Ambush marker is removed from the battlefield. At the end of your opponent’s next Movement phase, for each of your Cult Ambush markers still on the battlefield, you can select one unit from your army that is in Cult Ambush to make an ingress move. For that ingress move, set that unit up with at least one model in that unit in base contact with that Cult Ambush marker and all other models placed wholly within 3" of that Cult Ambush marker (that Cult Ambush marker is then removed from the battlefield). Units in Cult Ambush can make an ingress move in the first battle round using this rule.' - After
- Change to: ‘If your Army Faction is GENESTEALER CULTS, you start the battle with a number of Resurgence points, depending on the battle size, as shown below. ■ Incursion: 6 Resurgence points ■ Strike Force: 10 Resurgence points ■ Onslaught: 14 Resurgence points Each time a unit from your army is destroyed, if every model (excluding CHARACTER models) in that unit has this ability, you can spend the relevant number of Resurgence points shown below based on that unit’s Starting Strength (not including attached CHARACTER models). Aberrants 5 models 4 Resurgence points 10 models 8 Resurgence points Acolyte Hybrids with Autopistols, Acolyte Hybrids with Hand Flamers, Hybrid Metamorphs 5 models 2 Resurgence points 10 models 4 Resurgence points Atalan Jackals 5 models 2 Resurgence points 10 models 6 Resurgence points Neophyte Hybrids 10 models 3 Resurgence points 20 models 6 Resurgence points Purestrain Genestealers 5 models 2 Resurgence points 10 models 6 Resurgence points If you do: ■ Add a new unit to your army identical to your destroyed unit (excluding CHARACTER models), in Cult Ambush, at its Starting Strength, with all of its wounds remaining and any [ONE SHOT] weapons those models are equipped with considered as not having been shot. ■ Place one Cult Ambush marker (see below) anywhere on the battlefield that is more than 8" horizontally away from all enemy units (if this is not possible, no marker is placed). UNITS IN CULT AMBUSH Cult Ambush is a type of Strategic Reserves. Units in Cult Ambush cannot be targeted with the Rapid Ingress Stratagem, but can be set up on the battlefield using a Cult Ambush marker as described below, or by following the rules for Strategic Reserves in a subsequent turn. Units in Cult Ambush are not automically destroyed at the end of the third battle round. CULT AMBUSH MARKERS Use a circular 32mm diameter marker for Cult Ambush markers. If an enemy model (excluding AIRCRAFT) ends any kind of move within 8" of a Cult Ambush marker you placed, that Cult Ambush marker is removed from the battlefield. At the end of your opponent’s next Movement phase, for each of your Cult Ambush markers still on the battlefield, you can select one unit from your army that is in Cult Ambush to make an ingress move. For that ingress move, set that unit up with at least one model in that unit in base contact with that Cult Ambush marker and all other models placed wholly within 3" of that Cult Ambush marker (that Cult Ambush marker is then removed from the battlefield). Units in Cult Ambush can make an ingress move in the first battle round using this rule.'
- UpdatedErrataBrood Brothers Auxilia Detachment, In the Shadow of Iron Stratagem, When and Effect Section
Codex: Genestealer Cults, changed errata header
- Current
- Change 9" to 8".
- UpdatedErrataOutlander Claw Detachment, Along Shadowed Trails Stratagem, Target and Effect Sections
Codex: Genestealer Cults, changed errata text
- Before
- Change to:
‘TARGET:Select one of those Cult Ambush markers. EFFECT: You can set up that Cult Ambush marker anywhere on the battlefield that is more than 8" horizontally away from all enemy units.’ - After
- Change to: WHEN: Any phase, just after an enemy unit ends a move within 8" of one or more of your Cult Ambush markers.' TARGET: Select one of those Cult Ambush markers. EFFECT: You can set up that Cult Ambush marker anywhere on the battlefield that is more than 8" horizontally away from all enemy units.’
Grey Knights
Brotherhood Terminator Squad
- Decreasedpoints10 models
375360changed from 375 to 360 - Lost− additional selection cost (+10 pts) (was from the 4th selection onwards)
Grand Master Voldus
- Decreasedpoints
140125changed from 140 to 125 - Updated"Sanctuary" ability
- Before
While this model is leading a unit, each time an attack targetsthatunit, subtract 1 from the Hit roll.- After
- ▪ This unit has Stealth. ▪ Melee attacks that target this unit have ‐1 to hit rolls.
Grey Knights Thunderhawk Gunship
- Lost− "Frame" keyword
Razorback
- Decreasedpoints
8575changed from 85 to 75 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Rhino
- Decreasedpoints
8070changed from 80 to 70 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Stormhawk Interceptor
- Lost− "Frame" keyword
Stormraven Gunship
- Lost− "Frame" keyword
Stormtalon Gunship
- Lost− "Frame" keyword
Strike Squad
- Decreasedpoints10 models
240230changed from 240 to 230,5 models120115changed from 120 to 115
Gate of Infinity (army rule)
- Updatedrules
- Before
- … size, as follows: -
Once you have made your selections, removethose unitsfrom the battlefield and place them into Strategic Reserves. - After
- … size, as follows: - ▪ Place those units in strategic reserves. ▪ Those units can make an ingress move in your next Movement phase (including in your first turn).
Immaterial Interdiction (detachment rule)
- Updatedparagraph 1 text
- Before
- In your Shooting phase, when a friendly
Interceptor Squadunit has shot,if that unit did not make an ingress move this turn,you can use this ability. If you do: That unit cannot use its Personal Teleporters ability. That unit can make a surge move of up toD6+1". - After
- In your Shooting phase, when a friendly INTERCEPTOR SQUAD unit has shot, you can use this ability. If you do: ▫ That unit cannot use its Personal Teleporters ability. ▫ That unit can make a surge move of up to D6+1".’
Aggressive Anticipation (stratagem)
- Updatedeffect
- Before
- … or fight this phase.
Until the end of the phase, each time a model in your unit makes an attack, youcanignore any or all modifiers to that attack’s Weapon Skill or Ballistic Skill characteristics and/or any or all modifiers to the Hit roll. - After
- … or fight this phase. Your unit's attacks can re-roll hit rolls.
One Foot in the Future (enhancement)
- Updateddescription
- Before
- GREY KNIGHTS model only.
Each time the bearer’sunitis set up in your Reinforcements step, the bearercan use thisEnhancement.Ifit does, the bearer’sunit can make aNormalmove of up toD6", and untilthe end of the turn,the bearer’sunit is not eligible to declare aCharge. - After
- GREY KNIGHTS model only. When this unit ends an ingress move, you can use this ability. If you do: ▪ This unit can make a normal move of up to D6". ▪ Until the end of the turn, this unit is not eligible to declare a charge.
Precognitive Strategies (stratagem)
- Updatedtargeting rule
- Before
- … army that is within
9"of that enemy unit … - After
- … army that is within 8" of that enemy unit …
Shadow of Anarch (stratagem)
- Updatedtargeting rule
- Before
- … army that is within
9"of that enemy unit … - After
- … army that is within 8" of that enemy unit …
Sigil of Exigence (enhancement)
- Updateddescription
- Before
- … that is more than
9"horizontally away from all … - After
- … that is more than 8" horizontally away from all …
Argent Assault (detachment)
- Updatedforce disposition
Purge the FoePriority Assetschanged from Purge the Foe to Priority Assets
Immaterial Interdiction (detachment)
- Updatedforce disposition
Priority AssetsReconnaissancechanged from Priority Assets to Reconnaissance
Warpbane Task Force (detachment)
- Updatedforce disposition
Purge the FoeTake and Holdchanged from Purge the Foe to Take and Hold
Errata / FAQ
- AddedErrataArmy Rules, Gate of Infinity Army Rule, Last Paragraph
Codex: Grey Knights
- Added
- Change to: ▪ Place those units in strategic reserves. ▪ Those units can make an ingress move in your next Movement phase (including in your first turn.)
- AddedErrataAugurium Task Force, One Foot in the Future Enhancement
Codex: Grey Knights
- Added
- Change to: ‘GREY KNIGHTS model only. When this unit ends an ingress move, you can use this ability. If you do: ▪ This unit can make a normal move of up to D6". ▪ Until the end of the turn, this unit is not eligible to declare a charge.'
- AddedErrataAugurium Task Force, Aggressive Anticipation Stratagem, Effect Section
Codex: Grey Knights
- Added
- Change to: ‘Your unit's attacks can re-roll hit rolls.'
- AddedErrataBanishers Detachment, Shadow of Anarch Stratagem, Target Section
Codex: Grey Knights
- Added
- Change 9" to 8".
- AddedErrataSanctic Spearhead Detachment, Sigil of Exigence Enhancement
Codex: Grey Knights
- Added
- Change 9" to 8".
- AddedErrataHallowed Conclave Detachment, Precognitive Strategies Stratagem, Target Section
Codex: Grey Knights
- Added
- Change 9" to 8".
- AddedErrataGrand Master Voldus, Sanctuary Ability
Codex: Grey Knights
- Added
- Change to: ▪ This unit has Stealth. ▪ Melee attacks that target this unit have -1 to hit rolls.
- AddedFAQCan a unit with the Sigil of Exigence enhancement use that ability during my opponent’s first turn?
Codex: Grey Knights
- Added
- Yes
- UpdatedErrataLand Raider, Land Raider Crusader, Land Raider Redeemer, Razorback, Rhino – Keywords Section
Codex: Grey Knights, changed errata header, errata text, targets (removed: Stormhawk Interceptor), targets (removed: Stormraven Gunship), targets (removed: Stormtalon Gunship)
- Current
- Add 'FRAME'.
Heretic Astartes
Abaddon the Despoiler
- Increasedpoints
285295changed from 285 to 295
Accursed Cultists
- UpdatedadditionalCost: Additional selection cost of +20 pts now applies after 2 selections (previously after 1 selection)
Chaos Lord with Jump Pack
- Decreasedpoints
9080changed from 90 to 80
Chaos Predator Annihilator
- Increasedpoints
135145changed from 135 to 145
Chaos Predator Destructor
- Increasedpoints
140150changed from 140 to 150
Chaos Rhino
- Decreasedpoints
7565changed from 75 to 65 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Chaos Terminator Squad
- Decreasedpoints10 models
360350changed from 360 to 350,5 models180175changed from 180 to 175
Chosen
- Increasedpoints10 models
250270changed from 250 to 270,5 models125135changed from 125 to 135 - UpdatedadditionalCost: Additional selection cost of +10 pts now applies after 2 selections (previously after 1 selection)
Dark Commune
- UpdatedadditionalCost: Additional selection cost of +10 pts now applies after 2 selections (previously after 1 selection)
Defiler
- Increasedadditional selection cost
+30+40changed from +30 to +40from the 2nd selection onwards - Increased"Hades lascannon" wargear option cost
1015changed from 10 to 15 - Increased"Heavy reaper autocannon" wargear option cost
1015changed from 10 to 15 - Updated"Daemonforge" ability
- Before
- … Wound roll of 1.
In addition, once per battle, when this unit makes a Dark Pact, before making the resulting Leadership test, you can declare it will overcharge its daemonforge. If it does: ■ If the resulting Leadership test is failed, this model suffers 3 mortal wounds instead of D3 mortal wounds. ■ Until the end of the phase, each time this model makes an attack, you can re-roll the Wound roll - After
- … Wound roll of 1.
Huron Blackheart
- Increasedpoints
120130changed from 120 to 130
Masters of the Maelstrom
- Increasedpoints
135145changed from 135 to 145 - Lost"Masters of the Maelstrom" ability
- Removed
At the start of the Declare Battle Formations step, this unit can join one of the following units. This unit then counts as part of that unit for the rest of the battle, and that unit’s Starting Strength is increased accordingly. ■ CHOSEN ■ LEGIONARIES ■ RED CORSAIRS RAIDERS This unit cannot join an Attached unit, and only HURON BLACKHEART can join a unit this unit has joined.
Mutilators
- Decreasedpoints
180165changed from 180 to 165
Nemesis Claw
- Decreasedpoints10 models
190180changed from 190 to 180,5 models110100changed from 110 to 100
Red Corsairs Reave-Captain
- Decreasedpoints
7060changed from 70 to 60
Vashtorr the Arkifane
- Increasedpoints
205220changed from 205 to 220
Venomcrawler
- Increasedpoints
110120changed from 110 to 120
Cabal of Chaos (detachment rule)
- Updatedparagraph 1 text
- Before
- In your Shooting phase, when a friendly
Heretic Astartes Psykerunit (excludingDaemonunits) is selected toshoot ,if that unit makes a DarkPact ,that unit’s ranged attacks have +1S .In the Fight phase, when a friendlyHeretic Astartes Daemon Princeunit (excludingKhorneunits) is selected tofight ,if that unit makes a DarkPact ,that unit’s melee attacks have: +2S .+1AP . - After
- ▪ In your Shooting phase, when a friendly HERETIC ASTARTES PSYKER unit (excluding DAEMON units) is selected to shoot, if that unit makes a Dark Pact, that unit’s ranged attacks have +1 S. ▪ In the Fight phase, when a friendly HERETIC ASTARTES DAEMON PRINCE/DAEMON PRINCE WITH WINGS unit (excluding KHORNE units) is selected to fight, if that unit makes a Dark Pact, that unit’s melee attacks have: ▪ +2 S. ▪ +1 AP.
Tempting Addendum (enhancement)
- Increasedpoints
2540changed from 25 to 40
Murdertalon Raiders (detachment)
- Updatedforce disposition
Purge the FoeReconnaissancechanged from Purge the Foe to Reconnaissance
Soulforged Warpack (detachment)
- Updatedforce disposition
Purge the FoeTake and Holdchanged from Purge the Foe to Take and Hold
Imperial Knights
Knight Castellan
- Increasedpoints
400425changed from 400 to 425 - Increasedadditional selection cost
+20+25changed from +20 to +25from the 2nd selection onwards
Gate Warden Lance (detachment rule)
- Updatedparagraph 1 text
- Before
- At the start of the first battle round, select two
objective markers on the battlefieldto be your foundations. When you draw a line fromanypart of oneof your foundationsto the other, if any part … [SUSTAINED HITS 1] ability.Each time one of your foundations is removed from the battlefield (e.g. by a Primary Mission rule), just after it is removed, select a new objective marker on the battlefield to be one of your foundations. - After
- At the start of the first battle round, select two objectives to be your foundations. Place a circular foundation marker in each one. When you draw a line from the closest part of one foundation marker to the closest part of the other, if any part … [SUSTAINED HITS 1] ability.
Mysterious Guardian (enhancement)
- Updateddescription
- Before
- IMPERIAL KNIGHTS model only.
The bearer has the Deep Strike ability. Onceper battle,atthe end of your opponent’s turn, ifthe bearerisnot within Engagement Range of one or more enemy units, itcan use thisEnhancement.Ifit does, remove the bearer from the battlefield. IntheReinforcements stepof yoursubsequentMovementphase, set the bearer up anywhere on the battlefield that is more than 9” horizontally away from all enemy units. If the battle ends and the bearer is not on the battlefield, it is destroyed. - After
- IMPERIAL KNIGHTS model only. (Once per battle, per army) At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do: ▪Place this unit in strategic reserves. ▪This unit has Deep Strike until the start of your next Shooting phase. ▪This unit must make an ingress move in your next Movement phase (including in your first turn).’
Dominus Foebreakers (detachment)
- Updatedforce disposition
Purge the FoePriority Assetschanged from Purge the Foe to Priority Assets
Freeblade Company (detachment)
- Updatedforce disposition
Purge the FoePriority Assetschanged from Purge the Foe to Priority Assets
Gate Warden Lance (detachment)
- Updatedforce disposition
Priority AssetsTake and Holdchanged from Priority Assets to Take and Hold
Errata / FAQ
- AddedErrataGate Warden Lance Detachment, Dauntless Defenders Detachment Rule
Codex: Imperial Knights
- Added
- Change to: 'At the start of the first battle round, select two objectives to be your foundations. Place a circular foundation marker in each one. When you draw a line from the closest part of one foundation marker to the closest part of the other, if any part of a model’s base (or any part of a model’s hull, for a model without a base) crosses that line, that model’s unit is said to be on your defensive line. While an IMPERIAL KNIGHTS unit from your army is on your defensive line, that unit has the following ability: Against the Horde: Each time a model in this unit makes an attack that targets a visible enemy unit, you can ignore any or all modifiers to the Hit roll, and weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.'
Leagues of Votann
Berehk Stornbröw
- Decreasedpoints
9585changed from 95 to 85
Brôkhyr Iron-master
- Decreasedpoints
7570changed from 75 to 70
Buri Aegnirssen
- Decreasedpoints
9585changed from 95 to 85
Kapricus Carrier
- Decreasedpoints
7570changed from 75 to 70 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Sagitaur
- Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Dêlvewerke Navigator (enhancement)
- Updateddescription
- Before
- … Return one destroyed model to that unit and … one additional destroyed model to that unit.
- After
- … Return one destroyed model (excluding CHARACTER models) to that unit and … one additional destroyed model (excluding CHARACTER models) to that unit.
Saturation Rounds (Upgrade) (enhancement)
- Increasedpoints
1015changed from 10 to 15
Secure Positions (stratagem)
- Updatedtiming condition
- Before
- End of any of your
phasesOne LEAGUES OF VOTANN … - After
- End of any of your phases. One LEAGUES OF VOTANN …
Errata / FAQ
- AddedErrataDêlve Assault Shift Detachment, Dêlvewerke Navigator Enhancement, Last Sentence
Codex: Leagues of Votann
- Added
- Change to: ‘Return one destroyed model (excluding CHARACTER models) to that unit and then, for every 2YP you just spent, return up to one additional destroyed model (excluding CHARACTER models) to that unit.'
- UpdatedErrataBrandfast Oathband Detachment, Secure Positions Stratagem
Codex: Leagues of Votann, changed errata text
- Before
- Change to: ‘WHEN: End of any of your
phases, if units from your army have Hostile Acquisition.TARGET: One LEAGUES OF VOTANN TRANSPORT unit from your army. EFFECT: One LEAGUES OF VOTANN unit embarked within your TRANSPORT can disembark. When doing so, models in that unit can be set up anywhere on the battlefield wholly within 6" of your TRANSPORT. That unit cannot declare a charge in the same turn, but can otherwise act normally in the remainder of the turn.’ - After
- Change to: ‘WHEN: End of any of your phases. TARGET: One LEAGUES OF VOTANN TRANSPORT unit from your army. EFFECT: One LEAGUES OF VOTANN unit embarked within your TRANSPORT can disembark. When doing so, models in that unit can be set up anywhere on the battlefield wholly within 6" of your TRANSPORT. That unit cannot declare a charge in the same turn, but can otherwise act normally in the remainder of the turn.’
Legiones Daemonica
Beasts of Nurgle
- Increasedpoints1 model
7075changed from 70 to 75
Bloodcrushers
- Increasedpoints6 models
180190changed from 180 to 190 - Increasedadditional selection cost
+10+20changed from +10 to +20from the 3rd selection onwards
Fluxmaster
- Decreasedpoints
8070changed from 80 to 70 - Updated"Fluxmaster" ability
- Before
While this model is leading a unit, each time an attack is made againstthatunit, subtract 1 from the Hit roll.- After
- • This unit has Stealth. • Melee attacks that target this unit have -1 to hit rolls.
Kairos Fateweaver
- Increasedpoints
295305changed from 295 to 305
Lord of Change
- Increasedpoints
300320changed from 300 to 320 - Increasedadditional selection cost
+15+20changed from +15 to +20from the 3rd selection onwards
Screamers
- Lost− "Frame" keyword
Shalaxi Helbane
- Decreasedpoints
340315changed from 340 to 315
The Shadow of Chaos (army rule)
- Updatedrules
- Before
- … DAEMONIC MANIFESTATION While a LEGIONES DAEMONICA unit
from your armyis within your army’s … each time that unittakesaBattle-shock test, add 1to thattestand, if thattestispassed,one model in that unitregains up toD3lostwounds (if that unit is a BATTLELINE unit and thattestispassed,up to D3 destroyed models can be returned to … - After
- … DAEMONIC MANIFESTATION While a friendly LEGIONES DAEMONICA unit is within your army’s … each time that unit makes a battle-shock roll, that unit has +1 to that battle-shock roll and, if that roll is successful, one model in that unit heals D3 wounds (if that unit is a BATTLELINE unit and that roll is successful, up to D3 destroyed models (excluding CHARACTER models) can be returned to …
Foetid Resurgence (stratagem)
- Updatedeffect
- Before
- … destroyed model to your
unit,or up to D3 destroyed models instead if your unit is … full wounds remaining. Ifitis a MONSTER unit, … - After
- … destroyed model to your unit (excluding CHARACTER models) or up to D3 destroyed models instead (excluding CHARACTER models) if your unit is … full wounds remaining. If your unit is a MONSTER unit, …
Inescapable Eye (enhancement)
- Increasedpoints
1015changed from 10 to 15
Infernal Puppeteer (enhancement)
- Decreasedpoints
2520changed from 25 to 20- Before
- LEGIONES DAEMONICA TZEENTCH MONSTER model only. In your Shooting phase,
the bearer can usethisEnhancement. If it does, until the end of the phase, you can select one other friendlyvisible LEGIONES DAEMONICA TZEENTCH unitwithin 9" of the bearer. If you do, when selecting targets for ranged weapons equipped by the bearer, you can measurerangeand determine visibility from one model of your choice in the selected unit instead. Designer’s Note: *When determining if aunitwith the Lone Operative ability can be selected as the target, the range is determined from the model of your choice in the selected unit.* - After
- LEGIONES DAEMONICA TZEENTCH MONSTER model only. In your Shooting phase, when this unit is selected to shoot, while an enemy unit is visible to a friendly LEGIONES DAEMONICA TZEENTCH unit, that enemy unit has +9" detection range until this unit has shot.
- Updateddescription
- Before
- LEGIONES DAEMONICA TZEENTCH MONSTER model only. In your Shooting phase,
the bearer can usethisEnhancement. If it does, until the end of the phase, you can select one other friendlyvisible LEGIONES DAEMONICA TZEENTCH unitwithin 9" of the bearer. If you do, when selecting targets for ranged weapons equipped by the bearer, you can measurerangeand determine visibility from one model of your choice in the selected unit instead. Designer’s Note: *When determining if aunitwith the Lone Operative ability can be selected as the target, the range is determined from the model of your choice in the selected unit.* - After
- LEGIONES DAEMONICA TZEENTCH MONSTER model only. In your Shooting phase, when this unit is selected to shoot, while an enemy unit is visible to a friendly LEGIONES DAEMONICA TZEENTCH unit, that enemy unit has +9" detection range until this unit has shot.
Neverblade (enhancement)
- Increasedpoints
2025changed from 20 to 25
The Realm of Chaos (stratagem)
- Updatedeffect
- Before
- … unit from your army.
Remove the targeted units from the battlefield and place them into Strategic Reserves. They will arrive back on the battlefieldinthe Reinforcements step ofyour next Movement phaseusing the Deep Strike ability. - After
- … unit from your army. • Place your unit in strategic reserves. • Your unit must make an ingress move in your next Movement phase (including in your first turn).
Thieves of Pain (stratagem)
- Updatedtiming condition
- Before
- Any phase,
just afteranattack or mortal wound is allocated toamodel ina LEGIONES DAEMONICA SLAANESH unitfrom your army(excludingMONSTERS and VEHICLES).That LEGIONES DAEMONICA SLAANESH … - After
- Any phase, when an enemy unit targets a friendly LEGIONES DAEMONICA SLAANESH unit (excluding MONSTER/VEHICLE units), or when a friendly LEGIONES DAEMONICA SLAANESH unit (excluding MONSTER/VEHICLE units) suffers a mortal wound. That LEGIONES DAEMONICA SLAANESH …
Lords of the Warp (detachment)
- Updatedforce disposition
Purge the FoeTake and Holdchanged from Purge the Foe to Take and Hold
Necrons
Canoptek Reanimator
- Increasedpoints
7075changed from 70 to 75 - Updated"Nanoscarab Reanimation Beam" ability
- Before
- … Protocols activate, that unit
reanimatesan additional D3 wounds. - After
- … Protocols activate, that unit heals an additional D3 wounds.
Catacomb Command Barge
- Updated"Resurrection Orb" wargear ability
- Before
Onceper battle,atthe end of any phase, select one friendly NECRONSINFANTRY or NECRONSMOUNTED unit within 6" ofthe bearer and resurrect thatunit. Whenyou do,that unit’s Reanimation Protocolsare activated, reanimatingD6 woundsrather thanD3when doing so.You cannot resurrect more than one unit per turn.- After
- (Once per battle, per unit) At the end of any phase, you can use this ability. If you do, select up to one friendly NECRONS INFANTRY/NECRONS MOUNTED unit within 6" of this unit. That unit resurrects: ▪ When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn.
- Gained+ "Noble" keyword
Chronomancer
- Decreasedpoints
8070changed from 80 to 70 - Updated"Timesplinter Mantle" ability
- Before
While this model is leading a unit, each time an attack targetsthatunit, subtract 1 from the Hit roll.- After
- ▪ This unit has Stealth. ▪ Melee attacks that target this unit have ‐1 to hit rolls.
Doomsday Ark
- Increasedpoints
200210changed from 200 to 210 - Gained+ "Frame" keyword
Lokhust Destroyers
- Increasedpoints6 models
160170changed from 160 to 170
Lokhust Heavy Destroyers
- Increasedpoints3 models
150160changed from 150 to 160
Lokhust Lord
- Updated"Resurrection Orb" wargear ability
- Before
Onceper battle,while the bearer is leading a unit, atthe end of any phase,itcanresurrect that unit if it is on the battlefield. Whenyou do, that unit’s Reanimation Protocolsare activated, reanimatingD6 woundsrather thanD3when doing so.You cannot resurrect more than one unit perturn.- After
- (Once per battle, per unit) At the end of any phase, you can use this ability. If you do, this unit resurrects: ▪ When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn.’
Nekrosor Ammentar
- Increasedpoints
175185changed from 175 to 185
Ophydian Destroyers
- Updated"Tunnelling Horrors" ability
- Before
- … if this unit is
not within Engagement Range of one or more enemy units,you canremovethis unitfrom the battlefield. In the Reinforcements step ofyour next Movementphase, set it up anywhere on the battlefield that is more than 8" horizontally away from all enemy models. - After
- … if this unit is unengaged, you can use this ability. If you do: ▪ Place this unit in strategic reserves. ▪ This unit must make an ingress move in your next Movement phase (including in your first turn).
Overlord
- Updated"Resurrection Orb" wargear ability
- Before
Onceper battle,while the bearer is leading a unit, atthe end of any phase,itcanresurrect that unit if it is on the battlefield. Whenyou do, that unit’s Reanimation Protocolsare activated, reanimatingD6 woundsrather thanD3when doing so.You cannot resurrect more than one unit perturn.- After
- (Once per battle, per unit) At the end of any phase, you can use this ability. If you do, this unit resurrects: ▪ When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn.’
Overlord with Translocation Shroud
- Updated"Resurrection Orb" wargear ability
- Before
Onceper battle,while the bearer is leading a unit, atthe end of any phase,itcanresurrect that unit if it is on the battlefield. Whenyou do, that unit’s Reanimation Protocolsare activated, reanimatingD6 woundsrather thanD3when doing so.You cannot resurrect more than one unit perturn.- After
- (Once per battle, per unit) At the end of any phase, you can use this ability. If you do, this unit resurrects: ▪ When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn.’
Skorpekh Lord
- Gained+ additional selection cost (+10 pts) from the 3rd selection onwards
Tesseract Vault
- Increasedpoints
445465changed from 445 to 465
The Silent King
- Increasedpoints
400420changed from 400 to 420
Transcendent C’tan
- Updated"Transdimensional Displacement" ability
- Before
Each timethismodelis selected toAdvance,you canremove it from the battlefieldandset it up again anywhere on the battlefield that ismore than 8" horizontallyawayfrom all enemy units.- After
- In your Movement phase, when this unit is selected to make an advance move, you can use this ability. If you do: ▪ That advance move has no maximum distance. ▪ This unit can move through all types of model (including enemy models and MONSTER/VEHICLE models). ▪ After moving, this unit must be more than 8" horizontally from all enemy units.
Reanimation Protocols (army rule)
- Updatedrules
- Before
- … your Command phase, each unit
from your armywith this ability that … battlefield activates its ReanimationProtocols and reanimates D3 wounds. Each time such a unit reanimatesawound: ■ If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those models; that model regains one lost wound. ■ If all models in that unit have their starting number of wounds, but that unit is not at its Starting Strength, one destroyed model is returned tothat unitwith one wound remaining. Once such a unit is at its Starting Strength and all of its models have their starting number of wounds, nothing further happens.*Example: A unit of … - After
- … your Command phase, each friendly unit with this ability that … battlefield activates its Reanimation Protocols: ▪ When a unit’s Reanimation Protocols activate, that unit heals D3 wounds. *Example: A unit of …
Pantheon of Woe (detachment rule)
- Updated"Reletavistic Tether" text
- Before
- … only. In your turn,
each timethismodel is set up on the battlefieldusingthe Deep Strike orTransdimensional Displacementabilities, itcanbe set up anywhere on the battlefieldthatismore than 6" horizontallyawayfrom all enemyunits.Whendoing so, ifthismodel is set upwithin9"ofone or moreenemyunits, until the end of the turn, itis not eligible to declare acharge. - After
- … only. In your turn, when this unit makes an ingress/advance move using its Transdimensional Displacement ability, this unit can end that move more than 6" horizontally from all enemy units (instead of more than 8"). When this unit ends that move within 8" of an enemy unit, this unit is not eligible to declare a charge until the end of the turn.
Insanity’s Ire (stratagem)
- Updatedtargeting rule, timing condition, and effect
- Before
- Your opponent’s Shooting phase,
just afteran enemy unit has shot.OneDESTROYERCULT or FLAYEDONESunit from your army that had one or more of its models destroyed by the attacking unit’s attacks.Your unit can make aNormal move, but must end thatmoveas close as possibletothat enemy unit. - After
- Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged DESTROYER CULT/FLAYED ONES unit this phase has shot. That DESTROYER CULT/FLAYED ONES unit. Your unit can make a surge move of up to D6".
Murdermind (enhancement)
- Updateddescription
- Before
- CRYPTEK model only. The bearer has the DESTROYER CULT
keyword and during the Declare Battle Formations step, the bearer can be attached to a DESTROYER CULT unit (excluding CHARACTER units). If you do, the bearer’s unit cannot contain any models without the DESTROYER CULTkeyword. Add 3" to the Move characteristic of the bearer. - After
- CRYPTEK model only. The bearer has the DESTROYER CULT keyword. Add 3" to the Move characteristic of the bearer.
Protocol of the Eternal Revenant (stratagem)
- Updatedeffect
- Before
- … of the phase, set
your model backup on thebattlefieldas close as possible to where it wasdestroyed andnotwithin Engagement Rangeofany enemy units, withhalf of its starting number of wounds remaining. - After
- … of the phase, set up the destroyed model on the battlefield, unengaged and as close as possible to where it was destroyed. That model is not part of an attached unit and its unit has a starting strength of 1. That model has half of its starting number of wounds remaining.
Reletavistic Tether (enhancement)
- Updateddescription
- Before
- TRANSCENDENT
C'TANmodel only. In your turn,each timethismodel is set up on the battlefieldusingthe Deep Strike orTransdimensional Displacementabilities, itcanbe set up anywhere on the battlefieldthatismore than 6" horizontallyawayfrom all enemyunits.Whendoing so, ifthismodel is set upwithin9"ofone or moreenemyunits, until the end of the turn, itis not eligible to declare acharge. - After
- TRANSCENDENT C’TAN model only. In your turn, when this unit makes an ingress/advance move using its Transdimensional Displacement ability, this unit can end that move more than 6" horizontally from all enemy units (instead of more than 8"). When this unit ends that move within 8" of an enemy unit, this unit is not eligible to declare a charge until the end of the turn
Veil of Darkness (enhancement)
- Updateddescription
- Before
NECRONS model only. Onceper battle,atthe end of your opponent’s turn, ifthe bearer’sunit isnot within Engagement Range of one or more enemy units, the bearercan use thisEnhancement.Ifit does, remove thatunitfrom the battlefield. Then,in theReinforcements stepof your nextMovement phase, set up thatunitanywhere on the battlefield that is more than 9" horizontally away from all enemy models.- After
- (Once per battle, per army) At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do: ▪ Place this unit in strategic reserves. ▪ This unit has Deep Strike until the start of your next Shooting phase. ▪ This unit must make an ingress move in your next Movement phase (including in your first turn).
Pantheon of Woe (detachment)
- Updatedforce disposition
Purge the FoeDisruptionchanged from Purge the Foe to Disruption
Errata / FAQ
- AddedErrataArmy Rules, Reanimation Protocols Army Rule
Codex: Necrons
- Added
- Change to: ‘If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols: ▪ When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.'
- AddedErrataInsanity’s Ire Stratagem
Codex: Necrons
- Added
- Change to: ‘WHEN: Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged DESTROYER CULT/FLAYED ONES unit this phase has shot. TARGET: That DESTROYER CULT/FLAYED ONES unit. EFFECT: Your unit can make a surge move of up to D6".'
- AddedErrataAwakened Dynasty Detachment, Veil of Darkness Enhancement
Codex: Necrons
- Added
- Change to: ‘(Once per battle, per army) At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do: ▪ Place this unit in strategic reserves. ▪ This unit has Deep Strike until the start of your next Shooting phase. ▪ This unit must make an ingress move in your next Movement phase (including in your first turn).'
- AddedErrataAwakened Dynasty Detachment, Protocol of the Eternal Revenant Stratagem, Effect Section
Codex: Necrons
- Added
- Change to: ‘At the end of the phase, set up the destroyed model on the battlefield, unengaged and as close as possible to where it was destroyed. That model is not part of an attached unit and its unit has a starting strength of 1. That model has half of its starting number of wounds remaining.'
- AddedErrataLokhust Lord, Overlord, Overlord with Translocation Shroud – Resurrection Orb Ability
Codex: Necrons
- Added
- Change to: ‘(Once per battle, per unit) At the end of any phase, you can use this ability. If you do, this unit resurrects: ▪ When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn.'
- AddedErrataCanoptek Reanimator, Nanoscarab Reanimation Beam Ability
Codex: Necrons
- Added
- Change to: ‘While a friendly NECRONS unit is within 3" of this model, each time that unit’s Reanimation Protocols activate, that unit heals an additional D3 wounds.'
- AddedErrataCatacomb Command Barge
Codex: Necrons
- Added
- ▪ Keywords Section: Add ‘NOBLE’. ▪ Ressurection Orb Ability: Change to: ‘(Once per battle, per unit) At the end of any phase, you can use this ability. If you do, select up to one friendly NECRONS INFANTRY/NECRONS MOUNTED unit within 6" of this unit. That unit resurrects: ▫ When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn.’
- AddedErrataChronomancer, Timesplinter Mantle Ability
Codex: Necrons
- Added
- Change to: ▪ This unit has Stealth. ▪ Melee attacks that target this unit have -1 to hit rolls.
- AddedErrataNight Scythe
Codex: Necrons
- Added
- ▪ Core Abilities: Add ‘Deep Strike'.
- AddedErrataOphydian Destroyers, Tunnelling Horrors Ability
Codex: Necrons
- Added
- Change to: 'At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do: ▪ Place this unit in strategic reserves. ▪ This unit must make an ingress move in your next Movement phase (including in your first turn).'
- AddedErrataTranscendent C'tan, Transdimensional Displacement Ability
Codex: Necrons
- Added
- Change to: ‘In your Movement phase, when this unit is selected to make an advance move, you can use this ability. If you do: ▪ That advance move has no maximum distance. ▪ This unit can move through all types of model (including enemy models and MONSTER/VEHICLE models). ▪ After moving, this unit must be more than 8" horizontally from all enemy units.'
- UpdatedErrataChronomancer, Geomancer, Orikan The Diviner, Plasmancer, Psychomancer, Technomancer
Codex: Necrons, changed errata header, errata text
- Current
- ▪Core Abilities: 'Leader', add 'Support'. ▪Leader Section: Remove ‘You can attach this model to one of the above units even if one ROYAL WARDEN or NOBLE unit has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their orginial Starting Strengths.'
- UpdatedErrataAnnihilation Barge, Catacomb Command Barge, Convergence of Dominion, Doomsday Ark, Ghost Ark, Monolith, Obelisk, Seraptek Heavy Construct, Tesseract Vault, Triarch Stalker – Keywords Section
Codex: Necrons, changed errata header, targets (added: Doomsday Ark)
- Current
- Add 'FRAME'.
- UpdatedFAQWhen being set up using the Cosmic Precision Stratagem, does a model that is large (e.g. a Tesseract Vault) have to follow the rules for large models in the Setting Up Large Models Appendix (03.02.02)?
Codex: Necrons, changed question
Orks
Big Mek Dakkarig
- Increasedpoints
100115changed from 100 to 115 - Lost− additional selection cost (+10 pts) (was from the 3rd selection onwards)
Big Mek with Shokk Attack Gun
- UpdatedadditionalCost: Additional selection cost of +10 pts now applies after 1 selection (previously after 2 selections)
Blitza-bommer
- Lost− "Frame" keyword
Boomdakka Snazzwagon
- Updated"Billowing Fumes" ability
- Before
- While an enemy unit (excluding
MONSTERS and VEHICLES)is within 6" of thismodel, each time a model inthat unitmakes an attack, subtract 1 fromtheHit roll. - After
- While an enemy unit (excluding MONSTER/VEHICLE units) is within 6" of this unit, when that enemy unit is selected to shoot, that unit’s targets have the benefit of cover until that unit has shot.
Boss Snikrot
- Updated"Kunnin’ Infiltrator (Once per battle, per army)" ability
- Before
- … ability. If you do: Place this unit in strategic reserves. This unit has Deep
Strike until the end of the phase. - After
- … ability. If you do: ▪ Place this unit in strategic reserves. ▪ This unit has Deep Strike. ▪ This unit must make an ingress move this phase (including in your first turn).
Boyz
- Increasedpoints20 models
150160changed from 150 to 160 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
- Gained+ "Kustom shoota" ranged weapon
- Gained+ "Kombi‑shoota" ranged weapon
- Gained+ "Kombi‑rokkit" ranged weapon
- Updatedwargear options
- Lost− "Close combat weapon" wargear option
- Gained+ "Big choppa at 0 pts" wargear option
- Gained+ "Kustom shoota at 0 pts" wargear option
- Gained+ "Kombi‑rokkit at 0 pts" wargear option
- Gained+ "Kombi‑shoota at 0 pts" wargear option
- Lost"Bodyguard" ability
- Removed
If this unit has a Starting Strength of 20, you can attach up to two Leader units to it instead of one (but only if one of those is a WARBOSS unit). If you do, and this unit is destroyed, the Leader units attached to it become separate units with their original Starting Strengths.
Burna-bommer
- Lost− "Frame" keyword
Dakkajet
- Lost− "Frame" keyword
Gretchin
- Added+ 21 models option at 85 pts
- Added+ 20 models option at 80 pts
- Added+ 10 models option at 45 pts
- Increasedpoints22 models
8090changed from 80 to 90 - Updatedunit composition
- Before
1Runtherd and 10 Gretchin OR2Runtherds and 20 Gretchin- After
- 0-1 Runtherd and 10 Gretchin OR 0-2 Runtherds and 20 Gretchin
- Updatedloadout
- Previous
- Every Runtherd is equipped with: slugga; runtherd tools. Every Gretchin is equipped with: grot blasta; close combat weapon.
Hunta Rig
- Lost− "Frame" keyword
Kill Rig
- Lost− "Frame" keyword
Mek
- Increasedpoints
4555changed from 45 to 55
Painboss
- Increasedpoints
6070changed from 60 to 70
Painboy
- Increasedpoints
8090changed from 80 to 90
Shokkjump Dragsta
- Updated"Shokk Tunnel" ability
- Before
Each timethismodelis selected toAdvance,you canremove it from the battlefieldandset it up again anywhere on the battlefield that ismore than9"horizontallyawayfrom all enemymodels instead of making an Advance move (this model is still considered to have Advanced this turn).- After
- In your Movement phase, when this unit is selected to make an advance move, you can use this ability. If you do: ▪ That move has no maximum distance. ▪ This unit can move through all types of model (including enemy models and MONSTER/VEHICLE models). ▪ After moving, your unit must be more than 8" horizontally from all enemy units.
Trukk
- Decreasedpoints
6555changed from 65 to 55 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Warboss
- Increasedpoints
7585changed from 75 to 85 - Gained+ "Kustom shoota" ranged weapon
- Gained+ "Kustom Choppa at 0 pts" wargear option
- Gained+ "Kustom shoota at 0 pts" wargear option
- Gained+ "Kustom Choppa" melee weapon
Wazdakka Gutsmek
- Updated"Throttlerokkit Shokka Engine" ability
- Before
- … if this unit is
not within Engagement Range of one or more enemy units,you canremove it from the battlefield and place it into Strategic Reserves.Each time this unit … - After
- … if this unit is unengaged, you can use this ability. If you do: ▪ Place this unit in strategic reserves. ▪ This unit can make an ingress move in your next Movement phase (including in your first turn). Each time this unit …
Conniving Runts (stratagem)
- Updatedtargeting rule
- Before
- … army that is within
9"of that enemy unit … - After
- … army that is within 8" of that enemy unit …
Crushing Impact (stratagem)
- Removedstratagem
- Removed
Your Charge phase, just after a NOBZ or MEGANOBZ unit from your army ends a Charge move. That NOBZ or MEGANOBZ unit. Select one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit: for each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). If a Waaagh! is active for your unit, that enemy unit suffers 1 mortal wound for each 4+ instead.
Go Get ’Em! (stratagem)
- Updatedtargeting rule and timing condition
- Before
- Your opponent’s Shooting phase,
just afteran enemy unithas selected its targets. OneBOYZ unitfrom your army that was selected as the target of one or more of the attacking unit’s attacks.Your unit can make … - After
- Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged BOYZ unit this phase has shot. That BOYZ unit. Your unit can make …
Dread Mob (detachment)
- Updatedforce disposition
Purge the FoePriority Assetschanged from Purge the Foe to Priority Assets
Equatorial Hordes (detachment)
- Added+ with 4 stratagems and 2 enhancements
Green Tide (detachment)
- Increasedpoints
23changed from 2 to 3
More Dakka! (detachment)
- Updatedforce disposition
Purge the FoeDisruptionchanged from Purge the Foe to Disruption
Taktikal Brigade (detachment)
- Updatedforce disposition
DisruptionReconnaissancechanged from Disruption to Reconnaissance
Errata / FAQ
- AddedErrataCrushing Impact Stratagem, Name
Codex: Orks
- Added
- Change to: ‘Krushin’ Impact
- AddedErrataDread Mob Detachment, Conniving Runts Stratagem
Codex: Orks
- Added
- Target Section Change 9" to 8".
- AddedErrataGreen Tide Detachment, Go Get ’Em! Stratagem
Codex: Orks
- Added
- Change to: ‘WHEN: Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged BOYZ unit this phase has shot. TARGET: That BOYZ unit. EFFECT: Your unit can make a surge move of up to D6".'
- AddedErrataBoomdakka Snazzwagon, Billowing Fumes Ability
Codex: Orks
- Added
- Change to: ‘While an enemy unit (excluding MONSTER/VEHICLE units) is within 6" of this unit, when that enemy unit is selected to shoot, that unit’s targets have the benefit of cover until that unit has shot.'
- AddedErrataBoyz
Codex: Orks
- Added
- ▪ Weapon Profiles: Add the following Kombi‑rokkit RANGE 24" A1 BS 5+ S 10 AP‑2 D3 Kombi‑shoota RANGE 24" A2 BS5+ S4 AP0 D1 Kustom Shoota RANGE 18" A4 BS5+ S4 AP0 D1 [RAPID FIRE 2] ▪ Wargear Options: Change to: ▪ The Boss Nob’s big choppa can be replaced with 1 power klaw. ▪ The Boss Nob’s big choppa and slugga can be replaced with 1 kombi‑weapon and 1 close combat weapon. ▪ The Boss Nob can have its big choppa replaced with one of the following: ▫ 1 big choppa and 1 kustom shoota (this model’s big choppa cannot be replaced) ▫ 1 big choppa, 1 kombi‑rokkit and 1 kombi‑shoota (this model’s big choppa cannot be replaced) ▪ Any number of Boyz can each be equipped with 1 shoota. ▪ For every 10 models in this unit, 1 Boy not equipped with 1 shoota can have its choppa and slugga replaced with one of the following: ▫ 1 big shoota and 1 close combat weapon ▫ 1 rokkit launcha and 1 close combat weapon ▪ Bodyguard Section Remove this section.
- AddedErrataGretchin
Codex: Orks
- Added
- ▪ Unit Composition Change to: ▫ 0‑1 Runtherd and 10 Gretchin OR ▫ 0‑2 Runtherds and 20 Gretchin
- AddedErrataShokkjump Dragsta, Shokk Tunnel Ability
Codex: Orks
- Added
- Change to: ‘In your Movement phase, when this unit is selected to make an advance move, you can use this ability. If you do: ▪ That move has no maximum distance. ▪ This unit can move through all types of model (including enemy models and MONSTER/VEHICLE models). ▪ After moving, your unit must be more than 8" horizontally from all enemy units.'
- AddedErrataWarboss
Codex: Orks
- Added
- ▪ Weapon Profiles: Add the following: Kustom Shoota RANGE 18" A4 BS5+ S4 AP0 D 1 [RAPID FIRE 2] Kustom Choppa RANGE Melee A6 WS2+ S8 AP‑2 D2 [CLEAVE 1] ▪ Wargear Options: Add the following: ‘This model can have its kombi‑weapon, twin sluggas and big choppa replaced with 1 kustom choppa and 1 kustom shoota.’
- AddedFAQIf I attach a Big Mek to a Mek Gunz unit, does the unit now suffer 1 mortal wound for each failed hazard roll, because each model in the unit is now not a MONSTER/VEHICLE model?
Codex: Orks
- Added
- Yes.
- RemovedErrataBoyz, Bodyguard Section
Codex: Orks
- Removed
Change to: 'If this unit has a Starting Strength of 20, you can attach up to two Leader units to it instead of one (but only if one of those is a WARBOSS unit). If you do, and this unit is destroyed, the Leader units attached to it become separate units with their original Starting Strengths.'
- UpdatedErrataGreen Tide Detachment, Go Get ’Em! Stratagem, Effect Section
Codex: Orks, changed errata text
- Before
- Change to:
‘Yourunit can make a surge move of up to D6".' - After
- Change to: WHEN: Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged BOYZ unit this phase has shot. TARGET: That BOYZ unit. EFFECT: Your unit can make a surge move of up to D6".'
- UpdatedErrataBattlewagon, Stompa, Trukk – Keywords Section
Codex: Orks, changed errata header, targets (removed: Kill Rig), targets (removed: Dakkajet), targets (removed: Hunta Rig), targets (removed: Burna-bommer), targets (removed: Blitza-bommer)
- Current
- Add 'FRAME'.
- UpdatedErrataBoss Snikrot
Codex: Orks, changed errata text
- Before
- ■ Red Skulls Kommandos ability: Change to 'This unit has +1 Sv against ranged attacks.' ■ Kunnin' Infiltrator ability: Change to 'Kunnin' Infiltrator (Once per battle, per army): In your Movement phase, if this unit is unengaged, you can use this ability. If you do:
Placethis unit in strategic reserves.Thisunit has DeepStrike until the end of the phase. ' - After
- ■ Red Skulls Kommandos ability: Change to 'This unit has +1 Sv against ranged attacks.' ■ Kunnin' Infiltrator ability: Change to 'Kunnin' Infiltrator (Once per battle, per army): In your Movement phase, if this unit is unengaged, you can use this ability. If you do: ▫Place this unit in strategic reserves. ▫This unit has Deep Strike. ▫ This unit must make an ingress move this phase (including in your first turn).'
- UpdatedErrataGhazghkull Thraka
Codex: Orks, changed errata text
- Before
- ■ Prophet of da Great Waaagh! ability Change to: ‘While this unit is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Hit roll and add 1 to the Wound roll and if the Waaagh! is active for your army, a Critical Hit is scored on a successful unmodified Hit roll of 5+. ■ Ghazghkull’s Waaagh! Banner (Aura) Ability Change to: ‘While a friendly ORKS unit is within 12" of Makari, if the Waaagh! is active for your army, melee weapons equipped by models in that unit have the [LETHAL HITS] ability.’ ■ Leader section Change to: ‘This unit can be attached to the following units: BOYZ, MEGANOBZ, NOBZ
- After
- ■ Prophet of da Great Waaagh! ability Change to: ‘While this unit is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Hit roll and add 1 to the Wound roll and if the Waaagh! is active for your army, a Critical Hit is scored on a successful unmodified Hit roll of 5+. ■ Ghazghkull’s Waaagh! Banner (Aura) Ability Change to: ‘While a friendly ORKS unit is within 12" of Makari, if the Waaagh! is active for your army, melee weapons equipped by models in that unit have the [LETHAL HITS] ability.’ ■ Leader section Change to: ‘This unit can be attached to the following units: BOYZ, MEGANOBZ, NOBZ ▪ Invulnerable Save Section, Footnote Change to: ‘While a friendly Makari model is on the battlefield, you cannot re‑roll save rolls for this unit.’
Space Wolves
Arjac Rockfist
- Decreasedpoints
10595changed from 105 to 95
Iron Priest
- Decreasedpoints
5550changed from 55 to 50
Logan Grimnar
- Decreasedpoints
110100changed from 110 to 100
Njal Stormcaller
- Decreasedpoints
8575changed from 85 to 75
Ragnar Blackmane
- Decreasedpoints
10090changed from 100 to 90
Wolf Guard Terminators
- Increasedadditional selection cost
+10+15 pts; applies after 1 selection -> 2 selectionschanged from +10 to +15 pts; applies after 1 selection -> 2 selectionsfrom the 3rd selection onwards
Wolf Scouts
- Decreasedpoints12 models
190180changed from 190 to 180,6 models9590changed from 95 to 90 - Lost− additional selection cost (+10 pts) (was from the 3rd selection onwards)
Impetuosity (stratagem)
- Updatedtargeting rule and timing condition
- Before
- Your
opponent’sShooting phase,just afteran enemy unithas selected its targets. OneWULFENINFANTRY or BLOODCLAWS unitfrom your army that was selected as the target of one or more of the attacking unit’s attacks.Your unit can make … - After
- Your opponent's Shooting phase, when an enemy unit that targeted a friendly unengaged WULFEN INFANTRY/BLOOD CLAWS unit this phase has shot. That WULFEN INFANTRY/BLOOD CLAWS unit. Your unit can make …
Thunderwolf’s Fortitude (enhancement)
- Updateddescription
- Before
- ADEPTUS ASTARTES model only.
The first time the beareris destroyed,remove it from play, then,at the end of the phase, roll one D6:ona 2+, setthe bearer backup on thebattlefieldas close as possible to where it wasdestroyed andnotwithin Engagement Rangeofone or more enemy units, with3 wounds remaining. - After
- ADEPTUS ASTARTES model only. (Once per battle, per army) When this model is destroyed, at the end of the phase, roll one D6: ▪ On a 2+, set up this model on the battlefield, unengaged and as close as possible to where it was destroyed. This model is not part of an attached unit and its unit has a starting strength of 1. This model has 3 wounds remaining.
Wolf-touched (enhancement)
- Updateddescription
- Before
- … characteristic of the bearer.
In the Declare Battle Formations step, the bearer can be attached to a WULFEN INFANTRY unit. - After
- … characteristic of the bearer.
Champions of Fenris (detachment)
- Updatedforce disposition
Purge the FoePriority Assetschanged from Purge the Foe to Priority Assets
Errata / FAQ
- AddedErrataSaga of the Bold Detachment, Thunderwolf’s Fortitude Enhancement
Codex Supplement: Space Wolves
- Added
- Change to: 'ADEPTUS ASTARTES model only. (Once per battle, per army) When this model is destroyed, at the end of the phase, roll one D6: ▪ On a 2+, set up this model on the battlefield, unengaged and as close as possible to where it was destroyed. This model is not part of an attached unit and its unit has a starting strength of 1. This model has 3 wounds remaining.’
- UpdatedErrataSaga of the Beastslayer Detachment, Wolf-touched Enhancement
Codex Supplement: Space Wolves, changed errata text
- Before
- Change to: 'SPACE WOLVES model only. Add 2" to the Move characteristic of the
bearer. In the Declare Battle Formations step, the bearer can be attached to a WULFEN INFANTRY unit.' - After
- Change to: 'SPACE WOLVES model only. Add 2" to the Move characteristic of the bearer.'
- UpdatedErrataSaga of the Beastslayer Detachment, Impetuosity Stratagem, Effect Section
Codex Supplement: Space Wolves, changed errata text
- Before
- Change to:
'Yourunit can make a surge move of up to D6".' - After
- Change to: 'WHEN: Your opponent's Shooting phase, when an enemy unit that targeted a friendly unengaged WULFEN INFANTRY/BLOOD CLAWS unit this phase has shot. TARGET: That WULFEN INFANTRY/BLOOD CLAWS unit EFFECT: Your unit can make a surge move of up to D6".'
T’au Empire
AX-1-0 Tiger Shark
- Lost− "Frame" keyword
Broadside Battlesuits
- Increasedpoints3 models
240255changed from 240 to 255
Commander Farsight
- Decreasedpoints
8070changed from 80 to 70
Devilfish
- Decreasedpoints
8575changed from 85 to 75 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Ghostkeel Battlesuit
- Increasedadditional selection cost
+10+15changed from +10 to +15from the 3rd selection onwards - Increased"Cyclic ion raker" wargear option cost
1015changed from 10 to 15
Hammerhead Gunship
- Increasedpoints
140150changed from 140 to 150
Pathfinder Team
- Increasedpoints
8085changed from 80 to 85 - Gained+ additional selection cost (+15 pts) from the 3rd selection onwards
Razorshark Strike Fighter
- Lost− "Frame" keyword
Riptide Battlesuit
- Increasedpoints
180190changed from 180 to 190 - Increased"Ion accelerator" wargear option cost
2025changed from 20 to 25
Stormsurge
- Increasedpoints
360375changed from 360 to 375
Sun Shark Bomber
- Lost− "Frame" keyword
The Twin Lance
- Increasedpoints
205220changed from 205 to 220
Tiger Shark
- Increasedpoints
325375changed from 325 to 375 - Lost− "Frame" keyword
Strike Swiftly (enhancement)
- Updateddescription
Kauyon (detachment)
- Updatedforce disposition
Priority AssetsReconnaissancechanged from Priority Assets to Reconnaissance
Mont’ka (detachment)
- Updatedforce disposition
Purge the FoePriority Assetschanged from Purge the Foe to Priority Assets
Retaliation Cadre (detachment)
- Increasedpoints
23changed from 2 to 3
Errata / FAQ
- UpdatedErrataMont'ka Detachment, Strike Swiftly Enhancement, Second Sentence
Codex: T’au Empire, changed errata text
- Before
- Change to: 'In the Resolve Pre-battle Abilities step, you can select up to two friendly T'AU EMPIRE units within 6" of this model that do not have the Scouts ability.'
- After
- Change to: 'In the Resolve Pre-battle Abilities step, you can select up to two friendly T'AU EMPIRE units within 6" of this model that do not have the Scouts ability. Until the end of the battle, all models in the selected units have the Scouts 6" ability.'
- UpdatedErrataDevilfish, Hammerhead Gunship, Piranhas, Sky Ray Gunship, Tidewall Droneport, Tidewall Gunrig, Tidewall Shieldline – Keywords Section
Codex: T’au Empire, changed errata header
- Current
- Add 'FRAME'.
- UpdatedErrataManta, Ta'unar Supremacy Armour, Keywords section
Imperial Armour: T’au Empire, changed errata header, targets (removed: AX-1-0 Tiger Shark)
- Current
- Add 'FRAME'.
- UpdatedErrataAX-1-0 Tiger Shark
Imperial Armour: T’au Empire, changed targets (removed: AX-1-0 Tiger Shark)
Thousand Sons
Chaos Predator Annihilator
- Increasedpoints
130140changed from 130 to 140
Chaos Predator Destructor
- Increasedpoints
130140changed from 130 to 140
Chaos Rhino
- Decreasedpoints
9080changed from 90 to 80 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Defiler
- Increasedpoints
290300changed from 290 to 300 - Increasedadditional selection cost
+30+40changed from +30 to +40from the 2nd selection onwards - Increased"Heavy reaper autocannon" wargear option cost
1015changed from 10 to 15 - Increased"Hades lascannon" wargear option cost
1015changed from 10 to 15 - Lost− "Feel No Pain 6+" core ability
- Gained"Destroyer of Futures (Once per phase, per unit)" ability
- Before
Each time youtarget this unit with theFire Overwatch Stratagem, hits are scored on unmodified Hit rollsof5+ when resolving that Stratagem. For eachofthose attacksthattargets an enemy unit within 9" of one or more THOUSAND SONS PSYKER units from your army, a hitisscored on an unmodified Hit rollof4+ instead.- After
- You can target this unit with the Counteroffensive stratagem, regardless of any other uses of that stratagem this phase. If you do: ▫ That use is ‐1 CP. ▫ That use does not prevent any uses of that stratagem on other units this phase.'
- Lost"Destroyer of Futures" ability
- Before
Each time youtarget this unit with theFire Overwatch Stratagem, hits are scored on unmodified Hit rollsof5+ when resolving that Stratagem. For eachofthose attacksthattargets an enemy unit within 9" of one or more THOUSAND SONS PSYKER units from your army, a hitisscored on an unmodified Hit rollof4+ instead.- After
- You can target this unit with the Counteroffensive stratagem, regardless of any other uses of that stratagem this phase. If you do: ▫ That use is ‐1 CP. ▫ That use does not prevent any uses of that stratagem on other units this phase.'
Forgefiend
- Increased"Ectoplasma cannon" wargear option cost
05changed from 0 to 5
Scarab Occult Terminators
- Increasedpoints10 models
370385changed from 370 to 385
Sekhetar Robots
- Increasedpoints4 models
160175changed from 160 to 175,2 models8085changed from 80 to 85 - Gained+ additional selection cost (+15 pts) from the 3rd selection onwards
Sorcerer
- Gained+ additional selection cost (+10 pts) from the 3rd selection onwards
Tzaangor Enlightened
- Increasedpoints3 models
4550changed from 45 to 50
Tzaangor Shaman
- Increasedpoints
6065changed from 60 to 65
Bray Lord (enhancement)
- Updateddescription
- Before
- … the Scouts 6" ability.
During the Declare Battle Formations step, the bearer can be attached to a TZAANGORS unit. - After
- … the Scouts 6" ability.
Eruption of Vitality (enhancement)
- Updateddescription
- Before
Infantry/Mounted Thousand Sons Psykermodel only.The first timethis model isdestroyed ,at the end of the phase, roll one D6: On a 2+, set this modelback upon thebattlefieldas close as possible to where it wasdestroyed , unengaged , with3 wounds remaining.- After
- INFANTRY/MOUNTED THOUSAND SONS PSYKER model only. (Once per battle, per army) When this model is destroyed, at the end of the phase, roll one D6: ▫ On a 2+, set up this model on the battlefield, unengaged and as close as possible to where it was destroyed. This model is not part of an attached unit and its unit has a starting strength of 1. This model has 3 wounds remaining.
Kaleidoscopic Tempest (stratagem)
- Updatedeffect
- Before
- … the attacking unit’s attacks.
Until the end of the phase, yourunit hasthe Stealth ability, and, ifyour unit is wholly within your army’s Flow of Magic,each time an attack targetsyourunit, ithasthe Benefit of Cover against that attack. - After
- … the attacking unit’s attacks. ▫ Your unit has Stealth. ▫ If your unit is wholly within your army’s Flow of Magic, your unit has ‐3 detection range.
Twisted Mirage (stratagem)
- Updatedeffect
- Before
- … that is more than
9"horizontally away from all … - After
- … that is more than 8" horizontally away from all …
Umbralefic Crystal (enhancement)
- Updateddescription
- Before
- THOUSAND SONS model only.
Onceper battle,inyour Command phase, ifthe bearer’sunit isnot within Engagement Range of one or more enemy units,you canremove thatunitfrom the battlefield and place it into Strategic Reserves. IntheReinforcements stepof your nextMovement phase, set thatunitback up anywhere on the battlefield that is more than 9" horizontally away from all enemy units. - After
- THOUSAND SONS model only. (Once per battle, per army) In your Command phase, if this unit is unengaged, you can use this ability. If you do: ▪ Place this unit in strategic reserves. ▪ This unit has Deep Strike until the start of your next Shooting phase. ▪ This unit must make an ingress move in your next Movement phase (including in your first turn).
Hexwarp Thrallband (detachment)
- Increasedpoints
23changed from 2 to 3
Ritual of Regeneration (detachment)
- Updatedforce disposition
Purge the FoeTake and Holdchanged from Purge the Foe to Take and Hold
Sekhetar Cohort (detachment)
- Updatedforce disposition
Priority AssetsDisruptionchanged from Priority Assets to Disruption
Warpforged Cabal (detachment)
- Updatedforce disposition
DisruptionPriority Assetschanged from Disruption to Priority Assets
Errata / FAQ
- AddedErrataGrand Coven Detachment, Umbralefic Crystal Enhancement
Codex: Thousand Sons
- Added
- Change to: ‘THOUSAND SONS model only. (Once per battle, per army) In your Command phase, if this unit is unengaged, you can use this ability. If you do: ▪ Place this unit in strategic reserves. ▪ This unit has Deep Strike until the start of your next Shooting phase. ▪ This unit must make an ingress move in your next Movement phase (including in your first turn).'
- AddedErrataWarpmeld Pact Detachment, Bray Lord Enhancement
Codex: Thousand Sons
- Added
- SORCERER or INFERNAL MASTER model only. The bearer has the Scouts 6" ability.
- AddedErrataKairos Fateweaver, One Head Looks Back Ability
Codex: Thousand Sons
- Added
- Change to: 'Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, you can use this ability. If you do, increase the CP cost of the use of that stratagem by 1CP.'
- UpdatedErrataWarpmeld Pact Detachment, Twisted Mirage Stratagem, Effect Section
Codex: Thousand Sons, changed errata text
- Before
- Change 3" to 6".
- After
- ▪ Change 3" to 6". ▪ Change 9" to 8".
Tyranids
Maleceptor
- Increasedpoints
180190changed from 180 to 190
Neurotyrant
- Increasedpoints
115130changed from 115 to 130
The Red Terror
- Lost"Serpentine Fiend" ability
- Removed
This model can move through terrain features, but cannot end a move within a wall, a floor, etc. This model can be set up or end a move on any floor level of RUINS, but if that level is not the ground floor, it can only do so if its base does not overhang the floor at that level.
- Gained+ "Mobile" keyword
Toxicrene
- Decreasedpoints
135120changed from 135 to 120
Tyranid Warriors with Melee Bio-weapons
- Gained"Adaptive Instincts (Once per turn, per unit)" ability
- Before
At the start ofthe Fight phase,select one of the following: ■ Aggression Imperative: Until the end of the phase, each time a model inthis unitmakes an attack, re-roll a Hit roll of 1. ■ Bioregeneration: Until the end of the phase, each time a saving throwismade for a model inthis unit,re-roll a saving throwof1.- After
- In the Fight phase, when this unit is selected to fight or when an enemy unit targets this unit, you can select one of the following: ▪ This unit’s melee attacks have +1 S. ▪ Or: This unit has +1 T.
- Lost"Adaptive Instincts" ability
- Before
At the start ofthe Fight phase,select one of the following: ■ Aggression Imperative: Until the end of the phase, each time a model inthis unitmakes an attack, re-roll a Hit roll of 1. ■ Bioregeneration: Until the end of the phase, each time a saving throwismade for a model inthis unit,re-roll a saving throwof1.- After
- In the Fight phase, when this unit is selected to fight or when an enemy unit targets this unit, you can select one of the following: ▪ This unit’s melee attacks have +1 S. ▪ Or: This unit has +1 T.
Tyrannocyte
- Decreasedpoints
9080changed from 90 to 80 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
- Updated"Aerial Seeding" ability
- Before
- … set up more than
9"away from all enemy … - After
- … set up more than 8" away from all enemy …
Venomthropes
- Updated"Foul Spores" ability
- Before
While a friendly TYRANIDS unit is within 6" of this unit, each time a ranged attack targets that unit, models in that unit have the Benefit of Cover against that attack. In addition, while a friendlyTYRANIDSunit (excluding MONSTERS) iswithin 6" of thisunit, models in thatunit havethe Stealth ability.- After
- Friendly TYRANIDS units within 6" of this unit have Stealth.
Von Ryan’s Leapers
- Decreasedpoints6 models
120105changed from 120 to 105,3 models6055changed from 60 to 55
Zoanthropes
- Decreasedpoints3 models
10090changed from 100 to 90
Chameleonic (enhancement)
- Updateddescription
- Before
- VANGUARD INVADER model only.
The bearer has the Stealth ability and each time a ranged attack targets the bearer’s unit, models in thatunithave the Benefit of Cover against that attack. - After
- VANGUARD INVADER model only. This unit has Stealth.
Hunting Grounds (enhancement)
- Increasedpoints
2030changed from 20 to 30
Errata / FAQ
- AddedErrataVanguard Onslaught Detachment, Chameleonic Enhancement
Codex: Tyranids
- Added
- Change to: ‘VANGUARD INVADER model only. This unit has Stealth.'
- AddedErrataTyranid Warriors with Melee Bio-weapons, Adaptive Instincts Ability
Codex: Tyranids
- Added
- Change to: ‘Adaptive Instincts (Once per turn, per unit): In the Fight phase, when this unit is selected to fight or when an enemy unit targets this unit, you can select one of the following: ▪ This unit’s melee attacks have +1 S. ▪ Or: This unit has +1 T.'
- AddedErrataTyrannocyte, Aerial Seeding Ability
Codex: Tyranids
- Added
- Change 9" to 8".
- AddedErrataVenomthropes, Foul Spores ability
Codex: Tyranids
- Added
- Change to: ‘Friendly TYRANIDS units within 6' of this unit have Stealth.'
World Eaters
Angron
- Decreasedpoints
350330changed from 350 to 330
Chaos Predator Annihilator
- Decreasedpoints
135130changed from 135 to 130
Chaos Predator Destructor
- Decreasedpoints
135130changed from 135 to 130
Chaos Rhino
- Decreasedpoints
8575changed from 85 to 75 - Gained+ additional selection cost (+10 pts) from the 4th selection onwards
Chaos Terminators
- Decreasedpoints10 models
350330changed from 350 to 330,5 models175165changed from 175 to 165
Defiler
- Increasedadditional selection cost
+30+40changed from +30 to +40from the 2nd selection onwards - Increased"Hades lascannon" wargear option cost
1015changed from 10 to 15 - Increased"Heavy reaper autocannon" wargear option cost
1015changed from 10 to 15
Eightbound
- Decreasedpoints6 models
270255changed from 270 to 255,3 models135125changed from 135 to 125 - Increasedadditional selection cost
+10+15changed from +10 to +15from the 3rd selection onwards
Exalted Eightbound
- Decreasedpoints6 models
280265changed from 280 to 265,3 models140130changed from 140 to 130 - Increasedadditional selection cost
+10+15changed from +10 to +15from the 3rd selection onwards
Forgefiend
- Decreasedpoints
160140changed from 160 to 140 - Increased"Ectoplasma cannon" wargear option cost
05changed from 0 to 5
Khorne Berzerkers
- Decreasedpoints20 models
345330changed from 345 to 330,10 models180170changed from 180 to 170
Lord Invocatus
- Decreasedpoints
110100changed from 110 to 100
Lord on Juggernaut
- Decreasedpoints
10595changed from 105 to 95
Maulerfiend
- Decreasedpoints
145140changed from 145 to 140
Archslaughterer (enhancement)
- Decreasedpoints
4030changed from 40 to 30
Butcher Lord (enhancement)
- Updateddescription
- Before
- WORLD EATERS INFANTRY model only.
During the Declare Battle Formations step, the bearer can be attached to a JAKHALS or GOREMONGERS unit. If attached to a GOREMONGERS unit, thebearer has the Infiltrators ability. - After
- WORLD EATERS INFANTRY model only. The bearer has the Infiltrators ability.
Disciple of Khorne (enhancement)
- Updateddescription
- Before
- LORD ON JUGGERNAUT model only.
During the Declare Battle Formations step, the bearer can be attached to a BLOODCRUSHERS or FLESH HOUNDS unit. While leading one of these units, thebearer has the Deep Strikeability,and it has the … - After
- LORD ON JUGGERNAUT model only. The bearer has the Deep Strike ability and it has the …
Gore-stained Veterans (Upgrade) (enhancement)
- Decreasedpoints
2520changed from 25 to 20
Brazen Engines (detachment)
- Updatedforce disposition
Purge the FoeDisruptionchanged from Purge the Foe to Disruption
Butchers of Khorne (detachment)
- Updatedforce disposition
DisruptionTake and Holdchanged from Disruption to Take and Hold
Errata / FAQ
- AddedErrataCult of Blood Detachment, Butcher Lord Enhancement
Codex: World Eaters
- Added
- Change to: ‘WORLD EATERS INFANTRY model only. The bearer has the Infiltrators ability.'
- AddedErrataKhorne Daemonkin Detachment, Disciple of Khorne Enhancement
Codex: World Eaters
- Added
- Change to: ‘LORD ON JUGGERNAUT model only. The bearer has the Deep Strike ability, and it has the BLOOD LEGIONS Faction keyword instead of the WORLD EATERS Faction keyword.'
Data version 895
2026-07-15Faction changes across 5 factions.
Adeptus Astartes
Apothecary Biologis
- Gained+ attachment to Eradicator Squad with Heavy Bolters (Support)
Captain in Gravis Armour
- Gained+ attachment to Eradicator Squad with Heavy Bolters (Leader)
Iron Father Feirros
- Gained+ attachment to Eradicator Squad with Heavy Bolters (Leader)
Tor Garadon
- Gained+ attachment to Eradicator Squad with Heavy Bolters (Leader)
Errata / FAQ
- UpdatedErrataShadowmark Talon Detachment, Masters of Shadow Detachment Rule
Codex: Space Marines, changed errata text
- Before
- Change to: 'Each time a ranged attack targets an ADEPTUS ASTARTES unit from your army, unless the attacking model is within 12",
subtract 1 fromthehit roll and thetarget has thebenefitofcover. ' - After
- Change to: 'Each time a ranged attack targets an ADEPTUS ASTARTES unit from your army, unless the attacking model is within 12", the target has the Benefit of Cover.'
Agents of the Imperium
Callidus Assassin
- Added+ 1 model (Veiled Blade Elimination Force) option at 140 pts
Culexus Assassin
- Added+ 1 model (Veiled Blade Elimination Force) option at 125 pts
Eversor Assassin
- Added+ 1 model (Veiled Blade Elimination Force) option at 145 pts
Vindicare Assassin
- Added+ 1 model (Veiled Blade Elimination Force) option at 155 pts
Heretic Astartes
Fabius Bile
- Updatedlore
Leagues of Votann
Built To Last (stratagem)
- Updatedturn restriction
Tyranids
Toxicrene
- Gained+ "Frame" keyword
Tyrannocyte
- Gained+ "Frame" keyword
Tyrannofex
- Gained+ "Frame" keyword
Errata / FAQ
- UpdatedErrataThe following units lose the Hover core ability:
Codex: Tyranids, changed targets (added: Hive Crone)
Data version 886
2026-06-26Faction changes across 27 factions.
Adepta Sororitas
Castigator
- Gained+ additional selection cost (+10 pts)
Celestian Sacresants
- Gained+ additional selection cost (+15 pts)
Dominion Squad
- Gained+ additional selection cost (+10 pts)
Exorcist
- Gained+ additional selection cost (+40 pts)
Hospitaller
- Gained+ additional selection cost (+10 pts)
Immolator
- Gained+ additional selection cost (+10 pts)
Paragon Warsuits
- Gained+ additional selection cost (+10 pts)
Retributor Squad
- Gained+ additional selection cost (+10 pts)
Seraphim Squad
- Gained+ additional selection cost (+10 pts)
Adeptus Astartes
Aggressor Squad
- Gained+ additional selection cost (+10 pts)
Assault Intercessors with Jump Packs
- Gained+ additional selection cost (+10 pts)
Astraeus
- Gained+ additional selection cost (+50 pts)
Ballistus Dreadnought
- Gained+ additional selection cost (+10 pts)
Bladeguard Veteran Squad
- Gained+ additional selection cost (+10 pts)
Brutalis Dreadnought
- Gained+ additional selection cost (+10 pts)
Desolation Squad
- Gained+ additional selection cost (+30 pts)
Eradicator Squad
- Gained+ additional selection cost (+10 pts)
Eradicator Squad with Heavy Bolters
- Gained+ additional selection cost (+10 pts)
Gladiator Lancer
- Gained+ additional selection cost (+10 pts)
Gladiator Reaper
- Gained+ additional selection cost (+10 pts)
Gladiator Valiant
- Gained+ additional selection cost (+10 pts)
Inceptor Squad
- Gained+ additional selection cost (+15 pts)
Incursor Squad
- Gained+ additional selection cost (+10 pts)
Infiltrator Squad
- Gained+ additional selection cost (+10 pts)
Land Raider
- Gained+ additional selection cost (+20 pts)
Land Raider Crusader
- Gained+ additional selection cost (+20 pts)
Land Raider Redeemer
- Gained+ additional selection cost (+20 pts)
Land Speeder
- Gained+ additional selection cost (+10 pts)
Predator Annihilator
- Gained+ additional selection cost (+10 pts)
Predator Destructor
- Gained+ additional selection cost (+10 pts)
Redemptor Dreadnought
- Gained+ additional selection cost (+15 pts)
Repulsor
- Gained+ additional selection cost (+20 pts)
Repulsor Executioner
- Gained+ additional selection cost (+20 pts)
Scout Squad
- Gained+ additional selection cost (+10 pts)
Storm Speeder Hailstrike
- Gained+ additional selection cost (+10 pts)
Storm Speeder Hammerstrike
- Gained+ additional selection cost (+10 pts)
Storm Speeder Thunderstrike
- Gained+ additional selection cost (+10 pts)
Stormraven Gunship
- Gained+ additional selection cost (+20 pts)
Vanguard Veteran Squad with Jump Packs
- Gained+ additional selection cost (+10 pts)
Victrix Honour Guard
- Gained+ additional selection cost (+20 pts)
Vindicator
- Gained+ additional selection cost (+15 pts)
Whirlwind
- Gained+ additional selection cost (+20 pts)
Adeptus Custodes
Ares Gunship
- Gained+ additional selection cost (+30 pts)
Blade Champion
- Gained+ additional selection cost (+15 pts)
Caladius Grav-tank
- Gained+ additional selection cost (+15 pts)
Contemptor-Achillus Dreadnought
- Gained+ additional selection cost (+15 pts)
Contemptor-Galatus Dreadnought
- Gained+ additional selection cost (+15 pts)
Coronus Grav-carrier
- Gained+ additional selection cost (+20 pts)
Custodian Guard
- Gained+ additional selection cost (+10 pts)
Custodian Guard with Adrasite and Pyrithite Spears
- Gained+ additional selection cost (+10 pts)
Custodian Wardens
- Gained+ additional selection cost (+20 pts)
Orion Assault Dropship
- Gained+ additional selection cost (+50 pts)
Telemon Heavy Dreadnought
- Gained+ additional selection cost (+20 pts)
Venerable Contemptor Dreadnought
- Gained+ additional selection cost (+15 pts)
Venerable Land Raider
- Gained+ additional selection cost (+20 pts)
Adeptus Mechanicus
Hastarii Exterminators
- Gained+ additional selection cost (+15 pts)
Hastarii Fusiliers
- Gained+ additional selection cost (+15 pts)
Ironstrider Ballistarii
- Gained+ additional selection cost (+15 pts)
Kastelan Robots
- Gained+ additional selection cost (+20 pts)
Pteraxii Skystalkers
- Gained+ additional selection cost (+10 pts)
Pteraxii Sterylizors
- Gained+ additional selection cost (+10 pts)
Sicarian Infiltrators
- Gained+ additional selection cost (+10 pts)
Sicarian Ruststalkers
- Gained+ additional selection cost (+10 pts)
Astra Militarum
Attilan Rough Riders
- Gained+ additional selection cost (+5 pts)
Baneblade
- Gained+ additional selection cost (+20 pts)
Banehammer
- Gained+ additional selection cost (+20 pts)
Banesword
- Gained+ additional selection cost (+20 pts)
Basilisk
- Gained+ additional selection cost (+20 pts)
Bullgryn Squad
- Gained+ additional selection cost (+15 pts)
Cyclops Demolition Vehicle
- Gained+ additional selection cost (+5 pts)
Deathstrike
- Gained+ additional selection cost (+10 pts)
Doomhammer
- Gained+ additional selection cost (+20 pts)
Hellhammer
- Gained+ additional selection cost (+20 pts)
Hellhound
- Gained+ additional selection cost (+10 pts)
Kasrkin
- Gained+ additional selection cost (+10 pts)
Krieg Combat Engineers
- Gained+ additional selection cost (+10 pts)
Leman Russ Battle Tank
- Gained+ additional selection cost (+10 pts)
Leman Russ Commander
- Gained+ additional selection cost (+15 pts)
Leman Russ Demolisher
- Gained+ additional selection cost (+10 pts)
Leman Russ Eradicator
- Gained+ additional selection cost (+10 pts)
Leman Russ Executioner
- Gained+ additional selection cost (+10 pts)
Leman Russ Exterminator
- Gained+ additional selection cost (+10 pts)
Leman Russ Punisher
- Gained+ additional selection cost (+10 pts)
Leman Russ Vanquisher
- Gained+ additional selection cost (+10 pts)
Manticore
- Gained+ additional selection cost (+20 pts)
Militarum Tempestus Command Squad
- Gained+ additional selection cost (+10 pts)
Rogal Dorn Battle Tank
- Gained+ additional selection cost (+15 pts)
Rogal Dorn Commander
- Gained+ additional selection cost (+15 pts)
Shadowsword
- Gained+ additional selection cost (+20 pts)
Stormlord
- Gained+ additional selection cost (+20 pts)
Stormsword
- Gained+ additional selection cost (+20 pts)
Tempestus Scions
- Gained+ additional selection cost (+10 pts)
Valkyrie
- Gained+ additional selection cost (+10 pts)
Wyvern
- Gained+ additional selection cost (+20 pts)
Asuryani
Corsair Skyreavers
- Gained+ additional selection cost (+10 pts)
D-cannon Platform
- Gained+ additional selection cost (+15 pts)
Fire Dragons
- Gained+ additional selection cost (+10 pts)
Night Spinner
- Gained+ additional selection cost (+20 pts)
Swooping Hawks
- Gained+ additional selection cost (+15 pts)
Warp Spiders
- Gained+ additional selection cost (+15 pts)
Wraithknight
- Gained+ additional selection cost (+20 pts)
Wraithknight with Ghostglaive
- Gained+ additional selection cost (+20 pts)
Ynnari Incubi
- Gained+ additional selection cost (+10 pts)
Black Templars
Gladiator Lancer
- Gained+ additional selection cost (+10 pts)
Gladiator Reaper
- Gained+ additional selection cost (+10 pts)
Gladiator Valiant
- Gained+ additional selection cost (+10 pts)
Land Raider Crusader
- Gained+ additional selection cost (+20 pts)
Marshal
- Gained+ additional selection cost (+10 pts)
Repulsor
- Gained+ additional selection cost (+20 pts)
Repulsor Executioner
- Gained+ additional selection cost (+20 pts)
Sword Brethren Squad
- Gained+ additional selection cost (+15 pts)
Blood Angels
Baal Predator
- Gained+ additional selection cost (+10 pts)
Death Company Dreadnought
- Gained+ additional selection cost (+10 pts)
Death Company Marines
- Gained+ additional selection cost (+10 pts)
Death Company Marines with Bolt Rifles
- Gained+ additional selection cost (+10 pts)
Death Company Marines with Jump Packs
- Gained+ additional selection cost (+15 pts)
Sanguinary Guard
- Gained+ additional selection cost (+20 pts)
Sanguinary Priest
- Gained+ additional selection cost (+10 pts)
Chaos Knights
Chaos Acastus Knight Asterius
- Gained+ additional selection cost (+75 pts)
Chaos Acastus Knight Porphyrion
- Gained+ additional selection cost (+75 pts)
Chaos Cerastus Knight Acheron
- Gained+ additional selection cost (+15 pts)
Chaos Cerastus Knight Atrapos
- Gained+ additional selection cost (+20 pts)
Chaos Cerastus Knight Castigator
- Gained+ additional selection cost (+15 pts)
Chaos Cerastus Knight Lancer
- Gained+ additional selection cost (+20 pts)
Chaos Questoris Knight Magaera
- Gained+ additional selection cost (+15 pts)
Chaos Questoris Knight Styrix
- Gained+ additional selection cost (+15 pts)
Knight Abominant
- Gained+ additional selection cost (+15 pts)
Knight Desecrator
- Gained+ additional selection cost (+15 pts)
Knight Despoiler
- Gained+ additional selection cost (+20 pts)
Knight Rampager
- Gained+ additional selection cost (+15 pts)
Knight Ruinator
- Gained+ additional selection cost (+15 pts)
Knight Tyrant
- Gained+ additional selection cost (+20 pts)
War Dog Moirax
- Gained+ additional selection cost (+10 pts)
Dark Angels
Deathwing Knights
- Gained+ additional selection cost (+20 pts)
Inner Circle Companions
- Gained+ additional selection cost (+10 pts)
Land Speeder Vengeance
- Gained+ additional selection cost (+10 pts)
Ravenwing Black Knights
- Gained+ additional selection cost (+10 pts)
Ravenwing Command Squad
- Gained+ additional selection cost (+10 pts)
Death Guard
Chaos Land Raider
- Gained+ additional selection cost (+20 pts)
Chaos Predator Annihilator
- Gained+ additional selection cost (+10 pts)
Chaos Predator Destructor
- Gained+ additional selection cost (+10 pts)
Deathshroud Terminators
- Gained+ additional selection cost (+10 pts)
Defiler
- Gained+ additional selection cost (+30 pts)
Foetid Bloat-Drone
- Gained+ additional selection cost (+10 pts)
Foetid Bloat-Drone with Heavy Blight Launcher
- Gained+ additional selection cost (+10 pts)
Plagueburst Crawler
- Gained+ additional selection cost (+25 pts)
Deathwatch
Fortis Kill Team
- Gained+ additional selection cost (+15 pts)
Indomitor Kill Team
- Gained+ additional selection cost (+15 pts)
Spectrus Kill Team
- Gained+ additional selection cost (+10 pts)
Talonstrike Kill Team
- Gained+ additional selection cost (+15 pts)
Drukhari
Hellions
- Gained+ additional selection cost (+10 pts)
Incubi
- Gained+ additional selection cost (+10 pts)
Mandrakes
- Gained+ additional selection cost (+10 pts)
Ravager
- Gained+ additional selection cost (+10 pts)
Reavers
- Gained+ additional selection cost (+10 pts)
Scourges with Heavy Weapons
- Gained+ additional selection cost (+10 pts)
Scourges with Shardcarbines
- Gained+ additional selection cost (+10 pts)
Talos
- Gained+ additional selection cost (+10 pts)
Emperor’s Children
Chaos Land Raider
- Gained+ additional selection cost (+20 pts)
Daemon Prince of Slaanesh
- Gained+ additional selection cost (+15 pts)
Daemon Prince of Slaanesh with Wings
- Gained+ additional selection cost (+30 pts)
Defiler
- Gained+ additional selection cost (+30 pts)
Lord Exultant
- Gained+ additional selection cost (+10 pts)
Maulerfiend
- Gained+ additional selection cost (+10 pts)
Noise Marines
- Gained+ additional selection cost (+15 pts)
Genestealer Cults
Aberrants
- Gained+ additional selection cost (+10 pts)
Abominant
- Gained+ additional selection cost (+10 pts)
Achilles Ridgerunners
- Gained+ additional selection cost (+10 pts)
Atalan Jackals
- Gained+ additional selection cost (+10 pts)
Goliath Rockgrinder
- Gained+ additional selection cost (+10 pts)
Hybrid Metamorphs
- Gained+ additional selection cost (+10 pts)
Purestrain Genestealers
- Gained+ additional selection cost (+10 pts)
Grey Knights
Brotherhood Librarian
- Gained+ additional selection cost (+10 pts)
Brotherhood Terminator Squad
- Gained+ additional selection cost (+10 pts)
Grand Master in Nemesis Dreadknight
- Gained+ additional selection cost (+15 pts)
Grey Knights Thunderhawk Gunship
- Gained+ additional selection cost (+50 pts)
Interceptor Squad
- Gained+ additional selection cost (+10 pts)
Land Raider
- Gained+ additional selection cost (+20 pts)
Land Raider Crusader
- Gained+ additional selection cost (+20 pts)
Land Raider Redeemer
- Gained+ additional selection cost (+20 pts)
Nemesis Dreadknight
- Gained+ additional selection cost (+15 pts)
Paladin Squad
- Gained+ additional selection cost (+15 pts)
Purgation Squad
- Gained+ additional selection cost (+10 pts)
Purifier Squad
- Gained+ additional selection cost (+10 pts)
Stormraven Gunship
- Gained+ additional selection cost (+20 pts)
Venerable Dreadnought
- Gained+ additional selection cost (+10 pts)
Heretic Astartes
Accursed Cultists
- Gained+ additional selection cost (+20 pts)
Chaos Land Raider
- Gained+ additional selection cost (+20 pts)
Chaos Predator Annihilator
- Gained+ additional selection cost (+10 pts)
Chaos Predator Destructor
- Gained+ additional selection cost (+10 pts)
Chaos Vindicator
- Gained+ additional selection cost (+10 pts)
Chosen
- Gained+ additional selection cost (+10 pts)
Cultist Firebrand
- Gained+ additional selection cost (+5 pts)
Dark Commune
- Gained+ additional selection cost (+10 pts)
Defiler
- Gained+ additional selection cost (+30 pts)
Forgefiend
- Gained+ additional selection cost (+10 pts)
Havocs
- Gained+ additional selection cost (+10 pts)
Khorne Lord of Skulls
- Gained+ additional selection cost (+25 pts)
Mutilators
- Gained+ additional selection cost (+10 pts)
Obliterators
- Gained+ additional selection cost (+10 pts)
Possessed
- Gained+ additional selection cost (+10 pts)
Raptors
- Gained+ additional selection cost (+10 pts)
Red Corsairs Raiders
- Gained+ additional selection cost (+10 pts)
Venomcrawler
- Gained+ additional selection cost (+10 pts)
Warp Talons
- Gained+ additional selection cost (+10 pts)
Imperial Knights
Acastus Knight Asterius
- Gained+ additional selection cost (+75 pts)
Acastus Knight Porphyrion
- Gained+ additional selection cost (+75 pts)
Armiger Moirax
- Gained+ additional selection cost (+10 pts)
Cerastus Knight Acheron
- Gained+ additional selection cost (+15 pts)
Cerastus Knight Atrapos
- Gained+ additional selection cost (+20 pts)
Cerastus Knight Castigator
- Gained+ additional selection cost (+15 pts)
Cerastus Knight Lancer
- Gained+ additional selection cost (+20 pts)
Knight Castellan
- Gained+ additional selection cost (+20 pts)
Knight Crusader
- Gained+ additional selection cost (+20 pts)
Knight Defender
- Gained+ additional selection cost (+20 pts)
Knight Destrier
- Gained+ additional selection cost (+15 pts)
Knight Errant
- Gained+ additional selection cost (+15 pts)
Knight Gallant
- Gained+ additional selection cost (+15 pts)
Knight Paladin
- Gained+ additional selection cost (+15 pts)
Knight Preceptor
- Gained+ additional selection cost (+15 pts)
Knight Valiant
- Gained+ additional selection cost (+15 pts)
Knight Warden
- Gained+ additional selection cost (+15 pts)
Questoris Knight Magaera
- Gained+ additional selection cost (+15 pts)
Questoris Knight Styrix
- Gained+ additional selection cost (+15 pts)
Leagues of Votann
Brôkhyr Thunderkyn
- Gained+ additional selection cost (+10 pts)
Einhyr Hearthguard
- Gained+ additional selection cost (+10 pts)
Hekaton Land Fortress
- Gained+ additional selection cost (+15 pts)
Hernkyn Pioneers
- Gained+ additional selection cost (+10 pts)
Ironkin Steeljacks with Heavy Volkanite Disintegrators
- Gained+ additional selection cost (+10 pts)
Ironkin Steeljacks with Melee Weapons
- Gained+ additional selection cost (+10 pts)
Legiones Daemonica
Bloodcrushers
- Gained+ additional selection cost (+10 pts)
Bloodthirster
- Gained+ additional selection cost (+15 pts)
Great Unclean One
- Gained+ additional selection cost (+15 pts)
Keeper of Secrets
- Gained+ additional selection cost (+15 pts)
Lord of Change
- Gained+ additional selection cost (+15 pts)
Rendmaster on Blood Throne
- Gained+ additional selection cost (+20 pts)
Soul Grinder
- Gained+ additional selection cost (+15 pts)
Necrons
Canoptek Wraiths
- Gained+ additional selection cost (+20 pts)
Chronomancer
- Gained+ additional selection cost (+10 pts)
Deathmarks
- Gained+ additional selection cost (+10 pts)
Doomsday Ark
- Gained+ additional selection cost (+20 pts)
Lokhust Destroyers
- Gained+ additional selection cost (+10 pts)
Lokhust Heavy Destroyers
- Gained+ additional selection cost (+10 pts)
Monolith
- Gained+ additional selection cost (+20 pts)
Obelisk
- Gained+ additional selection cost (+30 pts)
Ophydian Destroyers
- Gained+ additional selection cost (+10 pts)
Seraptek Heavy Construct
- Gained+ additional selection cost (+30 pts)
Skorpekh Destroyers
- Gained+ additional selection cost (+10 pts)
Technomancer
- Gained+ additional selection cost (+10 pts)
Tesseract Vault
- Gained+ additional selection cost (+20 pts)
Tomb Blades
- Gained+ additional selection cost (+10 pts)
Transcendent C’tan
- Gained+ additional selection cost (+20 pts)
Triarch Stalker
- Gained+ additional selection cost (+10 pts)
Orks
Big Mek Dakkarig
- Gained+ additional selection cost (+10 pts)
Big Mek with Shokk Attack Gun
- Gained+ additional selection cost (+10 pts)
Breaka Boyz
- Gained+ additional selection cost (+10 pts)
Deff Dread
- Gained+ additional selection cost (+10 pts)
Flash Gitz
- Gained+ additional selection cost (+10 pts)
Gargantuan Squiggoth
- Gained+ additional selection cost (+50 pts)
Gorkanaut
- Gained+ additional selection cost (+20 pts)
Killa Kans
- Gained+ additional selection cost (+10 pts)
Lootas
- Gained+ additional selection cost (+10 pts)
Meganobz
- Gained+ additional selection cost (+20 pts)
Mek Gunz
- Gained+ additional selection cost (+10 pts)
Morkanaut
- Gained+ additional selection cost (+20 pts)
Nobz
- Gained+ additional selection cost (+10 pts)
Stompa
- Gained+ additional selection cost (+100 pts)
Tankbustas
- Gained+ additional selection cost (+10 pts)
Space Wolves
Fenrisian Wolves
- Gained+ additional selection cost (+5 pts)
Thunderwolf Cavalry
- Gained+ additional selection cost (+10 pts)
Venerable Dreadnought
- Gained+ additional selection cost (+10 pts)
Wolf Guard Headtakers
- Gained+ additional selection cost (+10 pts)
Wolf Guard Terminators
- Gained+ additional selection cost (+10 pts)
Wolf Scouts
- Gained+ additional selection cost (+10 pts)
Wulfen
- Gained+ additional selection cost (+10 pts)
Wulfen Dreadnought
- Gained+ additional selection cost (+10 pts)
Wulfen with Storm Shields
- Gained+ additional selection cost (+10 pts)
T’au Empire
AX-1-0 Tiger Shark
- Gained+ additional selection cost (+60 pts)
Broadside Battlesuits
- Gained+ additional selection cost (+20 pts)
Crisis Fireknife Battlesuits
- Gained+ additional selection cost (+10 pts)
Crisis Starscythe Battlesuits
- Gained+ additional selection cost (+10 pts)
Crisis Sunforge Battlesuits
- Gained+ additional selection cost (+10 pts)
Ghostkeel Battlesuit
- Gained+ additional selection cost (+10 pts)
Hammerhead Gunship
- Gained+ additional selection cost (+10 pts)
Kroot Farstalkers
- Gained+ additional selection cost (+10 pts)
Krootox Rampagers
- Gained+ additional selection cost (+10 pts)
Piranhas
- Gained+ additional selection cost (+10 pts)
Riptide Battlesuit
- Gained+ additional selection cost (+30 pts)
Stealth Battlesuits
- Gained+ additional selection cost (+10 pts)
Stormsurge
- Gained+ additional selection cost (+25 pts)
Ta’unar Supremacy Armour
- Gained+ additional selection cost (+100 pts)
Tiger Shark
- Gained+ additional selection cost (+50 pts)
Thousand Sons
Chaos Land Raider
- Gained+ additional selection cost (+20 pts)
Chaos Predator Annihilator
- Gained+ additional selection cost (+10 pts)
Chaos Predator Destructor
- Gained+ additional selection cost (+10 pts)
Chaos Vindicator
- Gained+ additional selection cost (+10 pts)
Daemon Prince of Tzeentch with Wings
- Gained+ additional selection cost (+10 pts)
Defiler
- Gained+ additional selection cost (+30 pts)
Forgefiend
- Gained+ additional selection cost (+10 pts)
Maulerfiend
- Gained+ additional selection cost (+10 pts)
Mutalith Vortex Beast
- Gained+ additional selection cost (+20 pts)
Rubric Marines
- Gained+ additional selection cost (+10 pts)
Scarab Occult Terminators
- Gained+ additional selection cost (+15 pts)
Sorcerer in Terminator Armour
- Gained+ additional selection cost (+10 pts)
Tyranids
Exocrine
- Gained+ additional selection cost (+10 pts)
Genestealers
- Gained+ additional selection cost (+10 pts)
Harridan
- Gained+ additional selection cost (+50 pts)
Haruspex
- Gained+ additional selection cost (+10 pts)
Hierophant
- Gained+ additional selection cost (+100 pts)
Hive Guard
- Gained+ additional selection cost (+10 pts)
Hyperadapted Raveners
- Gained+ additional selection cost (+10 pts)
Maleceptor
- Gained+ additional selection cost (+10 pts)
Neurolictor
- Gained+ additional selection cost (+10 pts)
Norn Assimilator
- Gained+ additional selection cost (+20 pts)
Norn Emissary
- Gained+ additional selection cost (+20 pts)
Pyrovores
- Gained+ additional selection cost (+10 pts)
Raveners
- Gained+ additional selection cost (+10 pts)
Screamer-Killer
- Gained+ additional selection cost (+10 pts)
Tyrannofex
- Gained+ additional selection cost (+10 pts)
World Eaters
Chaos Land Raider
- Gained+ additional selection cost (+20 pts)
Chaos Predator Annihilator
- Gained+ additional selection cost (+10 pts)
Chaos Predator Destructor
- Gained+ additional selection cost (+10 pts)
Chaos Terminators
- Gained+ additional selection cost (+10 pts)
Defiler
- Gained+ additional selection cost (+30 pts)
Eightbound
- Gained+ additional selection cost (+10 pts)
Exalted Eightbound
- Gained+ additional selection cost (+10 pts)
Forgefiend
- Gained+ additional selection cost (+15 pts)
Khorne Lord of Skulls
- Gained+ additional selection cost (+30 pts)
Maulerfiend
- Gained+ additional selection cost (+10 pts)
Data version 879
2026-06-19Faction changes across 5 factions.
Adeptus Astartes
Apothecary
- Updated"Support" ability
- Before
- … ■ ASSAULT SQUAD ■
BLADEGUARD VETERAN SQUAD ■CRUSADER SQUAD ■ DEATHWATCH … - After
- … ■ ASSAULT SQUAD ■ CRUSADER SQUAD ■ DEATHWATCH …
Captain
- Updatedleader options
Librarian in Phobos Armour
- Updatedleader options
Agents of the Imperium
Micromelta Rounds (enhancement)
- Gained+ Do Not Use status (cannot be taken manually; tied to a specific character)
Asuryani
Warlock Conclave
- Updatedleader options
Warlock Skyrunners
- Updatedleader options
Wave Serpent
- Updatedtransport
Guiding Presence (enhancement)
- Gained+ "Aeldari" keyword
- Lost− "Asuryani" keyword
Spirit Stone of Raelyth (enhancement)
- Gained+ "Aeldari" keyword
- Lost− "Asuryani" keyword
Heretic Astartes
Errata / FAQ
- UpdatedFAQWhen I select a unit as the target of the Fire Overwatch Stratagem, can that unit make a Dark Pact?
Codex: Chaos Space Marines, changed targets (removed: Fire Overwatch)
- Current
- Yes, as the unit is selected to shoot.
T’au Empire
Strike Swiftly (enhancement)
- Updateddescription
- Before
- … have the Scouts ability.
- After
- … have the Scouts ability. Until the end of the battle, all models in the selected units have the Scouts 6" ability.
Data version 875
2026-06-18Faction changes across 10 factions.
Adepta Sororitas
Ministorum Priest
- Updatedleader options
Adeptus Astartes
Judiciar
- Lost"Support" ability
- Removed
This model can be attached to the following units: ■ ASSAULT INTERCESSOR SQUAD ■ BLADEGUARD VETERAN SQUAD ■ INFERNUS SQUAD ■ INTERCESSOR SQUAD ■ STERNGUARD VETERAN SQUAD
Lieutenant
- Updatedleader options
Lieutenant in Phobos Armour
- Updatedleader options
Adeptus Custodes
Knight-Centura
- Lost"Support" ability
- Removed
This model can be attached to the following units: ■ PROSECUTORS ■ VIGILATORS ■ WITCHSEEKERS
Adeptus Mechanicus
Tech-Priest Enginseer
- Updatedleader options
Doctrina Imperatives (army rule)
- Updatedrules
- Before
- … unit have the [HEAVY]
ability.■ Improve the Ballistic … - After
- … unit have the [HEAVY] ability ■ Improve the Ballistic …
Astra Militarum
Cadian Recon Squad
- Updated"Lasgun" ranged weapon profile
BS/WS: null4+changed from BS/WS: null to 4+
Asuryani
Eldrad Ulthran
- Updatedleader options
Warlock Conclave
- Updatedleader options
Warlock Skyrunners
- Updatedleader options
Emperor’s Children
Lord Exultant
- Updatedleader options
Lord Kakophonist
- Updatedleader options
Heretic Astartes
Sorcerer
- Updatedleader options
Orks
Big Mek
- Updatedleader options
Big Mek in Mega Armour
- Updatedleader options
Big Mek with Shokk Attack Gun
- Updatedleader options
Bigboss
- Lost"Support" ability
- Removed
This model can be attached to the following units: ■ BOYZ ■ BREAKA BOYZ ■ NOBZ
Mek
- Lost"Support" ability
- Removed
This model can be attached to the following units: ■ BOYZ ■ FLASH GITZ ■ MEK GUNZ ■ NOBZ ■ TANKBUSTAS
Painboss
- Lost"Support" ability
- Removed
This model can be attached to the following units: ■ BEAST SNAGGA BOYZ ■ SQUIGHOG BOYZ
Painboy
- Updated"Support" ability
- Before
- … ■ BURNA BOYZ ■
FLASH GITZ ■LOOTAS ■ NOBZ ■ TANKBUSTAS - After
- … ■ BURNA BOYZ ■ LOOTAS ■ NOBZ ■ TANKBUSTAS
Weirdboy
- Lost"Support" ability
- Removed
This model can be attached to the following units: ■ BEAST SNAGGA BOYZ ■ BOYZ
Extra Platin’ (enhancement)
- Gained+ "Orks" keyword
- Lost− "Wartrakk" keyword
- Lost− "'Ardmob" keyword
Rallying War Cry (enhancement)
- Gained+ "Orks" keyword
- Lost− "'Ardmob" keyword
- Lost− "Warboss" keyword
T’au Empire
Ethereal
- Lost"Support" ability
- Removed
This model can be attached to the following units: ■ BREACHER TEAM ■ STRIKE TEAM
Kroot Flesh Shaper
- Lost"Support" ability
- Removed
This model can be attached to the following units: ■ KROOT CARNIVORES ■ KROOT FARSTALKERS
Kroot Trail Shaper
- Lost"Support" ability
- Removed
This model can be attached to the following units: ■ KROOT CARNIVORES ■ KROOT FARSTALKERS
Data version 867
2026-06-17Faction changes across 29 factions.
Adepta Sororitas
Aestred Thurga and Agathae Dolan
- Added+ datasheet
Arco-flagellants
- Added+ datasheet
Battle Sisters Squad
- Added+ datasheet
Canoness
- Added+ datasheet
Canoness with Jump Pack
- Added+ datasheet
Castigator
- Added+ datasheet
Celestian Insidiants
- Added+ datasheet
Celestian Sacresants
- Added+ datasheet
Daemonifuge
- Added+ datasheet
Dialogus
- Added+ datasheet
Dogmata
- Added+ datasheet
Dominion Squad
- Added+ datasheet
Exorcist
- Added+ datasheet
Hospitaller
- Added+ datasheet
Imagifier
- Added+ datasheet
Immolator
- Added+ datasheet
Intranzia Fraye
- Added+ datasheet
Junith Eruita
- Added+ datasheet
Ministorum Priest
- Added+ datasheet
Mortifiers
- Added+ datasheet
Morvenn Vahl
- Added+ datasheet
Palatine
- Added+ datasheet
Paragon Warsuits
- Added+ datasheet
Penitent Engines
- Added+ datasheet
Repentia Squad
- Added+ datasheet
Retributor Squad
- Added+ datasheet
Saint Celestine
- Added+ datasheet
Sanctifiers
- Added+ datasheet
Seraphim Squad
- Added+ datasheet
Sisters Novitiate Squad
- Added+ datasheet
Sororitas Rhino
- Added+ datasheet
Triumph of Saint Katherine
- Added+ datasheet
Zephyrim Squad
- Added+ datasheet
Acts of Faith (army rule)
- Addedarmy rule
- Added
- If your Army Faction is ADEPTA SORORITAS, each unit from your army with this ability can perform one Act of Faith per phase. This is done using Miracle dice. Gaining Miracle Dice If your Army Faction is ADEPTA SORORITAS, you gain 1 Miracle dice: ■ At the start of each battle round. ■ Each time an ADEPTA SORORITAS unit from your army is destroyed. Each time you gain a Miracle dice, roll one D6. The number you roll is the value of that Miracle dice. This value cannot be changed or re‐rolled, unless a rule specifically states otherwise. Keep your Miracle dice to one side – this is your Miracle dice pool. Performing an Act of Faith Before making a dice roll for a model or unit from your army with the Acts of Faith ability, if you have one or more dice in your Miracle dice pool, that unit can perform an Act of Faith. If it does, select one of the dice from your Miracle dice pool to substitute that dice roll (if a roll involves more than one dice, e.g. a Charge roll or Battle-shock test, only a single dice can be substituted). The dice that is being substituted is not rolled; instead, the value of the selected Miracle dice is used as if it had been rolled (this counts as an unmodified dice roll of that value for all rules purposes). Each Miracle dice can only be selected for substitution once. Once all Miracle dice substitutions have been made, remove the chosen Miracle dice from your Miracle dice pool, and roll all remaining, unsubstituted dice that are apart of the dice roll. You can use Miracle dice when a unit performs an Act of Faith for any of the following types of dice roll: ■ Advance roll ■ Battle-shock test ■ Charge roll ■ Damage roll ■ Hit roll ■ Saving throw ■ Wound roll *Example: Instead of rolling 2D6 to take a Battle-shock test for a unit, you could use one dice from your Miracle dice pool. If the value of that dice was 4, the unit’s Battle-shock test would be determined by rolling one D6 and adding 4 to it (i.e. it would be D6+4).*
Penitent Host, Hallowed Martyrs, Chorus of Condemnation, Sanctified Orators, Sanctuary Guardians, Bringers of Flame, Champions of Faith, Sacred Champions, Army of Faith (detachment)
- Added+ with 39 stratagems and 27 enhancements
Adeptus Astartes
Adrax Agatone
- Added+ datasheet
Aethon Shaan
- Added+ datasheet
Aggressor Squad
- Added+ datasheet
Ancient
- Added+ datasheet
Ancient in Terminator Armour
- Added+ datasheet
Apothecary
- Added+ datasheet
Apothecary Biologis
- Added+ datasheet
Assault Intercessor Squad
- Added+ datasheet
Assault Intercessors with Jump Packs
- Added+ datasheet
Astraeus
- Added+ datasheet
Ballistus Dreadnought
- Added+ datasheet
Bladeguard Ancient
- Added+ datasheet
Bladeguard Veteran Squad
- Added+ datasheet
Brutalis Dreadnought
- Added+ datasheet
Caanok Var
- Added+ datasheet
Captain
- Added+ datasheet
Captain in Gravis Armour
- Added+ datasheet
Captain in Phobos Armour
- Added+ datasheet
Captain in Terminator Armour
- Added+ datasheet
Captain Titus
- Added+ datasheet
Captain with Jump Pack
- Added+ datasheet
Cato Sicarius
- Added+ datasheet
Centurion Assault Squad
- Added+ datasheet
Centurion Devastator Squad
- Added+ datasheet
Chaplain
- Added+ datasheet
Chaplain in Terminator Armour
- Added+ datasheet
Chaplain on Bike
- Added+ datasheet
Chaplain with Jump Pack
- Added+ datasheet
Chief Librarian Tigurius
- Added+ datasheet
Company Heroes
- Added+ datasheet
Darnath Lysander
- Added+ datasheet
Desolation Squad
- Added+ datasheet
Devastator Squad
- Added+ datasheet
Dreadnought
- Added+ datasheet
Drop Pod
- Added+ datasheet
Eliminator Squad
- Added+ datasheet
Eradicator Squad
- Added+ datasheet
Eradicator Squad with Heavy Bolters
- Added+ datasheet
Firestrike Servo-turrets
- Added+ datasheet
Gladiator Lancer
- Added+ datasheet
Gladiator Reaper
- Added+ datasheet
Gladiator Valiant
- Added+ datasheet
Hammerfall Bunker
- Added+ datasheet
Heavy Intercessor Squad
- Added+ datasheet
Hellblaster Squad
- Added+ datasheet
Impulsor
- Added+ datasheet
Inceptor Squad
- Added+ datasheet
Incursor Squad
- Added+ datasheet
Infernus Squad
- Added+ datasheet
Infiltrator Squad
- Added+ datasheet
Intercessor Squad
- Added+ datasheet
Invader ATV
- Added+ datasheet
Invictor Tactical Warsuit
- Added+ datasheet
Iron Father Feirros
- Added+ datasheet
Judiciar
- Added+ datasheet
Kayvaan Shrike
- Added+ datasheet
Kor’sarro Khan
- Added+ datasheet
Land Raider
- Added+ datasheet
Land Raider Crusader
- Added+ datasheet
Land Raider Redeemer
- Added+ datasheet
Land Speeder
- Added+ datasheet
Librarian
- Added+ datasheet
Librarian in Phobos Armour
- Added+ datasheet
Librarian in Terminator Armour
- Added+ datasheet
Lieutenant
- Added+ datasheet
Lieutenant in Phobos Armour
- Added+ datasheet
Lieutenant in Reiver Armour
- Added+ datasheet
Lieutenant with Combi-weapon
- Added+ datasheet
Marneus Calgar in Armour of Antilochus
- Added+ datasheet
Outrider Squad
- Added+ datasheet
Pedro Kantor
- Added+ datasheet
Predator Annihilator
- Added+ datasheet
Predator Destructor
- Added+ datasheet
Razorback
- Added+ datasheet
Redemptor Dreadnought
- Added+ datasheet
Reiver Squad
- Added+ datasheet
Repulsor
- Added+ datasheet
Repulsor Executioner
- Added+ datasheet
Rhino
- Added+ datasheet
Roboute Guilliman
- Added+ datasheet
Scout Squad
- Added+ datasheet
Sternguard Veteran Squad
- Added+ datasheet
Storm Speeder Hailstrike
- Added+ datasheet
Storm Speeder Hammerstrike
- Added+ datasheet
Storm Speeder Thunderstrike
- Added+ datasheet
Stormhawk Interceptor
- Added+ datasheet
Stormraven Gunship
- Added+ datasheet
Stormtalon Gunship
- Added+ datasheet
Suboden Khan
- Added+ datasheet
Suppressor Squad
- Added+ datasheet
Tactical Squad
- Added+ datasheet
Techmarine
- Added+ datasheet
Terminator Assault Squad
- Added+ datasheet
Terminator Squad
- Added+ datasheet
Thunderhawk Gunship
- Added+ datasheet
Tor Garadon
- Added+ datasheet
Uriel Ventris
- Added+ datasheet
Vanguard Veteran Squad with Jump Packs
- Added+ datasheet
Victrix Honour Guard
- Added+ datasheet
Vindicator
- Added+ datasheet
Vulkan He’stan
- Added+ datasheet
Wardens of Ultramar
- Added+ datasheet
Whirlwind
- Added+ datasheet
Oath of Moment (army rule)
- Addedarmy rule
- Added
- If your Army Faction is ADEPTUS ASTARTES, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can re-roll the Hit roll. ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the BLACK TEMPLARS, BLOOD ANGELS, DARK ANGELS, DEATHWATCH or SPACE WOLVES keywords, add 1 to the Wound roll as well.
Space Marine Chapters (army rule)
- Addedarmy rule
- Added
- ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Marneus Calgar has both the ADEPTUS ASTARTES and ULTRAMARINES Faction keywords, and is therefore from the Ultramarines Chapter. ■ You cannot include units from more than one Chapter in your army. ■ If your army includes one or more BLACK TEMPLARS units, it cannot include any ADEPTUS ASTARTES PSYKER models, and cannot include any of the following models that do not have the Black Templars keyword: GLADIATOR LANCER; GLADIATOR REAPER; GLADIATOR VALIANT; IMPULSOR; REPULSOR; REPULSOR EXECUTIONER. ■ If your army includes one or more SPACE WOLVES units, it cannot include any of the following units: APOTHECARY; DEVASTATOR SQUAD; TACTICAL SQUAD. DEATHWATCH ■ Your army can include ADEPTUS ASTARTES DEATHWATCH units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter. ■ With the exception of KILL TEAM CASSIUS (see *Legends: Agents of the Imperium*), your army cannot include any AGENTS OF THE IMPERIUM DEATHWATCH units. ■ Your army cannot include any of the following units: ASSAULT SQUAD; ASSAULT SQUAD WITH JUMP PACKS; ATTACK BIKE SQUAD; DEVASTATOR SQUAD; LAND SPEEDER STORM; RELIC TERMINATOR SQUAD; SCOUT BIKE SQUAD; SCOUT SQUAD; SCOUT SNIPER SQUAD; TACTICAL SQUAD; TERMINATOR ASSAULT SQUAD; TERMINATOR SQUAD.
1st Company Task Force, Gladius Task Force, Stormlance Task Force, Blade of Ultramar, Hammer of Avernii, Armoured Speartip, Spearpoint Task Force, Ceramite Sentinels, Emperor’s Shield, Vanguard Spearhead, Librarius Conclave, Forgefather’s Seekers, Headhunter Task Force, Fulguris Task Force, Bastion Task Force, Subversion Assets, Shadowmark Talon, Assault Force, Orbital Assault Force, Anvil Siege Force, Reclamation Force, Firestorm Assault Force, Ironstorm Spearhead (detachment)
- Added+ with 103 stratagems and 83 enhancements
Adeptus Custodes
Agamatus Custodians
- Added+ datasheet
Aleya
- Added+ datasheet
Allarus Custodians
- Added+ datasheet
Anathema Psykana Rhino
- Added+ datasheet
Aquilon Custodians
- Added+ datasheet
Ares Gunship
- Added+ datasheet
Blade Champion
- Added+ datasheet
Caladius Grav-tank
- Added+ datasheet
Contemptor-Achillus Dreadnought
- Added+ datasheet
Contemptor-Galatus Dreadnought
- Added+ datasheet
Coronus Grav-carrier
- Added+ datasheet
Custodian Guard
- Added+ datasheet
Custodian Guard with Adrasite and Pyrithite Spears
- Added+ datasheet
Custodian Wardens
- Added+ datasheet
Knight-Centura
- Added+ datasheet
Orion Assault Dropship
- Added+ datasheet
Pallas Grav-attack
- Added+ datasheet
Prosecutors
- Added+ datasheet
Sagittarum Custodians
- Added+ datasheet
Shield-Captain
- Added+ datasheet
Shield-Captain in Allarus Terminator Armour
- Added+ datasheet
Shield-Captain on Dawneagle Jetbike
- Added+ datasheet
Telemon Heavy Dreadnought
- Added+ datasheet
Trajann Valoris
- Added+ datasheet
Valerian
- Added+ datasheet
Venatari Custodians
- Added+ datasheet
Venerable Contemptor Dreadnought
- Added+ datasheet
Venerable Land Raider
- Added+ datasheet
Vertus Praetors
- Added+ datasheet
Vigilators
- Added+ datasheet
Witchseekers
- Added+ datasheet
Martial Ka’tah (army rule)
- Addedarmy rule
- Added
- Each time a unit from your army with this ability is selected to fight, select one of the Ka’tah Stances below. Until that unit has finished making its attacks, the selected Stance is active for it and it gains the relevant ability: Dacatari Stance Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability. Rendax Stance Melee weapons equipped by models in this unit have the [LETHAL HITS] ability.
Lions of the Emperor, Auric Champions, Solar Spearhead, Might of the Moritoi, Silent Hunters, Shield Host, Tharanatoi Hammerblow, Tristraen’s Gilded Blades, Null Maiden Vigil, Talons of the Emperor (detachment)
- Added+ with 47 stratagems and 32 enhancements
Adeptus Mechanicus
Archaeopter Fusilave
- Added+ datasheet
Archaeopter Stratoraptor
- Added+ datasheet
Archaeopter Transvector
- Added+ datasheet
Belisarius Cawl
- Added+ datasheet
Corpuscarii Electro-Priests
- Added+ datasheet
Cybernetica Datasmith
- Added+ datasheet
Fulgurite Electro-Priests
- Added+ datasheet
Hastarii Exterminators
- Added+ datasheet
Hastarii Fusiliers
- Added+ datasheet
Ironstrider Ballistarii
- Added+ datasheet
Kastelan Robots
- Added+ datasheet
Kataphron Breachers
- Added+ datasheet
Kataphron Destroyers
- Added+ datasheet
Onager Dunecrawler
- Added+ datasheet
Pteraxii Skystalkers
- Added+ datasheet
Pteraxii Sterylizors
- Added+ datasheet
Serberys Raiders
- Added+ datasheet
Serberys Sulphurhounds
- Added+ datasheet
Servitor Battleclade
- Added+ datasheet
Sicarian Infiltrators
- Added+ datasheet
Sicarian Ruststalkers
- Added+ datasheet
Skitarii Marshal
- Added+ datasheet
Skitarii Rangers
- Added+ datasheet
Skitarii Vanguard
- Added+ datasheet
Skorpius Disintegrator
- Added+ datasheet
Skorpius Dunerider
- Added+ datasheet
Sydonian Dragoons with Radium Jezzails
- Added+ datasheet
Sydonian Dragoons with Taser Lances
- Added+ datasheet
Sydonian Skatros
- Added+ datasheet
Tech-Priest Dominus
- Added+ datasheet
Tech-Priest Enginseer
- Added+ datasheet
Tech-Priest Manipulus
- Added+ datasheet
Technoarcheologist
- Added+ datasheet
Thulia Ghuld
- Added+ datasheet
Doctrina Imperatives (army rule)
- Addedarmy rule
- Added
- At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below. PROTECTOR IMPERATIVE ■ Ranged weapons equipped by models in this unit have the [HEAVY] ability. ■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1. ■ Each time a melee attack targets this unit, if this unit has the BATTLELINE keyword and/or it is within 6" of one or more friendly ADEPTUS MECHANICUS BATTLELINE units, subtract 1 from the Hit roll. CONQUEROR IMPERATIVE ■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability. ■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1. ■ Each time a model in this unit makes an attack, if this unit has the BATTLELINE keyword and/or it is within 6" of one or more friendly ADEPTUS MECHANICUS BATTLELINE units, improve the Armour Penetration characteristic of that attack by 1.
Purge Corps Deltic-9, Haloscreed Battle Clade, Luminen Auto-Choir, Lords of the Forge, Cohort Cybernetica, Skitarii Hunter Cohort, Data-psalm Conclave, Cohort Acquisitus, Explorator Maniple, Rad-Zone Corps, Eradication Cohort (detachment)
- Added+ with 54 stratagems and 36 enhancements
Adeptus Titanicus
Reaver Titan
- Added+ datasheet
Warbringer Nemesis Titan
- Added+ datasheet
Warhound Titan
- Added+ datasheet
Warlord Titan
- Added+ datasheet
Agents of the Imperium
Aquila Kill Team
- Added+ datasheet
Callidus Assassin
- Added+ datasheet
Corvus Blackstar
- Added+ datasheet
Culexus Assassin
- Added+ datasheet
Deathwatch Kill Team
- Added+ datasheet
Eversor Assassin
- Added+ datasheet
Exaction Squad
- Added+ datasheet
Grey Knights Terminator Squad
- Added+ datasheet
Imperial Navy Breachers
- Added+ datasheet
Imperial Rhino
- Added+ datasheet
Inquisitor
- Added+ datasheet
Inquisitor Coteaz
- Added+ datasheet
Inquisitor Draxus
- Added+ datasheet
Inquisitor Greyfax
- Added+ datasheet
Inquisitor Kroyle
- Added+ datasheet
Inquisitorial Agents
- Added+ datasheet
Inquisitorial Chimera
- Added+ datasheet
Ministorum Priest
- Added+ datasheet
Navigator
- Added+ datasheet
Rogue Trader Entourage
- Added+ datasheet
Sanctifiers
- Added+ datasheet
Sisters of Battle Immolator
- Added+ datasheet
Sisters of Battle Squad
- Added+ datasheet
Subductor Squad
- Added+ datasheet
Vigilant Squad
- Added+ datasheet
Vindicare Assassin
- Added+ datasheet
Voidsmen-at-Arms
- Added+ datasheet
Watch Captain Artemis
- Added+ datasheet
Watch Master
- Added+ datasheet
Assigned Agents (army rule)
- Addedarmy rule
- Added
- If your Army Faction is AGENTS OF THE IMPERIUM, then in the Select Detachment Rules step, you can select one of the available Detachments from this publication as normal. If your Army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below. - Note that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round.
Imperialis Fleet, Ordo Hereticus, Purgation Force, Inquisitor’s Hand, Veiled Blade Elimination Force, Ordo Xenos, Alien Hunters, Ordo Malleus, Daemon Hunters (detachment)
- Added+ with 33 stratagems and 22 enhancements
Astra Militarum
Aegis Defence Line
- Added+ datasheet
Armoured Sentinels
- Added+ datasheet
Artillery Team
- Added+ datasheet
Attilan Rough Riders
- Added+ datasheet
Avenger Strike Fighter
- Added+ datasheet
Baneblade
- Added+ datasheet
Banehammer
- Added+ datasheet
Banesword
- Added+ datasheet
Basilisk
- Added+ datasheet
Bullgryn Squad
- Added+ datasheet
Cadian Castellan
- Added+ datasheet
Cadian Command Squad
- Added+ datasheet
Cadian Heavy Weapons Squad
- Added+ datasheet
Cadian Recon Squad
- Added+ datasheet
Cadian Shock Troops
- Added+ datasheet
Catachan Command Squad
- Added+ datasheet
Catachan Heavy Weapons Squad
- Added+ datasheet
Catachan Jungle Fighters
- Added+ datasheet
Centaur RSV
- Added+ datasheet
Chimera
- Added+ datasheet
Commissar
- Added+ datasheet
Commissar Graves
- Added+ datasheet
Commissar Graves on Foot
- Added+ datasheet
Commissar Yarrick
- Added+ datasheet
Cyclops Demolition Vehicle
- Added+ datasheet
Death Korps of Krieg
- Added+ datasheet
Death Riders
- Added+ datasheet
Deathstrike
- Added+ datasheet
Doomhammer
- Added+ datasheet
Field Ordnance Battery
- Added+ datasheet
Gaunt’s Ghosts
- Added+ datasheet
Hellhammer
- Added+ datasheet
Hellhound
- Added+ datasheet
Hippogriff AFV
- Added+ datasheet
Hydra
- Added+ datasheet
Kasrkin
- Added+ datasheet
Krieg Combat Engineers
- Added+ datasheet
Krieg Command Squad
- Added+ datasheet
Krieg Heavy Weapons Squad
- Added+ datasheet
Leman Russ Battle Tank
- Added+ datasheet
Leman Russ Commander
- Added+ datasheet
Leman Russ Demolisher
- Added+ datasheet
Leman Russ Eradicator
- Added+ datasheet
Leman Russ Executioner
- Added+ datasheet
Leman Russ Exterminator
- Added+ datasheet
Leman Russ Punisher
- Added+ datasheet
Leman Russ Vanquisher
- Added+ datasheet
Lord Marshal Dreir
- Added+ datasheet
Lord Solar Leontus
- Added+ datasheet
Manticore
- Added+ datasheet
Militarum Tempestus Command Squad
- Added+ datasheet
Ministorum Priest
- Added+ datasheet
Nork Deddog
- Added+ datasheet
Ogryn Bodyguard
- Added+ datasheet
Ogryn Squad
- Added+ datasheet
Primaris Psyker
- Added+ datasheet
Ratlings
- Added+ datasheet
Rogal Dorn Battle Tank
- Added+ datasheet
Rogal Dorn Commander
- Added+ datasheet
Scout Sentinels
- Added+ datasheet
Shadowsword
- Added+ datasheet
Sly Marbo
- Added+ datasheet
Stormlord
- Added+ datasheet
Stormsword
- Added+ datasheet
Taurox
- Added+ datasheet
Taurox Prime
- Added+ datasheet
Tech-Priest Enginseer
- Added+ datasheet
Tempestus Aquilons
- Added+ datasheet
Tempestus Scions
- Added+ datasheet
Ursula Creed
- Added+ datasheet
Valkyrie
- Added+ datasheet
Wyvern
- Added+ datasheet
Voice of Command (army rule)
- Addedarmy rule
- Added
- If your Army Faction is ASTRA MILITARUM, OFFICER with this ability can issue Orders. Each OFFICER datasheet will specify how many Orders it can issue in a battle round and which units are eligible to receive those Orders. Each time an OFFICER model issues an Order, select one of the Orders below, then select one eligible friendly unit within 6" of that OFFICER model to issue it to. OFFICER models can issue Orders in your Command phase and at the end of a phase in which they disembarked from a TRANSPORT or were set up on the battlefield. Until the start of your next Command phase, the unit you selected is affected by that Order. Unless otherwise stated, a unit can only be affected by one Order at a time (any Order subsequently issued to that unit replaces the current one). Orders cannot be issued to Battle-shocked units, and if a unit being affected by an Order becomes Battle-shocked, that Order ceases to affect that unit. Only ASTRA MILITARUM models gain the benefit of an Order issued to their unit. MOVE! MOVE! MOVE! Add 3" to the Move characteristic of models in this unit. FIX BAYONETS! Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1. TAKE AIM! Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1. FIRST RANK, FIRE! SECOND RANK, FIRE! Improve the Attacks characteristic of Rapid Fire weapons equipped by models in this unit by 1. TAKE COVER! Improve the Save characteristic of models in this unit by 1 (this cannot improve a model’s Save to better than 3+). DUTY AND HONOUR! Improve the Leadership and Objective Control characteristics of models in this unit by 1.
Drayden’s Lance, Armoured Infantry, Recon Element, Hammer of the Emperor, Steel Hammer, Combined Arms, Abhuman Auxiliaries, Designation Force, Grizzled Company, Bridgehead Strike, Mechanised Assault, Siege Regiment (detachment)
- Added+ with 60 stratagems and 39 enhancements
Asuryani
Asurmen
- Added+ datasheet
Autarch
- Added+ datasheet
Autarch Wayleaper
- Added+ datasheet
Avatar of Khaine
- Added+ datasheet
Baharroth
- Added+ datasheet
Corsair Skyreavers
- Added+ datasheet
Corsair Voidreavers
- Added+ datasheet
Corsair Voidscarred
- Added+ datasheet
Crimson Hunter
- Added+ datasheet
D-cannon Platform
- Added+ datasheet
Dark Reapers
- Added+ datasheet
Death Jester
- Added+ datasheet
Dire Avengers
- Added+ datasheet
Eldrad Ulthran
- Added+ datasheet
Falcon
- Added+ datasheet
Farseer
- Added+ datasheet
Farseer Skyrunner
- Added+ datasheet
Fire Dragons
- Added+ datasheet
Fire Prism
- Added+ datasheet
Fuegan
- Added+ datasheet
Guardian Defenders
- Added+ datasheet
Hemlock Wraithfighter
- Added+ datasheet
Howling Banshees
- Added+ datasheet
Jain Zar
- Added+ datasheet
Kharseth
- Added+ datasheet
Lhykhis
- Added+ datasheet
Maugan Ra
- Added+ datasheet
Night Spinner
- Added+ datasheet
Phantom Titan
- Added+ datasheet
Prince Yriel
- Added+ datasheet
Rangers
- Added+ datasheet
Revenant Titan
- Added+ datasheet
Shadow Weaver Platform
- Added+ datasheet
Shadowseer
- Added+ datasheet
Shining Spears
- Added+ datasheet
Shroud Runners
- Added+ datasheet
Skyweavers
- Added+ datasheet
Solitaire
- Added+ datasheet
Spiritseer
- Added+ datasheet
Starfangs
- Added+ datasheet
Starweaver
- Added+ datasheet
Storm Guardians
- Added+ datasheet
Striking Scorpions
- Added+ datasheet
Swooping Hawks
- Added+ datasheet
The Visarch
- Added+ datasheet
The Yncarne
- Added+ datasheet
Troupe
- Added+ datasheet
Troupe Master
- Added+ datasheet
Vibro Cannon Platform
- Added+ datasheet
Voidweaver
- Added+ datasheet
Vyper
- Added+ datasheet
War Walkers
- Added+ datasheet
Warlock
- Added+ datasheet
Warlock Conclave
- Added+ datasheet
Warlock Skyrunners
- Added+ datasheet
Warp Spiders
- Added+ datasheet
Wave Serpent
- Added+ datasheet
Windriders
- Added+ datasheet
Wraithblades
- Added+ datasheet
Wraithguard
- Added+ datasheet
Wraithknight
- Added+ datasheet
Wraithknight with Ghostglaive
- Added+ datasheet
Wraithlord
- Added+ datasheet
Ynnari Archon
- Added+ datasheet
Ynnari Incubi
- Added+ datasheet
Ynnari Kabalite Warriors
- Added+ datasheet
Ynnari Raider
- Added+ datasheet
Ynnari Reavers
- Added+ datasheet
Ynnari Succubus
- Added+ datasheet
Ynnari Venom
- Added+ datasheet
Ynnari Wyches
- Added+ datasheet
Yvraine
- Added+ datasheet
Battle Focus (army rule)
- Addedarmy rule
- Added
- If your Army Faction is ASURYANI, at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown in the table below. - Each time one of the triggers shown in the Agile Manoeuvres section below occurs, you can spend one Battle Focus token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent Battle Focus tokens are lost. Agile Manoeuvres
Ghosts of the Webway, Windrider Host, Serpent’s Brood, Fateful Performance, Spirit Conclave, Twilight Flickers, Devoted of Ynnead, Guardian Battlehost, Corsair Coterie, Eldritch Raiders, Path of the Outcast, Armoured Warhost, Seer Council, Warhost, Aspect Host (detachment)
- Added+ with 74 stratagems and 51 enhancements
Black Templars
Castellan
- Added+ datasheet
Chaplain Grimaldus
- Added+ datasheet
Crusade Ancient
- Added+ datasheet
Crusader Squad
- Added+ datasheet
Emperor’s Champion
- Added+ datasheet
Execrator
- Added+ datasheet
Gladiator Lancer
- Added+ datasheet
Gladiator Reaper
- Added+ datasheet
Gladiator Valiant
- Added+ datasheet
High Marshal Helbrecht
- Added+ datasheet
Impulsor
- Added+ datasheet
Land Raider Crusader
- Added+ datasheet
Marshal
- Added+ datasheet
Repulsor
- Added+ datasheet
Repulsor Executioner
- Added+ datasheet
Sternguard Veteran Squad
- Added+ datasheet
Sword Brethren Squad
- Added+ datasheet
Terminator Squad
- Added+ datasheet
Heirs of Sigismund (army rule)
- Addedarmy rule
- Added
- ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, High Marshal Helbrecht has both the ADEPTUS ASTARTES and BLACK TEMPLARS Faction keywords, and is therefore from the Black Templars Chapter. ■ You cannot include units from more than one Chapter in your army. ■ If your army includes one or more units from the Black Templars Chapter or you are using one of the Detachments found on the following pages: □ ADEPTUS ASTARTES units from your army lose the Oath of Moment army rule (if they have it), and it is replaced with the Templar Vows army rule. □ You cannot use the 1st Company Task Force Detachment (see *Codex: Space Marines).* □ Your army cannot include any ADEPTUS ASTARTES PSYKER models. □ Your army cannot include the following datasheets from *Codex: Space Marines:* Gladiator Lancer; Gladiator Reaper; Gladiator Valiant; Impulsor; Land Raider Crusader; Repulsor; Repulsor Executioner; Sternguard Veteran Squad; Terminator Squad.
Space Marine Chapters (army rule)
- Addedarmy rule
- Added
- ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Marneus Calgar has both the ADEPTUS ASTARTES and ULTRAMARINES Faction keywords, and is therefore from the Ultramarines Chapter. ■ You cannot include units from more than one Chapter in your army. ■ If your army includes one or more BLACK TEMPLARS units, it cannot include any ADEPTUS ASTARTES PSYKER models, and cannot include any of the following models that do not have the Black Templars keyword: GLADIATOR LANCER; GLADIATOR REAPER; GLADIATOR VALIANT; IMPULSOR; REPULSOR; REPULSOR EXECUTIONER. ■ If your army includes one or more SPACE WOLVES units, it cannot include any of the following units: APOTHECARY; DEVASTATOR SQUAD; TACTICAL SQUAD. DEATHWATCH ■ Your army can include ADEPTUS ASTARTES DEATHWATCH units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter. ■ With the exception of KILL TEAM CASSIUS (see *Legends: Agents of the Imperium*), your army cannot include any AGENTS OF THE IMPERIUM DEATHWATCH units. ■ Your army cannot include any of the following units: ASSAULT SQUAD; ASSAULT SQUAD WITH JUMP PACKS; ATTACK BIKE SQUAD; DEVASTATOR SQUAD; LAND SPEEDER STORM; RELIC TERMINATOR SQUAD; SCOUT BIKE SQUAD; SCOUT SQUAD; SCOUT SNIPER SQUAD; TACTICAL SQUAD; TERMINATOR ASSAULT SQUAD; TERMINATOR SQUAD.
Templar Vows (army rule)
- Addedarmy rule
- Added
- If your Army Faction is ADEPTUS ASTARTES, at the start of the first battle round, select one of the following Vows to be active for ADEPTUS ASTARTES units from your army. While a Vow is active for a unit from your army, that unit has the associated ability shown below. Abhor the Witch, Destroy the Witch This unit’s melee attacks that target a PSYKER unit have [PRECISION]. When this unit declares a charge, If an enemy PSYKER unit is within 12" of this unit, you can use this part of this ability. If you do: This unit can re-roll that charge roll. This unit must end that charge move engaged with one or more of those enemy PSYKER units. Accept any Challenge, no Matter the Odds Each time a model in this unit makes a melee attack, if the Strength characteristic of that attack is less than or equal to the Toughness characteristic of the target, add 1 to the Wound roll. Suffer Not the Unclean to Live This unit is eligible to declare a charge in a turn in which it Fell Back, and each time a model in this unit makes a Pile-in or Consolidation move, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the closest enemy unit. Uphold the Honour of the Emperor If this unit has the INFANTRY keyword: ■ At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase. ■ If the mission you are playing features Actions, this unit is eligible to start to perform an Action in a turn in which it Advanced.
The Living Miracle, Companions of Vehemence, Wrathful Procession, Vindication Task Force, Marshal's Household, Godhammer Assault Force, Vow-Sworn of Vedrenn (detachment)
- Added+ with 27 stratagems and 19 enhancements
Blood Angels
Astorath
- Added+ datasheet
Baal Predator
- Added+ datasheet
Blood Angels Captain
- Added+ datasheet
Chief Librarian Mephiston
- Added+ datasheet
Commander Dante
- Added+ datasheet
Death Company Captain
- Added+ datasheet
Death Company Captain with Jump Pack
- Added+ datasheet
Death Company Dreadnought
- Added+ datasheet
Death Company Marines
- Added+ datasheet
Death Company Marines with Bolt Rifles
- Added+ datasheet
Death Company Marines with Jump Packs
- Added+ datasheet
Lemartes
- Added+ datasheet
Sanguinary Guard
- Added+ datasheet
Sanguinary Priest
- Added+ datasheet
The Sanguinor
- Added+ datasheet
Oath of Moment (army rule)
- Addedarmy rule
- Added
- This ability is described in full on the Army Rules page of *Codex: Space Marines*.
Space Marine Chapters (army rule)
- Addedarmy rule
- Added
- ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Marneus Calgar has both the ADEPTUS ASTARTES and ULTRAMARINES Faction keywords, and is therefore from the Ultramarines Chapter. ■ You cannot include units from more than one Chapter in your army. ■ If your army includes one or more BLACK TEMPLARS units, it cannot include any ADEPTUS ASTARTES PSYKER models, and cannot include any of the following models that do not have the Black Templars keyword: GLADIATOR LANCER; GLADIATOR REAPER; GLADIATOR VALIANT; IMPULSOR; REPULSOR; REPULSOR EXECUTIONER. ■ If your army includes one or more SPACE WOLVES units, it cannot include any of the following units: APOTHECARY; DEVASTATOR SQUAD; TACTICAL SQUAD. DEATHWATCH ■ Your army can include ADEPTUS ASTARTES DEATHWATCH units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter. ■ With the exception of KILL TEAM CASSIUS (see *Legends: Agents of the Imperium*), your army cannot include any AGENTS OF THE IMPERIUM DEATHWATCH units. ■ Your army cannot include any of the following units: ASSAULT SQUAD; ASSAULT SQUAD WITH JUMP PACKS; ATTACK BIKE SQUAD; DEVASTATOR SQUAD; LAND SPEEDER STORM; RELIC TERMINATOR SQUAD; SCOUT BIKE SQUAD; SCOUT SQUAD; SCOUT SNIPER SQUAD; TACTICAL SQUAD; TERMINATOR ASSAULT SQUAD; TERMINATOR SQUAD.
The Sons of Sanguinius (army rule)
- Addedarmy rule
- Added
- ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Lemartes has both the ADEPTUS ASTARTES and BLOOD ANGELS Faction keywords, and is therefore from the Blood Angels Chapter. ■ You cannot include units from more than one Chapter in your army. *Designer’s Note: The rules presented in this section assume that the* ADEPTUS ASTARTES *units in your army are from the Blood Angels Chapter, but they can also be used to represent any Blood Angels successor Chapter, such as one described in the background section of this book, or even one of your own invention. However, players who wish to faithfully recreate the Blood Angels Chapter on the tabletop should only include* BLOOD ANGELS EPIC HEROES *if their collection is intended to represent the First Founding Chapter itself; Mephiston is the Chief Librarian of the Blood Angels, for example, and not of any of their successors.*
The Lost Brethren, Angelic Inheritors, Sanguinary Spearhead, Liberator Assault Group, Legacy of Grace, The Angelic Host, Rage-cursed Onslaught, Wrath of the Doomed, Encarmine Speartip (detachment)
- Added+ with 38 stratagems and 28 enhancements
Chaos Knights
Chaos Acastus Knight Asterius
- Added+ datasheet
Chaos Acastus Knight Porphyrion
- Added+ datasheet
Chaos Cerastus Knight Acheron
- Added+ datasheet
Chaos Cerastus Knight Atrapos
- Added+ datasheet
Chaos Cerastus Knight Castigator
- Added+ datasheet
Chaos Cerastus Knight Lancer
- Added+ datasheet
Chaos Questoris Knight Magaera
- Added+ datasheet
Chaos Questoris Knight Styrix
- Added+ datasheet
Knight Abominant
- Added+ datasheet
Knight Desecrator
- Added+ datasheet
Knight Despoiler
- Added+ datasheet
Knight Rampager
- Added+ datasheet
Knight Ruinator
- Added+ datasheet
Knight Tyrant
- Added+ datasheet
War Dog Brigand
- Added+ datasheet
War Dog Executioner
- Added+ datasheet
War Dog Huntsman
- Added+ datasheet
War Dog Karnivore
- Added+ datasheet
War Dog Moirax
- Added+ datasheet
War Dog Stalker
- Added+ datasheet
Dreadblades (army rule)
- Addedarmy rule
- Added
- If every model in your army has the CHAOS keyword, you can include either 1 TITANIC CHAOS KNIGHTS model or up to 3 WAR DOG models in your army, even if they do not have the Faction keyword you selected in the Select Army Faction step. None of these models can be your WARLORD, and they cannot be given Enhancements.
Harbingers of Dread (army rule)
- Addedarmy rule
- Added
- If your Army Faction is CHAOS KNIGHTS, each unit from your army with this ability gains Dread abilities, depending which are active for your army (see below). The Deathly Terror ability is active for your army from the start of the battle. In addition, at the start of the first, third and fifth battle rounds, you can either select one of the other Dread abilities or randomly select two Dread abilities to apply by rolling two D6 and applying the results rolled, from those numbered 1-6 below. Any Dread abilities that have been selected are active until the end of the battle. You cannot select the same Dread ability more than once, and any duplicated Dread abilities (as a result of randomly selecting them) have no additional effect. While an enemy unit is within 9" of this model, worsen the Leadership characteristic of models in that unit by 1 While an enemy unit is within 9" of this model, worsen the Leadership characteristic of models in that unit by 1. This is cumulative with the Deathly Terror ability [see above]. Each time this model makes an attack, if the target of that attack is Battle-shocked, add 1 to the Wound roll. This model has Stealth. In the Battle-shock step of your opponent’s Command phase, for each enemy unit that is below its Starting Strength and within 9" of this model, that enemy unit must take a Battle-shock test. While an enemy unit that is Below Half-strength is within 9" of this model, each time that unit fails a Battle-shock test, it suffers D3 mortal wounds. Add 3"to the range of this model’s Aura abilities.
Super-heavy Walker (army rule)
- Addedarmy rule
- Added
- Each time a model with this ability makes a Normal, Advance or Fall Back move, it can move through models (excluding TITANIC models) and sections of terrain features that are 4" or less in height. When doing so: ■ It can move within Engagement Range of enemy models, but cannot end that move within Engagement Range of them. ■ It can also move through sections of terrain features that are more than 4" in height, but if it does, after it has moved, roll one D6: on a 1, that model is Battle-shocked.
Lords of Dread, Infernal Lance, Bastions of Tyranny, Helhunt Lance, Houndpack Lance, Traitoris Lance, Iconoclast Fiefdom, Hunting Warpack (detachment)
- Added+ with 39 stratagems and 28 enhancements
Dark Angels
Asmodai
- Added+ datasheet
Azrael
- Added+ datasheet
Belial
- Added+ datasheet
Deathwing Knights
- Added+ datasheet
Deathwing Terminator Squad
- Added+ datasheet
Ezekiel
- Added+ datasheet
Inner Circle Companions
- Added+ datasheet
Land Speeder Vengeance
- Added+ datasheet
Lazarus
- Added+ datasheet
Lion El’Jonson
- Added+ datasheet
Nephilim Jetfighter
- Added+ datasheet
Ravenwing Black Knights
- Added+ datasheet
Ravenwing Command Squad
- Added+ datasheet
Ravenwing Dark Talon
- Added+ datasheet
Ravenwing Darkshroud
- Added+ datasheet
Sammael
- Added+ datasheet
Oath of Moment (army rule)
- Addedarmy rule
- Added
- This ability is described in full in the Army Rules section of *Codex: Space Marines*.
Space Marine Chapters (army rule)
- Addedarmy rule
- Added
- ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Marneus Calgar has both the ADEPTUS ASTARTES and ULTRAMARINES Faction keywords, and is therefore from the Ultramarines Chapter. ■ You cannot include units from more than one Chapter in your army. ■ If your army includes one or more BLACK TEMPLARS units, it cannot include any ADEPTUS ASTARTES PSYKER models, and cannot include any of the following models that do not have the Black Templars keyword: GLADIATOR LANCER; GLADIATOR REAPER; GLADIATOR VALIANT; IMPULSOR; REPULSOR; REPULSOR EXECUTIONER. ■ If your army includes one or more SPACE WOLVES units, it cannot include any of the following units: APOTHECARY; DEVASTATOR SQUAD; TACTICAL SQUAD. DEATHWATCH ■ Your army can include ADEPTUS ASTARTES DEATHWATCH units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter. ■ With the exception of KILL TEAM CASSIUS (see *Legends: Agents of the Imperium*), your army cannot include any AGENTS OF THE IMPERIUM DEATHWATCH units. ■ Your army cannot include any of the following units: ASSAULT SQUAD; ASSAULT SQUAD WITH JUMP PACKS; ATTACK BIKE SQUAD; DEVASTATOR SQUAD; LAND SPEEDER STORM; RELIC TERMINATOR SQUAD; SCOUT BIKE SQUAD; SCOUT SQUAD; SCOUT SNIPER SQUAD; TACTICAL SQUAD; TERMINATOR ASSAULT SQUAD; TERMINATOR SQUAD.
The Deathwing (army rule)
- Addedarmy rule
- Added
- The following ADEPTUS ASTARTES units gain the DEATHWING keyword if they are drawn from the Dark Angels Chapter: ■ TERMINATOR units ■ BLADEGUARD ANCIENT, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD and VANGUARD VETERAN SQUAD WITH JUMP PACKS units ■ LAND RAIDER, LAND RAIDER CRUSADER, LAND RAIDER REDEEMER, REPULSOR and REPULSOR EXECUTIONER units ■ DREADNOUGHT units
The Ravenwing (army rule)
- Addedarmy rule
- Added
- The following ADEPTUS ASTARTES units gain the RAVENWING keyword if they are drawn from the Dark Angels Chapter: ■ MOUNTED units ■ VEHICLE units that can FLY
The Unforgiven (army rule)
- Addedarmy rule
- Added
- ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Asmodai has both the ADEPTUS ASTARTES and DARK ANGELS Faction keywords, and is therefore from the Dark Angels Chapter. ■ You cannot include units from more than one Chapter in your army. Designer’s Note: The rules presented in this section assume that the ADEPTUS ASTARTES units in your army are from the Dark Angels Chapter, but they can also be used to represent any Dark Angels successor Chapter, such as one described in the background section of this book, or even one of your own invention. However, players who wish to faithfully recreate the Dark Angels Chapter on the tabletop should only include DARK ANGELS EPIC HEROES if their collection is intended to represent the First Founding Chapter itself; Ezekiel is the Chief Librarian of the Dark Angels, for example, and not of any of their successors.
Inner Circle Task Force, Darkflight Pursuit, Interrogation Conclave, Dark Age Arsenal, Unforgiven Task Force, The Vengeful Brethren, Lion’s Blade Task Force, Company of Hunters, Wrath of the Rock (detachment)
- Added+ with 38 stratagems and 27 enhancements
Death Guard
Biologus Putrifier
- Added+ datasheet
Blightlord Terminators
- Added+ datasheet
Chaos Land Raider
- Added+ datasheet
Chaos Predator Annihilator
- Added+ datasheet
Chaos Predator Destructor
- Added+ datasheet
Chaos Rhino
- Added+ datasheet
Chaos Spawn
- Added+ datasheet
Daemon Prince of Nurgle
- Added+ datasheet
Daemon Prince of Nurgle with Wings
- Added+ datasheet
Deathshroud Terminators
- Added+ datasheet
Defiler
- Added+ datasheet
Foetid Bloat-Drone
- Added+ datasheet
Foetid Bloat-Drone with Heavy Blight Launcher
- Added+ datasheet
Foul Blightspawn
- Added+ datasheet
Helbrute
- Added+ datasheet
Icon Bearer
- Added+ datasheet
Lord of Contagion
- Added+ datasheet
Lord of Poxes
- Added+ datasheet
Lord of Virulence
- Added+ datasheet
Malignant Plaguecaster
- Added+ datasheet
Miasmic Malignifier
- Added+ datasheet
Mortarion
- Added+ datasheet
Myphitic Blight-haulers
- Added+ datasheet
Noxious Blightbringer
- Added+ datasheet
Plague Marines
- Added+ datasheet
Plague Surgeon
- Added+ datasheet
Plagueburst Crawler
- Added+ datasheet
Poxwalkers
- Added+ datasheet
Tallyman
- Added+ datasheet
Typhus
- Added+ datasheet
Nurgle’s Gift (Aura) (army rule)
- Addedarmy rule
- Added
- If your Army Faction is DEATH GUARD, while an enemy unit is within Contagion Range of one or more DEATH GUARD models from your army, it is Afflicted (see below). CONTAGION RANGE Contagion Range changes over the course of the battle: - - - Contagion Range cannot be greater than 12" after modifiers. Afflicted During the Declare Battle Formations step, select one of the Plagues below. Until the end of the battle, while an enemy unit is Afflicted, subtract 1 from the Toughness characteristic of models in that unit, and that unit has the effect of your chosen Plague. *This horrifying affliction sees the minds and senses of the victim gnawed gradually away from within.* Each time a model in this unit makes a melee attack, subtract 1 from the Hit roll. *Limbs shuddering with fever palsy, bones turned brittle as glass, these warriors can barely act to defend themselves.* Worsen the Save characteristic of models in this unit by 1. *Victims of this insidious ailment become glassy eyed and morose as their very animus and essence decay.* Worsen the Move, Leadership, and Objective Control characteristics of models in this unit by 1 (this rule can only worsen a model’s Objective Control characteristic to a minimum of 1).
Pact of Decay (army rule)
- Addedarmy rule
- Added
- When mustering your army, unless specifically stated otherwise, you cannot select PLAGUE LEGIONS as your Army Faction.
Maggot Lords, Paragons of Putrescence, Virulent Vectorium, Tallyband Summoners, Contagion Engines, Flyblown Host, Champions of Contagion, Mortarion’s Hammer, Shamblerot Vectorium, Death Lord’s Chosen (detachment)
- Added+ with 48 stratagems and 32 enhancements
Deathwatch
Corvus Blackstar
- Added+ datasheet
Deathwatch Terminator Squad
- Added+ datasheet
Deathwatch Veterans
- Added+ datasheet
Decimus Kill Team
- Added+ datasheet
Fortis Kill Team
- Added+ datasheet
Indomitor Kill Team
- Added+ datasheet
Spectrus Kill Team
- Added+ datasheet
Talonstrike Kill Team
- Added+ datasheet
Watch Captain Artemis
- Added+ datasheet
Watch Master
- Added+ datasheet
Kill Teams (army rule)
- Addedarmy rule
- Added
- Each time an attack targets a KILL TEAM unit from your army that contains models with different Toughness characteristics, until the attacking unit has finished making its attacks, use the Toughness characteristic of the majority of the models in that unit when determining what result is required for that attack to successfully wound. If two or more Toughness characteristics are tied for majority, use the highest Toughness characteristic. For the purposes of determining which models can embark within a TRANSPORT model, KILL TEAM models follow the normal restrictions listed on the TRANSPORT model.
Oath of Moment (army rule)
- Addedarmy rule
- Added
- If your Army Faction is ADEPTUS ASTARTES, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can re-roll the Hit roll. ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the BLACK TEMPLARS, BLOOD ANGELS, DARK ANGELS, DEATHWATCH or SPACE WOLVES keywords, add 1 to the Wound roll as well.
Space Marine Chapters (army rule)
- Addedarmy rule
- Added
- ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Marneus Calgar has both the ADEPTUS ASTARTES and ULTRAMARINES Faction keywords, and is therefore from the Ultramarines Chapter. ■ You cannot include units from more than one Chapter in your army. ■ If your army includes one or more BLACK TEMPLARS units, it cannot include any ADEPTUS ASTARTES PSYKER models, and cannot include any of the following models that do not have the Black Templars keyword: GLADIATOR LANCER; GLADIATOR REAPER; GLADIATOR VALIANT; IMPULSOR; REPULSOR; REPULSOR EXECUTIONER. ■ If your army includes one or more SPACE WOLVES units, it cannot include any of the following units: APOTHECARY; DEVASTATOR SQUAD; TACTICAL SQUAD. DEATHWATCH ■ Your army can include ADEPTUS ASTARTES DEATHWATCH units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter. ■ With the exception of KILL TEAM CASSIUS (see *Legends: Agents of the Imperium*), your army cannot include any AGENTS OF THE IMPERIUM DEATHWATCH units. ■ Your army cannot include any of the following units: ASSAULT SQUAD; ASSAULT SQUAD WITH JUMP PACKS; ATTACK BIKE SQUAD; DEVASTATOR SQUAD; LAND SPEEDER STORM; RELIC TERMINATOR SQUAD; SCOUT BIKE SQUAD; SCOUT SQUAD; SCOUT SNIPER SQUAD; TACTICAL SQUAD; TERMINATOR ASSAULT SQUAD; TERMINATOR SQUAD.
Black Spear Task Force (detachment)
- Added+ with 6 stratagems and 4 enhancements
Drukhari
Archon
- Added+ datasheet
Cronos
- Added+ datasheet
Drazhar
- Added+ datasheet
Haemonculus
- Added+ datasheet
Hand of the Archon
- Added+ datasheet
Hellions
- Added+ datasheet
Incubi
- Added+ datasheet
Kabalite Warriors
- Added+ datasheet
Lady Malys
- Added+ datasheet
Lelith Hesperax
- Added+ datasheet
Mandrakes
- Added+ datasheet
Raider
- Added+ datasheet
Ravager
- Added+ datasheet
Razorwing Jetfighter
- Added+ datasheet
Reavers
- Added+ datasheet
Scourges with Heavy Weapons
- Added+ datasheet
Scourges with Shardcarbines
- Added+ datasheet
Succubus
- Added+ datasheet
Talos
- Added+ datasheet
Venom
- Added+ datasheet
Voidraven Bomber
- Added+ datasheet
Wracks
- Added+ datasheet
Wyches
- Added+ datasheet
Corsairs and Travelling Players (army rule)
- Addedarmy rule
- Added
- If your Army Faction is DRUKHARI, you can include HARLEQUINS and ANHRATHE units in your army, even though they do not have the DRUKHARI Faction keyword. The combined points value of HARLEQUINS and/or ANHRATHE units you can include in your army depends on the battle size, as follows: ■ Incursion: Up to 250 pts ■ Strike Force: Up to 500 pts ■ Onslaught: Up to 750 pts No HARLEQUINS or ANHRATHE models included in your army in this way can be your WARLORD, and they cannot be given Enhancements.
Power From Pain (army rule)
- Addedarmy rule
- Added
- Pain Abilities All DRUKHARI units have a Pain ability, tagged with the word ‘Pain’. Pain abilities only apply to a unit while it is Empowered. If your Army Faction is DRUKHARI, you can Empower units from your army with Pain abilities by spending Pain tokens (see below). Designer’s Note: *You can also spend Pain tokens to activate additional effects in certain other rules such as Enhancements and Stratagems.* Gaining Pain Tokens If your Army Faction is DRUKHARI, you gain Pain tokens as follows: ■ 1 Pain token at the start of your Command phase. ■ 1 Pain token each time an enemy unit is destroyed. ■ 1 Pain token each time an enemy unit fails a Battle‑shock test. Each time you gain a Pain token, keep it to one side – this is your Pain token pool. Each time you spend a Pain token, reduce your Pain token pool by the same amount. Empowered Through Pain Each Pain ability will state when you can spend Pain tokens to Empower that unit. When you do, until the end of the phase, that unit is Empowered and all Pain abilities it has take effect. While an Attached unit is Empowered, the Pain abilities of all Leader and Bodyguard units in that unit take effect – you do not need to spend additional Pain tokens to activate each of those Pain abilities. Example: *At the start of your Charge phase, you spend 1 Pain token to Empower a unit of Wyches. The unit becomes Empowered, and so its Acrobatic Gladiators ability takes effect until the end of the phase. A Succubus is leading the unit, and so its Lithe Agility ability also takes effect until the end of the phase (no additional Pain token is required to activate that ability as well).*
Spectacle of Spite, Kabalite Agonysts, Coven of Agonies, Kabalite Cartel, Skysplinter Assault, Reaper’s Wager, Realspace Raiders, Tools of Torment, Covenite Coterie, Exhibition of Slaughter (detachment)
- Added+ with 47 stratagems and 30 enhancements
Emperor’s Children
Chaos Land Raider
- Added+ datasheet
Chaos Rhino
- Added+ datasheet
Chaos Spawn
- Added+ datasheet
Chaos Terminators
- Added+ datasheet
Daemon Prince of Slaanesh
- Added+ datasheet
Daemon Prince of Slaanesh with Wings
- Added+ datasheet
Defiler
- Added+ datasheet
Flawless Blades
- Added+ datasheet
Fulgrim
- Added+ datasheet
Heldrake
- Added+ datasheet
Infractors
- Added+ datasheet
Lord Exultant
- Added+ datasheet
Lord Kakophonist
- Added+ datasheet
Lucius the Eternal
- Added+ datasheet
Maulerfiend
- Added+ datasheet
Noise Marines
- Added+ datasheet
Sorcerer
- Added+ datasheet
Tormentors
- Added+ datasheet
Pact of Excess (army rule)
- Addedarmy rule
- Added
- When mustering your army, unless specifically stated otherwise, you cannot select LEGIONS OF EXCESS as your Army Faction.
Thrill Seekers (army rule)
- Addedarmy rule
- Added
- If your Army Faction is EMPEROR’S CHILDREN, this unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back, but when doing so: ■ It cannot target a unit it was within Engagement Range of at the start of the turn. ■ It cannot target a unit that was the target of another unit’s charge or attack this phase.
Slaanesh’s Chosen, Frenzied Host, Spectacle of Slaughter, Carnival of Excess, Callous Blades, Elegant Brutes, Peerless Bladesmen, Rapid Evisceration, Mercurial Host, Court of the Phoenician, Coterie of the Conceited (detachment)
- Added+ with 54 stratagems and 36 enhancements
Genestealer Cults
Aberrants
- Added+ datasheet
Abominant
- Added+ datasheet
Achilles Ridgerunners
- Added+ datasheet
Acolyte Hybrids with Autopistols
- Added+ datasheet
Acolyte Hybrids with Hand Flamers
- Added+ datasheet
Acolyte Iconward
- Added+ datasheet
Atalan Jackals
- Added+ datasheet
Benefictus
- Added+ datasheet
Biophagus
- Added+ datasheet
Clamavus
- Added+ datasheet
Goliath Rockgrinder
- Added+ datasheet
Goliath Truck
- Added+ datasheet
Hybrid Metamorphs
- Added+ datasheet
Jackal Alphus
- Added+ datasheet
Kelermorph
- Added+ datasheet
Locus
- Added+ datasheet
Magus
- Added+ datasheet
Neophyte Hybrids
- Added+ datasheet
Nexos
- Added+ datasheet
Patriarch
- Added+ datasheet
Primus
- Added+ datasheet
Purestrain Genestealers
- Added+ datasheet
Reductus Saboteur
- Added+ datasheet
Sanctus
- Added+ datasheet
Cult Ambush (army rule)
- Addedarmy rule
- Added
- If your Army Faction is GENESTEALER CULTS, you start the battle with a number of Resurgence points, depending on the battle size, as shown below. ■ Incursion: 6 Resurgence points ■ Strike Force: 10 Resurgence points ■ Onslaught: 14 Resurgence points Each time a unit from your army is destroyed, if every model in that unit has this ability, you can spend the relevant number of Resurgence points shown below based on that unit’s Starting Strength. - If you do: ■ Add a new unit to your army identical to your destroyed unit, in Cult Ambush, at its Starting Strength, with all of its wounds remaining and any [ONE SHOT] weapons those models are equipped with considered as not having been shot. ■ Place one Cult Ambush marker (see below) anywhere on the battlefield that is more than 9" horizontally away from all enemy units (if this is not possible, no marker is placed). Units in Cult Ambush Cult Ambush is a type of Strategic Reserves. Units in Cult Ambush cannot be targeted with the Rapid Ingress Stratagem, but can be set up on the battlefield using a Cult Ambush marker as described below, or by following the rules for Strategic Reserves in a subsequent turn. Units in Cult Ambush are not automically destroyed at the end of the third battle round. Cult Ambush Markers Use a circular 32mm diameter marker for Cult Ambush markers. If an enemy model (excluding AIRCRAFT) ends any kind of move within 8" of a Cult Ambush marker you placed, that Cult Ambush marker is removed from the battlefield. At the end of your opponent’s next Movement phase, for each of your Cult Ambush markers still on the battlefield, you can select one unit from your army that is in Cult Ambush to make an ingress move. For that ingress move, set that unit up with at least one model in that unit in base contact with that Cult Ambush marker and all other models placed wholly within 3" of that Cult Ambush marker (that Cult Ambush marker is then removed from the battlefield). Units in Cult Ambush can make an ingress move in the first battle round using this rule.
Brood Brothers Auxilia, Purestrain Broodswarm, Biosanctic Broodsurge, Outlander Claw, Final Day, Xenocreed Congregation, Claw of Ascension, Heroes of the Uprising, Xenocult Masses, Host of Ascension (detachment)
- Added+ with 48 stratagems and 32 enhancements
Grey Knights
Brother-Captain
- Added+ datasheet
Brotherhood Champion
- Added+ datasheet
Brotherhood Chaplain
- Added+ datasheet
Brotherhood Librarian
- Added+ datasheet
Brotherhood Techmarine
- Added+ datasheet
Brotherhood Terminator Squad
- Added+ datasheet
Castellan Crowe
- Added+ datasheet
Grand Master
- Added+ datasheet
Grand Master in Nemesis Dreadknight
- Added+ datasheet
Grand Master Voldus
- Added+ datasheet
Grey Knights Thunderhawk Gunship
- Added+ datasheet
Interceptor Squad
- Added+ datasheet
Land Raider
- Added+ datasheet
Land Raider Crusader
- Added+ datasheet
Land Raider Redeemer
- Added+ datasheet
Nemesis Dreadknight
- Added+ datasheet
Paladin Squad
- Added+ datasheet
Purgation Squad
- Added+ datasheet
Purifier Squad
- Added+ datasheet
Razorback
- Added+ datasheet
Rhino
- Added+ datasheet
Stormhawk Interceptor
- Added+ datasheet
Stormraven Gunship
- Added+ datasheet
Stormtalon Gunship
- Added+ datasheet
Strike Squad
- Added+ datasheet
Venerable Dreadnought
- Added+ datasheet
Gate of Infinity (army rule)
- Addedarmy rule
- Added
- If your Army Faction is GREY KNIGHTS, at the end of your opponent’s Fight phase, you can select a number of units (see below) from your army that are on the battlefield (excluding units that are within Engagement Range of one or more enemy units), provided every model in those units has this ability. The maximum number of units you can select depends on the battle size, as follows: - Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves.
Augurium Task Force, Fires of Purgation, Banishers, Immaterial Interdiction, Warpbane Task Force, Brotherhood Strike, Hallowed Conclave, Crowe’s Sanctifiers, Argent Assault, Sanctic Spearhead (detachment)
- Added+ with 48 stratagems and 32 enhancements
Heretic Astartes
Abaddon the Despoiler
- Added+ datasheet
Accursed Cultists
- Added+ datasheet
Chaos Bikers
- Added+ datasheet
Chaos Land Raider
- Added+ datasheet
Chaos Lord
- Added+ datasheet
Chaos Lord in Terminator Armour
- Added+ datasheet
Chaos Lord with Jump Pack
- Added+ datasheet
Chaos Predator Annihilator
- Added+ datasheet
Chaos Predator Destructor
- Added+ datasheet
Chaos Rhino
- Added+ datasheet
Chaos Spawn
- Added+ datasheet
Chaos Terminator Squad
- Added+ datasheet
Chaos Vindicator
- Added+ datasheet
Chosen
- Added+ datasheet
Cultist Firebrand
- Added+ datasheet
Cultist Mob
- Added+ datasheet
Cypher
- Added+ datasheet
Dark Apostle
- Added+ datasheet
Dark Commune
- Added+ datasheet
Defiler
- Added+ datasheet
Fabius Bile
- Added+ datasheet
Fellgor Beastmen
- Added+ datasheet
Forgefiend
- Added+ datasheet
Haarken Worldclaimer
- Added+ datasheet
Havocs
- Added+ datasheet
Helbrute
- Added+ datasheet
Heldrake
- Added+ datasheet
Heretic Astartes Daemon Prince
- Added+ datasheet
Heretic Astartes Daemon Prince with Wings
- Added+ datasheet
Huron Blackheart
- Added+ datasheet
Khorne Lord of Skulls
- Added+ datasheet
Kravek Morne
- Added+ datasheet
Legionaries
- Added+ datasheet
Lord Discordant on Helstalker
- Added+ datasheet
Master of Executions
- Added+ datasheet
Master of Possession
- Added+ datasheet
Masters of the Maelstrom
- Added+ datasheet
Maulerfiend
- Added+ datasheet
Mutilators
- Added+ datasheet
Nemesis Claw
- Added+ datasheet
Noctilith Crown
- Added+ datasheet
Obliterators
- Added+ datasheet
Possessed
- Added+ datasheet
Raptors
- Added+ datasheet
Red Corsairs Raiders
- Added+ datasheet
Red Corsairs Reave-Captain
- Added+ datasheet
Sorcerer
- Added+ datasheet
Sorcerer in Terminator Armour
- Added+ datasheet
Traitor Enforcer
- Added+ datasheet
Traitor Guardsmen Squad
- Added+ datasheet
Vashtorr the Arkifane
- Added+ datasheet
Venomcrawler
- Added+ datasheet
Warp Talons
- Added+ datasheet
Warpsmith
- Added+ datasheet
Cults of the Dark Gods (army rule)
- Addedarmy rule
- Added
- If your Army Faction is HERETIC ASTARTES, you can include any of the following units in your army, and when you do so their Faction keywords are replaced with HERETIC ASTARTES: ■ KHORNE BERZERKERS (see World Eaters) ■ RUBRIC MARINES (see Thousand Sons) ■ PLAGUE MARINES (see Death Guard) ■ NOISE MARINES (see Emperor’s Children) The combined points value of such units you can include in your army depends on the battle size, as follows: ■ Incursion: Up to 250 pts ■ Strike Force: Up to 500 pts ■ Onslaught: Up to 750 pts
Dark Pacts (army rule)
- Addedarmy rule
- Added
- If your Army Faction is HERETIC ASTARTES, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of that Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]
Huron’s Marauders, Renegade Raiders, Fellhammer Siege-host, Deceptors, Murdertalon Raiders, Devotees of Destruction, Soulforged Warpack, Renegade Warband, Dread Talons, Chaos Cult, Veterans of the Long War, Nightmare Hunt, Warpstrike Champions, Pactbound Zealots, Cult of the Arkifane, Cabal of Chaos, Creations of Bile, Zarkan’s Daemonkin (detachment)
- Added+ with 94 stratagems and 64 enhancements
Imperial Knights
Acastus Knight Asterius
- Added+ datasheet
Acastus Knight Porphyrion
- Added+ datasheet
Armiger Helverin
- Added+ datasheet
Armiger Moirax
- Added+ datasheet
Armiger Warglaive
- Added+ datasheet
Canis Rex
- Added+ datasheet
Cerastus Knight Acheron
- Added+ datasheet
Cerastus Knight Atrapos
- Added+ datasheet
Cerastus Knight Castigator
- Added+ datasheet
Cerastus Knight Lancer
- Added+ datasheet
Knight Castellan
- Added+ datasheet
Knight Crusader
- Added+ datasheet
Knight Defender
- Added+ datasheet
Knight Destrier
- Added+ datasheet
Knight Errant
- Added+ datasheet
Knight Gallant
- Added+ datasheet
Knight Paladin
- Added+ datasheet
Knight Preceptor
- Added+ datasheet
Knight Valiant
- Added+ datasheet
Knight Warden
- Added+ datasheet
Questoris Knight Magaera
- Added+ datasheet
Questoris Knight Styrix
- Added+ datasheet
Sir Hekhtur
- Added+ datasheet
Bondsman (army rule)
- Addedarmy rule
- Added
- Some IMPERIAL KNIGHTS models have a Bondsman ability, tagged with the word ‘Bondsman’. In your Command phase, one or more models from your army with a Bondsman ability can use that ability. For each one that does, select one friendly ARMIGER model within 12" of that model (you cannot select an ARMIGER model that is already being affected by a Bondsman ability). Until the start of your next Command phase, that ARMIGER model is affected by that Bondsman ability.
Code Chivalric (army rule)
- Addedarmy rule
- Added
- If your Army Faction is IMPERIAL KNIGHTS, at the end of the Read Mission Objectives step, you must determine your army’s Oath for the coming battle. An Oath consists of two parts – one Deed and one Quality. There are three options for each part, shown below. To determine your army’s Deed, you can either select one Deed or you can randomly select one Deed by rolling a D6 and consulting the relevant table below. The selected Deed will describe what needs to be achieved in order to complete that Deed. To determine your army’s Quality, you can either select one Quality or you can randomly select one Quality by rolling a D6 and consulting the relevant table below. Until the end of the battle, the ability described in the Quality selected applies to all models in your army with this ability. The first time your selected Deed is completed your Oath is fulfilled and, until the end of the battle, your army becomes Honoured and you gain 2CP, or 3CP if you randomly selected your Deed and/or Quality (CP gained in this way are an exemption to the Core Rules that limit the maximum number of CP you can gain per battle round to 1). Deed At the start of the battle, select one CHARACTER model in your opponent’s army. This Deed is completed at the end of a turn if that CHARACTER is destroyed. This deed is completed at the end of your opponent’s turn if you control more objective markers than your opponent. This deed is completed at the end of the battle round if the number of enemy units destroyed this battle round is greater than the battle round number even if those units are subsequently returned to the battlefield (for example, two destroyed enemy units in the first battle round). Quality Each time this model is selected to shoot or fight, you can re‑roll one Hit roll and you can re‑roll one Wound roll. Add 2” to this model’s Move characteristic and add 1 to Advance and Charge rolls made for this model. Improve this model’s Objective Control characteristic by 2 and its Leadership characteristic by 1.
Freeblades (army rule)
- Addedarmy rule
- Added
- If every model in your army has the IMPERIUM keyword, you can include either one TITANIC IMPERIAL KNIGHTS model or up to three ARMIGER models in your army, even if they do not have the Faction keyword you selected in the Select Army Faction step. None of these models can be your WARLORD, and they cannot be given Enhancements.
Super-heavy Walker (army rule)
- Addedarmy rule
- Added
- Each time a model with this ability makes a Normal, Advance or Fall Back move, it can move through models (excluding TITANIC models) and sections of terrain features that are 4" or less in height. When doing so: ■ It can move within Engagement Range of enemy models, but cannot end that move within Engagement Range of them. ■ It can also move through sections of terrain features that are more than 4" in height, but if it does, after it has moved, roll one D6: on a 1, that model is Battle-shocked.
Valourstrike Lance, Questor Forgepact, Gate Warden Lance, Spearhead-at-Arms, Questoris Companions, Throne-bonded Outriders, Dominus Foebreakers, Freeblade Company (detachment)
- Added+ with 38 stratagems and 26 enhancements
Leagues of Votann
Arkanyst Evaluator
- Added+ datasheet
Berehk Stornbröw
- Added+ datasheet
Brôkhyr Iron-master
- Added+ datasheet
Brôkhyr Thunderkyn
- Added+ datasheet
Buri Aegnirssen
- Added+ datasheet
Cthonian Beserks
- Added+ datasheet
Cthonian Earthshakers
- Added+ datasheet
Einhyr Champion
- Added+ datasheet
Einhyr Hearthguard
- Added+ datasheet
Grimnyr
- Added+ datasheet
Hearthkyn Warriors
- Added+ datasheet
Hekaton Land Fortress
- Added+ datasheet
Hernkyn Pioneers
- Added+ datasheet
Hernkyn Yaegirs
- Added+ datasheet
Ironkin Steeljacks with Heavy Volkanite Disintegrators
- Added+ datasheet
Ironkin Steeljacks with Melee Weapons
- Added+ datasheet
Kâhl
- Added+ datasheet
Kapricus Carrier
- Added+ datasheet
Kapricus Defenders
- Added+ datasheet
Memnyr Strategist
- Added+ datasheet
Sagitaur
- Added+ datasheet
Ûthar the Destined
- Added+ datasheet
Prioritised Efficiency (army rule)
- Addedarmy rule
- Added
- If your Army Faction is LEAGUES OF VOTANN, LEAGUES OF VOTANN units from your army have one of two abilities: Hostile Acquisition or Fortify Takeover (see below). During the battle, which ability those LEAGUES OF VOTANN units have will change depending on how many Yield points (YP) you currently have: ■ At the start of the battle, your units have Hostile Acquisition until the start of your next Command phase. ■ At the end of your Command phase, if you have fewer than 7YP, your units have Hostile Acquisition until the start of your next Command phase. ■ At the end of your Command phase, if you have 7YP or more, your units have Fortify Takeover until the start of your next Command phase. Hostile Acquisition ■ Each time a model in this unit makes an attack that targets an enemy unit within range of one or more objective markers, add 1 to the Hit roll. ■ You can re‑roll Advance and Charge rolls made for this unit. Fortify Takeover ■ Each time a model in this unit makes an attack that targets an enemy unit, if this unit is within range of one or more objective markers you control, add 1 to the Hit roll. ■ Each time an attack targets this unit, if the Strength characteristic of that attack is greater than this unit’s Toughness characteristic and this unit is not a VEHICLE, subtract 1 from the Wound roll. Yield Points At the end of each player’s Command phase, you gain 1YP if you control one or more objective markers within your deployment zone, and, from the second battle round onwards, you gain 1 additional YP for each of the following conditions you satisfy: ■ You control one or more objective markers not within your deployment zone. ■ You control two or more objective markers not within your deployment zone. ■ You control more objective markers than your opponent. In your turn, YP gained in this way are always gained before checking which ability LEAGUES OF VOTANN units from your army have. Whenever a rule allows you to spend YP, reduce the number of YP you have by that amount (your YP cannot go below 0), otherwise you cannot use that rule. Designer’s Note: *This means you can use rules that let you gain or spend YP to influence which ability your units have – Hostile Acquisition or Fortify Takeover – depending on which will be most beneficial to you. Remember that your army only changes ability at the end of your Command phase, so you will sometimes need to plan ahead if you want your army to stay in or change ability.* Example: *In her third turn, Freida’s units had the Hostile Acquisition ability, as she had 6YP at the end of her Command phase. In her fourth turn, at the end of her Command phase, she controls one objective marker within her deployment zone, and one objective marker not within her deployment zone, and her opponent controls two objective markers. Freida gains 2YP, so she now has 8YP, and her units now have the Fortify Takeover ability instead.* *During her turn, Freida uses a Stratagem that allows her to spend YP. She spends 2YP, bringing her total down to 6YP. However, units from her army still have Fortify Takeover – it will only change if, at the end of her next Command phase, she still has fewer than 7YP.*
Hearthfyre Arsenal, Persecution Prospect, Needgaârd Oathband, Dêlve Assault Shift, Farseekers, Hearthband, Hearthguard Covenant, Armoured Trailblazers, Mercenary Oathband, Brandfast Oathband, Bane-slayer’s Bulwark (detachment)
- Added+ with 51 stratagems and 34 enhancements
Legiones Daemonica
Be’lakor
- Added+ datasheet
Beasts of Nurgle
- Added+ datasheet
Bloodcrushers
- Added+ datasheet
Bloodletters
- Added+ datasheet
Bloodmaster
- Added+ datasheet
Bloodthirster
- Added+ datasheet
Blue Horrors
- Added+ datasheet
Burning Chariot
- Added+ datasheet
Changecaster
- Added+ datasheet
Contorted Epitome
- Added+ datasheet
Daemon Prince of Chaos
- Added+ datasheet
Daemon Prince of Chaos with Wings
- Added+ datasheet
Daemonettes
- Added+ datasheet
Epidemius
- Added+ datasheet
Exalted Flamer
- Added+ datasheet
Fateskimmer
- Added+ datasheet
Feculent Gnarlmaw
- Added+ datasheet
Fiends
- Added+ datasheet
Flamers
- Added+ datasheet
Flesh Hounds
- Added+ datasheet
Fluxmaster
- Added+ datasheet
Great Unclean One
- Added+ datasheet
Hellflayers
- Added+ datasheet
Horticulous Slimux
- Added+ datasheet
Infernal Enrapturess
- Added+ datasheet
Kairos Fateweaver
- Added+ datasheet
Karanak
- Added+ datasheet
Keeper of Secrets
- Added+ datasheet
Lord of Change
- Added+ datasheet
Nurglings
- Added+ datasheet
Pink Horrors
- Added+ datasheet
Plague Drones
- Added+ datasheet
Plaguebearers
- Added+ datasheet
Poxbringer
- Added+ datasheet
Rendmaster on Blood Throne
- Added+ datasheet
Rotigus
- Added+ datasheet
Screamers
- Added+ datasheet
Seekers
- Added+ datasheet
Shalaxi Helbane
- Added+ datasheet
Skarbrand
- Added+ datasheet
Skull Altar
- Added+ datasheet
Skull Cannon
- Added+ datasheet
Skullmaster
- Added+ datasheet
Skulltaker
- Added+ datasheet
Sloppity Bilepiper
- Added+ datasheet
Soul Grinder
- Added+ datasheet
Spoilpox Scrivener
- Added+ datasheet
Syll’Esske
- Added+ datasheet
The Blue Scribes
- Added+ datasheet
The Changeling
- Added+ datasheet
The Masque of Slaanesh
- Added+ datasheet
Tormentbringer
- Added+ datasheet
Tranceweaver
- Added+ datasheet
Daemonic Pact (army rule)
- Addedarmy rule
- Added
- If every model from your army has the CHAOS KNIGHTS or HERETIC ASTARTES keyword, you can include LEGIONES DAEMONICA units in your army, even if they do not have the Faction keyword you selected in the Select Army Faction step. The combined points cost of such units you can include depends on your battle size, as shown below. ■ Incursion - Up to 250 pts ■ Strike Force - Up to 500 pts ■ Onslaught - Up to 750 pts None of these models can be your WARLORD, and they cannot be given Enhancements. In addition, for each of the following keywords, the number of non-BATTLELINE units with that keyword you include in this way cannot be greater than the number of BATTLELINE units with that keyword you include in this way: ■ KHORNE ■ TZEENTCH ■ NURGLE ■ SLAANESH
The Shadow of Chaos (army rule)
- Addedarmy rule
- Added
- If your Army Faction is LEGIONES DAEMONICA, certain areas of the battlefield are considered to be within your army’s Shadow of Chaos, as follows: ■ Your deployment zone is always within your army’s Shadow of Chaos. ■ At the start of any phase, if you control at least half of the objective markers within No Man’s Land, until the end of that phase, No Man’s Land is within your army’s Shadow of Chaos. ■ At the start of any phase, if you control at least half of the objective markers within your opponent’s deployment zone, until the end of that phase, your opponent’s deployment zone is within your army’s Shadow of Chaos. DAEMONIC MANIFESTATION While a LEGIONES DAEMONICA unit from your army is within your army’s Shadow of Chaos, each time that unit takes a Battle-shock test, add 1 to that test and, if that test is passed, one model in that unit regains up to D3 lost wounds (if that unit is a BATTLELINE unit and that test is passed, up to D3 destroyed models can be returned to that unit instead). DAEMONIC TERROR While an enemy unit is within your army’s Shadow of Chaos and/or it is within 6" of one or more BLOODTHIRSTER, GREAT UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE, ROTIGUS, SHALAXI HELBANE or SKARBRAND units from your army, each time that unit takes a Battle-shock test, subtract 1 from that test and, if that test is failed, that enemy unit suffers D3 mortal wounds.
Blood Legion, Daemonic Incursion, Plague Legion, Shadow Legion, Cavalcade of Chaos, Warptide, Scintillating Legion, Legion of Excess, Lords of the Warp (detachment)
- Added+ with 46 stratagems and 29 enhancements
Necrons
Annihilation Barge
- Added+ datasheet
C’tan Shard of the Deceiver
- Added+ datasheet
C’tan Shard of the Nightbringer
- Added+ datasheet
C’tan Shard of the Void Dragon
- Added+ datasheet
Canoptek Doomstalker
- Added+ datasheet
Canoptek Macrocytes
- Added+ datasheet
Canoptek Reanimator
- Added+ datasheet
Canoptek Scarab Swarms
- Added+ datasheet
Canoptek Spyders
- Added+ datasheet
Canoptek Tomb Crawlers
- Added+ datasheet
Canoptek Wraiths
- Added+ datasheet
Catacomb Command Barge
- Added+ datasheet
Chronomancer
- Added+ datasheet
Convergence of Dominion
- Added+ datasheet
Cryptothralls
- Added+ datasheet
Deathmarks
- Added+ datasheet
Doom Scythe
- Added+ datasheet
Doomsday Ark
- Added+ datasheet
Flayed Ones
- Added+ datasheet
Geomancer
- Added+ datasheet
Ghost Ark
- Added+ datasheet
Hexmark Destroyer
- Added+ datasheet
Illuminor Szeras
- Added+ datasheet
Immortals
- Added+ datasheet
Imotekh the Stormlord
- Added+ datasheet
Lokhust Destroyers
- Added+ datasheet
Lokhust Heavy Destroyers
- Added+ datasheet
Lokhust Lord
- Added+ datasheet
Lychguard
- Added+ datasheet
Monolith
- Added+ datasheet
Necron Warriors
- Added+ datasheet
Nekrosor Ammentar
- Added+ datasheet
Night Scythe
- Added+ datasheet
Obelisk
- Added+ datasheet
Ophydian Destroyers
- Added+ datasheet
Orikan the Diviner
- Added+ datasheet
Overlord
- Added+ datasheet
Overlord with Translocation Shroud
- Added+ datasheet
Plasmancer
- Added+ datasheet
Psychomancer
- Added+ datasheet
Royal Warden
- Added+ datasheet
Seraptek Heavy Construct
- Added+ datasheet
Skorpekh Destroyers
- Added+ datasheet
Skorpekh Lord
- Added+ datasheet
Technomancer
- Added+ datasheet
Tesseract Vault
- Added+ datasheet
The Silent King
- Added+ datasheet
Tomb Blades
- Added+ datasheet
Transcendent C’tan
- Added+ datasheet
Trazyn the Infinite
- Added+ datasheet
Triarch Praetorians
- Added+ datasheet
Triarch Stalker
- Added+ datasheet
Reanimation Protocols (army rule)
- Addedarmy rule
- Added
- If your Army Faction is NECRONS, at the end of your Command phase, each unit from your army with this ability that is on the battlefield activates its Reanimation Protocols and reanimates D3 wounds. Each time such a unit reanimates a wound: ■ If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those models; that model regains one lost wound. ■ If all models in that unit have their starting number of wounds, but that unit is not at its Starting Strength, one destroyed model is returned to that unit with one wound remaining. Once such a unit is at its Starting Strength and all of its models have their starting number of wounds, nothing further happens. *Example: A unit of Lokhust Destroyers (which have a Wounds characteristic of 3) activates its Reanimation Protocols. The unit had a Starting Strength of 3, but currently contains 2 models, and one of those models has lost 1 wound. A 3 is rolled to see how many wounds are reanimated. The first of these reanimated wounds restores the wounded Lokhust Destroyer back to 3 wounds. The second of these reanimated wounds returns the destroyed Lokhust Destroyer to the battlefield with 1 wound remaining. The third of these reanimated wounds restores one of the remaining lost wounds to the same Lokhust Destroyer that was just returned. The unit now contains 3 models, two of which have 3 wounds remaining and one of which has 2 wounds remaining.*
Cryptek Conclave, Starshatter Arsenal, The Phaeron's Armoury, Amonhotekh’s Guard, Cursed Legion, Annihilation Legion, Hypercrypt Legion, Hand of the Dynasty, Pantheon of Woe, Skyshroud Spearhead, Obeisance Phalanx, Canoptek Court, Awakened Dynasty (detachment)
- Added+ with 66 stratagems and 44 enhancements
Orks
Bannernob
- Added+ datasheet
Battlewagon
- Added+ datasheet
Beast Snagga Boyz
- Added+ datasheet
Beastboss
- Added+ datasheet
Beastboss on Squigosaur
- Added+ datasheet
Big Mek
- Added+ datasheet
Big Mek Dakkarig
- Added+ datasheet
Big Mek in Mega Armour
- Added+ datasheet
Big Mek with Shokk Attack Gun
- Added+ datasheet
Big’ed Bossbunka
- Added+ datasheet
Bigboss
- Added+ datasheet
Blitza-bommer
- Added+ datasheet
Boomdakka Snazzwagon
- Added+ datasheet
Boss Snikrot
- Added+ datasheet
Boyz
- Added+ datasheet
Breaka Boyz
- Added+ datasheet
Burna Boyz
- Added+ datasheet
Burna-bommer
- Added+ datasheet
Dakkajet
- Added+ datasheet
Deff Dread
- Added+ datasheet
Deffkilla Wartrike
- Added+ datasheet
Deffkoptas
- Added+ datasheet
Flash Gitz
- Added+ datasheet
Gargantuan Squiggoth
- Added+ datasheet
Ghazghkull Thraka
- Added+ datasheet
Gorkanaut
- Added+ datasheet
Gretchin
- Added+ datasheet
Hunta Rig
- Added+ datasheet
Kill Rig
- Added+ datasheet
Killa Kans
- Added+ datasheet
Kommandos
- Added+ datasheet
Kustom Boosta-blasta
- Added+ datasheet
Lootas
- Added+ datasheet
Meganobz
- Added+ datasheet
Megatrakk Scrapjet
- Added+ datasheet
Mek
- Added+ datasheet
Mek Gunz
- Added+ datasheet
Morkanaut
- Added+ datasheet
Mozrog Skragbad
- Added+ datasheet
Nobz
- Added+ datasheet
Painboss
- Added+ datasheet
Painboy
- Added+ datasheet
Rukkatrukk Squigbuggy
- Added+ datasheet
Shokkjump Dragsta
- Added+ datasheet
Squighog Boyz
- Added+ datasheet
Stompa
- Added+ datasheet
Stormboyz
- Added+ datasheet
Tankbustas
- Added+ datasheet
Trukk
- Added+ datasheet
Warbikers
- Added+ datasheet
Warboss
- Added+ datasheet
Warboss in Mega Armour
- Added+ datasheet
Wartrakk
- Added+ datasheet
Wazbom Blastajet
- Added+ datasheet
Wazdakka Gutsmek
- Added+ datasheet
Weirdboy
- Added+ datasheet
Wurrboy
- Added+ datasheet
Zodgrod Wortsnagga
- Added+ datasheet
Waaagh! (army rule)
- Addedarmy rule
- Added
- If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and: ■ Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced. ■ Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability. ■ Models from your army with this ability have a 5+ invulnerable save.
Blitz Brigade, Kult of Speed, Da Big Hunt, Dread Mob, Taktikal Brigade, War Horde, More Dakka!, Speedwaaagh!, Bully Boyz, Green Tide, Freebooter Krew, Rollin' Deff, ’Ardmob (detachment)
- Added+ with 66 stratagems and 44 enhancements
Space Wolves
Arjac Rockfist
- Added+ datasheet
Bjorn the Fell-Handed
- Added+ datasheet
Blood Claws
- Added+ datasheet
Fenrisian Wolves
- Added+ datasheet
Grey Hunters
- Added+ datasheet
Iron Priest
- Added+ datasheet
Logan Grimnar
- Added+ datasheet
Murderfang
- Added+ datasheet
Njal Stormcaller
- Added+ datasheet
Ragnar Blackmane
- Added+ datasheet
Thunderwolf Cavalry
- Added+ datasheet
Ulrik the Slayer
- Added+ datasheet
Venerable Dreadnought
- Added+ datasheet
Wolf Guard Battle Leader
- Added+ datasheet
Wolf Guard Headtakers
- Added+ datasheet
Wolf Guard Terminators
- Added+ datasheet
Wolf Priest
- Added+ datasheet
Wolf Scouts
- Added+ datasheet
Wulfen
- Added+ datasheet
Wulfen Dreadnought
- Added+ datasheet
Wulfen with Storm Shields
- Added+ datasheet
Curse of the Wulfen (army rule)
- Addedarmy rule
- Added
- While this unit is within 6" of one or more friendly SPACE WOLVES CHARACTER models (excluding WULFEN models) or within 12" of one or more friendly WOLF PRIEST models, if it is not Battle‑shocked, add 1 to the Objective Control characteristic of INFANTRY models in it and add 3 to the Objective Control characteristic of VEHICLE models in it.
Oath of Moment (army rule)
- Addedarmy rule
- Added
- This ability is described in full on the Army Rules page of *Codex: Space Marines*.
Sagas (army rule)
- Addedarmy rule
- Added
- Each Detachment rule in *Codex Supplement: Space Wolves* includes a Saga you can complete, with additional effects that apply once you have done so.
Sons of Russ (army rule)
- Addedarmy rule
- Added
- ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Ragnar Blackmane has both the ADEPTUS ASTARTES and SPACE WOLVES Faction keywords, and is therefore from the Space Wolves Chapter. ■ You cannot include units from more than one Chapter in your army. ■ If your army uses any of the Detachments from this book, it can include SPACE WOLVES units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter. Designer’s Note: *The rules presented in this section assume that the* ADEPTUS ASTARTES *units in your army are from the Space Wolves Chapter, but they can also be used to represent any Space Wolves successor Chapter, such as one described in the background section of this book, or even one of your own invention. However, players who wish to faithfully recreate the Space Wolves Chapter on the tabletop should only include* SPACE WOLVES EPIC HEROES *if their collection is intended to represent the First Founding Chapter itself; Logan Grimnar is the Great Wolf of the Space Wolves, for example, and not of any of their successors.*
Legends of Saga and Song, Saga of the Beastslayer, Veterans of the Fang, Askar’s Wolfpack, Saga of the Hunter, Champions of Fenris, Saga of the Great Wolf, Saga of the Bold (detachment)
- Added+ with 36 stratagems and 24 enhancements
T’au Empire
AX-1-0 Tiger Shark
- Added+ datasheet
Breacher Team
- Added+ datasheet
Broadside Battlesuits
- Added+ datasheet
Cadre Fireblade
- Added+ datasheet
Commander Farsight
- Added+ datasheet
Commander in Coldstar Battlesuit
- Added+ datasheet
Commander in Enforcer Battlesuit
- Added+ datasheet
Commander Shadowsun
- Added+ datasheet
Crisis Fireknife Battlesuits
- Added+ datasheet
Crisis Starscythe Battlesuits
- Added+ datasheet
Crisis Sunforge Battlesuits
- Added+ datasheet
Darkstrider
- Added+ datasheet
Devilfish
- Added+ datasheet
Ethereal
- Added+ datasheet
Firesight Team
- Added+ datasheet
Ghostkeel Battlesuit
- Added+ datasheet
Hammerhead Gunship
- Added+ datasheet
Kroot Carnivores
- Added+ datasheet
Kroot Farstalkers
- Added+ datasheet
Kroot Flesh Shaper
- Added+ datasheet
Kroot Hounds
- Added+ datasheet
Kroot Lone-spear
- Added+ datasheet
Kroot Trail Shaper
- Added+ datasheet
Kroot War Shaper
- Added+ datasheet
Krootox Rampagers
- Added+ datasheet
Krootox Riders
- Added+ datasheet
Manta
- Added+ datasheet
Pathfinder Team
- Added+ datasheet
Piranhas
- Added+ datasheet
Razorshark Strike Fighter
- Added+ datasheet
Riptide Battlesuit
- Added+ datasheet
Sky Ray Gunship
- Added+ datasheet
Stealth Battlesuits
- Added+ datasheet
Stormsurge
- Added+ datasheet
Strike Team
- Added+ datasheet
Sun Shark Bomber
- Added+ datasheet
Ta’unar Supremacy Armour
- Added+ datasheet
The Twin Lance
- Added+ datasheet
Tidewall Droneport
- Added+ datasheet
Tidewall Gunrig
- Added+ datasheet
Tidewall Shieldline
- Added+ datasheet
Tiger Shark
- Added+ datasheet
Vespid Stingwings
- Added+ datasheet
Drones (army rule)
- Addedarmy rule
- Added
- If you have upgraded a model to have a drone, place a Drone token next to your model as a reminder. These do not count as models for any rules purposes. Guardian Drone Each time a model makes a ranged attack that targets the bearer’s unit, subtract 1 from the Wound roll. Gun Drone The bearer is equipped with the following ranged weapon: - Marker Drone The bearer’s unit has the MARKERLIGHT keyword and can act as an Observer unit for another unit even if it Advanced this turn. Missile Drone The bearer is equipped with the following ranged weapon: - Shield Drone Add 1 to the bearer’s Wounds characteristic.
For the Greater Good (army rule)
- Addedarmy rule
- Added
- If your Army Faction is T'AU EMPIRE, at the start of your Shooting phase you can select units from your army with this ability to become Observer units. During your Shooting phase, for each Observer unit from your army that has not been selected to shoot this phase and is eligible to shoot (excluding FORTIFICATION and Battle-shocked units) select one enemy unit that is visible to be marked as their Spotted unit until the end of the phase. Each enemy unit can only be marked as a Spotted unit once per phase. Units from your army with the For the Greater Good ability (excluding Observer units) are Guided units while targeting one or more Spotted units. Until the end of the phase, each time a model from your army in a Guided unit makes an attack that targets a Spotted unit, improve the Ballistic Skill characteristic of that attack by 1 and, if the Spotted unit was marked by an Observer unit that has the Markerlight keyword, that attack has the [IGNORES COVER] ability.
Retaliation Cadre, Mont’ka, Sudden Dawn Cadre, Auxiliary Cadre, Kroot Hunting Pack, Advanced Acquisition Cadre, Experimental Prototype Cadre, Kauyon (detachment)
- Added+ with 34 stratagems and 25 enhancements
Thousand Sons
Ahriman
- Added+ datasheet
Chaos Land Raider
- Added+ datasheet
Chaos Predator Annihilator
- Added+ datasheet
Chaos Predator Destructor
- Added+ datasheet
Chaos Rhino
- Added+ datasheet
Chaos Spawn
- Added+ datasheet
Chaos Vindicator
- Added+ datasheet
Daemon Prince of Tzeentch
- Added+ datasheet
Daemon Prince of Tzeentch with Wings
- Added+ datasheet
Defiler
- Added+ datasheet
Exalted Sorcerer
- Added+ datasheet
Exalted Sorcerer on Disc of Tzeentch
- Added+ datasheet
Forgefiend
- Added+ datasheet
Helbrute
- Added+ datasheet
Heldrake
- Added+ datasheet
Infernal Master
- Added+ datasheet
Magnus the Red
- Added+ datasheet
Maulerfiend
- Added+ datasheet
Mutalith Vortex Beast
- Added+ datasheet
Rubric Marines
- Added+ datasheet
Scarab Occult Terminators
- Added+ datasheet
Sekhetar Robots
- Added+ datasheet
Sorcerer
- Added+ datasheet
Sorcerer in Terminator Armour
- Added+ datasheet
Tzaangor Enlightened
- Added+ datasheet
Tzaangor Enlightened with Fatecaster Greatbows
- Added+ datasheet
Tzaangor Shaman
- Added+ datasheet
Tzaangors
- Added+ datasheet
Cabal of Sorcerers (army rule)
- Addedarmy rule
- Added
- If your Army Faction is THOUSAND SONS, at the start of your Shooting phase, one or more models from your army with this ability can attempt Rituals from those listed on the right. To do so, select one model from your army with this ability that has not yet attempted a Ritual this turn and select one Ritual no model from your army has attempted to manifest this turn, then take a Psychic test for that model by following the sequence below. Psychic Test Sequence Roll 2D6 - Channel the Warp (Optional) - Then, if one or more doubles or triples were rolled during this test, that model’s unit suffers D3 mortal wounds. If that model is not destroyed, the combined total of all the dice rolled during this test is the Psychic test result. If this equals or exceeds the Warp Charge value of the Ritual being attempted, that model manifests that Ritual and you resolve its effects. Select one enemy unit within 24" of and visible to the manifesting model. Until the end of the phase, each time a THOUSAND SONS or SCINTILLATING LEGIONS model from your army makes an attack that targets that unit, re-roll a Hit roll of 1. If the Psychic test result for this Ritual was 10+, you can re-roll the Hit roll instead. Select one friendly THOUSAND SONS or SCINTILLATING LEGIONS unit that is not within Engagement Range of one or more enemy units and is within 24" of and visible to the manifesting model. That unit can make a Normal move of up to D6". If the Psychic test result for this Ritual was 10+, that unit can make a Normal move of up to 6" instead. In either case, until the end of the turn, that unit is not eligible to declare a charge. Select one enemy unit within 24" of and visible to the manifesting model (excluding units with the Lone Operative ability that are not part of an Attached unit and are not within 12" of the manifesting model); that unit suffers D3 mortal wounds. If the Psychic test result for this Ritual was 11+, that unit suffers D3+3 mortal wounds instead. Select one enemy unit within 24" of and visible to the manifesting model. Until the end of the phase, each time a THOUSAND SONS or SCINTILLATING LEGIONS model from your army makes an attack that targets that unit, improve the Armour Penetration characteristic of that attack by 1. If the Psychic test result for this Ritual was 12+, improve the Armour Penetration characteristic of that attack by 2 instead.
Pact of Sorcery (army rule)
- Addedarmy rule
- Added
- When mustering your army, unless specifically stated otherwise, you cannot select SCINTILLATING LEGIONS as your Army Faction.
Changehost of Deceit, Servants of Change, Prism of Zadophon, Ritual of Regeneration, Sekhetar Cohort, Warpforged Cabal, Hexwarp Thrallband, Grand Coven, Warpmeld Pact, Rubricae Phalanx (detachment)
- Added+ with 48 stratagems and 32 enhancements
Tyranids
Barbgaunts
- Added+ datasheet
Biovores
- Added+ datasheet
Broodlord
- Added+ datasheet
Carnifexes
- Added+ datasheet
Deathleaper
- Added+ datasheet
Exocrine
- Added+ datasheet
Gargoyles
- Added+ datasheet
Genestealers
- Added+ datasheet
Harpy
- Added+ datasheet
Harridan
- Added+ datasheet
Haruspex
- Added+ datasheet
Hierophant
- Added+ datasheet
Hive Crone
- Added+ datasheet
Hive Guard
- Added+ datasheet
Hive Tyrant
- Added+ datasheet
Hormagaunts
- Added+ datasheet
Hyperadapted Raveners
- Added+ datasheet
Lictor
- Added+ datasheet
Maleceptor
- Added+ datasheet
Mawloc
- Added+ datasheet
Mucolid Spores
- Added+ datasheet
Neurogaunts
- Added+ datasheet
Neurolictor
- Added+ datasheet
Neurotyrant
- Added+ datasheet
Norn Assimilator
- Added+ datasheet
Norn Emissary
- Added+ datasheet
Old One Eye
- Added+ datasheet
Parasite of Mortrex
- Added+ datasheet
Psychophage
- Added+ datasheet
Pyrovores
- Added+ datasheet
Raveners
- Added+ datasheet
Ripper Swarms
- Added+ datasheet
Screamer-Killer
- Added+ datasheet
Spore Mines
- Added+ datasheet
Sporocyst
- Added+ datasheet
Termagants
- Added+ datasheet
Tervigon
- Added+ datasheet
The Red Terror
- Added+ datasheet
The Swarmlord
- Added+ datasheet
Toxicrene
- Added+ datasheet
Trygon
- Added+ datasheet
Tyranid Prime with Lash Whip
- Added+ datasheet
Tyranid Warriors with Melee Bio-weapons
- Added+ datasheet
Tyranid Warriors with Ranged Bio-weapons
- Added+ datasheet
Tyrannocyte
- Added+ datasheet
Tyrannofex
- Added+ datasheet
Tyrant Guard
- Added+ datasheet
Venomthropes
- Added+ datasheet
Von Ryan’s Leapers
- Added+ datasheet
Winged Hive Tyrant
- Added+ datasheet
Winged Tyranid Prime
- Added+ datasheet
Zoanthropes
- Added+ datasheet
Shadow in the Warp (army rule)
- Addedarmy rule
- Added
- If your Army Faction is TYRANIDS, once per battle, in either player’s Command phase, if one or more units from your army with this ability are on the battlefield, you can unleash the Shadow in the Warp. When you do, each enemy unit on the battlefield must take a Battle-shock test. Each time an enemy unit takes such a Battle-shock test, if it is within 6" of one or more SYNAPSE units from your army, subtract 1 from that test.
Synapse (army rule)
- Addedarmy rule
- Added
- If your Army Faction is TYRANIDS, while a TYRANIDS unit from your army is within 6" of one or more friendly SYNAPSE models, that TYRANIDS unit is said to be within Synapse Range of that model and of your army. While a TYRANIDS unit from your army is within Synapse Range of your army: ■ Each time that unit takes a Battle-shock test, take that test on 3D6 instead of 2D6. ■ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.
Synaptic Nexus, Ambush Predators, Subterranean Assault, Crusher Stampede, Unending Swarm, Talons of the Norn Queen, Vanguard Onslaught, Warrior Bioform Onslaught, Invasion Fleet, Assimilation Swarm, The Vardenghast Swarm (detachment)
- Added+ with 54 stratagems and 36 enhancements
World Eaters
Angron
- Added+ datasheet
Chaos Land Raider
- Added+ datasheet
Chaos Predator Annihilator
- Added+ datasheet
Chaos Predator Destructor
- Added+ datasheet
Chaos Rhino
- Added+ datasheet
Chaos Spawn
- Added+ datasheet
Chaos Terminators
- Added+ datasheet
Daemon Prince of Khorne
- Added+ datasheet
Daemon Prince of Khorne with Wings
- Added+ datasheet
Defiler
- Added+ datasheet
Eightbound
- Added+ datasheet
Exalted Eightbound
- Added+ datasheet
Forgefiend
- Added+ datasheet
Goremongers
- Added+ datasheet
Helbrute
- Added+ datasheet
Heldrake
- Added+ datasheet
Jakhals
- Added+ datasheet
Khârn the Betrayer
- Added+ datasheet
Khorne Berzerkers
- Added+ datasheet
Khorne Lord of Skulls
- Added+ datasheet
Lord Invocatus
- Added+ datasheet
Lord on Juggernaut
- Added+ datasheet
Master of Executions
- Added+ datasheet
Maulerfiend
- Added+ datasheet
Slaughterbound
- Added+ datasheet
Blessings of Khorne (army rule)
- Addedarmy rule
- Added
- If your Army Faction is WORLD EATERS, at the start of the battle round, you can make a Blessings of Khorne roll. To do so, roll eight D6. You can then use those dice to activate up to two Blessings of Khorne (see below). Each Blessing of Khorne specifies the dice results it requires (where a number is specified, a double or triple of that value or higher is required). You can only activate each Blessing of Khorne once per battle round. Any unused dice from the Blessings of Khorne roll are then discarded. Once activated, each Blessing of Khorne applies to all units from your army with this ability until the end of the battle round. Example: Ash makes a Blessings of Khorne roll, getting the following: 1, 2, 2, 2, 3, 4, 6, 6. First they use the two 6s to activate Warp Blades (which requires a double 5+ ), leaving the following dice: 1, 2, 2, 2, 3, 4. They then use the two 2s to activate Unbridled Bloodlust. Now that two Blessings of Khorne have been activated, no more can be activated and the remaining dice are discarded. Unbridled Bloodlust - This unit has +1 to charge rolls. Rage-Fuelled Invigoration - Each time a model in this unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". Total Carnage - Each time a model in this unit is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play. Martial Excellence - Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability. Warp Blades - Melee weapons equipped by models in this unit have the [LETHAL HITS] ability Decapitating Strikes - Each time a model in this unit makes a melee attack that targets an INFANTRY unit, that attack has the [DEVASTATING WOUNDS] ability.
Berzerker Warband, Possessed Slaughterband, Butchers of Khorne, Khorne Daemonkin, Cult of Blood, Frenzied Reavers, Goretrack Onslaught, Brazen Engines, Vessels of Wrath (detachment)
- Added+ with 42 stratagems and 28 enhancements